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- You can see Kuro use downB to push MKLeo's Cloud out of his upB : Full hop Down B. https://youtu.be/Eg6cI1dm2vc?t=1m54s
- DownB actally has two hitboxes, one that is the size of the model and only pushes out if it touches a hitbox. And one true windbox which is fairly small. I recommand using the mod that display hitboxes (and hurtboxes) to see what DownB's windbox really looks like.
- You need to place Cloud inside the real windbox.
- I labbed it with a friend and I was able to pull it very reliably when I was expecting it. It is harder in game, but I believe if we work on expecting the upB we can instinctively Full Hop Down B the Cloud on reaction.
- Cloud may find counterplay to our downB (not using upB2 to not fall into the downB, or directing his upB toward the stage) in which case we can find counter-counterplay, eventually will end up in a RPS situation.
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