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- A fungal shapeshifter formed from the Spireblight. Reads and responds to enemy intentions.
- HP: 68
- (Text in parentheses) = Upgraded effect.
- [Text in brackets] = Effect is lost on upgrade.
- Basic deck:
- Strike x4
- Defend x4
- Mockingbird x1: 1 (0) Energy | Attack | If the enemy intends to attack, copy its attack.
- Confound x1: 0 Energy | Skill | [Double the enemy's Weak. Apply 1 Weak.] (Apply 1 Weak. Double the enemy's Weak.)
- New debuff: Leech
- Leech deals X damage to the target at the end of each turn and turns half the damage dealt into Block for the player, where X is the stacks of Leech. Leech bypasses opposing Block. Leech wears off two turns after being applied. Because Leech does not gradually decrease like Poison and it also provides the player with Block, most Leech sources apply less Leech than equivalent Poison sources.
- Common:
- Body Purge: 1 Energy | Skill | Gain 7 (10) Block. Clear all Weak, Frail, and Vulnerable.
- Shadow Trail: 1 Energy | Attack | Deal 7 (10) damage. If the enemy intends to attack, deal 7 (10) damage again.
- Kin Strike: 1 Energy | Attack | Deal 9 (12) damage to ALL enemies related to this enemy.
- Morph: 2 Energy | Skill | Gain 12 (14) Block. Next turn, gain half as much Block. Repeat.
- Transfusion: 0 Energy | Attack | Deal 3 (4) damage. Transfer all Weak (and Vulnerable) to the enemy.
- Act Natural: 1 Energy | Skill | Draw 2 (3) cards. Gain 4 Block for each Basic or Common card drawn.
- Stone Shape: 1 Energy | Skill | Gain 11 (14) Block. You cannot play Attacks this turn.
- Tilt: 0 Energy | Skill | Gain 1 (2) Strength. Lose 1 Dexterity. Turn this card into Sway(+).
- Sway: 0 Energy | Skill | Gain 1 (2) Dexterity. Lose 1 Strength. Turn this card into Tilt(+).
- Psych Out: 1 Energy | Attack | Deal 8 (11) damage. If the enemy does not intend to attack, apply 1 (2) Vulnerable.
- Fake It: 1 Energy | Skill | Gain 3 (6) Block. If your Block is not broken this turn, add a Make It into your hand.
- (Make It: 0 Energy | Attack | Deal 14 (18) damage. Gain 1 Strength. Exhaust.)
- Improvise: 1 Energy | Attack | Deal 8 (11) damage. Draw a card for each time the enemy intends to attack.
- Pseudopods: 0 Energy | Attack | Deal 3 (4) damage 3 times. Add a Slimed into your discard pile.
- Taunt: 0 Energy | Skill | Enemy gains 4 Strength this turn. Gain 2 (3) Energy.
- Brood Parasite: 0 Energy | Skill | Gain 1 Vulnerable. ALL enemies gain 2 (3) Vulnerable.
- Leeching Roots: 1 Energy | Skill | Apply 7 (9) Leech.
- Tangle: 1 Energy | Attack | Deal 5 (6) damage and apply 2 (4) Leech to ALL enemies.
- Flesh to Bone: 1 Energy | Skill | Add a Teeth(+) and a Ribs(+) into your hand.
- Shed Fangs: 1 Energy | Attack | Deal 7 (10) damage. Add a Teeth(+) on top of your draw pile.
- Dredge: 2 Energy | Attack | Deal 11 (14) damage. Play the card at the bottom of your discard pile.
- Uncommon:
- Tapetum Lucidum: 1 Energy | Skill | Add an Eye(+) into your hand. Shuffle an Eye(+) into your draw pile.
- Mire: 1 (0) Energy | Skill | The enemy becomes Slow. Exhaust.
- Turnabout: 1 Energy | Attack | Deal 2 damage 5 (7) times, using the enemy's Strength instead of your own.
- Shifter: 1 Energy | Power | At the start of your turn, if any enemy intends to attack, gain 2 (3) temporary Dexterity, otherwise gain 2 (3) temporary Strength.
- Pick Brains: 1 Energy | Attack | Deal 4 (6) damage. Add the enemy's attack damage to this card's damage this combat.
