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Jul 3rd, 2019
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  1. Update v1.2.0:
  2. The “Cicero” update to Imperator: Rome makes a number of dramatic changes to the core game, letting the player focus on political consequences and imperial governance instead of waiting for numbers to grow. Provincial populations can now be nudged towards assimilation, but are mostly autonomous in their preferences. Provinces themselves can be developed along a range of settlement sizes, according to your priorities and wealth.
  3.  
  4. The political and military games have also been enhanced. Advisor loyalty will affect how flexible you are in meeting new political challenges, and balancing the competing factions in your empire will be important in new ways. Your armies must gain experience in order to adopt new traditions, but that might mean risky wars or expensive drilling.
  5.  
  6. In all, “Cicero” is an attempt to see if new game design ideas can work in one of our favorite settings.
  7.  
  8. Deeper Province Management
  9. Develop settlements in the provinces, founding new cities or establishing great metropolises at the center of your empire
  10. 17 unique buildings to enhance provincial wealth and capabilities
  11. Population development, migration and conversion now happen dynamically
  12. Food may be stored in a province and depleted over time. Save grain for a coming crisis or starve an enemy into submission.
  13.  
  14. Challenging Political Game
  15. Monarch power replaced by Political Influence, a store of value based on the loyalty of your advisors. Ruler skills now affect national capabilities, not specific actions.
  16. Each form of government must consider trade-offs when passing new laws. Republics must consider the balance of their factions, while Monarchies risk pitting generals against governors.
  17.  
  18. Greater variety in nations
  19. Unique national heritages for each culture, reflecting historic strengths and priorities
  20. Unique inventions for many nations
  21. New events and flavor interactions, many tied to the nation you are playing
  22. New Ways of War
  23. Revamped the military traditions available to each culture
  24. Unlock these traditions with Military Experience, which can be earned incrementally or through combat and peace time drilling.
  25. Changes to the AI promote conflict between the non-human controlled nations, making a more dynamic and dangerous world, especially in the endgame.
  26.  
  27. Update v1.1.1:
  28. - The frequency of Caught Red Handed event has been reduced.
  29. - Characters will once again lose citizenship upon moving to a foreign country.
  30. - Warscore gained from battles has been raised significantly.
  31. - Earthquakes have been toned down in destructive potential.
  32. - Achievements are once again able to be earned through GoG and MS Store versions of the game.
  33. - Unit abilities will no longer have the wrong Military Tradition requirement.
  34. - Opening the mercenary window will no longer cause crashes when playing on Mac.
  35. - The DLC tab has been restored to the launcher.
  36.  
  37. Update v1.1.0:
  38. Pompey Patchnotes
  39. ###################
  40. # Bugfixes
  41. ###################
  42. The features of this free update include:
  43. Dual Rulers: The historic second consuls of Rome and suffetes of Carthage are now represented in these republics, and a monarch’s spouse contributes to the rule of the kingdom.
  44. Heritage: Nations now have traditional profiles that reflect their historic strengths, adding more differentiation between nations.
  45. Naval Combat: More types of ships and new tactical options for combat, similar to those available on land.
  46. Naval Range: Ships can travel a limited distance from a friendly port before suffering attrition. This attrition can be reduced by inventions.
  47. Pirates: Pirates now operate from a pirate haven in a specific province. Clearing out this base will reduce pirate activity for a while. Also, pirates may now be hired as mercenaries.
  48. Release Subjects: Reduce unrest by ceding limited independence to provinces that do not like your rule.
  49. Province Improvements: Cities can build special projects that come with major permanent bonuses, crafting a major metropolis for your realm.
  50. Stability Rework: Stability is now a 100 point scale (base of 50) with corresponding bonuses and penalties along the range.
  51. New Government Interactions: Give a specific family greater power, call a War Council in times of emergency
  52. Navigable Rivers: Fleets can now sail the great rivers of the region (Nile, Tigris and Euphrates) opening up new military strategies.
  53. New Commander Traits: Admirals and generals earn new traits while leading forces.
  54. Move Capital: Relocate your national center of power or provincial capitals.
  55. New Events: New event chains, including flavor events for Rome, Italy and Carthage. New events related to military commanders and slavery.
  56.  
