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dai_pon

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May 18th, 2018
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  1. variables:
  2. {G2} = 100
  3. on rightclick holding a cyan shulker box:
  4. chance of 1/{G2}:
  5. execute console command "/menu grab %player% a-bow"
  6. set {G2} to 100
  7. broadcast "&8[&cGatya&8] &e%player%&cが&9&lX-Bow&cに当選しました!"
  8. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  9. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  10. set {_location} to location of player
  11. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  12. else:
  13. subtract 1 from {G2}
  14. broadcast "&8[&cGatya&8] &e%player%が&9X-Bow&eガチャを引きました、只今の当選確率は 1/%{G2}% です。"
  15. send "&8[&cGatya&8] &e残念、ハズレです..."
  16. remove 1 of player's held item from the player's inventory
  17. set {_location} to location of player
  18. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  19.  
  20. variables:
  21. {G3} = 200
  22. on rightclick holding a lime shulker box:
  23. chance of 1/{G3}:
  24. execute console command "/menu grab %player% suisyou"
  25. set {G3} to 200
  26. broadcast "&8[&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  27. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  28. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  29. set {_location} to location of player
  30. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  31. else:
  32. subtract 1 from {G3}
  33. broadcast "&8[&cGatya&8] &e%player%が&a翠水晶&eガチャを引きました、只今の当選確率は 1/%{G3}% です。"
  34. send "&8[&cGatya&8] &e残念、ハズレです..."
  35. remove 1 of player's held item from the player's inventory
  36. set {_location} to location of player
  37. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  38.  
  39. variables:
  40. {G4} = 100
  41. on rightclick holding a orange shulker box:
  42. chance of 1/{G4}:
  43. execute console command "/menu grab %player% a-rpg"
  44. set {G4} to 100
  45. broadcast "&8[&cGatya&8] &e%player%&cが&6&lRPG-7&cに当選しました!"
  46. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  47. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  48. set {_location} to location of player
  49. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  50. else:
  51. subtract 1 from {G4}
  52. broadcast "&8[&cGatya&8] &e%player%が&6RPG-7&eガチャを引きました、只今の当選確率は 1/%{G4}% です。"
  53. send "&8[&cGatya&8] &e残念、ハズレです..."
  54. remove 1 of player's held item from the player's inventory
  55. set {_location} to location of player
  56. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  57.  
  58. variables:
  59. {G5} = 100
  60. on rightclick holding a gray shulker box:
  61. chance of 1/{G5}:
  62. execute console command "/menu grab %player% a-barret"
  63. set {G5} to 100
  64. broadcast "&8[&cGatya&8] &e%player%&cが&8&lBarret-M82&cに当選しました!"
  65. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  66. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  67. set {_location} to location of player
  68. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  69. else:
  70. subtract 1 from {G5}
  71. broadcast "&8[&cGatya&8] &e%player%が&8Barret-M82&eガチャを引きました、只今の当選確率は 1/%{G5}% です。"
  72. send "&8[&cGatya&8] &e残念、ハズレです..."
  73. subtract 1 from {G5}
  74. remove 1 of player's held item from the player's inventory
  75. set {_location} to location of player
  76. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  77.  
  78. variables:
  79. {G6} = 100
  80. on rightclick holding a white shulker box:
  81. chance of 1/{G6}:
  82. execute console command "/menu grab %player% a-ex"
  83. set {G6} to 100
  84. broadcast "&8[&cGatya&8] &e%player%&cが&7&lExcutionner&cに当選しました!"
  85. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  86. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  87. set {_location} to location of player
  88. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  89. else:
  90. subtract 1 from {G6}
  91. broadcast "&8[&cGatya&8] &e%player%が&7Excutionner&eガチャを引きました、只今の当選確率は 1/%{G6}% です。"
  92. send "&8[&cGatya&8] &e残念、ハズレです..."
  93. remove 1 of player's held item from the player's inventory
  94. set {_location} to location of player
  95. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  96.  
  97. on right click:
  98. if name of held item contains "&6&lFN Ballista &e&lガチャカプセル":
  99. remove 1 of player's held item from the player's inventory
  100. set {_r3} to a random integer between 1 and 100
  101. if {_r3} is between 1 to 5:
  102. set {_location} to location of player
  103. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  104. execute console command "/menu grab %player% a-ballista"
  105. broadcast "&8[&cGatya&8] &c%player%&cが&6&lFN Ballista&cに当選しました!"
