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- /*
- Script by: Bullet
- Map by: FuTuRe
- Mission Base: Last team standing
- Mission Type: Last team standing
- Mission Type ID: 5
- */
- //==============================================================================
- // Includes
- //==============================================================================
- #include <a_samp>
- #include <crashdetect>
- #include <float>
- #include "..\filterscripts\MM\stuff\defines"
- #include "..\filterscripts\MM\stuff\serverkeymsg"
- //==============================================================================
- // Defines
- //==============================================================================
- #define MISSION_NAME "Katanah"
- #define Health 1.0
- #define TEAM_DEFEND_NAME "Triad"
- #define TEAM_ATTACK_NAME "Mafia"
- #define MAX_MAP_OBJECTS 52
- #define VEHICLE_HEALTH 0
- #define CLASS_POSTION 121.5863,2500.6121,16.4844
- #define CLASS_CAMERA 128.3598,2500.8760,16.4844
- #define CLASS_FACING_AGNLE 272.2342
- #define START_TIME 20
- //==============================================================================
- // Per mission functions
- //============================================================================== 20
- enum ped_enum
- {
- TeamID,
- Skin,
- Float:SpawnX,
- Float:SpawnY,
- Float:SpawnZ,
- Float:SpawnAngle,
- SpawnInterior,
- VirtualWorld,
- Weapon1,
- Ammo1,
- Weapon2,
- Ammo2,
- Weapon3,
- Ammo3,
- };
- new const PedInfo[][ped_enum] = {
- {TEAM_DEFEND,120,197.7948, 2508.8281, 16.1059, 0.0000,0,0,0,0,WEAPON_KATANA,0,0,0},
- {TEAM_ATTACK,126,52.4757, 2495.1555, 16.0781, -180.9000,0,0,0,0,WEAPON_KATANA,0,0,0}
- };
- #if MAX_MAP_OBJECTS != 0
- new Object[MAX_MAP_OBJECTS];
- CreateMap()
- {
- Object[0] = CreateObject(8148,123.4558200,2476.9550800,15.4543500,0.0000000,0.0000000,90.3599500); //
- Object[1] = CreateObject(8148,126.3838000,2528.1330600,15.4543500,0.0000000,0.0000000,270.3602900); //
- Object[2] = CreateObject(8148,203.4705700,2491.9277300,15.4543500,0.0000000,0.0000000,178.0203100); //
- Object[3] = CreateObject(8148,47.7147400,2498.8125000,15.4543500,0.0000000,0.0000000,355.6202100); //
- Object[4] = CreateObject(16121,201.4396700,2455.6814000,14.8707100,0.0000000,0.0000000,107.6399900); //
- Object[5] = CreateObject(16121,226.0466000,2530.7023900,10.8967000,0.0000000,0.0000000,192.7799200); //
- Object[6] = CreateObject(16121,196.5356100,2555.3156700,14.8707100,0.0000000,0.0000000,246.3599400); //
- Object[7] = CreateObject(16121,161.0019200,2556.0422400,14.8707100,0.0000000,0.0000000,246.3599400); //
- Object[8] = CreateObject(16121,125.1091200,2554.6181600,14.8707100,0.0000000,0.0000000,246.3599400); //
- Object[9] = CreateObject(16121,86.1808400,2555.9858400,14.8707100,0.0000000,0.0000000,263.1602500); //
- Object[10] = CreateObject(16121,49.1204800,2551.1320800,14.8707100,0.0000000,0.0000000,288.2401100); //
- Object[11] = CreateObject(16121,24.0284100,2514.4450700,14.8707100,0.0000000,0.0000000,336.0601800); //
- Object[12] = CreateObject(16121,21.8974600,2475.1306200,14.8707100,0.0000000,0.0000000,355.4400900); //
- Object[13] = CreateObject(16121,40.9678600,2456.1513700,14.8707100,0.0000000,0.0000000,410.3401200); //
- Object[14] = CreateObject(16121,66.4386400,2449.8657200,14.8707100,0.0000000,0.0000000,429.4799500); //
- Object[15] = CreateObject(16121,98.9788900,2450.2392600,14.8707100,0.0000000,0.0000000,429.4799500); //
- Object[16] = CreateObject(16121,128.4773700,2448.7299800,14.8707100,0.0000000,0.0000000,429.4799500); //
- Object[17] = CreateObject(16121,161.8678600,2448.4218800,14.8707100,0.0000000,0.0000000,429.4799500); //
