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The_God_M8

Tec

May 9th, 2019
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7. print("FE Compatibility code by Mokiros")
  8. local rp = RealPlayer
  9. script.Parent = rp.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent then
  35. for _,f in pairs(t.Functions) do
  36. f(...)
  37. end
  38. end
  39. end
  40. m.TrigEvent = te
  41. UIS.TrigEvent = te
  42.  
  43. Event.OnServerEvent:Connect(function(plr,io)
  44. if plr~=rp then return end
  45. m.Target = io.Target
  46. m.Hit = io.Hit
  47. if not io.isMouse then
  48. local b = io.UserInputState == Enum.UserInputState.Begin
  49. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51. end
  52. for _,t in pairs(CAS.Actions) do
  53. for _,k in pairs(t.Keys) do
  54. if k==io.KeyCode then
  55. t.Function(t.Name,io.UserInputState,io)
  56. end
  57. end
  58. end
  59. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61. end
  62. end)
  63. Event.Parent = NLS([==[
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Event = script:WaitForChild("UserInput_Event")
  66.  
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76.  
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then return s[k] end
  96. end,
  97. __newindex = function(self,k,v)
  98. local s = rawget(self,"_RealService")
  99. if s then s[k]=v end
  100. end,
  101. __call = function(self,...)
  102. local s = rawget(self,"_RealService")
  103. if s then return s(...) end
  104. end
  105. }
  106. local function FakeService(t,RealService)
  107. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108. return setmetatable(t,fsmt)
  109. end
  110.  
  111. --Fake game object
  112. local g = {
  113. GetService = function(self,s)
  114. return self[s]
  115. end,
  116. Players = FakeService({
  117. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118. },"Players"),
  119. UserInputService = FakeService(UIS,"UserInputService"),
  120. ContextActionService = FakeService(CAS,"ContextActionService"),
  121. }
  122. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123. g.service = g.GetService
  124.  
  125. g.RunService = FakeService({
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128.  
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134.  
  135. setmetatable(g,{
  136. __index=function(self,s)
  137. return _rg:GetService(s) or typeof(_rg[s])=="function"
  138. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139. end,
  140. __newindex = fsmt.__newindex,
  141. __call = fsmt.__call
  142. })
  143. --Changing owner to fake player object to support owner:GetMouse()
  144. game,owner = g,g.Players.LocalPlayer
  145. end
  146. wait(0.016666666666667)
  147. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  148. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  149. local C3 = {tRGB= function(c3) return c3.r*255,c3.g*255,c3.b*255 end,N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  150. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  151. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  152. local R3 = {N=Region3.new}
  153. local De = S.Debris
  154. local WS = workspace
  155. local Lght = S.Lighting
  156. local RepS = S.ReplicatedStorage
  157. local IN = Instance.new
  158. local force = Instance.new("ForceField")
  159. local Plrs = S.Players
  160. local Plr = owner
  161. local Char = Plr.Character
  162. local Hum = Char:FindFirstChildOfClass'Humanoid'
  163. local LArm = Char["Left Arm"]
  164. local Root = Char:FindFirstChild'HumanoidRootPart'
  165. local Torso = Char.Torso
  166. local Head = Char.Head
  167. local NeutralAnims = true
  168. local Attack = false
  169. local Debounces = {Debounces={}}
  170. local Mouse = Plr:GetMouse()
  171. local Hit = {}
  172. local Sine = 0
  173. local Change = 1
  174. local BloodPuddles = {}
  175. local Glitching = false
  176. local Target;
  177. local Cam = workspace.CurrentCamera
  178. local Effects = IN("Folder",Char)
  179. Effects.Name = "Effects"
  180. local Kills = 0;
  181.  
  182. Hum.MaxHealth = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001
  183. Hum.Health = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
  184. game.Workspace.Mitu_Andrei.Torso.Clone(force)
  185.  
  186. function Debounces:New(name,cooldown)
  187. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  188. setmetatable(aaaaa,{__index = Debounces})
  189. Debounces.Debounces[name] = aaaaa
  190. return aaaaa
  191. end
  192. function Debounces:Use(overrideUsable)
  193. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  194. if(self.Usable or overrideUsable)then
  195. self.Usable = false
  196. self.CoolingDown = true
  197. local LastUse = time()
  198. self.LastUse = LastUse
  199. delay(self.Cooldown or 2,function()
  200. if(self.LastUse == LastUse)then
  201. self.CoolingDown = false
  202. self.Usable = true
  203. end
  204. end)
  205. end
  206. end
  207. function Debounces:Get(name)
  208. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  209. for i,v in next, Debounces.Debounces do
  210. if(i == name)then
  211. return v;
  212. end
  213. end
  214. end
  215. function Debounces:GetProgressPercentage()
  216. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  217. if(self.CoolingDown and not self.Usable)then
  218. return math.max(
  219. math.floor(
  220. (
  221. (time()-self.LastUse)/self.Cooldown or 2
  222. )*100
  223. )
  224. )
  225. else
  226. return 100
  227. end
  228. end
  229. doomtheme = Instance.new("Sound", Torso)
  230. doomtheme.Volume = 1
  231. doomtheme.Name = "doomtheme"
  232. local baseSound = IN("Sound")
  233. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  234. local Sound = baseSound:Clone()
  235. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  236. Sound.Pitch = pitch or 1
  237. Sound.Volume = volume or 1
  238. Sound.Looped = looped or false
  239. if(autoPlay)then
  240. coroutine.wrap(function()
  241. repeat wait() until Sound.IsLoaded
  242. Sound.Playing = autoPlay or false
  243. end)()
  244. end
  245. if(not looped and effect)then
  246. Sound.Stopped:connect(function()
  247. Sound.Volume = 0
  248. Sound:destroy()
  249. end)
  250. elseif(effect)then
  251. warn("Sound can't be looped and a sound effect!")
  252. end
  253. Sound.Parent =parent or Torso
  254. return Sound
  255. end
  256. function Part(parent,color,material,size,cframe,anchored,cancollide)
  257. local part = IN("Part")
  258. part.Parent = parent or Char
  259. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  260. part.Material = material or Enum.Material.SmoothPlastic
  261. part.TopSurface,part.BottomSurface=10,10
  262. part.Size = size or V3.N(1,1,1)
  263. part.CFrame = cframe or CF.N(0,0,0)
  264. part.CanCollide = cancollide or false
  265. part.Anchored = anchored or false
  266. return part
  267. end
  268. function Weld(part0,part1,c0,c1)
  269. local weld = IN("Weld")
  270. weld.Parent = part0
  271. weld.Part0 = part0
  272. weld.Part1 = part1
  273. weld.C0 = c0 or CF.N()
  274. weld.C1 = c1 or CF.N()
  275. return weld
  276. end
  277. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  278. local part = IN("SpecialMesh")
  279. part.MeshId = meshid or ""
  280. part.TextureId = textid or ""
  281. part.Scale = scale or V3.N(1,1,1)
  282. part.Offset = offset or V3.N(0,0,0)
  283. part.MeshType = meshtype or Enum.MeshType.Sphere
  284. part.Parent = parent
  285. return part
  286. end
  287. NewInstance = function(instance,parent,properties)
  288. local inst = Instance.new(instance)
  289. inst.Parent = parent
  290. if(properties)then
  291. for i,v in next, properties do
  292. pcall(function() inst[i] = v end)
  293. end
  294. end
  295. return inst;
  296. end
  297. function Clone(instance,parent,properties)
  298. local inst = instance:Clone()
  299. inst.Parent = parent
  300. if(properties)then
  301. for i,v in next, properties do
  302. pcall(function() inst[i] = v end)
  303. end
  304. end
  305. return inst;
  306. end
  307. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  308. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  309. local Sound = IN("Sound")
  310. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  311. Sound.Pitch = pitch or 1
  312. Sound.Volume = volume or 1
  313. Sound.Looped = looped or false
  314. if(autoPlay)then
  315. coroutine.wrap(function()
  316. repeat wait() until Sound.IsLoaded
  317. Sound.Playing = autoPlay or false
  318. end)()
  319. end
  320. if(not looped and effect)then
  321. Sound.Stopped:connect(function()
  322. Sound.Volume = 0
  323. soundPart:destroy()
  324. end)
  325. elseif(effect)then
  326. warn("Sound can't be looped and a sound effect!")
  327. end
  328. Sound.Parent = soundPart
  329. return Sound
  330. end
  331. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  332. function CamShake(who,times,intense,origin)
  333. coroutine.wrap(function()
  334. if(script:FindFirstChild'CamShake')then
  335. local cam = script.CamShake:Clone()
  336. cam:WaitForChild'intensity'.Value = intense
  337. cam:WaitForChild'times'.Value = times
  338.  
