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- (01:50:22,635 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:50:22,727 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:50:22,758 utc) [58825] : CreateICard : (02SI008T3) Sapling [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:22,759 utc) [58825] : CreateICard : (05SI009) Senna [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:22,759 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:22,792 utc) [SafeMaterialUtil] Cleaning up 28 TrackedMaterials in 0 ms
- WwiseUnity: Bank Card_Sapling_c2440ebd_2d0e_4be8_aea1_4f5fe43445c3_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Sapling_c2440ebd_2d0e_4be8_aea1_4f5fe43445c3_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Sapling_c2440ebd_2d0e_4be8_aea1_4f5fe43445c3_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Sapling_c2440ebd_2d0e_4be8_aea1_4f5fe43445c3_stage3 failed to load (AK_Fail)
- (01:50:24,205 utc) Failed to get asset bundle name for asset path "Assets/AssetLibrary/CardProfiles/saplingCardCode.asset" with hash "-661139554".:
- Assumed wrong in Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from BaconBundleManifest.GetAssetBundleNameFromAssetPath(), line 0 in .
- Called from Client.Assets.AssetLibrary.FindOrCreateAssetHandle(), line 0 in .
- (01:50:24,206 utc) Unable to find an asset bundle for asset path Assets/AssetLibrary/CardProfiles/saplingCardCode.asset. Returning null for the asset.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- Client.Assets.AssetLibrary:FindOrCreateAssetHandle(String, Boolean)
- Client.Assets.CardProfileManager:GetCardProfileAssetHandle(String)
- Client.Script.GameAnimationProcessor:GetArbitraryProfileAnimationAsync(String, String, AnimationExecutionContext, Action`1)
- Client.Script.GameAnimationProcessor:GetCardAnimationAsync(CardRenderer, AnimationExecutionContext, Action`1)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:24,211 utc) [58825] : CreateICard : (02SI008T3) Sapling [CardLocID[RegionID[BackRow,PlayerTwo],3]]
- (01:50:25,646 utc) [TableRegion] AddCard, about to insert (05SI009) Senna [CardLocID[RegionID[Hand,PlayerTwo],8]] to index 8, Hand: Hand PlayerTwo TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Vile Feast] 582551243 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Darkness] 1810098470 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Vile Feast] 106428741 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],6], TableCard (clone) [Prank] 1515780138 CardLocID[RegionID[Hand,PlayerTwo],7]
- (01:50:31,065 utc) [NetworkClient] SendGameActionRequest: ActionDeclareAttacker [Player:PlayerOne, Card:02SI008T3-CardNetID:2110628978-CardLocID[RegionID[BackRow,PlayerTwo],3]-Sapling]
- (01:50:31,157 utc) OnGameActionSuccess: ActionDeclareAttacker [Player:PlayerOne]
- (01:50:31,783 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:04SI055-CardNetID:1233589680-CardLocID[RegionID[BackRow,PlayerOne],1]-Viego, Target:02SI008T3-CardNetID:2110628978-CardLocID[RegionID[Attack,All],0]-Sapling]
- (01:50:31,877 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (01:50:33,695 utc) [NetworkClient] SendGameActionRequest: ActionDeclareAttacker [Player:PlayerOne, Card:05BC094-CardNetID:859425136-CardLocID[RegionID[BackRow,PlayerTwo],0]-Darkbulb Acolyte]
- (01:50:33,791 utc) OnGameActionSuccess: ActionDeclareAttacker [Player:PlayerOne]
- (01:50:36,207 utc) [SoundRegister] Failed to remove 1217 from 18446744073709482660 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:50:40,538 utc) [NetworkClient] SendGameActionRequest: ActionRemoveFromStack [Player:PlayerOne, Card:05BC094-CardNetID:859425136-CardLocID[RegionID[Attack,All],1]-Darkbulb Acolyte, Target:05BC094-CardNetID:859425136-CardLocID[RegionID[Attack,All],1]-Darkbulb Acolyte]
- (01:50:40,629 utc) OnGameActionSuccess: ActionRemoveFromStack [Player:PlayerOne]