- Object[18] = CreateObject(16121,228.7442600,2486.9314000,14.8707100,0.0000000,0.0000000,154.7999600); //
- Object[19] = CreateObject(740,143.7120100,2534.6884800,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[20] = CreateObject(740,161.5477300,2474.2946800,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[21] = CreateObject(740,85.4508100,2531.8015100,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[22] = CreateObject(740,44.7306200,2510.1108400,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[23] = CreateObject(740,67.4662300,2472.1420900,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[24] = CreateObject(740,210.0405000,2493.9907200,-14.5741900,0.0000000,0.0000000,0.0000000); //
- Object[25] = CreateObject(622,175.3121600,2470.7497600,15.4160200,0.0000000,0.0000000,59.7599900); //
- Object[26] = CreateObject(622,184.5422800,2532.5393100,15.4160200,0.0000000,0.0000000,101.2800100); //
- Object[27] = CreateObject(622,42.6664900,2482.0388200,15.4160200,0.0000000,0.0000000,-54.6000100); //
- Object[28] = CreateObject(3887,193.4933500,2496.1189000,13.8592000,0.0000000,0.0000000,0.8400200); //
- Object[29] = CreateObject(3887,60.2608400,2508.4401900,13.8592000,0.0000000,0.0000000,179.4601700); //
- Object[30] = CreateObject(17546,127.8437100,2517.0383300,27.4555700,0.0000000,0.0000000,0.0000000); //
- Object[31] = CreateObject(17546,127.7350200,2486.8515600,27.4555700,0.0000000,0.0000000,180.4199400); //
- Object[32] = CreateObject(8148,126.3838000,2528.1330600,21.6591800,0.0000000,0.0000000,270.3602900); //
- Object[33] = CreateObject(8148,123.4558200,2476.9550800,21.8798000,0.0000000,0.0000000,90.3599500); //
- Object[34] = CreateObject(8148,47.7147400,2498.8125000,21.8700300,0.0000000,0.0000000,355.6202100); //
- Object[35] = CreateObject(8148,203.4705700,2491.9277300,21.6662100,0.0000000,0.0000000,178.0203100); //
- Object[36] = CreateObject(3630,156.8401000,2504.4975600,16.8372900,0.0000000,0.0000000,269.3835400); //
- Object[37] = CreateObject(5259,165.8015700,2489.5573700,13.6548900,0.0000000,0.0000000,179.0723000); //
- Object[38] = CreateObject(5269,165.8567500,2494.3291000,15.4749100,0.0000000,0.0000000,89.6092400); //
- Object[39] = CreateObject(5269,165.8998700,2496.1479500,14.7323900,0.0000000,0.0000000,88.7728500); //
- Object[40] = CreateObject(5269,165.9042100,2498.0681200,13.9898600,0.0000000,0.0000000,89.3600600); //
- Object[41] = CreateObject(5259,88.3641700,2511.8535200,13.6548900,0.0000000,0.0000000,-1.0800000); //
- Object[42] = CreateObject(5269,88.2854100,2506.9194300,15.4749100,0.0000000,0.0000000,-91.9200100); //
- Object[43] = CreateObject(5269,88.2450300,2505.0046400,14.7323900,0.0000000,0.0000000,-91.9800100); //
- Object[44] = CreateObject(5269,88.2144500,2503.0210000,13.9898600,0.0000000,0.0000000,-91.9200100); //
- Object[45] = CreateObject(3630,98.1048500,2499.5222200,16.8372900,0.0000000,0.0000000,89.5799600); //
- Object[46] = CreateObject(2567,78.2223800,2485.3686500,17.4803000,0.0000000,0.0000000,0.0000000); //
- Object[47] = CreateObject(2567,83.2863200,2485.3689000,17.4803000,0.0000000,0.0000000,0.0000000); //
- Object[48] = CreateObject(2567,88.4075000,2485.3588900,17.4803000,0.0000000,0.0000000,0.0000000); //
- Object[49] = CreateObject(2567,175.8809200,2517.7653800,17.4803000,0.0000000,0.0000000,0.0000000); //
- Object[50] = CreateObject(2567,170.8079700,2517.7719700,17.4803000,0.0000000,0.0000000,0.0000000); //
- Object[51] = CreateObject(2567,165.7433500,2517.8051800,17.4803000,0.0000000,0.0000000,0.0000000); //
- }
- #endif
