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Jan 21st, 2019
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  1. -------- Operation Render Lods for Barn_Big_03 started... --------
  2. CreateFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
  3.  
  4. CreateFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
  5.  
  6. "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod2 -distance 2 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua" -errors "E:\Packs\Temp\Render Lods for Barn_Big_03\2-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
  7. -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  8. -rendersingle
  9. -samples 2
  10. -distance 2
  11. -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  12. -resolutionX 256
  13. -lod0name Barn_Big_03%lod0
  14. -resolutionY 256
  15. -lod1name Barn_Big_03%lod2
  16. -terrain E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua
  17. -fillstep 10
  18. -tempdir E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render
  19. -saveToOriginSize
  20. -texturesdirs C:\TDK\data\textures
  21. -textureListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
  22. -modelListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
  23. INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  24. node lod0: Barn_Big_03%lod0
  25. lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  26. node lod1: Barn_Big_03%lod2
  27. resolution= 512, 512
  28. texture directories:
  29. C:\TDK\data\textures
  30. Load src meshes: Shader_Block
  31. Shader_Varyhouse51
  32. Begin scene for lod0
  33. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
  34. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
  35. loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
  36. loaded: = {0, 0, 0}->{0, 0, 0}
  37. Can't find texture for chanel ID_SH in material VaryHouse5.1
  38. use default color for
  39. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
  40. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
  41. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
  42. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
  43. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
  44. Shader_Block
  45. Shader_Varyhouse51
  46. Begin scene for lod0
  47. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
  48. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
  49. has loaded: barn_big_03_mask.tif
  50. has loaded: black.png
  51. Can't find texture for chanel ID_SH in material VaryHouse5.1
  52. use default color for
  53. has loaded: fabric.default.si.tif
  54. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
  55. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
  56. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
  57. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
  58. Shader_Block
  59. Shader_Varyhouse51
  60. Begin scene for lod0
  61. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
  62. has loaded: decal.leaking_dirt.tif
  63. has loaded: barn_big_03_mask.tif
  64. has loaded: black.png
  65. Can't find texture for chanel ID_SH in material VaryHouse5.1
  66. use default color for
  67. has loaded: fabric.default.si.tif
  68. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
  69. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
  70. has loaded: decal.leaking_dirt.mr.tif
  71. has loaded: decal.leaking_dirt.nm.tif
  72. Shader_Block
  73. Shader_Varyhouse51
  74. Begin scene for lod0
  75. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
  76. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
  77. has loaded: barn_big_03_mask.tif
  78. has loaded: black.png
  79. Can't find texture for chanel ID_SH in material VaryHouse5.1
  80. use default color for
  81. has loaded: fabric.default.si.tif
  82. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
  83. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
  84. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
  85. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
  86. Shader_Block
  87. Shader_Varyhouse51
  88. Begin scene for lod0
  89. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
  90. has loaded: decal.leaking_dirt.tif
  91. has loaded: barn_big_03_mask.tif
  92. has loaded: black.png
  93. Can't find texture for chanel ID_SH in material VaryHouse5.1
  94. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
  95. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
  96. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
  97. has loaded: decal.leaking_dirt.mr.tif
  98. has loaded: decal.leaking_dirt.nm.tif
  99. Shader_Block
  100. Shader_Varyhouse51
  101. Begin scene for lod0
  102. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
  103. has loaded: decal.leaking_dirt.tif
  104. has loaded: barn_big_03_mask.tif
  105. has loaded: black.png
  106. Can't find texture for chanel ID_SH in material VaryHouse5.1
  107. use default color for
  108. has loaded: fabric.default.si.tif
  109. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
  110. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
  111. has loaded: decal.leaking_dirt.mr.tif
  112. has loaded: decal.leaking_dirt.nm.tif
  113. Shader_Block
  114. Shader_Varyhouse51
  115. Begin scene for lod0
  116. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
  117. has loaded: decal.leaking_dirt.tif
  118. has loaded: barn_big_03_mask.tif
  119. has loaded: black.png