- (01:50:40,650 utc) Multiple transitions set for the same card Darkbulb Acolyte: Existing Attack All TableCard (clone) [Sapling] 2110628978 CardLocID[RegionID[Attack,All],0] -> BackRow PlayerTwo TableCard (clone) [Conchologist] 155444094 CardLocID[RegionID[BackRow,PlayerTwo],0], TableCard (clone) [Otterpus] 6711804 CardLocID[RegionID[BackRow,PlayerTwo],1], TableCard (clone) [Darkbulb Acolyte] 859425136 CardLocID[RegionID[BackRow,PlayerTwo],2] (MoveToBackrowTransition(Clone)), new Attack All TableCard (clone) [Sapling] 2110628978 CardLocID[RegionID[Attack,All],0] -> BackRow PlayerTwo TableCard (clone) [Conchologist] 155444094 CardLocID[RegionID[BackRow,PlayerTwo],0], TableCard (clone) [Otterpus] 6711804 CardLocID[RegionID[BackRow,PlayerTwo],1], TableCard (clone) [Darkbulb Acolyte] 859425136 CardLocID[RegionID[BackRow,PlayerTwo],2]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:43,644 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:50:43,733 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:50:48,009 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:50:48,104 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:50:52,392 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- WwiseUnity: Bank Card_ChroniclerOfRuin_d8fa8bcb_8960_486c_9f70_2b475c7d9329_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_ChroniclerOfRuin_d8fa8bcb_8960_486c_9f70_2b475c7d9329_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_ChroniclerOfRuin_d8fa8bcb_8960_486c_9f70_2b475c7d9329_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_ChroniclerOfRuin_d8fa8bcb_8960_486c_9f70_2b475c7d9329_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_ChroniclerOfRuin_d8fa8bcb_8960_486c_9f70_2b475c7d9329_stage4 failed to load (AK_Fail)
- (01:50:58,036 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,037 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_3
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,038 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,038 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_3
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,039 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,040 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:50:58,050 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:58,050 utc) [58825] : CreateICard : (04SI054) Camavoran Soldier [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:58,050 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:50:58,852 utc) [Animate Material Entry] no renderer found on "NavigationRoot (Client)>Game>CardFactory>CardContainer>Summon>TableCard (clone) [Null Card]>CardFullUnit (clone) [Chronicler of Ruin]>VisualRoot>CardEffects>Card_PCS_Shine_Gameplay_CardFullUnit_CardEffect(Clone)>TimelineRoot>VFXRoot" unable to animate!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- AnimateMaterialPropBlock:GetHasRendererAndProperty()
- AnimateMaterialOffsetPropBlock:.ctor(GameObject, Boolean, String, Int32, Boolean, Boolean, Vector2)
- BaconAnimateMaterialOffsetMixerBehaviour:GetProperyBlock(String, Int32, Boolean, Boolean, Boolean, Vector2)
- BaconAnimateMaterialOffsetMixerBehaviour:ProcessFrame(Playable, FrameData, Object)
- (01:50:59,999 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:51:00,008 utc) 'CreateCard_Base_Animation(Clone) (Client.Script.PlayableAnimationFsm)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:00,203 utc) 'Viego_CreateCard_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:00,533 utc) 'Viego_CreateCard_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:02,725 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:02,725 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:03,017 utc) [SoundRegister] Failed to remove 1307 from 18446744073709454130 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:51:03,622 utc) 'Mistfodder_Deck_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:51:04,991 utc) [58825] : CreateICard : (04SI054) Camavoran Soldier [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:51:05,053 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],4]]
- (01:51:05,744 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/modes/disabled Get
- (01:51:05,857 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/modes/disabled: 200
- (01:51:07,696 utc) [STMonitor]Start to poll tournament data. Next poll time is 1630029198059. Has active tournament: False
- (01:51:07,698 utc) [SeasonalTournamentServiceManager] Try reloading summaries for 68eca9bc-be33-4594-963f-55a971fbe1f9 because of RegularPolling.
- (01:51:07,698 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9 Get
- (01:51:07,811 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9: 200
- (01:51:07,813 utc) [STMonitor]Should poll invitation and lobby: False. Active tournament config id: , active tournament started: False, participant is in tournament: False, participant status: REGISTERED
- (01:51:07,813 utc) [STMonitor]No active tournament. No need to update next tournament poll time
- (01:51:07,813 utc) [STMonitor]Disable challenge invitation and lobby polling.