- //==============================================================================
- // Basic vars
- //==============================================================================
- new bool:MissionStarted;
- new bool:ObjectiveStarted;
- new bool:MissionCancelled;
- native IsValidVehicle(vehicleid);
- enum teamdata
- {
- Kills,
- Name[32],
- Members
- };
- enum playerdata
- {
- UserName[MAX_PLAYER_NAME],
- bool:TeamChosen,
- TeamSelection,
- PlayerClassID,
- Counted,
- AllowedToSpawn
- };
- new Team[2][teamdata];
- new PlayerMissionInfo[MAX_PLAYERS][playerdata];
- //==============================================================================
- // Basic script
- //==============================================================================
- main()
- {
- print("----------------------------------");
- print(" Mission: "MISSION_NAME" started.");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- MissionStarted= true;
- format(Team[TEAM_DEFEND][Name],32,"%s",TEAM_DEFEND_NAME);
- format(Team[TEAM_ATTACK][Name],32,"%s",TEAM_ATTACK_NAME);
- if(CallRemoteFunction("GetCurrentMissionCJWalk","")) UsePlayerPedAnims();
- #if MAX_MAP_OBJECTS != 0
- CreateMap();
- #endif
- for(new i=0; i<sizeof(PedInfo); i++)AddPlayerClassEx(PedInfo[i][TeamID],PedInfo[i][Skin],PedInfo[i][SpawnX],PedInfo[i][SpawnY],PedInfo[i][SpawnZ],PedInfo[i][SpawnAngle],0,0,0,0,0,0);
- for(new i=0; i<MAX_VEHICLES; i++) if(IsValidVehicle(i)) SetVehicleHealth(i,VEHICLE_HEALTH);
- for(new i=0; i<MAX_PLAYERS; i++) PlayerMissionInfo[i][TeamSelection]= NO_TEAM;
- SetTimer("StartMissionFunc",3000,false);
- return 1;
- }
- FUNCTION StartMissionFunc()
- {
- CallRemoteFunction("StartMission","");
- SetTimer("CloseSpawns",1000*(START_TIME-3),false);
- ObjectiveStarted= true;
- return 1;
- }
- FUNCTION CloseSpawns()
- {
- PlaySoundForAll(1057);
- if(Team[TEAM_DEFEND][Members] >= 1 && Team[TEAM_ATTACK][Members] >= 1)
- {
- GameTextForAll("~r~START THE BLOOD WAR!",1000,3);
- ObjectiveStarted= true;
- ToggleControllable(true);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The last team standing deathmatch has started. KILL THE OTHER TEAM!");
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The last team standing deathmatch has started. KILL THE OTHER TEAM!",0);
- }
- else CallRemoteFunction("EndMission","");
- }
- public OnGameModeExit()
- {
- #if MAX_MAP_OBJECTS != 0
- for(new i=0;i<MAX_MAP_OBJECTS;i++) DestroyObject(Object[i]);
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- if(PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members] --;
- CallRemoteFunction("TdmUpdate","sssdd","Players Alive",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] == 0 && ObjectiveStarted) CallRemoteFunction("EndMission","");
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid,classid)
- {
- SetPlayerPos(playerid,CLASS_POSTION);
- SetPlayerCameraPos(playerid,CLASS_CAMERA);
- SetPlayerCameraLookAt(playerid,CLASS_POSTION);
- SetPlayerFacingAngle(playerid,CLASS_FACING_AGNLE);
- CallRemoteFunction("TdmHide","i",playerid);
- CallRemoteFunction("ShowClassSelection","iisiii",playerid, PedInfo[classid][TeamID],Team[PedInfo[classid][TeamID]][Name], PedInfo[classid][Weapon1], PedInfo[classid][Weapon2], PedInfo[classid][Weapon3]);
- if(PlayerMissionInfo[playerid][Counted] && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]--;
- PlayerMissionInfo[playerid][Counted] = false;
- CallRemoteFunction("TdmUpdate","sssdd","Players Alive",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- }
- PlayerMissionInfo[playerid][TeamSelection] = PedInfo[classid][TeamID];
- PlayerMissionInfo[playerid][PlayerClassID]=classid;