  339. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  340. cam.Parent = who
  341. wait()
  342. cam.Disabled = false
  343. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  344. local intensity = intense
  345. if(Hum and not Hum:FindFirstChild'CamShaking')then
  346. local cam = workspace.CurrentCamera
  347. local oCO = Hum.CameraOffset
  348. local cs = Instance.new("BoolValue",Hum)
  349. cs.Name = "CamShaking"
  350. for i = 1, times do
  351. local camDistFromOrigin
  352. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  353. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  354. elseif(typeof(origin) == 'Vector3')then
  355. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  356. end
  357. if(camDistFromOrigin)then
  358. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  359. end
  360. if(Hum)then
  361. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  362. end
  363. swait()
  364. end
  365. if(Hum)then
  366. Hum.CameraOffset = oCO
  367. end
  368. cs:destroy()
  369. end
  370. end
  371. end)()
  372. end
  373.  
  374.  
  375. function CamShakeAll(times,intense,origin)
  376. for _,v in next, Plrs:players() do
  377. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  378. end
  379. end
  380.  
  381. function ServerScript(code)
  382. if(script:FindFirstChild'Loadstring')then
  383. local load = script.Loadstring:Clone()
  384. load:WaitForChild'Sauce'.Value = code
  385. load.Disabled = false
  386. load.Parent = workspace
  387. elseif(NS and typeof(NS) == 'function')then
  388. NS(code,workspace)
  389. else
  390. warn("no serverscripts lol")
  391. end
  392. end
  393.  
  394. function LocalOnPlayer(who,code)
  395. ServerScript([[
  396. wait()
  397. script.Parent=nil
  398. if(not _G.Http)then _G.Http = game:service'HttpService' end
  399.  
  400. local Http = _G.Http or game:service'HttpService'
  401.  
  402. local source = ]].."[["..code.."]]"..[[
  403. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  404. local asd = Http:PostAsync(link,source)
  405. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  406. local ID = Http:JSONDecode(asd).Result.Require_ID
  407. local vs = require(ID).VORTH_SCRIPT
  408. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  409. ]])
  410. end
  411.  
  412. local Frame_Speed = 60
  413. local Remove_Hats = false
  414. local Remove_Clothing = false
  415. local PlayerSize = 1
  416. local DamageColor = BrickColor.new'Really red'
  417. local MusicID = 318812395
  418. local God = true
  419. local Muted = false
  420. local WalkSpeed = 8
  421. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  422. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  423. New = function(Object, Parent, Name, Data)
  424. local Object = Instance.new(Object)
  425. for Index, Value in pairs(Data or {}) do
  426. Object[Index] = Value
  427. end
  428. Object.Parent = Parent
  429. Object.Name = Name
  430. return Object
  431. end
  432. local NoClear = {}
  433. local Voodoo = New("Model",Char,"Voodoo",{})
  434. local VTorso = New("Part",Voodoo,"Torso",{Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.60029155, 0.60029155, 0.300145775),CFrame = CFrame.new(16.9809666, 34.1897087, 12.3049202, 0.979014099, -0.138922885, 0.149103805, 0.203679025, 0.691457033, -0.693110347, -0.0068100011, 0.708934069, 0.705241799),LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,})
  435. local VHead = New("Part",Voodoo,"Head",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.60029155, 0.300145775, 0.300145775),CFrame = CFrame.new(16.9182777, 34.5018272, 12.6228008, 0.981222212, -0.146387979, 0.125594378, 0.192836046, 0.730337858, -0.655302107, 0.0042019859, 0.667215884, 0.744852483),TopSurface = Enum.SurfaceType.Smooth,})
  436. local SMesh = New("SpecialMesh",VHead,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  437. local mot = New("Motor",Head,"mot",{Part0 = VHead,Part1 = VTorso,C0 = CFrame.new(0, 0, 0, 0.981222093, 0.192836031, 0.00420200033, -0.146387964, 0.730337918, 0.667215943, 0.125594392, -0.655302107, 0.744852543),C1 = CFrame.new(3.43322754e-05, 0.449882507, -0.00149726868, 0.979014099, 0.203679025, -0.0068100011, -0.138922885, 0.691457033, 0.708934069, 0.149103805, -0.693110347, 0.705241799),})
  438. local VLA = New("Part",Voodoo,"Left Arm",{Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300145775, 0.60029155, 0.300145775),CFrame = CFrame.new(16.5398445, 34.0791664, 12.4485207, 0.842483878, 0.427749634, 0.327492595, -0.371340811, 0.901513815, -0.222213656, -0.390290886, 0.0656000972, 0.918351531),})
  439. local mot = New("Motor",VLA,"mot",{Part0 = VLA,Part1 = VTorso,C0 = CFrame.new(0, 0, 0, 0.842483819, -0.371340901, -0.390290916, 0.427749544, 0.901513815, 0.0656001195, 0.327492595, -0.222213745, 0.91835165),C1 = CFrame.new(-0.455356598, 0.0866508484, 0.112116814, 0.979014099, 0.203679025, -0.0068100011, -0.138922885, 0.691457033, 0.708934069, 0.149103805, -0.693110347, 0.705241799),})
  440. local VLL = New("Part",Voodoo,"Left Leg",{Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300145775, 0.60029155, 0.300145775),CFrame = CFrame.new(16.9056549, 33.7453232, 11.9883003, 0.984823465, -0.0888315961, 0.149104908, 0.137862071, 0.922279239, -0.361102521, -0.10543903, 0.376178026, 0.920528531),BottomSurface = Enum.SurfaceType.Smooth,})
  441. local mot = New("Motor",VLL,"mot",{Part0 = VLL,Part1 = VTorso,C0 = CFrame.new(0, 0, 0, 0.984823227, 0.137862027, -0.105439022, -0.0888316259, 0.922279298, 0.376178056, 0.149104908, -0.361102551, 0.920528591),C1 = CFrame.new(-0.162086487, -0.521272659, 0.0734844208, 0.979014099, 0.203679025, -0.0068100011, -0.138922885, 0.691457033, 0.708934069, 0.149103805, -0.693110347, 0.705241799),})
  442. local VRL = New("Part",Voodoo,"Right Leg",{Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300145775, 0.60029155, 0.300145775),CFrame = CFrame.new(17.2400646, 33.8107071, 11.9597893, 0.959730387, -0.238088086, 0.149103299, 0.276998103, 0.890439391, -0.36109513, -0.0467950329, 0.387855232, 0.920531631),BottomSurface = Enum.SurfaceType.Smooth,})
  443. local mot = New("Motor",VRL,"mot",{Part0 = VRL,Part1 = VTorso,C0 = CFrame.new(0, 0, 0, 0.959730327, 0.276998103, -0.0467950143, -0.238088101, 0.89043951, 0.387855232, 0.149103299, -0.361095101, 0.92053175),C1 = CFrame.new(0.178815842, -0.542732239, 0.0579204559, 0.979014099, 0.203679025, -0.0068100011, -0.138922885, 0.691457033, 0.708934069, 0.149103805, -0.693110347, 0.705241799),})
  444. local VRA = New("Part",Voodoo,"Right Arm",{Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.300145775, 0.60029155, 0.300145775),CFrame = CFrame.new(17.508316, 34.2938004, 12.3892946, 0.695788145, -0.716024339, -0.0564649031, 0.695248008, 0.651688695, 0.303202778, -0.180302992, -0.250221908, 0.951251626),})
  445. local mot = New("Motor",VRA,"mot",{Part0 = VRA,Part1 = VTorso,C0 = CFrame.new(0, 0, 0, 0.695788085, 0.695248067, -0.180303007, -0.71602428, 0.651688814, -0.250221968, -0.0564648844, 0.303202778, 0.951251745),C1 = CFrame.new(0.536909103, 0.0585308075, 0.0659856796, 0.979014099, 0.203679025, -0.0068100011, -0.138922885, 0.691457033, 0.708934069, 0.149103805, -0.693110347, 0.705241799),})
  446.  
  447. local VHum = NewInstance("Humanoid",Voodoo,{PlatformStand=true,Health=0,DisplayDistanceType=Enum.HumanoidDisplayDistanceType.None})
  448.  
  449. for _,v in next, Voodoo:GetDescendants() do
  450. NoClear[v] = true
  451. end
  452.  
  453. local knife = Part(Char,BrickColor.new'Medium stone grey',Enum.Material.SmoothPlastic,V3.N(.3,3,.5),CF.N(),false,false)
  454. Mesh(knife,Enum.MeshType.FileMesh,'rbxassetid://1245215297','rbxassetid://1245215354',V3.N(1.25,1.45,1.25))
  455.  
  456. if(PlayerSize ~= 1)then
  457. for _,v in next, Char:GetDescendants() do
  458. if(v:IsA'BasePart')then
  459. v.Size = v.Size * PlayerSize
  460. end
  461. end
  462. end
  463.  
  464.  
  465.  
  466. local Music = Sound(Char,MusicID,1,3,true,false,true)
  467. Music.Name = 'Music'
  468. for _,v in next, Hum:GetPlayingAnimationTracks() do
  469. v:Stop();
  470. end
  471.  