- (01:51:07,813 utc) [SeasonalTournamentServiceManager] loaded result for 68eca9bc-be33-4594-963f-55a971fbe1f9
- (01:51:09,866 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:51:10,410 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:51:10,413 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:51:10,413 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:1810098470-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:04SI055-Viego, ChoiceSelection:]
- (01:51:10,512 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1810098470 - TargetSelections: (PlayerTwo, CardNetID:1810098470) -> (PlayerOne, CardNetID:1233589680) [invalid]
- (01:51:11,273 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:51:11,371 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:51:15,189 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:16,337 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:25,770 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:51:25,771 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:51:25,771 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:871953576 - TargetSelections:
- (01:51:25,772 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05SI009-CardNetID:871953576-CardLocID[RegionID[Hand,PlayerTwo],7]-Senna, Target:05SI009-CardNetID:871953576-CardLocID[RegionID[Hand,PlayerTwo],7]-Senna, ChoiceSelection:]
- (01:51:25,858 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:871953576 - TargetSelections:
- (01:51:25,885 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:25,887 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:25,900 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:51:27,147 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],7]]
- (01:51:27,147 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],7]] to index 7, Hand: Hand PlayerTwo TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Vile Feast] 582551243 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Vile Feast] 106428741 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Prank] 1515780138 CardLocID[RegionID[Hand,PlayerTwo],6]
- (01:51:34,246 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:51:34,353 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:51:34,389 utc) [58825] : CreateICard : (04SI056) Withering Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:51:34,390 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:51:35,914 utc) [SafeMaterialUtil] Cleaning up 38 TrackedMaterials in 0 ms
- (01:51:39,089 utc) [TableRegion] AddCard, about to insert (04SI056) Withering Mist [CardLocID[RegionID[Hand,PlayerTwo],8]] to index 8, Hand: Hand PlayerTwo TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Vile Feast] 582551243 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Vile Feast] 106428741 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Prank] 1515780138 CardLocID[RegionID[Hand,PlayerTwo],6], TableCard (clone) [Darkness] 1447530751 CardLocID[RegionID[Hand,PlayerTwo],7]
- (01:51:45,422 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:45,423 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:51:45,424 utc) [58825] : CreateICard : (04SI055) Viego [CardLocID[RegionID[Invalid,Invalid],-1]]
- WwiseUnity: Bank Card_TheRekindler_ef3052ed_3db6_41f4_8e52_db688a51c1ce_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_TheRekindler_ef3052ed_3db6_41f4_8e52_db688a51c1ce_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_TheRekindler_ef3052ed_3db6_41f4_8e52_db688a51c1ce_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_TheRekindler_ef3052ed_3db6_41f4_8e52_db688a51c1ce_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_TheRekindler_ef3052ed_3db6_41f4_8e52_db688a51c1ce_stage4 failed to load (AK_Fail)
- (01:51:46,404 utc) [58825] : CreateICard : (04SI055) Viego [CardLocID[RegionID[BackRow,PlayerOne],4]]
- (01:51:48,010 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:51:48,099 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:51:49,356 utc) [SoundRegister] Failed to remove 1594 from 18446744073709469176 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:51:50,621 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:51:51,097 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:51:51,103 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:51:51,104 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:1447530751-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:04SI055-Viego, ChoiceSelection:]
- (01:51:51,219 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1447530751 - TargetSelections: (PlayerTwo, CardNetID:1447530751) -> (PlayerOne, CardNetID:1233589680) [invalid]