  120. Can't find texture for chanel ID_SH in material VaryHouse5.1
  121. use default color for
  122. has loaded: fabric.default.si.tif
  123. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
  124. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
  125. has loaded: decal.leaking_dirt.mr.tif
  126. has loaded: decal.leaking_dirt.nm.tif
  127. Shader_Block
  128. Shader_Varyhouse51
  129. Begin scene for lod0
  130. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
  131. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
  132. has loaded: barn_big_03_mask.tif
  133. has loaded: black.png
  134. Can't find texture for chanel ID_SH in material VaryHouse5.1
  135. use default color for
  136. has loaded: fabric.default.si.tif
  137. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
  138. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
  139. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
  140. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
  141. Shader_Block
  142. Shader_Varyhouse51
  143. Begin scene for lod0
  144. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
  145. has loaded: decal.rust.tif
  146. has loaded: barn_big_03_mask.tif
  147. has loaded: black.png
  148. Can't find texture for chanel ID_SH in material VaryHouse5.1
  149. use default color for
  150. has loaded: fabric.default.si.tif
  151. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
  152. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
  153. has loaded: decal.rust.mr.tif
  154. has loaded: decal.rust.nm.tif
  155. Shader_Block
  156. Shader_Varyhouse51
  157. Begin scene for lod0
  158. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
  159. has loaded: decal.moss.tif
  160. has loaded: barn_big_03_mask.tif
  161. has loaded: black.png
  162. Can't find texture for chanel ID_SH in material VaryHouse5.1
  163. use default color for
  164. has loaded: fabric.default.si.tif
  165. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
  166. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
  167. has loaded: decal.moss.mr.tif
  168. has loaded: decal.moss.nm.tif
  169. Shader_Block
  170. Shader_Varyhouse51
  171. Begin scene for steel_chimney%lod0_g
  172. has loaded: fabric.steel_beams_riveted_02.tif
  173. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.tif = {234, 176, 88}->{236, 178, 90}
  174. loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/steel_chimney_mask.tif = {178, 86, 0}->{180, 88, 0}
  175. has loaded: black.png
  176. Can't find texture for chanel ID_SH in material VaryHouse5.1
  177. has loaded: fabric.steel_beams_riveted_02.si.tif
  178. has loaded: fabric.steel_beams_riveted_02.mr.tif
  179. has loaded: fabric.steel_beams_riveted_02.nm.tif
  180. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.mr.tif = {236, 0, 252}->{238, 0, 253}
  181. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.nm.tif = {127, 127, 252}->{128, 128, 254}
  182. Shader_Block
  183. Shader_Varyhouse51
  184. Begin scene for steel_chimney%lod0_g
  185. has loaded: fabric.steel_beams_riveted_02.tif
  186. has loaded: decal.metal_rust_01.tif
  187. has loaded: steel_chimney_mask.tif
  188. has loaded: black.png
  189. Can't find texture for chanel ID_SH in material VaryHouse5.1
  190. has loaded: fabric.steel_beams_riveted_02.si.tif
  191. has loaded: fabric.steel_beams_riveted_02.mr.tif
  192. has loaded: fabric.steel_beams_riveted_02.nm.tif
  193. has loaded: decal.metal_rust_01.mr.tif
  194. has loaded: decal.metal_rust_01.nm.tif
  195. Shader_Block
  196. Shader_Varyhouse51
  197. Begin scene for ladder%lod0_g
  198. has loaded: fabric.wood_old.tif
  199. has loaded: decal.moss.tif
  200. loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/ladder_mask.tif = {176, 72, 0}->{178, 73, 0}
  201. has loaded: black.png
  202. Can't find texture for chanel ID_SH in material VaryHouse5.1
  203. has loaded: fabric.wood_old.si.tif
  204. has loaded: fabric.wood_old.mr.tif
  205. has loaded: fabric.wood_old.nm.tif
  206. has loaded: decal.moss.mr.tif
  207. has loaded: decal.moss.nm.tif
  208. Shader_Block
  209. Shader_Varyhouse51
  210. Begin scene for ladder%lod0_g
  211. has loaded: fabric.steel_beams_riveted_03.tif
  212. has loaded: decal.metal_rust_01.tif
  213. has loaded: ladder_mask.tif
  214. has loaded: black.png
  215. Can't find texture for chanel ID_SH in material VaryHouse5.1
  216. has loaded: fabric.steel_beams_riveted_03.si.tif
  217. has loaded: fabric.steel_beams_riveted_03.mr.tif
  218. has loaded: fabric.steel_beams_riveted_03.nm.tif
  219. has loaded: decal.metal_rust_01.mr.tif
  220. has loaded: decal.metal_rust_01.nm.tif
  221. Shader_Block
  222. Shader_Varyhouse51
  223. Begin scene for steel_chimney%lod0_g
  224. has loaded: fabric.steel_beams_riveted_02.tif
  225. has loaded: decal.metal_rust_01.tif
  226. has loaded: steel_chimney_mask.tif
  227. has loaded: black.png
  228. Can't find texture for chanel ID_SH in material VaryHouse5.1
  229. has loaded: fabric.steel_beams_riveted_02.si.tif
  230. has loaded: fabric.steel_beams_riveted_02.mr.tif
  231. has loaded: fabric.steel_beams_riveted_02.nm.tif
  232. has loaded: decal.metal_rust_01.mr.tif
  233. has loaded: decal.metal_rust_01.nm.tif
  234. Process dst meshes:
  235. 0: uvmesh: 84 vert, 31 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
  236. pixxount = 374834
  237. fillRestTexture:..........................................................