  472. pcall(game.Destroy,Char:FindFirstChild'Animate')
  473. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  474. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  475. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  476. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  477.  
  478. local KW = NewInstance('Motor',Char,{Part0=LArm,Part1=knife,C0=CF.N(0,-1,0)*CF.A(M.R(90),0,0),C1=CF.N(0,-1,0)})
  479.  
  480. local LSC0 = LS.C0
  481. local NKC0 = NK.C0
  482. local RJC0 = RJ.C0
  483. local ArtificialHB = IN("BindableEvent", script)
  484. ArtificialHB.Name = "Heartbeat"
  485.  
  486. script:WaitForChild("Heartbeat")
  487.  
  488. local tf = 0
  489. local allowframeloss = false
  490. local tossremainder = false
  491. local lastframe = tick()
  492. local frame = 1/Frame_Speed
  493. ArtificialHB:Fire()
  494.  
  495. game:GetService("RunService").Heartbeat:connect(function(s, p)
  496. tf = tf + s
  497. if tf >= frame then
  498. if allowframeloss then
  499. script.Heartbeat:Fire()
  500. lastframe = tick()
  501. else
  502. for i = 1, math.floor(tf / frame) do
  503. ArtificialHB:Fire()
  504. end
  505. lastframe = tick()
  506. end
  507. if tossremainder then
  508. tf = 0
  509. else
  510. tf = tf - frame * math.floor(tf / frame)
  511. end
  512. end
  513. end)
  514.  
  515. function swait(num)
  516. if num == 0 or num == nil then
  517. ArtificialHB.Event:wait()
  518. else
  519. for i = 0, num do
  520. ArtificialHB.Event:wait()
  521. end
  522. end
  523. end
  524. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  525. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  526. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  527. local Scale = 1
  528. local speeder = Speed
  529. if(Type == "Multiply")then
  530. Scale = 1*Inc
  531. elseif(Type == "Divide")then
  532. Scale = 1/Inc
  533. end
  534. coroutine.wrap(function()
  535. for i = 0,10/Lifetime,.1 do
  536.  
  537. if(Type == "Multiply")then
  538. Scale = Scale - 0.01*Inc/Lifetime
  539. elseif(Type == "Divide")then
  540. Scale = Scale - 0.01/Inc*Lifetime
  541. end
  542. speeder = speeder - 0.01*Speed*Lifetime
  543. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  544. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  545. if(Axis == 'x')then
  546. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  547. elseif(Axis == 'y')then
  548. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  549. elseif(Axis == 'z')then
  550. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  551. elseif(Axis == 'xyz')then
  552. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  553. elseif(Axis == 'yz')then
  554. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  555. elseif(Axis == 'xz')then
  556. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  557. else
  558. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  559. end
  560. if(fxP.Transparency >= 1)then break end
  561. swait()
  562. end
  563. fxP:destroy()
  564. end)()
  565. return fxP
  566. end
  567.  
  568. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  569. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  570. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  571.  
  572. local Scale = 1
  573. if(Type == "Multiply")then
  574. Scale = 1*Inc
  575. elseif(Type == "Divide")then
  576. Scale = 1/Inc
  577. end
  578. coroutine.wrap(function()
  579. for i = 0,10/Lifetime,.1 do
  580.  
  581. if(Type == "Multiply")then
  582. Scale = Scale - 0.01*Inc/Lifetime
  583. elseif(Type == "Divide")then
  584. Scale = Scale - 0.01/Inc*Lifetime
  585. end
  586. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  587. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  588. swait()
  589. end
  590. fxP:destroy()
  591. end)()
  592. end
  593.  
  594. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  595. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  596. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  597. local Scale = 1
  598. local speeder = Speed
  599. if(Type == "Multiply")then
  600. Scale = 1*Inc
  601. elseif(Type == "Divide")then
  602. Scale = 1/Inc
  603. end
  604. coroutine.wrap(function()
  605. for i = 0,10/Lifetime,.1 do
  606. if(Type == "Multiply")then
  607. Scale = Scale - 0.01*Inc/Lifetime
  608. elseif(Type == "Divide")then
  609. Scale = Scale - 0.01/Inc*Lifetime
  610. end
  611. if(Fade)then
  612. fxP.Transparency = i/(10/Lifetime)
  613. end
  614. speeder = speeder - 0.01*Speed*Lifetime/10
  615. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  616. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  617. swait()
  618. end
  619. fxP:destroy()
  620. end)()
  621. end
  622.  
  623. function Bezier(startpos, pos2, pos3, endpos, t)
  624. local A = startpos:lerp(pos2, t)
  625. local B = pos2:lerp(pos3, t)
  626. local C = pos3:lerp(endpos, t)
  627. local lerp1 = A:lerp(B, t)
  628. local lerp2 = B:lerp(C, t)
  629. local cubic = lerp1:lerp(lerp2, t)
  630. return cubic
  631. end
  632. function Puddle(hit,pos,norm,data)
  633. local material = data.Material or Enum.Material.SmoothPlastic
  634. local color = data.Color or BrickColor.new'Crimson'
  635. local size = data.Size or 1
  636.  
  637. if(hit.Name ~= 'BloodPuddle')then
  638. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  639. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  640. BloodPuddles[Puddle] = 0
  641. else
  642. local cyl = hit:FindFirstChild'CylinderMesh'
  643. if(cyl)then
  644. BloodPuddles[hit] = 0
  645. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  646. hit.Transparency = 0
  647. end
  648. end
  649. end
  650.  
  651. function Droplet(data)
  652. local Size = data.Size or 1
  653. local Color = data.Color or BrickColor.new'Crimson'
  654. local StudsPerFrame = data.Speed or 1
  655. local Shape = data.Shape or 'Ball'
  656. local Frames = (data.Frames or 160)+1
  657. local Pos = data.Origin or Root.CFrame
  658. local Direction = data.Direction or Root.CFrame.lookVector*100000
  659. local Material = data.Material or Enum.Material.SmoothPlastic
  660. local Drop = data.Drop or .05
  661. local Ignorelist = data.Ignorelist or nil
  662.  
  663. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  664. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  665. if(Shape == 'Ball')then
  666. BMesh.MeshType = Enum.MeshType.Sphere
  667. elseif(Shape == 'Head')then
  668. BMesh.MeshType = Enum.MeshType.Head
  669. elseif(Shape == 'Cylinder')then
  670. BMesh.MeshType = Enum.MeshType.Cylinder
  671. end
  672.  
  673. coroutine.wrap(function()
  674. for i = 1, Frames do
  675. Pos = Pos * CF.N(0,-(Drop*i),0)
  676. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  677. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  678. Puddle(hit,pos,norm,data)
  679. break;
  680. else
  681. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  682. end
  683. swait()
  684. end
  685. Bullet:destroy()
  686. end)()
  687. end
  688.  
  689. function SphereFX(duration,color,scale,pos,endScale,increment)
  690. return Effect{
  691. Effect='ResizeAndFade',
  692. Color=color,
  693. Size=scale,
  694. Mesh={MeshType=Enum.MeshType.Sphere},
  695. CFrame=pos,
  696. FXSettings={
  697. EndSize=endScale,
  698. EndIsIncrement=increment
  699. }
  700. }
  701. end
  702.  
  703. function BlastFX(duration,color,scale,pos,endScale,increment)
  704. return Effect{
  705. Effect='ResizeAndFade',
  706. Color=color,
  707. Size=scale,
  708. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  709. CFrame=pos,
  710. FXSettings={
  711. EndSize=endScale,
  712. EndIsIncrement=increment
  713. }
  714. }
  715. end
  716.  
  717. function BlockFX(duration,color,scale,pos,endScale,increment)
  718. return Effect{
  719. Effect='ResizeAndFade',
  720. Color=color,
  721. Size=scale,
  722. CFrame=pos,
  723. FXSettings={
  724. EndSize=endScale,
  725. EndIsIncrement=increment
  726. }
  727. }
  728. end
  729.  
  730. function ShootBullet(data)
  731. local Size = data.Size or V3.N(2,2,2)
  732. local Color = data.Color or BrickColor.new'Crimson'
  733. local StudsPerFrame = data.Speed or 10
  734. local Shape = data.Shape or 'Ball'
  735. local Frames = data.Frames or 160
  736. local Pos = data.Origin or Torso.CFrame
  737. local Direction = data.Direction or Mouse.Hit
  738. local Material = data.Material or Enum.Material.Neon
  739. local OnHit = data.HitFunction or function(hit,pos)
  740. Effect{
  741. Effect='ResizeAndFade',
  742. Color=Color,
  743. Size=V3.N(10,10,10),
  744. Mesh={MeshType=Enum.MeshType.Sphere},
  745. CFrame=CF.N(pos),
  746. FXSettings={
  747. EndSize=V3.N(.05,.05,.05),
  748. EndIsIncrement=true
  749. }
  750. }
  751. for i = 1, 5 do
  752. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  753. Effect{
  754. Effect='Fade',
  755. Frames=65,
  756. Size=V3.N(5,5,10),
  757. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  758. Mesh = {MeshType=Enum.MeshType.Sphere},
  759. Material=Enum.Material.Neon,
  760. Color=Color,
  761. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  762. }
  763. end
  764. end
  765.  
