Advertisement
Infinity-Soul

Punishing Cloud's high upB with downB

Dec 18th, 2017
152
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.86 KB | None | 0 0
  1. You can see Kuro use downB to push MKLeo's Cloud out of his upB : Full hop Down B. https://youtu.be/Eg6cI1dm2vc?t=1m54s
  2.  
  3. DownB actally has two hitboxes, one that is the size of the model and only pushes out if it touches a hitbox. And one true windbox which is fairly small. I recommand using the mod that display hitboxes (and hurtboxes) to see what DownB's windbox really looks like.
  4. You need to place Cloud inside the real windbox.
  5.  
  6. I labbed it with a friend and I was able to pull it very reliably when I was expecting it. It is harder in game, but I believe if we work on expecting the upB we can instinctively Full Hop Down B the Cloud on reaction.
  7.  
  8. Cloud may find counterplay to our downB (not using upB2 to not fall into the downB, or directing his upB toward the stage) in which case we can find counter-counterplay, eventually will end up in a RPS situation.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement