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- All mobs will be spawned in rounds as to not overload the server. When you see that
- almost all mobs from 1 round are almost all killed, begin spawning the next round of
- mobs.
- Example of how to spawn monsters:
- Spawning 15 Giant Carrier Bombs would look like this.
- /cn 537 15 0
- /cn {monsterID} {amount of mobs} {1 or 0}
- NOTE: Typing 1 at the end will make the mobs ALL agro. Typing 0 at the end will make them
- all non-agro.
- 1st Round
- Giant Carrier Bombs = 537 (spawn 15 non-agro)
- Giant Greemongs = 503 (spawn 15 non-agro)
- Giant Crane = 519 (spawn 15 non-agro)
- Giant Syliacas = 571 (spawn 15 non-agro)
- Giant Nautrepy = 621 (spawn 15 non-agro)
- 2nd Round
- Giant Mushpoie = 633 (spawn 15 non-agro)
- Giant Antiquery = 629 (spawn 15 non-agro)
- Giant Luia = 609 (spawn 10 non-agro)
- Captain Luia = 608(spawn 10 agro)
- Giant Kern = 653 (spawn 10 non-agro)
- 3rd Round
- Giant Glaphan = 613 (spawn 15 agro)
- Hazardous Blood Trillipy = 712 (spawn 10 non-agro)
- Cyclops = 874 (spawn 30 agro and non-agro)
- Sergeant Bearnerky = 835 (spawn 20 agro)
- General Bearnerky = 837 (spawn 10 agro)
- 4th Round
- 1st Chef Muffrin = 637 (spawn 15 agro)
- Great Chef Muffrin = 838 (spawn 10 non-agro)
- Rook Popcrank = 522 (spawn 15 non-agro)
- Pawn Popcrank = 520 (spawn 10 agro)
- Queen Popcrank = 839 (spawn 20 half agro, half non-agro)
- Finale
- Clockworks = 164 (spawn 1 non-agro)
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