  766. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  767. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  768. if(Shape == 'Ball')then
  769. BMesh.MeshType = Enum.MeshType.Sphere
  770. elseif(Shape == 'Head')then
  771. BMesh.MeshType = Enum.MeshType.Head
  772. elseif(Shape == 'Cylinder')then
  773. BMesh.MeshType = Enum.MeshType.Cylinder
  774. end
  775.  
  776. coroutine.wrap(function()
  777. for i = 1, Frames+1 do
  778. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  779. if(hit)then
  780. OnHit(hit,pos,norm,dist)
  781. break;
  782. else
  783. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  784. end
  785. swait()
  786. end
  787. Bullet:destroy()
  788. end)()
  789.  
  790. end
  791.  
  792.  
  793. function Zap(data)
  794. local sCF,eCF = data.StartCFrame,data.EndCFrame
  795. assert(sCF,"You need a start CFrame!")
  796. assert(eCF,"You need an end CFrame!")
  797. local parts = data.PartCount or 15
  798. local zapRot = data.ZapRotation or {-5,5}
  799. local startThick = data.StartSize or 3;
  800. local endThick = data.EndSize or startThick/2;
  801. local color = data.Color or BrickColor.new'Electric blue'
  802. local delay = data.Delay or 35
  803. local delayInc = data.DelayInc or 0
  804. local lastLightning;
  805. local MagZ = (sCF.p - eCF.p).magnitude
  806. local thick = startThick
  807. local inc = (startThick/parts)-(endThick/parts)
  808.  
  809. for i = 1, parts do
  810. local pos = sCF.p
  811. if(lastLightning)then
  812. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  813. end
  814. delay = delay + delayInc
  815. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  816. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  817. if(parts == i)then
  818. local MagZ = (pos-eCF.p).magnitude
  819. zapPart.Size = V3.N(endThick,endThick,MagZ)
  820. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  821. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  822. else
  823. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  824. end
  825.  
  826. lastLightning = zapPart
  827. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  828.  
  829. thick=thick-inc
  830.  
  831. end
  832. end
  833.  
  834. function Zap2(data)
  835. local Color = data.Color or BrickColor.new'Electric blue'
  836. local StartPos = data.Start or Torso.Position
  837. local EndPos = data.End or Mouse.Hit.p
  838. local SegLength = data.SegL or 2
  839. local Thicc = data.Thickness or 0.5
  840. local Fades = data.Fade or 45
  841. local Parent = data.Parent or Effects
  842. local MaxD = data.MaxDist or 200
  843. local Branch = data.Branches or false
  844. local Material = data.Material or Enum.Material.Neon
  845. local Raycasts = data.Raycasts or false
  846. local Offset = data.Offset or {0,360}
  847. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  848. if((StartPos-EndPos).magnitude > MaxD)then
  849. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  850. end
  851. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  852. if(Raycasts)then
  853. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  854. end
  855. local segments = dist/SegLength
  856. local model = IN("Model",Parent)
  857. model.Name = 'Lightning'
  858. local Last;
  859. for i = 1, segments do
  860. local size = (segments-i)/25
  861. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  862. if(AddMesh)then IN("CylinderMesh",prt) end
  863. if(Last and math.floor(segments) == i)then
  864. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  865. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  866. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  867. elseif(not Last)then
  868. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  869. else
  870. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  871. end
  872. Last = prt
  873. if(Branch)then
  874. local choice = M.RNG(1,7+((segments-i)*2))
  875. if(choice == 1)then
  876. local LastB;
  877. for i2 = 1,M.RNG(2,5) do
  878. local size2 = ((segments-i)/35)/i2
  879. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  880. if(AddMesh)then IN("CylinderMesh",prt) end
  881. if(not LastB)then
  882. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  883. else
  884. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  885. end
  886. LastB = prt
  887. end
  888. end
  889. end
  890. end
  891. if(Fades > 0)then
  892. coroutine.wrap(function()
  893. for i = 1, Fades do
  894. for _,v in next, model:children() do
  895. if(v:IsA'BasePart')then
  896. v.Transparency = (i/Fades)
  897. end
  898. end
  899. swait()
  900. end
  901. model:destroy()
  902. end)()
  903. else
  904. S.Debris:AddItem(model,.01)
  905. end
  906. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  907. end
  908.  
  909. function Tween(obj,props,time,easing,direction,repeats,backwards)
  910. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  911. local tween = S.TweenService:Create(obj, info, props)
  912.  
  913. tween:Play()
  914. end
  915.  
  916. function Effect(data)
  917. local FX = data.Effect or 'ResizeAndFade'
  918. local Parent = data.Parent or Effects
  919. local Color = data.Color or C3.N(0,0,0)
  920. local Size = data.Size or V3.N(1,1,1)
  921. local MoveDir = data.MoveDirection or nil
  922. local MeshData = data.Mesh or nil
  923. local SndData = data.Sound or nil
  924. local Frames = data.Frames or 45
  925. local Manual = data.Manual or nil
  926. local Material = data.Material or nil
  927. local CFra = data.CFrame or Torso.CFrame
  928. local Settings = data.FXSettings or {}
  929. local Shape = data.Shape or Enum.PartType.Block
  930. local Snd,Prt,Msh;
  931. local RotInc = data.RotInc or {0,0,0}
  932. if(typeof(RotInc) == 'number')then
  933. RotInc = {RotInc,RotInc,RotInc}
  934. end
  935. coroutine.wrap(function()
  936. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  937. Prt = Manual
  938. else
  939. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  940. Prt.Shape = Shape
  941. end
  942. if(typeof(MeshData) == 'table')then
  943. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  944. elseif(typeof(MeshData) == 'Instance')then
  945. Msh = MeshData:Clone()
  946. Msh.Parent = Prt
  947. elseif(Shape == Enum.PartType.Block)then
  948. Msh = Mesh(Prt,Enum.MeshType.Brick)
  949. end
  950. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  951. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  952. end
  953. if(Snd)then
  954. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  955. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  956. end
  957. Size = (Msh and Msh.Scale or Size)
  958. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  959.  
  960. local MoveSpeed = nil;
  961. if(MoveDir)then
  962. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  963. end
  964. if(FX ~= 'Arc')then
  965. for Frame = 1, Frames do
  966. if(FX == "Fade")then
  967. Prt.Transparency = (Frame/Frames)
  968. elseif(FX == "Resize")then
  969. if(not Settings.EndSize)then
  970. Settings.EndSize = V3.N(0,0,0)
  971. end
  972. if(Settings.EndIsIncrement)then
  973. if(Msh)then
  974. Msh.Scale = Msh.Scale + Settings.EndSize
  975. else
  976. Prt.Size = Prt.Size + Settings.EndSize
  977. end
  978. else
  979. if(Msh)then
  980. Msh.Scale = Msh.Scale - grow/Frames
  981. else
  982. Prt.Size = Prt.Size - grow/Frames
  983. end
  984. end
  985. elseif(FX == "ResizeAndFade")then
  986. if(not Settings.EndSize)then
  987. Settings.EndSize = V3.N(0,0,0)
  988. end
  989. if(Settings.EndIsIncrement)then
  990. if(Msh)then
  991. Msh.Scale = Msh.Scale + Settings.EndSize
  992. else
  993. Prt.Size = Prt.Size + Settings.EndSize
  994. end
  995. else
  996. if(Msh)then
  997. Msh.Scale = Msh.Scale - grow/Frames
  998. else
  999. Prt.Size = Prt.Size - grow/Frames
  1000. end
  1001. end
  1002. Prt.Transparency = (Frame/Frames)
  1003. end
  1004. if(Settings.RandomizeCFrame)then
  1005. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1006. else
  1007. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  1008. end
  1009. if(MoveDir and MoveSpeed)then
  1010. local Orientation = Prt.Orientation
  1011. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1012. Prt.Orientation = Orientation
  1013. end
  1014. swait()
  1015. end
  1016. Prt:destroy()
  1017. else
  1018. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1019. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1020. if(start and endP)then
  1021. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1022. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1023. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1024. if(Settings.Home)then
  1025. endP = Settings.Home.CFrame
  1026. end
  1027. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1028. end
  1029. if(Settings.RemoveOnGoal)then
  1030. Prt:destroy()
  1031. end
  1032. else
  1033. Prt:destroy()
  1034. assert(start,"You need a start position!")
  1035. assert(endP,"You need a start position!")