  238. fill alpha
  239. fillRestTexture:....................
  240. fillRestTexture:....................
  241. fillRestTexture:....................
  242. fill alpha
  243. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.tif
  244. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.si.tif
  245. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.mr.tif
  246. fillRestTexture:.
  247. fillRestTexture:.
  248. fill alpha
  249. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.paletteV.tif
  250. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod2.baseColor.tif
  251.  
  252. "C:\TDK\edterrainUtils4.exe" renderlodtextures -rendersingle -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod0name Barn_Big_03%lod0 -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh -lod1name Barn_Big_03%lod1 -distance 1 -resolutionX 256 -resolutionY 256 -samples 2 -fillstep 10 -tempdir "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render" -saveToOriginSize -texturesdirs "C:\TDK\data\textures" -textureListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua" -modelListFile "E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua" -terrain "E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua" -errors "E:\Packs\Temp\Render Lods for Barn_Big_03\3-renderlodtextures_errors.ofsh" -nonstop -escapesequences -threads -1
  253. -lod1file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  254. -rendersingle
  255. -samples 2
  256. -distance 1
  257. -lod0file E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  258. -resolutionX 256
  259. -lod0name Barn_Big_03%lod0
  260. -resolutionY 256
  261. -lod1name Barn_Big_03%lod1
  262. -terrain E:\Packs\StandardModelsPack\Build\StandardModelsPack\terrain.cfg.lua
  263. -fillstep 10
  264. -tempdir E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\render
  265. -saveToOriginSize
  266. -texturesdirs C:\TDK\data\textures
  267. -textureListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\textures.lua
  268. -modelListFile E:\Packs\StandardModelsPack\..\Temp\Render Lods for Barn_Big_03\models.lua
  269. INPUTS: lod0file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  270. node lod0: Barn_Big_03%lod0
  271. lod1file: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03.ofsh
  272. node lod1: Barn_Big_03%lod1
  273. resolution= 512, 512
  274. texture directories:
  275. C:\TDK\data\textures
  276. Load src meshes: Shader_Block
  277. Shader_Varyhouse51
  278. Begin scene for lod0
  279. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.tif = {137, 127, 115}->{139, 129, 116}
  280. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.tif = {115, 106, 95}->{117, 108, 97}
  281. loaded: E:/Packs/StandardModelsPack/Models/BlockObjects/Barn_Big_03_mask.tif = {202, 64, 0}->{204, 66, 0}
  282. loaded: = {0, 0, 0}->{0, 0, 0}
  283. Can't find texture for chanel ID_SH in material VaryHouse5.1
  284. use default color for
  285. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.default/fabric.default.si.tif = {0, 0, 0}->{0, 0, 0}
  286. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.mr.tif = {225, 0, 252}->{227, 0, 253}
  287. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wall_castle/fabric.wall_castle.nm.tif = {127, 126, 239}->{129, 128, 240}
  288. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.mr.tif = {211, 0, 252}->{213, 0, 253}
  289. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.leaking_dirt/decal.leaking_dirt.nm.tif = {127, 127, 254}->{128, 128, 255}
  290. Shader_Block
  291. Shader_Varyhouse51
  292. Begin scene for lod0
  293. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.tif = {138, 121, 105}->{140, 123, 107}
  294. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.tif = {112, 112, 110}->{113, 113, 112}
  295. has loaded: barn_big_03_mask.tif
  296. has loaded: black.png