  106. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  107. else if {_r3} is between 6 and 100:
  108. set {_location} to location of player
  109. execute console command "/menu grab %player% zannen"
  110. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  111. send "&8[&eGatya&8] &6ガチャカプセル交換券x1&eに当選した!"
  112.  
  113. on right click:
  114. if name of held item contains "&c&l火炎放射器 &e&lガチャカプセル":
  115. remove 1 of player's held item from the player's inventory
  116. set {_r4} to a random integer between 1 and 100
  117. if {_r4} is between 1 to 5:
  118. set {_location} to location of player
  119. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  120. execute console command "/menu grab %player% a-flame"
  121. broadcast "&8[&cGatya&8] &c%player%&cが&c&l火炎放射器&cに当選しました!"
  122. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  123. else if {_r4} is between 6 and 100:
  124. set {_location} to location of player
  125. execute console command "/menu grab %player% zannen"
  126. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  127. send "&8[&eGatya&8] &6ガチャカプセル交換券x1&eに当選した!"
  128.  
  129. variables:
  130. {G9} = 100
  131. on rightclick holding a blue shulker box:
  132. chance of 1/{G9}:
  133. execute console command "/menu grab %player% a-57"
  134. set {G9} to 100
  135. broadcast "&8[&cGatya&8] &e%player%&cが&9&lFive-seveN&cに当選しました!"
  136. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  137. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  138. set {_location} to location of player
  139. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  140. else:
  141. broadcast "&8[&cGatya&8] &e%player%が&9Five-seveN&eガチャを引きました、只今の当選確率は 1/%{G9}% です。"
  142. send "&8[&cGatya&8] &e残念、ハズレです..."
  143. subtract 1 from {G9}
  144. remove 1 of player's held item from the player's inventory
  145. set {_location} to location of player
  146. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  147.  
  148. variables:
  149. {G10} = 300
  150. on rightclick holding a brown shulker box:
  151. chance of 1/{G10}:
  152. execute console command "/menu grab %player% a-kuuki"
  153. set {G10} to 300
  154. broadcast "&8[&cGatya&8] &e%player%&cが&6&l空気砲&cに当選しました!"
  155. send "&8[&cGatya&8] &c当選しました!おめでとうございます!"
  156. execute console command "summon fireworks_rocket ~ ~3 ~ {FireworksItem:{id:fireworks,Count:1,tag:{Fireworks:{Explosions:[{Type:0,Colors:[I;16753490],FadeColors:[I;15007580]}]}}}}"
  157. set {_location} to location of player
  158. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  159. else:
  160. broadcast "&8[&cGatya&8] &e%player%が&6空気砲&eガチャを引きました、只今の当選確率は 1/%{G10}% です。"
  161. send "&8[&cGatya&8] &e残念、ハズレです..."
  162. subtract 1 from {G10}
  163. remove 1 of player's held item from the player's inventory
  164. set {_location} to location of player
  165. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  166.  
  167. on right click:
  168. if name of held item contains "&6&lイベントガチャカプセル":
  169. remove 1 of player's held item from the player's inventory
  170. set {_r2} to a random integer between 1 and 2000
  171. if {_r2} is less than or equal to 1:
  172. set {_location} to location of player
  173. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  174. set {eiyuu.%player%} to 1
  175. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l称号 &e英&6雄&cに当選しました!"
  176. send "&8[&eEvent&cGatya&8] &e&c&l称号 &e英&6雄に当選した!"
  177. else if {_r2} is equal to 2:
  178. set {_location} to location of player
  179. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  180. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l50000円&cに当選しました!"
  181. add 50000 to {money.%player%}
  182. send "&8[&eEvent&cGatya&8] &a50000円&eに当選した!"
  183. else if {_r2} is equal to 3:
  184. set {_location} to location of player
  185. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  186. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&6&lDesert Eagle Dual&cに当選しました!"
  187. execute console command "menu grab %player% a-desert2"
  188. send "&8[&eEvent&cGatya&8] &6Desert Eagle Dual&eに当選した!"
  189. else if {_r2} is equal to 4:
  190. set {_location} to location of player
  191. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  192. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&a&l翠水晶&cに当選しました!"