  1036. end
  1037. end
  1038. end)()
  1039. return Prt,Msh,Snd
  1040. end
  1041. function SoulSteal(whom)
  1042. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1043. print(torso)
  1044. if(torso and torso:IsA'BasePart')then
  1045. local Model = Instance.new("Model",Effects)
  1046. Model.Name = whom.Name.."'s Soul"
  1047. whom:BreakJoints()
  1048. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1049. Soul.Name = 'Head'
  1050. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1051. Effect{
  1052. Effect="Arc",
  1053. Manual = Soul,
  1054. FXSettings={
  1055. Start=torso.CFrame,
  1056. Home = Torso,
  1057. RemoveOnGoal = true,
  1058. }
  1059. }
  1060. local lastPoint = Soul.CFrame.p
  1061.  
  1062. for i = 0, 1, 0.01 do
  1063. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1064. local mag = (lastPoint - Soul.Position).magnitude
  1065. Effect{
  1066. Effect = "Fade",
  1067. CFrame = point * CF.N(0, mag/2, 0),
  1068. Size = V3.N(.5,mag+.5,.5),
  1069. Color = Soul.BrickColor
  1070. }
  1071. lastPoint = Soul.CFrame.p
  1072. swait()
  1073. end
  1074. for i = 1, 5 do
  1075. Effect{
  1076. Effect="Fade",
  1077. Color = BrickColor.new'Really red',
  1078. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1079. }
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function MultiplyCF(cf,mult)
  1085. local a,b,c,d,e,f,g,h,i,j,k,l = cf:components()
  1086. return CF.N(a*mult,b*mult,c*mult,d*mult,e*mult,f*mult,g*mult,h*mult,i*mult,j*mult,k*mult,l*mult)
  1087. end
  1088.  
  1089. function ResetVoodoo()
  1090. for _,v in next, Voodoo:GetDescendants() do
  1091. if(not NoClear[v])then
  1092. v:destroy()
  1093. end
  1094. end
  1095. VRA.Color = C3.RGB(163,162,165)
  1096. VLA.Color = C3.RGB(163,162,165)
  1097. VRL.Color = C3.RGB(163,162,165)
  1098. VLL.Color = C3.RGB(163,162,165)
  1099. VTorso.Color = C3.RGB(163,162,165)
  1100. VHead.Color = C3.RGB(163,162,165)
  1101. end
  1102.  
  1103. function ChangeTarget(who)
  1104. local h = who:FindFirstChildOfClass'Humanoid'
  1105. ResetVoodoo()
  1106. if(h and h.Health <= 0)then return end
  1107. Target = who
  1108. for _,v in next, who:children() do
  1109. if(v:IsA'Clothing' or v:IsA'CharacterMesh')then
  1110. v:Clone().Parent = Voodoo
  1111. elseif(v:FindFirstChild'face' and v.Name == 'Head')then
  1112. v.face:Clone().Parent = VHead
  1113. elseif(v:IsA'BodyColors')then
  1114. VTorso.BrickColor = v.TorsoColor
  1115. VHead.BrickColor = v.HeadColor
  1116. VLA.BrickColor = v.LeftArmColor
  1117. VRA.BrickColor = v.RightArmColor
  1118. VLL.BrickColor = v.LeftLegColor
  1119. VRL.BrickColor = v.RightLegColor
  1120. elseif(Voodoo:FindFirstChild(v.Name) and Voodoo[v.Name]:IsA'BasePart' and v:IsA'BasePart')then
  1121. Voodoo[v.Name].Color = v.Color
  1122. end
  1123. end
  1124. end
  1125.  
  1126. function CastRay(startPos,endPos,range,ignoreList)
  1127. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1128. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1129. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1130. end
  1131.  
  1132. function getRegion(point,range,ignore)
  1133. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1134. end
  1135.  
  1136. function clerp(startCF,endCF,alpha)
  1137. return startCF:lerp(endCF, alpha)
  1138. end
  1139.  
  1140. function GetTorso(char)
  1141. return char and (char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart')
  1142. end
  1143.  
  1144. function ShowDamage(Pos, Text, Time, Color)
  1145. coroutine.wrap(function()
  1146. local Rate = (1 / Frame_Speed)
  1147. local Pos = (Pos or Vector3.new(0, 0, 0))
  1148. local Text = (Text or "")
  1149. local Time = (Time or 2)
  1150. local Color = (Color or Color3.new(1, 0, 1))
  1151. local EffectPart = NewInstance("Part",Effects,{
  1152. Material=Enum.Material.SmoothPlastic,
  1153. Reflectance = 0,
  1154. Transparency = 1,
  1155. BrickColor = BrickColor.new(Color),
  1156. Name = "Effect",
  1157. Size = Vector3.new(0,0,0),
  1158. Anchored = true,
  1159. CFrame = CF.N(Pos)
  1160. })
  1161. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1162. Size = UDim2.new(1.25, 0, 1.25, 0),
  1163. Adornee = EffectPart,
  1164. })
  1165. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1166. BackgroundTransparency = 1,
  1167. Size = UDim2.new(1, 0, 1, 0),
  1168. Text = Text,
  1169. Font = "Bodoni",
  1170. TextColor3 = Color,
  1171. TextStrokeColor3 = Color3.new(0,0,0),
  1172. TextStrokeTransparency=0,
  1173. TextScaled = true,
  1174. })
  1175. S.Debris:AddItem(EffectPart, (Time))
  1176. EffectPart.Parent = workspace
  1177. delay(0, function()
  1178. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1179. local Frames = (Time / Rate)
  1180. for Frame = 1, Frames do
  1181. swait()
  1182. local Percent = (Frame / Frames)
  1183. TextLabel.TextTransparency = Percent
  1184. TextLabel.TextStrokeTransparency = Percent
  1185. end
  1186. if EffectPart and EffectPart.Parent then
  1187. EffectPart:Destroy()
  1188. end
  1189. end) end)()
  1190. end
  1191.  
  1192. function DealDamage(data)
  1193. local Who = data.Who;
  1194. local MinDam = data.MinimumDamage or 15;
  1195. local MaxDam = data.MaximumDamage or 30;
  1196. local MaxHP = data.MaxHP or 1e5;
  1197.  
  1198. local DB = data.Debounce or .2;
  1199.  
  1200. local CritData = data.Crit or {}
  1201. local CritChance = CritData.Chance or 0;
  1202. local CritMultiplier = CritData.Multiplier or 1;
  1203.  
  1204. local DamageEffects = data.DamageFX or {}
  1205. local DamageType = DamageEffects.Type or "Normal"
  1206. local DeathFunction = DamageEffects.DeathFunction
  1207.  
  1208. assert(Who,"Specify someone to damage!")
  1209.  
  1210. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1211. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1212.  
  1213. local canHit = true
  1214. if(Humanoid)then
  1215. for _, p in pairs(Hit) do
  1216. if p[1] == Humanoid then
  1217. if(time() - p[2] <= DB) then
  1218. canHit = false
  1219. else
  1220. Hit[_] = nil
  1221. end
  1222. end
  1223. end
  1224. if(canHit)then
  1225. table.insert(Hit,{Humanoid,time()})
  1226. local HitTorso = GetTorso(Who)
  1227. local player = S.Players:GetPlayerFromCharacter(Who)
  1228. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1229. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1230. print'Got kill'
  1231. Humanoid.Health = 0;
  1232. Who:BreakJoints();
  1233. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1234. else
  1235. local c = Instance.new("ObjectValue",Hum)
  1236. c.Name = "creator"
  1237. c.Value = Plr
  1238. S.Debris:AddItem(c,0.35)
  1239. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1240. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1241. end
  1242. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1243. Humanoid.Health = Humanoid.Health - DoneDamage
  1244.  
  1245. if(DamageType == 'Knockback' and HitTorso)then
  1246. local up = DamageEffects.KnockUp or 25
  1247. local back = DamageEffects.KnockBack or 25
  1248. local origin = DamageEffects.Origin or Root
  1249. local decay = DamageEffects.Decay or .5;
  1250.  
  1251. local bfos = Instance.new("BodyVelocity",HitTorso)
  1252. bfos.P = 20000
  1253. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1254. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1255. S.Debris:AddItem(bfos,decay)
  1256. end
  1257. end
  1258. end
  1259. end
  1260. end
  1261. end
  1262.  