- (01:51:51,929 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:51:52,017 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:52:08,101 utc) Multiple transitions set for the same card Null Card: Existing Spell All TableCard (clone) [Darkness] 1447530751 CardLocID[RegionID[Spell,All],0] -> Hand PlayerOne TableCard (clone) [Null Card] 1157024915 CardLocID[RegionID[Hand,PlayerOne],0], TableCard (clone) [Camavoran Soldier] 1802776240 CardLocID[RegionID[Hand,PlayerOne],1], TableCard (clone) [Null Card] 1114205201 CardLocID[RegionID[Hand,PlayerOne],2], TableCard (clone) [Null Card] 296660976 CardLocID[RegionID[Hand,PlayerOne],3], TableCard (clone) [Null Card] 507702663 CardLocID[RegionID[Hand,PlayerOne],4] (MoveToHandTransition(Clone)), new Spell All TableCard (clone) [Darkness] 1447530751 CardLocID[RegionID[Spell,All],0] -> Hand PlayerOne TableCard (clone) [Null Card] 1157024915 CardLocID[RegionID[Hand,PlayerOne],0], TableCard (clone) [Camavoran Soldier] 1802776240 CardLocID[RegionID[Hand,PlayerOne],1], TableCard (clone) [Null Card] 1114205201 CardLocID[RegionID[Hand,PlayerOne],2], TableCard (clone) [Null Card] 296660976 CardLocID[RegionID[Hand,PlayerOne],3], TableCard (clone) [Null Card] 507702663 CardLocID[RegionID[Hand,PlayerOne],4]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:25,036 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:25,038 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:25,047 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:52:25,155 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:28,058 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],5]]
- (01:52:28,068 utc) 'CreateCard_Base_Animation(Clone) (Client.Script.PlayableAnimationFsm)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:28,084 utc) 'Death_Exit_Champs_GenericAnimation(Clone) (Client.Script.PlayableAnimationFsm)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:28,085 utc) 'DeathExit_ChampionEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:28,264 utc) 'Viego_CreateCard_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:28,578 utc) 'Viego_CreateCard_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:30,724 utc) [SoundRegister] Failed to remove 1691 from 18446744073709480958 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:52:30,785 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:30,785 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:31,683 utc) 'Mistfodder_Deck_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:52:33,263 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:43,524 utc) Multiple transitions set for the same card Encroaching Mist: Existing Attack All -> BackRow PlayerOne TableCard (clone) [Chronicler of Ruin] 1194440193 CardLocID[RegionID[BackRow,PlayerOne],0], TableCard (clone) [Camavoran Soldier] 1931632504 CardLocID[RegionID[BackRow,PlayerOne],1], TableCard (clone) [The Rekindler] 1784163671 CardLocID[RegionID[BackRow,PlayerOne],2], TableCard (clone) [Viego] 313479749 CardLocID[RegionID[BackRow,PlayerOne],3], TableCard (clone) [Encroaching Mist] 2095746846 CardLocID[RegionID[BackRow,PlayerOne],4] (MoveToBackrowTransition(Clone)), new Attack All -> BackRow PlayerOne TableCard (clone) [Chronicler of Ruin] 1194440193 CardLocID[RegionID[BackRow,PlayerOne],0], TableCard (clone) [Camavoran Soldier] 1931632504 CardLocID[RegionID[BackRow,PlayerOne],1], TableCard (clone) [The Rekindler] 1784163671 CardLocID[RegionID[BackRow,PlayerOne],2], TableCard (clone) [Viego] 313479749 CardLocID[RegionID[BackRow,PlayerOne],3], TableCard (clone) [Encroaching Mist] 2095746846 CardLocID[RegionID[BackRow,PlayerOne],4]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:52:48,006 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:52:48,114 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:52:50,559 utc) [SoundRegister] Failed to remove 1738 from 18446744073709454130 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:52:55,225 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05BC004-CardNetID:6711804-CardLocID[RegionID[BackRow,PlayerTwo],1]-Otterpus, Target:04SI045-CardNetID:2095746846-CardLocID[RegionID[Attack,All],0]-Encroaching Mist]
- (01:52:55,324 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (01:52:56,735 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:52:56,834 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:52:58,467 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:04,614 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:53:04,615 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:53:04,616 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionPlaySpell:CardNetID:1515780138 - TargetSelections:
- (01:53:04,617 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05BC195-CardNetID:1515780138-CardLocID[RegionID[Hand,PlayerTwo],6]-Prank, ChoiceSelection:]
- (01:53:04,712 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1515780138 - TargetSelections:
- (01:53:11,868 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:53:11,875 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:53:11,876 utc) [NetworkClient] SendGameActionRequest: ActionMakeDiscoverChoice [Player:PlayerOne, Card:05BC195-CardNetID:1515780138-CardLocID[RegionID[Spell,All],0]-Prank, ChoiceSelection:]
- (01:53:11,979 utc) OnGameActionSuccess: ActionMakeDiscoverChoice:CardNetID:1515780138 - TargetSelections:
- (01:53:12,888 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:53:23,129 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:23,223 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:41,204 utc) Event ActivateImmediate not found on FSM 'Ping (UnityEngine.GameObject)': calling Activate instead