  57. Known Issues
  58. Mac has a crash that can occur when viewing the Mercenary interface.
  59. Players can't get achievements outside of Steam. Investigation ongoing.
  60. The DLC tab has been removed from the launcher except for the MS Store version.
  61.  
  62. Update v1.0.3:
  63. Varus Patchnotes
  64. ###################
  65. # Bugfixes
  66. ###################
  67. - After losing, observing is no longer seen as playing an ironman game
  68. - Disabled console in lobby
  69. - Can now always override UI scale between 0.5 and 2.0
  70.  
  71. Update v1.0.2:
  72. Cunctator Patchnotes
  73. ###################
  74. Bugfixes
  75. ###################
  76. Fixed not being able to take adjacent provinces in peace deals
  77. Fixed crash relating to reloading active combats in Ironman save
  78. Fixed achievements not unlocking properly. This affects "Cincinnatus", "The Besieger", "Pax Aeterna", "Antipater's Dream", "To the End of the World" and "The Man who would be King"
  79.  
  80. Update v1.0.1:
  81. Demetrius Patchnotes
  82. ###################
  83. # Gamebalance
  84. ###################
  85. - Tweaked Mercenaries to be less numerous and a bit more spread out.
  86. - Country Capital now has one extra building slot.
  87. - Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
  88.  
  89. ###################
  90. # AI
  91. ###################
  92. - Fixed disloyal generals being overly helpful and attacking enemy armies.
  93. - Fixed AI not attacking rebels/barbarians.
  94. - Fixed reserve objective behaving rather offensively.
  95. - Reworked AI reconnaissance objective to patrol on borders rather than around a point.
  96. - Army and fort maintenance is auto set to normal maintenance on outbreak of war.
  97.  
  98. ###################
  99. # Interface
  100. ###################
  101. - Fix to naval combat interface martial skill icon overlap.
  102. - Fixed top-right corner of topbar visually overlapping score indicator.
  103. - Added truces to diplomatic mapmode.
  104. - Tweaked Combat Prediction Indicator to be more accurate.
  105. - Adjusted default UI scaling.
  106. - Tactics view is now scrollable when it needs to be.
  107.  
  108. ###################
  109. # Performance
  110. ###################
  111. - Optimized daily tick to reduce stuttering.
  112. - Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
  113.  
  114.  
  115. ###################
  116. # Bugfixes
  117. ###################
  118. - The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
  119. - You now get new inventions when you get new technology from events, unit abilities and other effects.
  120. - Fixed Out of Syncs related to siege & combat.
  121. - Fixed wrong type of apostrophe being used in English version.
  122. - Barbarians no longer have "TRIBE" in their name.
  123. - Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
  124. - Fixed rare crash if province was no longer owned while trying to build a fort.
  125. - Fixed rare crash related to events.
  126. - Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
  127. - Disabled pause menu interaction when saving.
  128. - Fixed bug where in some cases a 'zero' navy or army could exist
  129. - Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
  130. - Can no longer remove disloyal commanders from their armies
  131. - Combat dice rolls are between 1 and 6 now instead of 0 and 5
  132. - Fixed bug where in some cases a 'zero' navy or army could exist.
  133. - Fixed case where country name would contain unlocalized text.
  134. - Fixed potential crash when returning to lobby in multiplayer.
  135. - Fixed potential crash when unit constructions finishes.
  136. - Permanent province Modifiers will no longer be removed on conquest.
  137. - Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
  138. - Updated localization in French, Chinese, Spanish and Russian.
  139. - Fixed party conviction being several magnitudes too large when loading an ironman save.
  140. - Fixed incorrect popup when guarantee is upgraded to alliance.
  141. - Fixed bug where clan chiefs could sometimes have count for more than one.
  142. - Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
  143. - Various fixes to the Paradox account creation interface.
  144. - Fixed searching for lobbies in lobby browser menu
  145. - Fixed ‘november’ crash due to not enough threads available for processing
  146. - Fixed startup crash on windows 7
  147. - Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
  148. - Fixed bug with barbarian removal in impassables for minor and major spawn points.
  149. - Fix potential oos caused by imprisoning dead characters.
  150. - Fixed bug where the decision to form Kushan did not properly check the current tier of a country
  151. - Forming Cyprus now requires you to be suitably small.
  152. - Fixed ironman permitting different mods when loading save.
  153. - Corrected monthly manpower gain calculations.
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