  193. execute console command "menu grab %player% suisyou"
  194. send "&8[&eEvent&cGatya&8] &a翠水晶&eに当選した!"
  195. else if {_r2} is between 5 and 10:
  196. set {_location} to location of player
  197. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  198. add 30000 to {money.%player%}
  199. send "&8[&eEvent&cGatya&8] &e30000円に当選した!"
  200. else if {_r2} is between 11 and 30:
  201. set {_location} to location of player
  202. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  203. add 10000 to {money.%player%}
  204. send "&8[&eEvent&cGatya&8] &e10000円に当選した!"
  205. else if {_r2} is between 11 and 100:
  206. set {_location} to location of player
  207. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  208. add 5000 to {money.%player%}
  209. send "&8[&eEvent&cGatya&8] &e5000円に当選した!"
  210. else if {_r2} is between 101 and 200:
  211. set {_location} to location of player
  212. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  213. add 3000 to {money.%player%}
  214. send "&8[&eEvent&cGatya&8] &e3000円に当選した!"
  215. else if {_r2} is between 201 and 400:
  216. set {_location} to location of player
  217. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  218. add 1000 to {money.%player%}
  219. send "&8[&eEvent&cGatya&8] &e1000円に当選した!"
  220. else if {_r2} is equal to 401:
  221. set {_location} to location of player
  222. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  223. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l200Zpoint&cに当選しました!"
  224. add 200 to {zpoint.%player%}
  225. send "&8[&eEvent&cGatya&8] &e200Zpointに当選した!"
  226. else if {_r2} is between 402 and 405:
  227. set {_location} to location of player
  228. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  229. broadcast "&8[&eEvent&cGatya&8] &e%player%&cが&c&l100Zpoint&cに当選しました!"
  230. add 100 to {zpoint.%player%}
  231. send "&8[&eEvent&cGatya&8] &e100Zpointに当選した!"
  232. else if {_r2} is between 406 and 410:
  233. set {_location} to location of player
  234. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  235. add 50 to {zpoint.%player%}
  236. send "&8[&eEvent&cGatya&8] &e50Zpointに当選した!"
  237. else if {_r2} is between 406 and 410:
  238. set {_location} to location of player
  239. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  240. add 30 to {zpoint.%player%}
  241. send "&8[&eEvent&cGatya&8] &e30Zpointに当選した!"
  242. else if {_r2} is between 411 and 500:
  243. set {_location} to location of player
  244. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  245. add 20 to {zpoint.%player%}
  246. send "&8[&eEvent&cGatya&8] &e20Zpointに当選した!"
  247. else if {_r2} is between 501 and 600:
  248. set {_location} to location of player
  249. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  250. add 10 to {zpoint.%player%}
  251. send "&8[&eEvent&cGatya&8] &e10Zpointに当選した!"
  252. else if {_r2} is between 601 and 700:
  253. set {_location} to location of player
  254. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  255. add 5 to {zpoint.%player%}
  256. send "&8[&eEvent&cGatya&8] &e5Zpointに当選した!"
  257. else if {_r2} is between 701 and 900:
  258. set {_location} to location of player
  259. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  260. add 500 to {money.%player%}
  261. send "&8[&eEvent&cGatya&8] &e500円に当選した!"
  262. else if {_r2} is equal to 901:
  263. set {_location} to location of player
  264. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  265. execute console command "menu grab %player% ticket20"
  266. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x20&eに当選した!"
  267. else if {_r2} is between 902 and 910:
  268. set {_location} to location of player
  269. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  270. execute console command "menu grab %player% ticket15"
  271. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x15&eに当選した!"
  272. else if {_r2} is between 911 and 950:
  273. set {_location} to location of player
  274. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  275. execute console command "menu grab %player% ticket10"
  276. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x10&eに当選した!"
  277. else if {_r2} is between 951 and 1050:
  278. set {_location} to location of player
  279. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  280. execute console command "menu grab %player% ticket5"
  281. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x5&eに当選した!"
  282. else if {_r2} is between 1051 and 1150:
  283. set {_location} to location of player
  284. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  285. execute console command "menu grab %player% ticket3"
  286. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x3&eに当選した!"
  287. else if {_r2} is between 1151 and 1500:
  288. set {_location} to location of player
  289. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  290. add 300 to {money.%player%}
  291. send "&8[&eEvent&cGatya&8] &e300円に当選した!"