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- PlaymakerEffectController:ActivateImmediate()
- Client.Cards.CardEffect:Activate(Boolean, Boolean)
- Client.Cards.CardEffect:ActivateSubEffect(String, Boolean, Boolean)
- Client.Game.TableCard:DoNewVisualValueCardEffectUpdate(CardEffectType, CardEffect, String, UpdateCardEffectsReason)
- Client.Game.TableCard:DoCardEffectUpdateHelper(CardEffectType, CardEffect, String, Boolean, Boolean, UpdateCardEffectsReason)
- Client.Game.TableCard:UpdateVisualEffects(UpdateCardEffectsReason)
- Client.Game.TableCard:<OnPrevisUpdate>b__129_0(CardProfile)
- System.Action`1:Invoke(T)
- Client.Cards.CardRenderer:InvokeCardAndIllustrationProfileReadyAction(String, Action`1)
- Client.Game.TableCard:InvokeCardProfileReadyAction(String, Action`1)
- Client.Game.TableManager:VisualizeGameState(BaseGameState, Boolean, PrevisInfo)
- Client.Game.TableManager:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:41,209 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI049) Glimpse Beyond [CardLocID[RegionID[Spell,All],0]]
- (01:53:41,212 utc) [58825] : VisualizeGameState - New Card : (previsunknown) Previs Unknown [CardLocID[RegionID[Hand,PlayerOne],4]]
- (01:53:41,215 utc) [58825] : VisualizeGameState - New Card : (previsunknown) Previs Unknown [CardLocID[RegionID[Hand,PlayerOne],5]]
- (01:53:41,218 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:42,116 utc) Event ActivateImmediate not found on FSM 'Ping (UnityEngine.GameObject)': calling Activate instead
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- PlaymakerEffectController:ActivateImmediate()
- Client.Cards.CardEffect:Activate(Boolean, Boolean)
- Client.Cards.CardEffect:ActivateSubEffect(String, Boolean, Boolean)
- Client.Game.TableCard:DoNewVisualValueCardEffectUpdate(CardEffectType, CardEffect, String, UpdateCardEffectsReason)
- Client.Game.TableCard:DoCardEffectUpdateHelper(CardEffectType, CardEffect, String, Boolean, Boolean, UpdateCardEffectsReason)
- Client.Game.TableCard:UpdateVisualEffects(UpdateCardEffectsReason)
- Client.Game.TableCard:<OnPrevisUpdate>b__129_0(CardProfile)
- System.Action`1:Invoke(T)
- Client.Cards.CardRenderer:InvokeCardAndIllustrationProfileReadyAction(String, Action`1)
- Client.Game.TableCard:InvokeCardProfileReadyAction(String, Action`1)
- Client.Game.TableManager:VisualizeStateForCard(TableCard, CardState, PrevisInfo, Boolean)
- Client.Game.TableManager:VisualizeGameState(BaseGameState, Boolean, PrevisInfo)
- Client.Game.TableManager:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:42,126 utc) We still got 1 handles when we destroy 'TableCard (clone) [Previs Unknown]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (01:53:42,127 utc) We still got 1 handles when we destroy 'TableCard (clone) [Previs Unknown]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (01:53:44,310 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:44,404 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:44,444 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:53:44,446 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:53:44,479 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:44,602 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Null Card' (Invalid) for spell '' but it has no renderer!
- (01:53:44,603 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Null Card' (Invalid) for spell '' but it has no renderer!
- (01:53:47,782 utc) [SoundRegister] Failed to remove 2027 from 18446744073709454130 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:53:48,007 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:53:48,116 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:53:52,285 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:53:52,725 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:53:52,729 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:53:52,731 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:01SI040-CardNetID:582551243-CardLocID[RegionID[Spell,All],0]-Vile Feast, TargetSelection[0] Card:04SI055-Viego, ChoiceSelection:]
- (01:53:52,833 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:582551243 - TargetSelections: (PlayerTwo, CardNetID:582551243) -> (PlayerOne, CardNetID:313479749) [invalid]
- (01:53:54,354 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:54,449 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:53:55,503 utc) [58825] : VisualizeGameState - Backrow Card[CardNetID:1204352234] : (01SI002) Spiderling [CardLocID[RegionID[BackRow,PlayerTwo],3]]
- (01:53:55,504 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI040) Vile Feast [CardLocID[RegionID[Spell,All],0]]
- (01:53:55,507 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:57,992 utc) [58825] : CreateICard : (01SI002) Spiderling [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:53:58,015 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:53:58,140 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Spiderling' (Invalid) for spell '' but it has no renderer!
