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  1. All mobs will be spawned in rounds as to not overload the server. When you see that
  2. almost all mobs from 1 round are almost all killed, begin spawning the next round of
  3. mobs.
  4.  
  5. Example of how to spawn monsters:
  6.  
  7. Spawning 15 Giant Carrier Bombs would look like this.
  8. /cn 537 15 0
  9. /cn {monsterID} {amount of mobs} {1 or 0}
  10.  
  11. NOTE: Typing 1 at the end will make the mobs ALL agro. Typing 0 at the end will make them
  12. all non-agro.
  13.  
  14. 1st Round
  15.  
  16. Giant Carrier Bombs = 537 (spawn 15 non-agro)
  17. Giant Greemongs = 503 (spawn 15 non-agro)
  18. Giant Crane = 519 (spawn 15 non-agro)
  19. Giant Syliacas = 571 (spawn 15 non-agro)
  20. Giant Nautrepy = 621 (spawn 15 non-agro)
  21.  
  22. 2nd Round
  23.  
  24. Giant Mushpoie = 633 (spawn 15 non-agro)
  25. Giant Antiquery = 629 (spawn 15 non-agro)
  26. Giant Luia = 609 (spawn 10 non-agro)
  27. Captain Luia = 608(spawn 10 agro)
  28. Giant Kern = 653 (spawn 10 non-agro)
  29.  
  30. 3rd Round
  31.  
  32. Giant Glaphan = 613 (spawn 15 agro)
  33. Hazardous Blood Trillipy = 712 (spawn 10 non-agro)
  34. Cyclops = 874 (spawn 30 agro and non-agro)
  35. Sergeant Bearnerky = 835 (spawn 20 agro)
  36. General Bearnerky = 837 (spawn 10 agro)
  37.  
  38. 4th Round
  39.  
  40. 1st Chef Muffrin = 637 (spawn 15 agro)
  41. Great Chef Muffrin = 838 (spawn 10 non-agro)
  42. Rook Popcrank = 522 (spawn 15 non-agro)
  43. Pawn Popcrank = 520 (spawn 10 agro)
  44. Queen Popcrank = 839 (spawn 20 half agro, half non-agro)
  45.  
  46. Finale
  47.  
  48. Clockworks = 164 (spawn 1 non-agro)
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