  1263. function Kill(dude)
  1264. Kills = Kills + 1
  1265. local t = GetTorso(dude)
  1266. local h = dude:FindFirstChildOfClass'Humanoid'
  1267. if(dude == Target)then
  1268. Target = nil
  1269. ResetVoodoo()
  1270. end
  1271. if(h)then Instance.new("BoolValue",h).Name = 'Killed' end
  1272. if(t)then
  1273. Sound(t,429400881,.7,3,false,true,true)
  1274. local pe = NewInstance("ParticleEmitter",t,{Size=NumberSequence.new(.2,5),Enabled=false,Texture='rbxassetid://771221224',Speed=NumberRange.new(15),VelocitySpread=90,Color=ColorSequence.new(C3.N(1,0,0)),Transparency=NumberSequence.new(0,1),ZOffset=.8,Acceleration=V3.N(0,-25,0),EmissionDirection=Enum.NormalId.Top,Lifetime=NumberRange.new(1),Rate=2500,Rotation=NumberRange.new(-100,100),RotSpeed=NumberRange.new(-100,100),})
  1275. pe:Emit(250)
  1276. NoobySphere(1,0,'Multiply',t.CFrame,V3.N(1,1,1),.1,C3.N(.4,0,0),0,nil,'xyz')
  1277. ResetVoodoo()
  1278. coroutine.wrap(function()
  1279. swait(60)
  1280. for i = 0, 1, .025 do
  1281. for _,v in next, dude:children() do
  1282. if(v:IsA'BasePart' and v.Name ~= 'HumanoidRootPart')then
  1283. v.Transparency = i
  1284. end
  1285. end
  1286. swait()
  1287. end
  1288. for _,v in next, dude:children() do
  1289. if(v:IsA'BasePart')then
  1290. v:destroy()
  1291. end
  1292. end
  1293. end)()
  1294. end
  1295. dude:breakJoints()
  1296. end
  1297.  
  1298. function Burn(dude)
  1299. local t = GetTorso(dude)
  1300. local h = dude:FindFirstChildOfClass'Humanoid'
  1301. if(t and h)then
  1302. local pe = NewInstance("ParticleEmitter",t,{Color=ColorSequence.new(C3.RGB(255,105,19),C3.RGB(255,255,127)),LightEmission=.8,Size=NumberSequence.new(1,0),Transparency=NumberSequence.new(0,1),Texture='rbxassetid://242102147',ZOffset=.3,EmissionDirection=Enum.NormalId.Top,Rate=1000,Lifetime=NumberRange.new(1),Speed=NumberRange.new(5)})
  1303. Sound(t,192104941,.8,5,false,true,true)
  1304. Sound(t,147758746,1,5,false,true,true)
  1305. coroutine.wrap(function()
  1306. repeat h.Health = h.Health - (h.MaxHealth/200) swait() until h.Health <= 0
  1307. dude:breakJoints()
  1308. if(not h:FindFirstChild'Killed')then Kills = Kills + 1 end
  1309. h:destroy()
  1310. if(dude == Target)then
  1311. Target = nil
  1312. ResetVoodoo()
  1313. end
  1314. NoobySphere(1,0,'Multiply',t.CFrame,V3.N(1,1,1),.1,C3.N(.4,0,0),0,nil,'xyz')
  1315. swait(60)
  1316. for i = 0, 1, .025 do
  1317. for _,v in next, dude:children() do
  1318. if(v:IsA'BasePart' and v.Name ~= 'HumanoidRootPart')then
  1319. v.Transparency = i
  1320. v.Color = C3.N(0,0,0)
  1321. v.Material = Enum.Material.Slate
  1322. end
  1323. end
  1324. swait()
  1325. end
  1326. for _,v in next, dude:children() do
  1327. if(v:IsA'BasePart')then
  1328. v:destroy()
  1329. end
  1330. end
  1331. end)()
  1332. end
  1333. end
  1334.  
  1335. function AOEDamage(where,range,options)
  1336. local hit = {}
  1337. for _,v in next, getRegion(where,range,{Char}) do
  1338. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1339. local callTable = {Who=v.Parent}
  1340. hit[v.Parent] = true
  1341. for _,v in next, options do callTable[_] = v end
  1342. DealDamage(callTable)
  1343. end
  1344. end
  1345. return hit
  1346. end
  1347.  
  1348. function AOEHeal(where,range,amount)
  1349. local healed = {}
  1350. for _,v in next, getRegion(where,range,{Char}) do
  1351. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1352. if(hum and not healed[hum])then
  1353. hum.Health = hum.Health + amount
  1354. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1355. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361. function BurnANigga()
  1362. Attack = true
  1363. NeutralAnims = false
  1364. local Target = Target
  1365. for i = 0, 3, 0.1 do
  1366. swait()
  1367. local Alpha = .2
  1368. LS.C0 = LS.C0:lerp(CFrame.new(-1.48020887, 0.396520793, -0.0840251297, 0.125036538, -0.110845402, 0.985939026, -0.0894355327, 0.988434374, 0.122468963, -0.988111138, -0.103490412, 0.113677412),Alpha)
  1369. NK.C0 = NK.C0:lerp(CFrame.new(2.08616257e-06, 1.50000572, 1.21630728e-06, 0.102758601, -0.164331287, 0.981036484, -0.0197002441, 0.985729218, 0.167181715, -0.994509459, -0.0365053862, 0.098055318),Alpha)
  1370. end
  1371. knife.Transparency = 1
  1372. local Match = New("Model",Char,"Match",{})
  1373. local Handle = New("Part",Match,"Handle",{BrickColor = BrickColor.new("Brick yellow"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.2069068, 0.200000003),CFrame = CFrame.new(22.6316547, 30.6187859, 20.0125217, 0.836512625, -0.224143878, -0.499997824, 0.258817941, 0.965925753, 2.13843787e-08, 0.482960761, -0.129409477, 0.866021514),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
  1374.  
  1375. local FXHead = New("Part",Match,"FXHead",{BrickColor = BrickColor.new("Dusty Rose"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.144828811, 0.225289285, 0.144828811),CFrame = CFrame.new(22.4783554, 31.2793884, 19.9240131, 0.836508334, -0.224146977, -0.499995291, 0.258818597, 0.965925217, -3.05112985e-06, 0.482958704, -0.129407614, 0.866017997),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.639216, 0.294118, 0.294118),})
  1376. local Mesh = New("SpecialMesh",FXHead,"Mesh",{MeshType = Enum.MeshType.Sphere,})
  1377. local mot = New("Motor",FXHead,"mot",{Part0 = FXHead,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.836515725, 0.258820862, 0.482963055, -0.224147007, 0.965925395, -0.129407734, -0.499999642, -3.10509813e-06, 0.866025686),C1 = CFrame.new(-7.62939453e-06, 0.683908463, -9.53674316e-07, 0.836512625, 0.258817941, 0.482960761, -0.224143878, 0.965925753, -0.129409477, -0.499997824, 2.13843787e-08, 0.866021514),})
  1378. local MHead = New("Part",Match,"MHead",{BrickColor = BrickColor.new("Dusty Rose"),Material = Enum.Material.Concrete,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0804604515, 0.0482763015, 0.0804604515),CFrame = CFrame.new(22.4945812, 31.209444, 19.9333839, 0.836508274, -0.224147394, -0.499995291, 0.258818835, 0.965925217, -3.39144185e-06, 0.482958704, -0.12940748, 0.866017878),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.639216, 0.294118, 0.294118),})
  1379. local mot = New("Motor",MHead,"mot",{Part0 = MHead,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.836515665, 0.2588211, 0.482963055, -0.224147394, 0.965925276, -0.12940757, -0.499999642, -3.44821296e-06, 0.866025627),C1 = CFrame.new(-1.14440918e-05, 0.611497879, 1.90734863e-06, 0.836512625, 0.258817941, 0.482960761, -0.224143878, 0.965925753, -0.129409477, -0.499997824, 2.13843787e-08, 0.866021514),}) local Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(0.400000006, 1, 0.400000006),})
  1380.  