- (01:53:58,334 utc) [58825] : CreateICard : (01SI002) Spiderling [CardLocID[RegionID[BackRow,PlayerTwo],3]]
- (01:53:58,450 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:54:01,845 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:54:01,941 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:54:01,958 utc) [58825] : CreateICard : (05BC026) Hidden Pathways [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:54:01,959 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:54:02,003 utc) [SafeMaterialUtil] Cleaning up 65 TrackedMaterials in 1 ms
- (01:54:04,712 utc) [TableRegion] AddCard, about to insert (05BC026) Hidden Pathways [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Vile Feast] 106428741 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:54:18,357 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:54:18,359 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:54:18,360 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:831235503 - TargetSelections:
- (01:54:18,361 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05SI010-CardNetID:831235503-CardLocID[RegionID[Hand,PlayerTwo],0]-Dess & Ada, Target:05SI010-CardNetID:831235503-CardLocID[RegionID[Hand,PlayerTwo],0]-Dess & Ada, ChoiceSelection:]
- (01:54:18,456 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:831235503 - TargetSelections:
- (01:54:18,476 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:54:18,477 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:54:18,478 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:54:19,000 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]]
- (01:54:19,001 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Vile Feast] 106428741 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Hidden Pathways] 222709563 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:54:48,009 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:54:48,120 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:54:50,413 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:54:50,874 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:54:50,875 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:54:50,876 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:1849040349-CardLocID[RegionID[Spell,All],1]-Darkness, TargetSelection[0] Card:01SI020-The Rekindler, ChoiceSelection:]
- (01:54:50,968 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1849040349 - TargetSelections: (PlayerTwo, CardNetID:1849040349) -> (PlayerOne, CardNetID:1784163671) [invalid]
- (01:54:52,166 utc) [58825] : VisualizeGameState - Backrow Card[CardNetID:1540702441] : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:54:52,168 utc) Event ActivateImmediate not found on FSM 'Ping (UnityEngine.GameObject)': calling Activate instead
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- PlaymakerEffectController:ActivateImmediate()
- Client.Cards.CardEffect:Activate(Boolean, Boolean)
- Client.Cards.CardEffect:ActivateSubEffect(String, Boolean, Boolean)
- Client.Game.TableCard:DoNewVisualValueCardEffectUpdate(CardEffectType, CardEffect, String, UpdateCardEffectsReason)
- Client.Game.TableCard:DoCardEffectUpdateHelper(CardEffectType, CardEffect, String, Boolean, Boolean, UpdateCardEffectsReason)
- Client.Game.TableCard:UpdateVisualEffects(UpdateCardEffectsReason)
- Client.Game.TableCard:<OnPrevisUpdate>b__129_0(CardProfile)
- System.Action`1:Invoke(T)
- Client.Cards.CardRenderer:InvokeCardAndIllustrationProfileReadyAction(String, Action`1)
- Client.Game.TableCard:InvokeCardProfileReadyAction(String, Action`1)
- Client.Game.TableManager:VisualizeGameState(BaseGameState, Boolean, PrevisInfo)
- Client.Game.TableManager:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:54:52,169 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI002) Spirit Journey [CardLocID[RegionID[Spell,All],0]]
- (01:54:52,169 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05SI029) Darkness [CardLocID[RegionID[Spell,All],1]]
- (01:54:52,173 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:54:54,274 utc) Event ActivateImmediate not found on FSM 'Ping (UnityEngine.GameObject)': calling Activate instead
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- PlaymakerEffectController:ActivateImmediate()
- Client.Cards.CardEffect:Activate(Boolean, Boolean)
- Client.Cards.CardEffect:ActivateSubEffect(String, Boolean, Boolean)
- Client.Game.TableCard:DoNewVisualValueCardEffectUpdate(CardEffectType, CardEffect, String, UpdateCardEffectsReason)
- Client.Game.TableCard:DoCardEffectUpdateHelper(CardEffectType, CardEffect, String, Boolean, Boolean, UpdateCardEffectsReason)
- Client.Game.TableCard:UpdateVisualEffects(UpdateCardEffectsReason)
- Client.Game.TableCard:<OnPrevisUpdate>b__129_0(CardProfile)
- System.Action`1:Invoke(T)
- Client.Cards.CardRenderer:InvokeCardAndIllustrationProfileReadyAction(String, Action`1)
- Client.Game.TableCard:InvokeCardProfileReadyAction(String, Action`1)
- Client.Game.TableManager:VisualizeStateForCard(TableCard, CardState, PrevisInfo, Boolean)
- Client.Game.TableManager:VisualizeGameState(BaseGameState, Boolean, PrevisInfo)
- Client.Game.TableManager:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:01,172 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:55:01,268 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:55:04,222 utc) [BaconAuthenticationProvider] Refreshing Bacon Access Token
- (01:55:04,231 utc) [ClientServiceRequest] SendAsyncInternal to https://l-americas.b.pvp.net/login/v1/session/refresh Post
- (01:55:04,550 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:04,568 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:55:04,688 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://l-americas.b.pvp.net/login/v1/session/refresh: 200
- (01:55:04,691 utc) [UnifiedClock.UpdateFromServerInfo] TimeSpanFromClientUtcToServerUtc: -00:02:49.6552612 ShardTimeZone: (UTC-08:00) Pacific Standard Time
- (01:55:04,694 utc) [ClientServiceManager] CheckForClientUpdate checking to see if client needs to be updated
- (01:55:04,694 utc) [ClientServiceManager] CheckForClientUpdate client is up to date
- (01:55:04,697 utc) [ProcessHomeBaseCountry] setting hbc to usa
- (01:55:04,697 utc) [ProcessRsoIdToken] got hbc usa from id token
- (01:55:04,697 utc) [ProcessPlayerAffinityToken] Getting player affinity americas with game shard zone live
- (01:55:04,698 utc) [ProcessPlayerAffinityToken] got affinity americas from pas
- (01:55:04,699 utc) [BaconAuthenticationProvider] dispatching auth state Status: Valid, exp 08/27/2021 02:43:10 +00:00, puuid 6ddc4b32-711e-5a52-a4a9-c69747ce0d4a, alias (gamename) AX75#NA1, hbc usa, account type Prod, access: True, entitlements: True, id: True, pas: True, pa: True, gn: True, puuid: True, can determine shard: True, userinfo: True, BSessionLoginResponseDto: True, BAccesstoken: True,
- (01:55:04,699 utc) [CensorshipProfileManager] Setting *****Profile to Uncensored
- (01:55:04,700 utc) [VngAccountManager] Editing VNG account only available to Vietnamese players.