- Refresh: 0 Energy | Skill | Gain 3 (4) Energy. Increase this card's cost by 1 this combat.
- Shuddering Body: X Energy | Attack | Deal 5 (7) damage and gain 4 (6) Block X times.
- Repurpose: 1 Energy | Power | (Innate.) If you have unused Block at the start of your turn, draw 2 cards.
- Long Con: 1 Energy | Skill | Next time the enemy does not intend to attack, it loses 20 (30) HP.
- Raise Hackles: 1 Energy | Power | At the start of your turn, if ALL enemies (any enemy) intends to attack, gain 1 Energy.
- Engulf: 2 Energy | Attack | Deal 15 (20) damage. Heal 5 (7) HP. Exhaust.
- Uproot: 2 Energy | Skill | Activate Leech on this enemy 2 (3) times. Remove all Leech from this enemy.
- Elaborate Deception: 1 Energy | Skill | Draw 3 cards. If you draw 3 (at least 2) Skills, apply 2 Weak to ALL enemies.
- Lethal Envy: 3 Energy | Attack | Deal 24 (30) damage. Gain 1 Energy for each unique buff on the enemy.
- Overgrowth: 0 Energy | Skill | Whenever you draw this card, add 2 (3) copies of it into your hand. Apply 2 Leech. Exhaust.
- Mycelium Network: 2 Energy | Skill | Apply 12 (16) Leech as evenly as possible among ALL enemies.
- Fog of Spores: 1 Energy | Power | At the start of your turn, apply 4 Leech to a random enemy (ALL enemies).
- Mask Off: 1 Energy | Skill | [If you are below half HP,] remove all of your debuffs and heal 4 HP for each. Exhaust.
- Rotten Stench: 1 Energy | Skill | Enemy loses 4 (5) Strength. For the next 4 turns, the enemy gains 1 Strength at the end of each turn. Exhaust.
- Self-Amputate: 1 Energy | Skill | Exhaust 1 card. Discard 1 card. Draw 4 (5) cards.
- Provoke: 1 Energy | Attack | Deal 10 (14) damage twice. Enrage the enemy.
- Organ Theft: 1 Energy | Attack | Deal 8 (11) damage. If this kills an enemy, gain 2 Energy and draw 2 cards.
- Autotomize: 1 Energy | Power | Whenever you play a body part, gain 3 (4) Block.
- Bloom: 1 Energy | Power | Leech lasts 2 (3) additional turns.
- Mirror Shard: 1 Energy | Attack | If the enemy has Block, steal it. Otherwise, deal 12 (16) damage.
- Play Possum: 1 Energy | Skill | Gain Block equal to half your missing HP (+3).
- Blood Pounding: 1 Energy | Attack | Deal 8 (10) damage. Add a Heart(+) into your hand.
- Brand New Me: 2 Energy | Skill | Add an Eye, Teeth, Ribs, and Heart into your hand. Exhaust. (Don't exhaust.)
- Entropy: 0 Energy | Attack | Ethereal. Deal 4 (6) damage. Turn a card in your hand into a copy of this card.
- Outreach: 1 (0) Energy | Skill | Add a random Red, Green, Blue, and Purple card into your hand. They cost 0 this turn. Exhaust.
- Muscle Memory: 1 Energy | Attack | Deal 10 (13) damage. Choose a card in your hand and Retain it for the rest of combat.
- Own Medicine: 1 Energy | Skill | Apply 6 Leech. If the enemy intends to inflict a negative effect, apply twice (three times) as much.
- Grave Robbing: X Energy | Skill | Add X (X+1) Ribs into your hand.
- Compost: 1 (0) Energy | Skill | Exhaust a card in your discard pile. Gain Energy equal to its cost.
- Rare:
- Another Body: 3 Energy | Skill | Pick a card in your hand and permanently transform it. [Permanently transform this card.] (Exhaust.)
- Symbiosis: 2 Energy | Skill | Apply 20 (26) Leech. Enemy heals 4 HP each turn. Exhaust.
- Take Without Asking: 2 Energy | Attack | Deal 14 damage. If Fatal, gain a Relic (2 Relics) after combat, and permanently transform this card.
- Reform: 0 Energy | Skill | Choose 1 of 20 (upgraded) cards to add into your hand. Exhaust.