  297. Can't find texture for chanel ID_SH in material VaryHouse5.1
  298. use default color for
  299. has loaded: fabric.default.si.tif
  300. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.mr.tif = {240, 0, 251}->{242, 0, 252}
  301. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_floor/fabric.wood_floor.nm.tif = {126, 126, 250}->{128, 128, 252}
  302. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.mr.tif = {214, 0, 252}->{215, 0, 253}
  303. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.mold_black/decal.mold_black.nm.tif = {127, 127, 245}->{128, 129, 247}
  304. Shader_Block
  305. Shader_Varyhouse51
  306. Begin scene for lod0
  307. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.tif = {178, 174, 168}->{179, 176, 170}
  308. has loaded: decal.leaking_dirt.tif
  309. has loaded: barn_big_03_mask.tif
  310. has loaded: black.png
  311. Can't find texture for chanel ID_SH in material VaryHouse5.1
  312. use default color for
  313. has loaded: fabric.default.si.tif
  314. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.mr.tif = {239, 0, 252}->{240, 0, 254}
  315. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.brick_painted/fabric.brick_painted.nm.tif = {127, 128, 242}->{129, 129, 243}
  316. has loaded: decal.leaking_dirt.mr.tif
  317. has loaded: decal.leaking_dirt.nm.tif
  318. Shader_Block
  319. Shader_Varyhouse51
  320. Begin scene for lod0
  321. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.tif = {108, 82, 63}->{110, 83, 65}
  322. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.tif = {154, 108, 79}->{156, 110, 81}
  323. has loaded: barn_big_03_mask.tif
  324. has loaded: black.png
  325. Can't find texture for chanel ID_SH in material VaryHouse5.1
  326. use default color for
  327. has loaded: fabric.default.si.tif
  328. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.mr.tif = {179, 0, 253}->{181, 0, 255}
  329. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_01/fabric.steel_beams_riveted_01.nm.tif = {127, 127, 249}->{129, 129, 250}
  330. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.mr.tif = {171, 0, 253}->{173, 0, 255}
  331. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.rust/decal.rust.nm.tif = {127, 127, 253}->{129, 129, 255}
  332. Shader_Block
  333. Shader_Varyhouse51
  334. Begin scene for lod0
  335. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.tif = {135, 127, 113}->{137, 129, 115}
  336. has loaded: decal.leaking_dirt.tif
  337. has loaded: barn_big_03_mask.tif
  338. has loaded: black.png
  339. Can't find texture for chanel ID_SH in material VaryHouse5.1
  340. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.si.tif = {207, 192, 168}->{209, 194, 170}
  341. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.mr.tif = {126, 0, 253}->{127, 0, 254}
  342. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.windows_doors_01/fabric.windows_doors_01.nm.tif = {126, 126, 252}->{128, 128, 254}
  343. has loaded: decal.leaking_dirt.mr.tif
  344. has loaded: decal.leaking_dirt.nm.tif
  345. Shader_Block
  346. Shader_Varyhouse51
  347. Begin scene for lod0
  348. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.tif = {126, 93, 70}->{128, 95, 72}
  349. has loaded: decal.leaking_dirt.tif
  350. has loaded: barn_big_03_mask.tif
  351. has loaded: black.png
  352. Can't find texture for chanel ID_SH in material VaryHouse5.1
  353. use default color for
  354. has loaded: fabric.default.si.tif
  355. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.mr.tif = {153, 0, 253}->{154, 0, 255}
  356. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.doors_civil/fabric.doors_civil.nm.tif = {126, 127, 248}->{128, 129, 250}
  357. has loaded: decal.leaking_dirt.mr.tif
  358. has loaded: decal.leaking_dirt.nm.tif
  359. Shader_Block
  360. Shader_Varyhouse51
  361. Begin scene for lod0