- (01:55:04,700 utc) [RegionalLegalManager] Skipping Japanese Legal eligibility check.
- (01:55:04,757 utc) [RiotClientSdk] Ignoring IAntiAddiction error 404: No states exists ()
- (01:55:04,775 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:06,436 utc) 'Darkness_SpellResolve_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:06,468 utc) 'Darkness_SpellResolve_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:06,623 utc) 'Smoke Burst(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:06,624 utc) 'Particle System(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:06,860 utc) 'Darkness_Electricity(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:07,862 utc) Trying to return 'Darkness_Electricity' without Prototype. Did you get the instance from the PrefabManager?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- log4net.ILogExtensionMethods:Error(ILog, String, Object)
- PrefabManager:ReturnInstance(T)
- Client.VFX.PoolableVFXBehaviour:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:08,705 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:55:08,715 utc) 'CreateCard_Base_Animation(Clone) (Client.Script.PlayableAnimationFsm)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:08,911 utc) 'Viego_CreateCard_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:09,218 utc) 'Viego_CreateCard_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:10,660 utc) [SoundRegister] Failed to remove 2441 from 18446744073709469176 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:55:11,431 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:11,432 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:12,329 utc) 'Mistfodder_Deck_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:55:18,209 utc) [ControlFsm: TransformCardControlFsm(Clone)][State: Start Transform Anim][Fsm Action: BaconPlayCardAnimation] TableCard Primary Renderer is null! TableCard: Viego, VarName: GO: Self
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:MapGameObjectVarInContext(VariableToSetEntry, GameObject)
- HutongGames.PlayMaker.Actions.BaconAnimationAction:SetVarsInContext(BaconExecutionContext, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:18,212 utc) cardRenderer () got pooled before we finished finding its animation!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__3(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__2(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__1(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__0(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAssetHandle`1:AddAssetReadyAction(AssetReadyDelegate`1)
- Client.Script.GameAnimationProcessor:GetArbitraryProfileAnimationAsync(String, String, AnimationExecutionContext, Action`1)
- Client.Script.GameAnimationProcessor:GetCardAnimationAsync(CardRenderer, AnimationExecutionContext, Action`1)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:18,215 utc) [ControlFsm: TransformCardControlFsm(Clone)][State: Start Transform Anim][Fsm Action: BaconPlayCardAnimation] TableCard Primary Renderer is null! TableCard: Viego, VarName: GO: Self
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:MapGameObjectVarInContext(VariableToSetEntry, GameObject)
- HutongGames.PlayMaker.Actions.BaconAnimationAction:SetVarsInContext(BaconExecutionContext, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:18,217 utc) cardRenderer () got pooled before we finished finding its animation!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__3(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__2(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__1(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__0(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAssetHandle`1:AddAssetReadyAction(AssetReadyDelegate`1)
- Client.Script.GameAnimationProcessor:GetArbitraryProfileAnimationAsync(String, String, AnimationExecutionContext, Action`1)
- Client.Script.GameAnimationProcessor:GetCardAnimationAsync(CardRenderer, AnimationExecutionContext, Action`1)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:18,218 utc) [ControlFsm: TransformCardControlFsm(Clone)][State: Start Transform Anim][Fsm Action: BaconPlayCardAnimation] TableCard Primary Renderer is null! TableCard: Viego, VarName: GO: Self
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:MapGameObjectVarInContext(VariableToSetEntry, GameObject)
- HutongGames.PlayMaker.Actions.BaconAnimationAction:SetVarsInContext(BaconExecutionContext, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:18,218 utc) cardRenderer () got pooled before we finished finding its animation!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__3(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__2(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__1(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__0(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAssetHandle`1:AddAssetReadyAction(AssetReadyDelegate`1)
- Client.Script.GameAnimationProcessor:GetArbitraryProfileAnimationAsync(String, String, AnimationExecutionContext, Action`1)
- Client.Script.GameAnimationProcessor:GetCardAnimationAsync(CardRenderer, AnimationExecutionContext, Action`1)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:19,394 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Script.PlayableController:EndOutro()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:55:23,722 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:55:24,241 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:55:24,243 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:55:24,244 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:01SI040-CardNetID:106428741-CardLocID[RegionID[Spell,All],0]-Vile Feast, TargetSelection[0] Card:04SI054-Camavoran Soldier, ChoiceSelection:]
- (01:55:24,343 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:106428741 - TargetSelections: (PlayerTwo, CardNetID:106428741) -> (PlayerOne, CardNetID:1931632504) [invalid]
- (01:55:25,207 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:55:25,293 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:55:29,493 utc) [58825] : CreateICard : (01SI002) Spiderling [CardLocID[RegionID[Invalid,Invalid],-1]]
- WwiseUnity: Bank Card_Senna2_05SI009T1_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Senna2_05SI009T1_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Senna2_05SI009T1_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Senna2_05SI009T1_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Senna2_05SI009T1_stage4 failed to load (AK_Fail)
- (01:55:29,541 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:29,671 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Spiderling' (Invalid) for spell '' but it has no renderer!