- Soul Sap: 2 Energy | Skill | [Ethereal.] Steal half the enemy's Strength. Exhaust.
- Thousand Pupils: 1 Energy | Skill | Shuffle ALL your cards into your draw pile. Add 4 (5) Eyes into your hand. Exhaust.
- Invasive Tendrils: 1 Energy | Attack | Deal 12 (16) damage. Activate Leech on ALL enemies.
- Myriad Forms: 3 Energy | Power | [Ethereal.] Every time you play 2 cards, draw 1 card.
- Inspiration: 1 Energy | Power | Whenever the enemy gains Strength, gain 1 (2) Strength.
- Rebirth: 1 Energy | Skill | Gain 99 Vulnerable. Heal 12 (16) HP. Exhaust.
- Cadaver Cannon: 2 Energy | Attack | Deal damage equal to 3 (4) times the number of body parts played this combat.
- Graft: 1 Energy | Power | Whenever a card is created, deal 4 (5) damage to ALL enemies.
- Infection: 1 Energy | Power | Whenever you apply Leech, apply 2 (4) more.
- Cordyceps: 2 Energy | Skill | If the enemy has Leech, (its Strength is reset and) it loses 99 Strength this turn. Exhaust.
- Grim Visions: 2 Energy | Attack | Deal 16 (20) damage to ALL enemies. Increase ALL enemy debuffs by 1 (2).
- Porcelain Smile: 1 (0) Energy | Power | Attacks deal double damage. Lost upon taking unblocked damage.
- Frankenstein: 1 Energy | Power | At the start of your turn, add a random body part (two random body parts) into your hand.
- Body part cards:
- Eye: 0 Energy | Skill | Scry 3 (5). Draw 1 card. Exhaust.
- Teeth: 0 Energy | Attack | Deal 7 (10) damage. Exhaust.
- Ribs: 0 Energy | Skill | Gain 6 (9) Block. Exhaust.
- Heart: 0 Energy | Skill | Gain 1 (2) Energy. Exhaust.
- Relics:
- Strange Sap: Starter | Whenever an enemy first intends to attack, apply 1 Weak.
- [A mildly toxic fluid that leaves behind sticky residue.]
- Face Paint: Common | Card rewards now contain one additional choice from a different colour.
- [Be yourself, unless you'd rather be somebody else.]
- Jack-in-the-Box: Uncommon | If you do not take damage on a turn where you have Vulnerable, gain 2 Strength.
- [No matter how much you crank the handle, the puppet refuses t*POP!*]
- Li'l Maggots: Uncommon | Whenever an enemy that is not a Minion dies, heal 3 HP.
- [Even in the heat of battle, it's important to stay well-fed.]
- Looking Glass: Rare | Whenever an enemy gains a buff, gain 1 Dexterity.
- [A different world is visible through the lens, so close you can almost touch it.]
- Costume Kit: Rare | At the start of each combat, draw a card and gain 1 Energy. At the end of your turn, deal 3 damage to a random enemy. At the end of combat, heal 3 HP.
- [For whatever reason, corpses wearing these outfits are particularly common.]
- Bog Body: Rare | Whenever an enemy's attack damages you, ALL enemies gain Slow for your next turn.
- [A small but remarkably well-preserved corpse of an unknown being.]
- Starving Seeds: Shop | The first time you gain Block each combat, heal HP instead.
- [The seeds of a snake plant, already bearing full-grown teeth.]
- Viscous Ooze: Boss | Replaces Strange Sap. Whenever an enemy first intends to attack, it loses 1 Strength.
- [Distilled, thickened sap that chokes the mouth and nose.]
- Mutating Garden: Boss | Normal enemies drop 2 extra card rewards. Whenever you climb a floor, remove a card from your deck.
- [Just keep it pruned and nobody gets hurt.]
- Antibiotics: Boss | Gain 1 Energy at the start of your turn. ALL enemies start with 2 Artifact.
- [Overuse can promote resistance. Be sparing.]
- Potions:
- Parasite Potion: Common | Apply 8 Leech.
- Corpse Brew: Uncommon | Add 3 random body parts into your hand.
- Spirit of Anything: Rare | When you use a Potion, this Potion becomes the one used.
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