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- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- # Normal Particles
- # format: [PARTICLE];[AMOUNT;[X-OFFSET];[Y-OFFSET];[Z-OFFSET];[SPEED]
- # example: LAVA;5;0.25;0.25;0.25;1
- # Redstone Particles
- # format: REDSTONE;[AMOUNT];[SIZE];[R],[G],[B]
- # example: REDSTONE;2;1.5;255,255,255
- # Spell Mob Particles
- # format: SPELL_MOB;[R],[G],[B]
- # example: SPELL_MOB;255,255,255
- # Dust Color Transition Particles
- # format: DUST_COLOR_TRANSITION;[AMOUNT];[SIZE];[R],[G],[B];[R],[G],[B]
- # example: DUST_COLOR_TRANSITION;2;1.5;255,255,255;0,0,0
- # note: the first RGB is start color, the second is end color
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
- particle-settings:
- spiral-particles:
- - "WAX_OFF;1;0;0;0;0"
- explosion-particles:
- - "LAVA;5;0;0;0;0"
- - "FLAME;50;1;0;0;0"
- - "SMOKE_NORMAL;50;1;0;0;0"
- idle-particles:
- - "CRIT_MAGIC;1;0;0.25;0.25;0.25"
- # ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ── ──
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