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- PLEASE READ BEFORE POSTING!
- It's highly likely your question is answered here.
- ———————————————————————————————————————
- Launching the Game
- Q: I can hear the FMV audio, but I don't see any video.
- A:
- 1. Install LAV Filters. https://github.com/Nevcairiel/LAVFilters/releases
- 2. Open the game Launcher.
- 3. Click Settings.
- 4. Click on the second tab from the left; it's named after your graphics card.
- 5. Look for the box labeled Options.
- 6. Look for the checkbox labeled VMR9. If it's unchecked, check it. If it's checked, uncheck it.
- USE LAUNCHER.EXE TO LAUNCH THE GAME. DO NOT TRY TO USE TRAOD_P4.EXE TO LAUNCH IT DIRECTLY.
- IF YOU ARE ON STEAM, LAUNCH THE GAME THROUGH YOUR LIBRARY'S GREEN "PLAY" BUTTON.
- ———————————————————————————————————————
- General FAQ
- 1. How much is changed?
- A lot. However, we've worked hard to keep it close to the officially-released game. Please see the overview here: https://pastebin.com/Ad5BKdUS
- 2. Why are there "Lite" and "Full" EXE's?
- Lite = Only essential changes
- Full = More comprehensive changes
- Please download "Full" if this is your first time with this mod. It was designed around the project's goals.
- 3. Why are there two DINPUT and one XINPUT EXE's?
- Please note: This is irrelevant to keyboard/mouse players.
- The first DINPUT is for PlayStation controllers.
- The second DINPUT is for third-party DINPUT (e.g. Not XINPUT) controllers.
- XINPUT is for Xbox console controllers, and anything that uses its framework. XINPUT is used by most modern controllers and third-party wrappers (e.g. DS4Windows, BetterDS3, Steam's PS4/PS5/Switch controller config).
- 4. What do I need to know going in?
- We cannot stress this enough: Forget everything you knew about Tomb Raider: The Angel of Darkness. Play this as if it's your very first playthrough. Pickups have been altered, there are new notebook entries, etc.
- 5. Is there any particular way this mod needs to be played?
- Only to treat it like a first playthrough. Many elements including new notebook entries with more context, item pickup placements, etc. have been heavily altered to be more logical and in-line with the traditional Tomb Raider experience. If you're used to knowing exactly what to do in TR:AoD - and as a result, quickly move from Point A to Point B - you may want to dial it back some, otherwise you won't be taking in all that this project offers. Typically, if you think you've gotten stuck or can't progress, you may simply need to look elsewhere or try something else.
- 6. Do I need the patcher, too? Do I need nakamichi680's EXE Multi-patcher?
- No. You can check them out if you want to customize your EXE, though.
- 7. Did you flat-out fabricate any story content?
- That's subjective. To this, we ask, "Do you want a bug fixed vanilla AoD, or AoD as it could have been?" We offer the second option. We based most of the new story ideas on Murti Schofield's development notes, which are publicly available.
- 8. Do you offer [insert language] here?
- No, only English for now. Once the project text is finalized, we encourage any potential translators to contact us. Please note that we've added a lot of audio and even spliced together new voice lines, so it's unlikely that we'll ever support non-English voices.
- 9. Can I use this mod in an ongoing save from the vanilla game?
- No.
- 10. Does the modpack include SLAYER's Ultimate Patch and/or nakamichi680's Levels Definitive Patch?
- Yes, it includes both of them.
- 11. Is this mod exclusive to PC? What about the PS2 version?
- Currently, the focus for development is centered on the PC version. Once the mod enters into a finalized state, we may possibly look into releasing a "Lite" version that can be played on the PS2 version.
- 12. Restoration Project? Definitive Edition? What are these?
- Definitive Edition (DE) by TRJTA is a fork of Restoration Project (RP) that revamps the visuals of AoD in crisp HD, as well as containing exclusive additions focusing on immersion. As of May 3 2023, DE's demo is out (traodde.com) but the texture enhancements currently stop at Louvre Storm Drains.
- RP's development is also still ongoing, but is fully playable start to finish.
- TRJTA is also a member of the RP team. Therefore, DE can be thought of as "Restoration Project with vastly enhanced textures;" all gameplay features in DE are present in RP as well.
- 13. I've played the first five levels now, and I still don't have any guns.
- **SPOILERS**
- * M-V9 - Rennes' Pawnshop (Purchased for €600. Magazines are €80 each.)
- * Desert Ranger - Le Serpent Rouge (Found in either the garage or the stage entrance.)
- * K2 Impactor - Rennes' Pawn Shop (Inside the vault.)
- * Dart SS - Rennes' Pawn Shop (Inside the vault.)
- * Vector-R35 - Louvre Galleries (Zone 4, on the printer in the surveillance monitor office.)
- * Vector-R35 - The Archaeological Dig (On the generator near the power switch in the portable office. If Lara obtains two, they become Dual Vector-R35's.)
- * V-Packer - The Tomb of Ancients (In a room beneath the black iron gate.)
- * Mag Vega - Galleries Under Siege (Dropped by a Cabal merc in Zone 1, near the second gallery.)
- [Lara loses the above guns after Galleries Under Siege.]
- * Rigg 09 - Von Croy's Apartment (Found on the dining room floor.)
- * Viper - Von Croy's Apartment (Dropped by the Cleaner in the abandoned apartment.)
- * Dual Vector-R35's - The Monstrum Crime Scene (Lara automatically has them when the level starts. She finds a new pair inside the Cleaner's car.)
- * Scorpion X - The Monstrum Crime Scene (Bought for €800 from Luddick, if you were nice to him.)
- * Mag Vega - The Strahov Fortress (Dropped by a Cabal merc in Zone 1, by the crane surveillance room.)
- * Scorpion X - The Strahov Fortress (Zone 2, in the cabinet near the Monstrum victim. If Lara obtains two, they become Dual Scorpion X's.)
- * Boran X - The Sanitarium (Kurtis starts with this in his inventory. Lara cannot use it.)
- ————————————————————————————————————————
- Level-Specific FAQ
- **SPOILERS ABOUND! BEWARE!**
- - Parisian Ghetto
- Q: I chose Pierre's route for breaking into Le Serpent Rouge, but I can't interact with the stage entrance door.
- A: The entrance has been moved to the area with the "city guide." This is its originally intended location, and is how the interior of the level was designed around.
- - The Hall of Seasons
- Q: I've made it up the stairs in the upper part of the level, but there's a gate in the way that wasn't there before! Is this a bug?
- A: No, that is not a bug. In the retail game, the small area past the stairs once contained the upgrade for this level, and this gate was in a different spot. The upgrade, gate, and lever have all been put into more sensible locations. The lever to open it is now located across from the bottom of the stairs.
- - Von Croy's Apartment
- Q: I've picked up Werner's Walking Stick and the Rigg 09, but the Cleaner hasn't arrived.
- A: To trigger the Cleaner, you must pick up both Werner's Walking Stick and a new item called Fax from Carvier to von Croy, found near Werner's computers. Check carefully for a flashing sparkle. Remember to pick up the Rigg 09 before engaging the assassin.
- - The Monstrum Crime Scene
- Q: I've made it to Vasiley's basement, but I can't find the fax that gives me the passcode.
- A: It's on top of the large armoire. Look for something to stand on, then pull it over to the armoire so Lara can grab it.
- - Boaz Returns
- Q: I keep shooting Flying Boaz, but she won't die! What do I do?
- A: Boaz cannot take damage in her flying form while her eyes are glowing; this is intentional. Wait for them to stop glowing, then shoot her.
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