  362. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.tif = {122, 113, 105}->{123, 114, 107}
  363. has loaded: decal.leaking_dirt.tif
  364. has loaded: barn_big_03_mask.tif
  365. has loaded: black.png
  366. Can't find texture for chanel ID_SH in material VaryHouse5.1
  367. use default color for
  368. has loaded: fabric.default.si.tif
  369. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.mr.tif = {209, 0, 251}->{210, 0, 252}
  370. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.wood_old/fabric.wood_old.nm.tif = {127, 127, 251}->{129, 128, 253}
  371. has loaded: decal.leaking_dirt.mr.tif
  372. has loaded: decal.leaking_dirt.nm.tif
  373. Shader_Block
  374. Shader_Varyhouse51
  375. Begin scene for lod0
  376. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.tif = {199, 199, 199}->{201, 201, 201}
  377. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.tif = {118, 114, 60}->{120, 116, 62}
  378. has loaded: barn_big_03_mask.tif
  379. has loaded: black.png
  380. Can't find texture for chanel ID_SH in material VaryHouse5.1
  381. use default color for
  382. has loaded: fabric.default.si.tif
  383. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.mr.tif = {89, 189, 254}->{91, 191, 255}
  384. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_02/fabric.steel_beams_riveted_02.nm.tif = {127, 127, 252}->{128, 129, 254}
  385. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.mr.tif = {241, 0, 250}->{243, 0, 252}
  386. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.moss/decal.moss.nm.tif = {127, 127, 252}->{128, 129, 254}
  387. Shader_Block
  388. Shader_Varyhouse51
  389. Begin scene for lod0
  390. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.tif = {202, 200, 200}->{203, 202, 201}
  391. has loaded: decal.rust.tif
  392. has loaded: barn_big_03_mask.tif
  393. has loaded: black.png
  394. Can't find texture for chanel ID_SH in material VaryHouse5.1
  395. use default color for
  396. has loaded: fabric.default.si.tif
  397. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.mr.tif = {142, 245, 254}->{144, 246, 255}
  398. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.steel_beams_riveted_03/fabric.steel_beams_riveted_03.nm.tif = {127, 127, 250}->{129, 129, 252}
  399. has loaded: decal.rust.mr.tif
  400. has loaded: decal.rust.nm.tif
  401. Shader_Block
  402. Shader_Varyhouse51
  403. Begin scene for lod0
  404. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.tif = {100, 102, 100}->{101, 103, 101}
  405. has loaded: decal.moss.tif
  406. has loaded: barn_big_03_mask.tif
  407. has loaded: black.png
  408. Can't find texture for chanel ID_SH in material VaryHouse5.1
  409. use default color for
  410. has loaded: fabric.default.si.tif
  411. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.mr.tif = {205, 0, 254}->{207, 0, 255}
  412. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/fabric.roof_shale/fabric.roof_shale.nm.tif = {128, 106, 245}->{129, 108, 246}
  413. has loaded: decal.moss.mr.tif
  414. has loaded: decal.moss.nm.tif
  415. Shader_Block
  416. Shader_Varyhouse51
  417. Begin scene for steel_chimney%lod0_g
  418. has loaded: fabric.steel_beams_riveted_02.tif
  419. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.tif = {234, 176, 88}->{236, 178, 90}
  420. loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/steel_chimney_mask.tif = {178, 86, 0}->{180, 88, 0}
  421. has loaded: black.png
  422. Can't find texture for chanel ID_SH in material VaryHouse5.1
  423. has loaded: fabric.steel_beams_riveted_02.si.tif
  424. has loaded: fabric.steel_beams_riveted_02.mr.tif
  425. has loaded: fabric.steel_beams_riveted_02.nm.tif
  426. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.mr.tif = {236, 0, 252}->{238, 0, 253}
  427. loaded: E:/Packs/StandardFabricTexturesPack/FabricTextures/decal.metal_rust_01/decal.metal_rust_01.nm.tif = {127, 127, 252}->{128, 128, 254}