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] > Team[opp_team][Members])
- {
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,"This Team is full, choose another!",0);
- return 0;
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- CallRemoteFunction("TdmShow","i",playerid);
- CallRemoteFunction("TdmUpdate","sssdd","Players Alive",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- new string[124];
- if(CallRemoteFunction("GetSpectateStatus","d",playerid)) return CallRemoteFunction("SpecOffAdmin","d",playerid);
- if(!CallRemoteFunction("GetJailedStatus","d",playerid))
- {
- SetPlayerPos(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnX],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnY],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnZ]);
- SetPlayerFacingAngle(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnAngle]);
- SetPlayerInterior(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnInterior]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon1],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo1]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon2],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo2]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon3],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo3]);
- if(ObjectiveStarted && !PlayerMissionInfo[playerid][AllowedToSpawn])
- {
- SetPlayerVirtualWorld(playerid,2);
- SetPlayerInterior(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnInterior]);
- SetPlayerColor(playerid,COLOR_GREY);
- CallRemoteFunction("OnPlayerMissionComplete","d",playerid);
- }
- else
- {
- if(!ObjectiveStarted) TogglePlayerControllable(playerid,false);
- SetPlayerVirtualWorld(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][VirtualWorld]);
- if(!PlayerMissionInfo[playerid][Counted])
- {
- Team[PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][TeamID]][Members]++;
- PlayerMissionInfo[playerid][Counted]= true;
- }
- CallRemoteFunction("updateLTS","dd",Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- PlayerMissionInfo[playerid][TeamChosen] = true;
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- format(string,sizeof(string),"You have chosen team %s, your mission is to kill %s.",Team[PlayerMissionInfo[playerid][TeamSelection]][Name],Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,string,0);
- format(string,sizeof(string),"~r~~h~Eliminate ~w~%s.",Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoText", "iisi", playerid, -1,string,0);
- PlayerMissionInfo[playerid][AllowedToSpawn]= false;
- SetPlayerTeam(playerid,PlayerMissionInfo[playerid][TeamSelection]);
- if(PlayerMissionInfo[playerid][TeamSelection] == TEAM_ATTACK) SetPlayerColor(playerid,COLOR_TEAM_ATTACK);
- else SetPlayerColor(playerid,COLOR_TEAM_DEFEND);
- CallRemoteFunction("UpdateAliveState","ii",playerid,1);
- }
- }
- SetPlayerHealth(playerid,Health);
- CallRemoteFunction("TdmUpdate","sssdd","Players Alive",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(!MissionStarted)
- {
- PlayerMissionInfo[playerid][AllowedToSpawn]= true;
- return 1;
- }
- if(killerid != INVALID_PLAYER_ID && PlayerMissionInfo[killerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[killerid][TeamSelection]][Kills]++;
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- }
- if(PlayerMissionInfo[playerid][Counted] && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]--;
- PlayerMissionInfo[playerid][Counted]= false;
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] == 0) CallRemoteFunction("EndMission","");
- }
- CallRemoteFunction("UpdateAliveState","ii",playerid,0);
