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- To Do (Wanting)
- -----
- - Store a time stamp of the last time a player was active
- - Add translations for "Gang" and "Gangs" to allow other group types.
- - Expand functionality of Silver and Platinum ranks
- - Both would have the possibility of unlocking additional skill levels
- - Additional skill levels would each have a factor that affected the price.
- - Show increased skill level gains within the View Skills feature.
- - GTA 5 Level System? Players get EXP, contributes to Gang EXP
- - Implement Ability vs Trait
- - Traits are always active features that require no user activation.
- - Abilities are features that require the user to activate or preform an action to use.
- - Desired Skill Config
- - Current: Index, Cell, Cost, Max, Premium, Translation, Enabled
- - Add: Silver Unlock, Silver Factor, Gold Unlock, Gold Factor
- - Unlock - Additional levels gained for obtaining that premium level
- - Factor - Factor applied to original Cost to determine each additional level.
- - Cost: 2000, Max: 10, Silver Unlock: 5, Silver Factor: 10
- - == 15 Levels, $2000 per level for 10 levels, $20000 per level for 5 levels.
- - Enhanced Gang Pruning
- - Prune members from gangs that have not signed on in x days
- - Replace Leader after x days
- - Delete gangs that have no active members in x days
- - Ensure all gangs have valid Leaders during pruning.
- - New point accural system with a gangs.events.txt configuration file.
- - List the available events for gaining points and then specify all additional aspects.
- - Example: player_death, ability to assign points to: attacker, victim, based on weapon or flat amount, multiplier for headshot.
- - Add CVars to replace ADMIN_FLAG and ADMIN_OVERRIDE #defines.
- - Add a system that allows access to x premium group through some kind of additional currency.
- - Add a system that tracks last activity per members, last login of any member per gang.
- - New Skills:
- - Favoritism (Gain an additional % of points anytime you earn points)
- - Increase Jump Height
- - Increased Jump Distance
- - Bouncable Grenades
- - Increased HE/Flash/(Smoke | Molotov/Decoy) Capacity
- - Regenerate HE/Flash/(Smoke | Molotov/Decoy) Chance
- - Prevent Create Gang from running if user doesn't have start-up cash.
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