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DarkMaster22

Hotline Miami

Jun 7th, 2013
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  1. Hotline Miami(PC, PS3, ViTA)
  2.  
  3. Story: (4/6)
  4. you are a killer. you get out of your car, wear plastic mask, go into the building, kill everyone on the first floor, kill everyone on the second floor, get into back your car and leave.
  5. you do it again and again. your motives unclear, but you definitely have those. you aren't just a random psychopath. because sometimes you show great contrast.
  6. like that time in the alley, behind the first building, where you puke your guts out. or that girl, the one you saved for no apparent reason.
  7. there is more to that tale, that's for sure.
  8.  
  9. Trailer:
  10. http://www.youtube.com/watch?v=2o9SUPgyZRY
  11.  
  12. Gameplay: (7/10) polarization +1,-1
  13. hard one. the closest genre i can think of is bullet-hell. -_-
  14. before you get into the building you can survey your surroundings and make a strategy.
  15. it is quite important because after you'll enter, you won't have time to think, just act.
  16.  
  17. very fast paced, very deadly. you die from one hit and when you do, you have to restart the floor.
  18. thankfully this isn't frustrating (most of the time) because the levels are short and modular.
  19. +1 or -1 for whatever "fast-paced" sounds good or not.
  20.  
  21. WTF review (with gameplay footage):
  22. http://www.youtube.com/watch?v=qqS51B4sdGc
  23.  
  24. Graphics and Sound (1.5/3)
  25. colorful 80's style. unique and integrates well with the game.. but in all honesty? they could probably do better.
  26.  
  27. Replayability: (1/3)
  28. Unlockables masks that give you different abilities. collectables in each level that unlock hidden ending.
  29. those are nice but you can pick those in your first run if you know what to look for.
  30. except for those, you can replay levels to get higher score but that's about it.
  31.  
  32. Final Score: (7/10), polarization +1,-1
  33. fast paced action with an interesting story.
  34. whatever you like "fast paced action" should be the deciding factor.
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