  1381. local fire = NewInstance("ParticleEmitter",FXHead,{
  1382. Color = ColorSequence.new(C3.RGB(255,237,210),C3.RGB(255,170,0)),
  1383. LightEmission=1,
  1384. LightInfluence=0,
  1385. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.3,.25),NumberSequenceKeypoint.new(.597,.312),NumberSequenceKeypoint.new(1,0)},
  1386. Texture='rbxassetid://242461088',
  1387. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.199,.825),NumberSequenceKeypoint.new(.6,1),NumberSequenceKeypoint.new(1,1)},
  1388. ZOffset=.2,
  1389. Acceleration=V3.N(0,.75,0),
  1390. LockedToPart=true,
  1391. EmissionDirection=Enum.NormalId.Top,
  1392. Lifetime=NumberRange.new(.75),
  1393. Rate=50,
  1394. Speed=NumberRange.new(0)
  1395. })
  1396. local HW = NewInstance('Weld',Char,{Part0=LArm,Part1=Handle,C0=CF.N(0,-1,0)*CF.A(M.R(-90),0,0)})
  1397. for i = 0, 7, 0.1 do
  1398. swait()
  1399. local Alpha = .1
  1400. LS.C0 = LS.C0:lerp(CFrame.new(-1.28626728, 0.457301795, 0.0561587811, 0.779788852, 0.617777467, -0.101375088, -0.0164614469, -0.141639799, -0.98978132, -0.625823021, 0.773489416, -0.100280359),Alpha)
  1401. NK.C0 = NK.C0:lerp(CFrame.new(3.81376594e-06, 1.5000037, 3.7914142e-06, 0.561061919, 0.0163413882, 0.827610493, -0.0240478665, 0.999704778, -0.00343565643, -0.827422142, -0.0179739445, 0.561289608),Alpha)
  1402. end
  1403. for i = 0, 1, 0.1 do
  1404. swait()
  1405. local Alpha = .15
  1406. LS.C0 = LS.C0:lerp(CFrame.new(-0.56364888, 0.845062912, -0.882486701, 0.556871235, -0.829850614, 0.0351991951, -0.0293087214, -0.0619851053, -0.99764663, 0.830079675, 0.554528773, -0.0588402748),Alpha)
  1407. NK.C0 = NK.C0:lerp(CFrame.new(-2.10106373e-06, 1.50000787, -1.17905438e-06, 0.744260013, 0.016378643, -0.667686522, -0.000203326344, 0.999704778, 0.0242953151, 0.667887568, -0.0179455429, 0.74404341),Alpha)
  1408. end
  1409. Burn(Target)
  1410. for i = 0, 6, 0.1 do
  1411. swait()
  1412. local Alpha = .15
  1413. LS.C0 = LS.C0:lerp(CFrame.new(-0.431874216, 0.854955196, -0.97056669, 0.117097467, -0.829880476, -0.545511901, -0.991014123, -0.0618889406, -0.118577883, 0.064643696, 0.554494739, -0.829670548),Alpha)
  1414. NK.C0 = NK.C0:lerp(CFrame.new(-3.43844295e-06, 1.50000417, 3.09199095e-07, 0.744260013, 0.016378643, -0.667686522, -0.000203326344, 0.999704778, 0.0242953151, 0.667887568, -0.0179455429, 0.74404341),Alpha)
  1415. end
  1416. for i = 0, 3, 0.1 do
  1417. swait()
  1418. local Alpha = .1
  1419. LS.C0 = LS.C0:lerp(CFrame.new(-1.48020887, 0.396520793, -0.0840251297, 0.125036538, -0.110845402, 0.985939026, -0.0894355327, 0.988434374, 0.122468963, -0.988111138, -0.103490412, 0.113677412),Alpha)
  1420. NK.C0 = NK.C0:lerp(CFrame.new(2.08616257e-06, 1.50000572, 1.21630728e-06, 0.102758601, -0.164331287, 0.981036484, -0.0197002441, 0.985729218, 0.167181715, -0.994509459, -0.0365053862, 0.098055318),Alpha)
  1421. end
  1422. knife.Transparency = 0
  1423. Match:destroy()
  1424. Attack = false
  1425. NeutralAnims = true
  1426.  
  1427. end
  1428.  
  1429. function KillVoodoo()
  1430. Attack = true
  1431. NeutralAnims = false
  1432. WalkSpeed = 0
  1433. local Target = Target
  1434. for i = 0, 1.9, 0.1 do
  1435. swait()
  1436. local Alpha = .1
  1437. LS.C0 = LS.C0:lerp(CFrame.new(-1.30809402, 0.707052946, -0.212298125, 0.324948817, 0.857990444, 0.397815555, 0.638829648, -0.509305477, 0.576632023, 0.697354972, 0.0667604953, -0.71360743),Alpha)
  1438. NK.C0 = NK.C0:lerp(CFrame.new(4.42750752e-06, 1.50000238, 4.23006713e-06, 0.827343702, 0.0163316131, -0.561455429, -0.00340057909, 0.99970448, 0.024066925, 0.56168288, -0.0180016756, 0.827154636),Alpha)
  1439. end
  1440. local gay = (Target)
  1441. if gay then
  1442. Kill(Target)
  1443. for i = 0, 1.2, 0.1 do
  1444. swait()
  1445. local Alpha = .2
  1446. LS.C0 = LS.C0:lerp(CFrame.new(-0.765871823, 0.875704765, -0.619495153, 0.324934751, -0.587293684, 0.74128288, 0.638849139, -0.441647798, -0.629935622, 0.697343588, 0.678255379, 0.231685296),Alpha)
  1447. NK.C0 = NK.C0:lerp(CFrame.new(4.42750752e-06, 1.50000238, 4.23006713e-06, 0.827343702, 0.0163316131, -0.561455429, -0.00340057909, 0.99970448, 0.024066925, 0.56168288, -0.0180016756, 0.827154636),Alpha)
  1448. end
  1449. for i = 0, .9, 0.1 do
  1450. swait()
  1451. local Alpha = .2
  1452. LS.C0 = LS.C0:lerp(CFrame.new(-1.34198368, 0.383808315, 0.099660337, 0.324967146, 0.259882778, 0.90930742, 0.638826787, -0.76930356, -0.00842937827, 0.697345734, 0.583627462, -0.416016668),Alpha)
  1453. NK.C0 = NK.C0:lerp(CFrame.new(4.42750752e-06, 1.50000238, 4.23006713e-06, 0.827343702, 0.0163316131, -0.561455429, -0.00340057909, 0.99970448, 0.024066925, 0.56168288, -0.0180016756, 0.827154636),Alpha)
  1454. end
  1455. else
  1456. for i = 0, 1.2, 0.1 do
  1457. swait()
  1458. local Alpha = .2
  1459. RJ.C0 = RJ.C0:lerp(CFrame.new(-7.21813294e-08, -0.0789605454, -7.5250864e-07, 0.999996543, 8.32955209e-07, 4.22970459e-07, 9.11652307e-07, 0.965796173, 0.259301841, 1.96043004e-07, -0.259301394, 0.965792596),Alpha)
  1460. LS.C0 = LS.C0:lerp(CFrame.new(-0.765871823, 0.875704765, -0.619495153, 0.324934751, -0.587293684, 0.74128288, 0.638849139, -0.441647798, -0.629935622, 0.697343588, 0.678255379, 0.231685296),Alpha)
  1461. NK.C0 = NK.C0:lerp(CFrame.new(4.42750752e-06, 1.50000238, 4.23006713e-06, 0.827343702, 0.0163316131, -0.561455429, -0.00340057909, 0.99970448, 0.024066925, 0.56168288, -0.0180016756, 0.827154636),Alpha)
  1462. end
  1463. for i = 0, .9, 0.1 do
  1464. swait()
  1465. local Alpha = .2
  1466. RJ.C0 = RJ.C0:lerp(CFrame.new(-2.16149999e-07, -0.0789605081, -7.11530447e-07, 0.999989629, 2.49221875e-06, 1.27442513e-06, 2.73494675e-06, 0.965795875, 0.259301215, 5.88124067e-07, -0.259299994, 0.965785265),Alpha)
  1467. LS.C0 = LS.C0:lerp(CFrame.new(-1.34198368, 0.383808315, 0.099660337, 0.324967146, 0.259882778, 0.90930742, 0.638826787, -0.76930356, -0.00842937827, 0.697345734, 0.583627462, -0.416016668),Alpha)
  1468. NK.C0 = NK.C0:lerp(CFrame.new(4.42750752e-06, 1.50000238, 4.23006713e-06, 0.827343702, 0.0163316131, -0.561455429, -0.00340057909, 0.99970448, 0.024066925, 0.56168288, -0.0180016756, 0.827154636),Alpha)
  1469. end
  1470. end
  1471. WalkSpeed = 8
  1472. Attack = false
  1473. NeutralAnims = true
  1474. end
  1475. Mouse.KeyDown:connect(function(k)
  1476. if(Attack)then return end
  1477. if(k == 'q')then
  1478. local targ = (Mouse.Target and Mouse.Target.Parent)
  1479. if(targ and GetTorso(targ) and targ:FindFirstChildOfClass'Humanoid')then
  1480. ChangeTarget(targ)
  1481. end
  1482. elseif(k == 'z' and Target)then
  1483. BurnANigga()
  1484. elseif(k == 'r' and Target)then
  1485. KillVoodoo()
  1486. elseif(k == 't' )then do
  1487. local chat = math.random(1,3)
  1488.  
  1489. if chat == 1 then
  1490. game:GetService("Chat"):Chat(script.Parent.Head, "Have you heard about dead, well i do, and it's in your face.", Enum.ChatColor.White)
  1491. elseif chat == 2 then
  1492. id = 318812395
  1493. doomtheme.SoundId = "rbxassetid://"..id
  1494. doomtheme:Play()
  1495. game:GetService("Chat"):Chat(script.Parent.Head, "Riddle me this..", Enum.ChatColor.Red)
  1496. wait(3)
  1497. game:GetService("Chat"):Chat(script.Parent.Head, "Riddle me that..", Enum.ChatColor.Red)
  1498. wait(3)
  1499. game:GetService("Chat"):Chat(script.Parent.Head, "Who's afraid of the Big Black..", Enum.ChatColor.Red)
  1500. elseif chat == 3 then
  1501. game:GetService("Chat"):Chat(script.Parent.Head, "There's no escape!", Enum.ChatColor.White)
  1502. end
  1503.  