- CallRemoteFunction("TdmUpdate","sssdd","Players Alive",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Members],Team[TEAM_ATTACK][Members]);
- return 1;
- }
- FUNCTION EndTheMission()
- {
- if(!MissionStarted) return 1;
- MissionStarted= false;
- if(!MissionCancelled && !ObjectiveStarted)
- {
- new string[128];
- new amount= 10000;
- new winning_team;
- if(Team[TEAM_DEFEND][Members] == Team[TEAM_ATTACK][Members]) { winning_team = 2; }
- else if(Team[TEAM_DEFEND][Members] > Team[TEAM_ATTACK][Members]) { winning_team = 0; }
- else { winning_team = 1; }
- if(winning_team != 2 && ObjectiveStarted)
- {
- amount +=Team[winning_team][Kills]*100;
- format(string,sizeof(string),""SERVER_KEY_MSG" %s has won the last team standing deathmatch! Reward: $%d",Team[winning_team][Name],amount);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- SendClientMessageToAll(COLOR_SERVER,string);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++)
- {
- if(PlayerMissionInfo[i][TeamSelection] == winning_team && PlayerMissionInfo[i][TeamChosen])
- {
- PlayerPlaySound(i,3200,0,0,0);
- CallRemoteFunction("GivePlayerCash","ii",i,amount);
- CallRemoteFunction("PlayerMissionStats","dd",i,0);
- }
- if(PlayerMissionInfo[i][TeamSelection] != winning_team && PlayerMissionInfo[i][TeamChosen])
- {
- PlayerPlaySound(i,17004,0,0,0);
- GameTextForPlayer(i,"~R~MISSION FAILED~w~!",3000,3);
- CallRemoteFunction("PlayerMissionStats","dd",i,1);
- }
- }
- }
- else
- {
- PlaySoundForAll(1058);
- format(string,sizeof(string),""SERVER_KEY_MSG" IT'S A DRAW! No team has won the last team standing deathmatch.");
- SendClientMessageToAll(COLOR_SERVER,string);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++)
- {
- if(PlayerMissionInfo[i][TeamChosen])
- {
- CallRemoteFunction("PlayerMissionStats","dd",i,2);
- }
- }
- }
- }
- else
- {
- PlaySoundForAll(1058);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The mission has been cancelled.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The mission has been cancelled.",IRC_SERVER_COLOR);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The mission has been cancelled.",0);
- GameTextForAll("~R~MISSION CANCELLED~w~!",3000,3);
- }
- return 1;
- }
- //==============================================================================
- // Mission functions
- //==============================================================================
- PlaySoundForAll(sound)
- {
- for (new i=0,j=GetPlayerPoolSize(); i <=j ; i++)
- {
- if(IsPlayerConnected(i)) PlayerPlaySound(i,sound,0,0,0);
- }
- }
- ToggleControllable(control)
- {
- for(new i=0,j=GetPlayerPoolSize(); i<=j; i++)
- {
- if(IsPlayerConnected(i))
- {
- if(CallRemoteFunction("GetAliveState","i",i)) TogglePlayerControllable(i,control);
- }
- }
- return 1;
- }
- //==============================================================================
- // Important functions required
- //==============================================================================
- FUNCTION CancelTheMission()
- {
- MissionCancelled= true;
- return 1;
- }
- FUNCTION OnPlayerNameRecieve(playerid,name[])
- {
- format(PlayerMissionInfo[playerid][UserName],MAX_PLAYER_NAME,"%s",name);
- return 1;
- }
- FUNCTION MissionObjectiveStarted() return ObjectiveStarted;
- FUNCTION OnPlayerRespawned(playerid)
- {
- if(PlayerMissionInfo[playerid][Counted])
- {
- Team[PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][TeamID]][Members]--;
- PlayerMissionInfo[playerid][Counted]= false;
- }
- PlayerMissionInfo[playerid][AllowedToSpawn]= true;
- return 1;
- }
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