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- -------- Operation Render Lods for Barn_Big_03 started... --------
- CreateFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
- CreateFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
- "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod2 -distance 2 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua" -errors "E:\Packs\Temp\Render Lods for Barn_Big_03\2-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
- -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- -rendersingle
- -samples 2
- -distance 2
- -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- -resolutionX 256
- -lod0name Barn_Big_03%lod0
- -resolutionY 256
- -lod1name Barn_Big_03%lod2
- -terrain E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua
- -fillstep 10
- -tempdir E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render
- -saveToOriginSize
- -texturesdirs C:\TDK\data\textures
- -textureListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
- -modelListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
- INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- node lod0: Barn_Big_03%lod0
- lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- node lod1: Barn_Big_03%lod2
- resolution= 512, 512
- texture directories:
- C:\TDK\data\textures
- Load src meshes: Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
- loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
- loaded: = {0, 0, 0}->{0, 0, 0}
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
- has loaded: decal.rust.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
- has loaded: decal.rust.mr.tif
- has loaded: decal.rust.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
- has loaded: decal.moss.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
- has loaded: decal.moss.mr.tif
- has loaded: decal.moss.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.tif = {234, 176, 88}->{236, 178, 90}
- loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/steel_chimney_mask.tif = {178, 86, 0}->{180, 88, 0}
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.mr.tif = {236, 0, 252}->{238, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.nm.tif = {127, 127, 252}->{128, 128, 254}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: steel_chimney_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for ladder%lod0_g
- has loaded: fabric.wood_old.tif
- has loaded: decal.moss.tif
- loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/ladder_mask.tif = {176, 72, 0}->{178, 73, 0}
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.wood_old.si.tif
- has loaded: fabric.wood_old.mr.tif
- has loaded: fabric.wood_old.nm.tif
- has loaded: decal.moss.mr.tif
- has loaded: decal.moss.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for ladder%lod0_g
- has loaded: fabric.steel_beams_riveted_03.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: ladder_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_03.si.tif
- has loaded: fabric.steel_beams_riveted_03.mr.tif
- has loaded: fabric.steel_beams_riveted_03.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: steel_chimney_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Process dst meshes:
- 0: uvmesh: 84 vert, 31 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
- pixxount = 374834
- fillRestTexture:..........................................................
- fill alpha
- fillRestTexture:....................
- fillRestTexture:....................
- fillRestTexture:....................
- fill alpha
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.si.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.mr.tif
- fillRestTexture:.
- fillRestTexture:.
- fill alpha
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.paletteV.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.baseColor.tif
- "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod1 -distance 1 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua" -errors "E:\Packs\Temp\Render Lods for Barn_Big_03\3-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
- -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- -rendersingle
- -samples 2
- -distance 1
- -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- -resolutionX 256
- -lod0name Barn_Big_03%lod0
- -resolutionY 256
- -lod1name Barn_Big_03%lod1
- -terrain E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua
- -fillstep 10
- -tempdir E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render
- -saveToOriginSize
- -texturesdirs C:\TDK\data\textures
- -textureListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
- -modelListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
- INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- node lod0: Barn_Big_03%lod0
- lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
- node lod1: Barn_Big_03%lod1
- resolution= 512, 512
- texture directories:
- C:\TDK\data\textures
- Load src meshes: Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
- loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
- loaded: = {0, 0, 0}->{0, 0, 0}
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
- has loaded: decal.leaking_dirt.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
- has loaded: decal.leaking_dirt.mr.tif
- has loaded: decal.leaking_dirt.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
- has loaded: decal.rust.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
- has loaded: decal.rust.mr.tif
- has loaded: decal.rust.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for lod0
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
- has loaded: decal.moss.tif
- has loaded: barn_big_03_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- use default color for
- has loaded: fabric.default.si.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
- has loaded: decal.moss.mr.tif
- has loaded: decal.moss.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.tif = {234, 176, 88}->{236, 178, 90}
- loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/steel_chimney_mask.tif = {178, 86, 0}->{180, 88, 0}
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.mr.tif = {236, 0, 252}->{238, 0, 253}
- loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.nm.tif = {127, 127, 252}->{128, 128, 254}
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: steel_chimney_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for ladder%lod0_g
- has loaded: fabric.wood_old.tif
- has loaded: decal.moss.tif
- loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/ladder_mask.tif = {176, 72, 0}->{178, 73, 0}
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.wood_old.si.tif
- has loaded: fabric.wood_old.mr.tif
- has loaded: fabric.wood_old.nm.tif
- has loaded: decal.moss.mr.tif
- has loaded: decal.moss.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for ladder%lod0_g
- has loaded: fabric.steel_beams_riveted_03.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: ladder_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_03.si.tif
- has loaded: fabric.steel_beams_riveted_03.mr.tif
- has loaded: fabric.steel_beams_riveted_03.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Shader_Block
- Shader_Varyhouse51
- Begin scene for steel_chimney%lod0_g
- has loaded: fabric.steel_beams_riveted_02.tif
- has loaded: decal.metal_rust_01.tif
- has loaded: steel_chimney_mask.tif
- has loaded: black.png
- Can't find texture for chanel ID_SH in material VaryHouse5.1
- has loaded: fabric.steel_beams_riveted_02.si.tif
- has loaded: fabric.steel_beams_riveted_02.mr.tif
- has loaded: fabric.steel_beams_riveted_02.nm.tif
- has loaded: decal.metal_rust_01.mr.tif
- has loaded: decal.metal_rust_01.nm.tif
- Process dst meshes:
- 0: uvmesh: 1008 vert, 395 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
- pixxount = 340120
- fillRestTexture:.....................................................................................
- fill alpha
- fillRestTexture:....................
- fillRestTexture:....................
- fillRestTexture:....................
- fill alpha
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.si.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.mr.tif
- fillRestTexture:.
- fillRestTexture:.
- fill alpha
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.paletteV.tif
- Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.baseColor.tif
- Operation time: 00:01:23
- ======== Operation Render Lods for Barn_Big_03 finished. =======
- Render Lods for Barn_Big_03 00:01:23.9 ok
- Create File "textures.lua" 00:00:00.0 ok
- Create File "models.lua" 00:00:00.0 ok
- renderlodtextures 00:00:44.2 ok
- renderlodtextures 00:00:39.7 ok
- SUMMARY 00:01:23.9
- Overall progress 100%
- Save log: E:\Packs\Temp\Logs\2019-01-21 15-54-58 Render Lods for Barn_Big_03.tclog
- Save log text: E:\Packs\Temp\Logs\2019-01-21 15-54-58 Render Lods for Barn_Big_03.log
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