  1504. end
  1505. end
  1506. end)
  1507.  
  1508.  
  1509. coroutine.wrap(function()
  1510. while true do
  1511. if(M.RNG(1,350) == 1 and not Glitching)then
  1512. for i = 1, M.RNG(100,300)/100 do
  1513. local TP = Music.TimePosition
  1514. Glitching = true
  1515. swait(M.RNG(15,30))
  1516. Glitching = false
  1517. Music.TimePosition = TP
  1518. end
  1519. end
  1520. swait()
  1521. end
  1522. end)()
  1523.  
  1524. local Texts = {"INSANITY","BURN","DIE","CRY","VOODOO","NO STRINGS ATTACHED"}
  1525. coroutine.wrap(function()
  1526. while true do
  1527. if(M.RNG(1,65) >= (Glitching and 5 or 40))then
  1528. local frame = NewInstance("Frame",gui,{Size=UDim2.new(.26,0,.07,0),BackgroundTransparency=1,Position=UDim2.new(M.RNG(0,100)/100,0,M.RNG(0,100)/100,0)})
  1529. local fat = Texts[M.RNG(1,#Texts)]
  1530. local toxt = "";
  1531. for i = 1, #fat do
  1532. if(M.RNG(1,2) == 1)then
  1533. toxt = toxt..fat:sub(i,i):lower()
  1534. else
  1535. toxt = toxt..fat:sub(i,i)
  1536. end
  1537. end
  1538. local rot = M.RNG(-15,15)
  1539. local txt = NewInstance('TextLabel',frame,{Rotation=rot,TextTransparency=1,Text=toxt,TextColor3=C3.N(M.RNG(50,100)/100,0,0),FontSize=M.RNG(8,14),Font=Enum.Font.Antique})
  1540. coroutine.wrap(function()
  1541. for i = 1, 30 do
  1542. swait()
  1543. txt.Rotation = rot+M.RNG(-15,15)
  1544. txt.TextTransparency = txt.TextTransparency - 1/30
  1545. end
  1546. for i = 1, 30 do
  1547. swait()
  1548. txt.Rotation = rot+M.RNG(-15,15)
  1549. txt.TextTransparency = txt.TextTransparency + 1/30
  1550. end
  1551. txt:destroy()
  1552. end)()
  1553. end
  1554. swait()
  1555. end
  1556. end)()
  1557.  
  1558. local FT,RA,LA,RL,LL = Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh"),Instance.new("BlockMesh")
  1559.  
  1560. local Meshes = {FT,RA,LA,RL,LL}
  1561.  
  1562. for _,v in next, Char:GetDescendants() do
  1563. if(v:IsA'DataModelMesh')then
  1564. table.insert(Meshes,v)
  1565. end
  1566. end
  1567.  
  1568. while true do
  1569. swait()
  1570.  
  1571. if(Target and (not Target.Parent or not Target:FindFirstChildOfClass'Humanoid' or Target:FindFirstChildOfClass'Humanoid'.Health <= 0))then
  1572. Target = nil
  1573. ResetVoodoo()
  1574. end
  1575.  
  1576. Hum.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  1577.  
  1578. VHum.PlatformStand = true
  1579. VHum:ChangeState(Enum.HumanoidStateType.Physics)
  1580. VHum:SetStateEnabled(Enum.HumanoidStateType.Dead,false)
  1581.  
  1582. Sine = Sine + Change
  1583. if(not Music or not Music.Parent)then
  1584. local tp = (Music and Music.TimePosition)
  1585. Music = Sound(Char,MusicID,1,10,true,false,true)
  1586. Music.Name = 'Music'
  1587. Music.TimePosition = tp
  1588. end
  1589. Music.SoundId = "rbxassetid://"..MusicID
  1590. Music.Parent = Torso
  1591. Music.Pitch = (Glitching and M.RNG(55,175)/100 or 1)
  1592. Music.Volume = 3
  1593. if(not Muted)then
  1594. Music:Resume()
  1595. else
  1596. Music:Pause()
  1597. end
  1598.  
  1599. if(God)then
  1600. Hum.MaxHealth = 1e100
  1601. Hum.Health = 1e100
  1602. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1603. Hum.Name = M.RNG()*100
  1604. end
  1605.  
  1606. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1607.  
  1608. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1609. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1610. if(not Effects or not Effects.Parent)then
  1611. Effects = IN("Model",Char)
  1612. Effects.Name = "Effects"
  1613. end
  1614. if(State == 'Run')then
  1615. local wsVal = 16 / (Hum.WalkSpeed/16)
  1616. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1617. Change = 1
  1618.  
  1619. elseif(State == 'Walk')then
  1620. local wsVal = 7 / (Hum.WalkSpeed/16)
  1621. local Alpha = math.min(.15 * (Hum.WalkSpeed/16),1)
  1622. Change = 1
  1623.  
  1624. else
  1625.  
  1626. end
  1627. Hum.WalkSpeed = WalkSpeed
  1628. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1629. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1630.  
  1631. if(Glitching)then
  1632. Hum.CameraOffset = V3.N(M.RNG(-25,25)/100,M.RNG(-25,25)/100,M.RNG(-25,25)/100)
  1633. elseif(not Hum:FindFirstChild'CamShaking')then
  1634. Hum.CameraOffset = V3.N(0,0,0)
  1635. end
  1636.  
  1637. if(Glitching)then
  1638. FT.Parent = Torso
  1639.  
  1640. for _,v in next, Meshes do
  1641. v.Offset = V3.N(M.RNG(-25,25)/100,M.RNG(-25,25)/100,M.RNG(-25,25)/100)
  1642. end
  1643.  
  1644.  
  1645. LArm.Material = Enum.Material.Neon
  1646. Torso.Material = Enum.Material.Neon
  1647. Head.Material = Enum.Material.Neon
  1648. else
  1649. for _,v in next, Meshes do
  1650. v.Offset = V3.N(0,0,0)
  1651. end
  1652. RA.Parent = nil
  1653. LA.Parent = nil
  1654. FT.Parent = nil
  1655. RL.Parent = nil
  1656. LL.Parent = nil
  1657.  
  1658. LArm.Material = Enum.Material.SmoothPlastic
  1659. Torso.Material = Enum.Material.SmoothPlastic
  1660. Head.Material = Enum.Material.SmoothPlastic
  1661. end
  1662.  
  1663. if(NeutralAnims)then
  1664. if(State == 'Idle')then
  1665. local Alpha = .1
  1666. Change = 1
  1667. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),.3)
  1668. if(M.RNG(1,45) == 45)then
  1669. NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
  1670. end
  1671.  
  1672. elseif(State == 'Run')then
  1673. local wsVal = 7 / (Hum.WalkSpeed/16)
  1674. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1675.  
  1676. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1677. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1678.  
  1679. elseif(State == 'Walk')then
  1680. local wsVal = 7 / (Hum.WalkSpeed/16)
  1681. local Alpha = math.min(.15 * (Hum.WalkSpeed/16),1)
  1682. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),.3)
  1683. if(M.RNG(1,45) == 45)then
  1684. NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,0)*CF.A(M.RRNG(15,65),M.RRNG(-35,35),0),1)
  1685. end
  1686. if(not Glitching)then
  1687.  
  1688. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(28*M.C(Sine/wsVal)),0,M.R(-5-7*M.S(Sine/wsVal))+LArm.RotVelocity.y/35),Alpha)
  1689.  
  1690. else
  1691.  
  1692. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,.1*M.C(Sine/24),0)*CF.A(M.R(180),0,M.R(25)+M.RRNG(-3,3)),1)
  1693.  
  1694. NK.C0 = NK.C0:lerp(NKC0*CF.N(0,0,-.2)*CF.A(M.R(-25),0,0)*CF.A(M.RRNG(-5,5),M.RRNG(-3,3),0),.1)
  1695. end
  1696.  
  1697. elseif(State == 'Jump')then
  1698. local Alpha = .1
  1699. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1700. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1701.  
  1702.  
  1703. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1704.  
  1705. elseif(State == 'Fall')then
  1706. local Alpha = .1
  1707. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1708. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1709.  
  1710. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1711.  
  1712. elseif(State == 'Paralyzed')then
  1713. elseif(State == 'Sit')then
  1714. end
  1715. end
  1716.  
  1717. for i,v in next, BloodPuddles do
  1718. local mesh = i:FindFirstChild'CylinderMesh'
  1719. BloodPuddles[i] = v + 1
  1720. if(not mesh or i.Transparency >= 1)then
  1721. i:destroy()
  1722. BloodPuddles[i] = nil
  1723. elseif(v >= Frame_Speed*4)then
  1724. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1725. i.Transparency = trans
  1726. if(mesh.Scale.Z > 0)then
  1727. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1728. end
  1729. else
  1730. i.Transparency = 0
  1731. end
  1732. end
  1733. end
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