  428. Shader_Block
  429. Shader_Varyhouse51
  430. Begin scene for steel_chimney%lod0_g
  431. has loaded: fabric.steel_beams_riveted_02.tif
  432. has loaded: decal.metal_rust_01.tif
  433. has loaded: steel_chimney_mask.tif
  434. has loaded: black.png
  435. Can't find texture for chanel ID_SH in material VaryHouse5.1
  436. has loaded: fabric.steel_beams_riveted_02.si.tif
  437. has loaded: fabric.steel_beams_riveted_02.mr.tif
  438. has loaded: fabric.steel_beams_riveted_02.nm.tif
  439. has loaded: decal.metal_rust_01.mr.tif
  440. has loaded: decal.metal_rust_01.nm.tif
  441. Shader_Block
  442. Shader_Varyhouse51
  443. Begin scene for ladder%lod0_g
  444. has loaded: fabric.wood_old.tif
  445. has loaded: decal.moss.tif
  446. loaded: E:/Packs/StandardModelsPack/Models/HouseDetails/ladder_mask.tif = {176, 72, 0}->{178, 73, 0}
  447. has loaded: black.png
  448. Can't find texture for chanel ID_SH in material VaryHouse5.1
  449. has loaded: fabric.wood_old.si.tif
  450. has loaded: fabric.wood_old.mr.tif
  451. has loaded: fabric.wood_old.nm.tif
  452. has loaded: decal.moss.mr.tif
  453. has loaded: decal.moss.nm.tif
  454. Shader_Block
  455. Shader_Varyhouse51
  456. Begin scene for ladder%lod0_g
  457. has loaded: fabric.steel_beams_riveted_03.tif
  458. has loaded: decal.metal_rust_01.tif
  459. has loaded: ladder_mask.tif
  460. has loaded: black.png
  461. Can't find texture for chanel ID_SH in material VaryHouse5.1
  462. has loaded: fabric.steel_beams_riveted_03.si.tif
  463. has loaded: fabric.steel_beams_riveted_03.mr.tif
  464. has loaded: fabric.steel_beams_riveted_03.nm.tif
  465. has loaded: decal.metal_rust_01.mr.tif
  466. has loaded: decal.metal_rust_01.nm.tif
  467. Shader_Block
  468. Shader_Varyhouse51
  469. Begin scene for steel_chimney%lod0_g
  470. has loaded: fabric.steel_beams_riveted_02.tif
  471. has loaded: decal.metal_rust_01.tif
  472. has loaded: steel_chimney_mask.tif
  473. has loaded: black.png
  474. Can't find texture for chanel ID_SH in material VaryHouse5.1
  475. has loaded: fabric.steel_beams_riveted_02.si.tif
  476. has loaded: fabric.steel_beams_riveted_02.mr.tif
  477. has loaded: fabric.steel_beams_riveted_02.nm.tif
  478. has loaded: decal.metal_rust_01.mr.tif
  479. has loaded: decal.metal_rust_01.nm.tif
  480. Process dst meshes:
  481. 0: uvmesh: 1008 vert, 395 poly................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................
  482. pixxount = 340120
  483. fillRestTexture:.....................................................................................
  484. fill alpha
  485. fillRestTexture:....................
  486. fillRestTexture:....................
  487. fillRestTexture:....................
  488. fill alpha
  489. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.tif
  490. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.si.tif
  491. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.mr.tif
  492. fillRestTexture:.
  493. fillRestTexture:.
  494. fill alpha
  495. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.paletteV.tif
  496. Save file E:/Packs/StandardModelsPack/Models/BlockObjects/barn_big_03.lod1.baseColor.tif
  497.  
  498. Operation time: 00:01:23
  499. ======== Operation Render Lods for Barn_Big_03 finished. =======
  500.  
  501.  
  502. Render Lods for Barn_Big_03 00:01:23.9 ok
  503. Create File "textures.lua" 00:00:00.0 ok
  504. Create File "models.lua" 00:00:00.0 ok
  505. renderlodtextures 00:00:44.2 ok
  506. renderlodtextures 00:00:39.7 ok
  507.  
  508. SUMMARY 00:01:23.9
  509.  
  510. Overall progress 100%
  511.  
  512. Save log: E:\Packs\Temp\Logs\2019-01-21 15-54-58 Render Lods for Barn_Big_03.tclog
  513. Save log text: E:\Packs\Temp\Logs\2019-01-21 15-54-58 Render Lods for Barn_Big_03.log
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