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- Lydia
- Female Halfling Rogue 1
- True Neutral
- Representing Chris
- Strength 7 (-2)
- Dexterity 20 (+5)
- Constitution 12 (+1)
- Intelligence 11 (+0)
- Wisdom 11 (+0)
- Charisma 17 (+3)
- Size: Small
- Height: 3' 0"
- Weight: 30 lb
- Eyes: Blue
- Hair: Black
- Skin: Pale
- Total Hit Points: 7
- Speed: 20 feet
- Armor Class: 18 = 10 + 2 [leather] + 5 [dexterity] + 1 [small]
- Touch AC: 16
- Flat-footed: 13
- Initiative modifier: + 5 = + 5 [dexterity]
- Fortitude save: + 2 = 0 [base] + 1 [constitution] + 1 [halfling]
- Reflex save: + 8 = 2 [base] + 5 [dexterity] + 1 [halfling]
- Will save: + 1 = 0 [base] + 1 [halfling]
- Attack (handheld): -1 = 0 [base] -2 [strength] + 1 [small]
- Attack (missile): + 6 = 0 [base] + 5 [dexterity] + 1 [small]
- Grapple check: -6 = 0 [base] -2 [strength] -4 [small]
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 17 or less
- 18-35 lb.
- 35-53 lb.
- 53 lb.
- 105 lb.
- 263 lb.
- Languages: Common Halfling
- Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
- Light Crossbow [1d6, crit 19-20/x2, range inc 80 ft., 2 lb, piercing]]
- Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]
- Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]
- Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 7.5 lb.]
- Feats:
- Stealthy
- Skill Name
- Key
- Ability
- Skill
- Modifier
- Ability
- Modifier
- Ranks
- Misc.
- Modifier
- Appraise Int 0 =
- +0
- Balance Dex* 5 =
- +5
- Bluff Cha 3 =
- +3
- Climb Str* 0 =
- -2
- + 2 [halfling]
- Concentration Con 1 =
- +1
- Craft_1 Int 0 =
- +0
- Craft_2 Int 0 =
- +0
- Craft_3 Int 0 =
- +0
- Diplomacy Cha 3 =
- +3
- Disable Device Int 3 =
- +0
- + 3
- Disguise Cha 3 =
- +3
- Escape Artist Dex* 9 =
- +5
- + 4
- Forgery Int 0 =
- +0
- Gather Information Cha 7 =
- +3
- + 4
- Heal Wis 0 =
- +0
- Hide Dex* 15 =
- +5
- + 4 + 4 [small] + 2 [stealthy]
- Intimidate Cha 3 =
- +3
- Jump Str* -6 =
- -2
- + 2 [halfling] -6 [speed 20]
- Listen Wis 5 =
- +0
- + 3 + 2 [halfling]
- Move Silently Dex* 13 =
- +5
- + 4 + 2 [halfling] + 2 [stealthy]
- Open Lock Dex 9 =
- +5
- + 4
- Perform_1 Cha 3 =
- +3
- Perform_2 Cha 3 =
- +3
- Perform_3 Cha 3 =
- +3
- Perform_4 Cha 3 =
- +3
- Perform_5 Cha 3 =
- +3
- Ride Dex 5 =
- +5
- Search Int 0 =
- +0
- Sense Motive Wis 0 =
- +0
- Sleight of Hand Dex* 8 =
- +5
- + 3
- Spot Wis 0 =
- +0
- Survival Wis 0 =
- +0
- Swim Str** -2 =
- -2
- Tumble Dex* 8 =
- +5
- + 3
- Use Rope Dex 5 =
- +5
- * = check penalty for wearing armor
- Halfling
- + 2 dexterity / -2 strength (already included)
- Small (combat bonuses, + 4 to hide already included)
- + 2 racial bonus on climb, jump, move silently
- + 1 racial bonus on all saving throws (already included)
- + 2 morale bonus on saves vs. fear (stacks with racial bonus)
- + 1 to hit with thrown weapons and slings
- + 2 racial bonus on listen checks (already included)
- Rogue
- Sneak Attack +1d6
- Trapfinding
- Evasion (level 2)
- Trap Sense (level 3)
- Uncanny Dodge (level 4)
- Improved Uncanny Dodge (level 8)
- Special Abilities (choices begin at 10th level)
- Class HP rolled
- Level 1: Rogue 6
- Lydia's Equipment:
- 12 lb
- 1 lb
- 2 lb
- 2 lb
- 10 lb
- 1 lb
- 1 lb
- _____
- 29 lb Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 10) x1
- Backpack
- Caltrops
- Rope (50', hempen) x1
- Torches x1
- Thieves' tools
- Total
- Also...
- Thieves Tools
- More about Lydia:
- Bangin ass rouge.
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