  292. else if {_r2} is between 1501 and 1700:
  293. set {_location} to location of player
  294. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  295. execute console command "menu grab %player% ticket2"
  296. send "&8[&eEvent&cGatya&8] &6ガチャカプセル引換券x2&eに当選した!"
  297. else if {_r2} is between 1701 and 2000:
  298. set {_location} to location of player
  299. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  300. add 100 to {money.%player%}
  301. send "&8[&eEvent&cGatya&8] &e100円に当選した!"
  302.  
  303.  
  304.  
  305.  
  306. on right click:
  307. if name of held item contains "&c弾ガチャ":
  308. execute console command "scoreboard players tag %player% add gatya"
  309. set {_r} to a random integer between 1 and 200
  310. if {bullet.%player%} is less than {bullet2.%player%}:
  311. remove 1 of player's held item from the player's inventory
  312. if {_r} is less than or equal to 1:
  313. set {_location} to location of player
  314. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  315. add 10 to {bullet.%player%}
  316. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾10発&cに当選しました!"
  317. send "&8[&cGatya&8] &e弾の数が10増えた!"
  318. else if {_r} is between 2 and 6:
  319. set {_location} to location of player
  320. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  321. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾5発&cに当選しました!"
  322. add 5 to {bullet.%player%}
  323. send "&8[&cGatya&8] &e弾の数が5増えた!"
  324. else if {_r} is between 5 and 14:
  325. set {_location} to location of player
  326. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  327. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾3発&cに当選しました!"
  328. add 3 to {bullet.%player%}
  329. send "&8[&cGatya&8] &e弾の数が3増えた!"
  330. else if {_r} is between 10 and 40:
  331. set {_location} to location of player
  332. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  333. broadcast "&8[&cGatya&8] &e%player%&cが&c&l弾1発&cに当選しました!"
  334. add 1 to {bullet.%player%}
  335. send "&8[&cGatya&8] &e弾の数が1増えた!"
  336. else:
  337. set {_location} to location of player
  338. play sound "ENTITY_PLAYER_LEVELUP" with volume 1 with pitch 1 at {_location}
  339. send "&8[&cGatya&8] &e残念、ハズレです..."
  340. else:
  341. send "&9》 &c所持可能弾数が上限に達しています!"
  342. send "&9》 &cレベルを上げて上限を増やしましょう。"
  343. set {bullet.%player%} to {bullet2.%player%}
  344.  
  345. command /k1:
  346. trigger:
  347. set {_location} to location of player
  348. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  349. send "&8[&c確率&8] &e只今の当選確率は 1/%{G2}% です。 "
  350.  
  351. command /k2:
  352. trigger:
  353. set {_location} to location of player
  354. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  355. send "&8[&c確率&8] &e只今の当選確率は 1/%{G3}% です。 "
  356.  
  357. command /k3:
  358. trigger:
  359. set {_location} to location of player
  360. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  361. send "&8[&c確率&8] &e只今の当選確率は 1/%{G4}% です。 "
  362.  
  363. command /k4:
  364. trigger:
  365. set {_location} to location of player
  366. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  367. send "&8[&c確率&8] &e只今の当選確率は 1/%{G5}% です。 "
  368.  
  369. command /k5:
  370. trigger:
  371. set {_location} to location of player
  372. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  373. send "&8[&c確率&8] &e只今の当選確率は 1/%{G6}% です。 "
  374.  
  375. command /k6:
  376. trigger:
  377. set {_location} to location of player
  378. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  379. send "&8[&c確率&8] &e只今の当選確率は 1/%{G7}% です。 "
  380.  
  381. command /k7:
  382. trigger:
  383. set {_location} to location of player
  384. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  385. send "&8[&c確率&8] &e只今の当選確率は 1/%{G8}% です。 "
  386.  
  387. command /k8:
  388. trigger:
  389. set {_location} to location of player
  390. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  391. send "&8[&c確率&8] &e只今の当選確率は 1/%{G9}% です。 "
  392.  
  393. command /k9:
  394. trigger:
  395. set {_location} to location of player
  396. play sound "UI_BUTTON_CLICK" with volume 1 with pitch 1 at {_location}
  397. send "&8[&c確率&8] &e只今の当選確率は 1/%{G10}% です。 "
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