- (01:55:29,871 utc) [58825] : CreateICard : (01SI002) Spiderling [CardLocID[RegionID[BackRow,PlayerTwo],5]]
- (01:55:36,840 utc) [ControlFsm: TransformCardControlFsm(Clone)][State: Start Transform Anim][Fsm Action: BaconPlayCardAnimation] TableCard Primary Renderer is null! TableCard: Senna, VarName: GO: Self
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:MapGameObjectVarInContext(VariableToSetEntry, GameObject)
- HutongGames.PlayMaker.Actions.BaconAnimationAction:SetVarsInContext(BaconExecutionContext, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:36,842 utc) cardRenderer () got pooled before we finished finding its animation!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__3(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__2(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__1(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Script.GameAnimationProcessor:GetSourceCardAnimationAsync(CardNetID, AnimationExecutionContext, Action`1)
- Client.Script.<>c__DisplayClass81_0:<GetCardAnimationAsync>b__0(AnimationContentItem)
- System.Action`1:Invoke(T)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAssetHandle`1:AddAssetReadyAction(AssetReadyDelegate`1)
- Client.Script.GameAnimationProcessor:GetArbitraryProfileAnimationAsync(String, String, AnimationExecutionContext, Action`1)
- Client.Script.GameAnimationProcessor:GetCardAnimationAsync(CardRenderer, AnimationExecutionContext, Action`1)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:RunFsmOnObject(GameObject, Int32)
- HutongGames.PlayMaker.Actions.BaconPlayCardAnimation:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:38,241 utc) Instance of 'Senna_SpellSpeed_CardEffect' is Activated, but we thought it was Deactivated, while updating it to True:
- Assumed wrong in Client.Game.TableCard.DoCardEffectUpdate(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.DoCardEffectUpdateHelper(), line 0 in .
- Called from Client.Game.TableCard.DoCardEffectUpdate(), line 0 in .
- (01:55:38,246 utc) Instance of 'Senna_SpellSpeed_CardEffect' is Activated, but we thought it was Deactivated, while updating it to True:
- Assumed wrong in Client.Game.TableCard.DoCardEffectUpdate(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.DoCardEffectUpdateHelper(), line 0 in .
- Called from Client.Game.TableCard.DoCardEffectUpdate(), line 0 in .
- (01:55:38,901 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:55:43,996 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:43,997 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:55:43,998 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:55:44,285 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:55:48,012 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:55:48,119 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:55:54,113 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (01:55:54,206 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (01:55:55,809 utc) [58825] : CreateICard : (05BC166) Pokey Stick [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:55:55,810 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- WwiseUnity: Bank Card_05BC164_05BC164_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_05BC164_05BC164_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_05BC164_05BC164_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_05BC164_05BC164_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_05BC164_05BC164_stage4 failed to load (AK_Fail)
- (01:55:57,288 utc) [SafeMaterialUtil] Cleaning up 61 TrackedMaterials in 0 ms
- (01:56:02,245 utc) [SoundRegister] Failed to remove 2654 from 18446744073709426616 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:56:02,849 utc) [TableRegion] AddCard, about to insert (05BC166) Pokey Stick [CardLocID[RegionID[Hand,PlayerTwo],5]] to index 5, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Hidden Pathways] 222709563 CardLocID[RegionID[Hand,PlayerTwo],4]
- (01:56:05,765 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/modes/disabled Get
- (01:56:05,870 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/modes/disabled: 200
- (01:56:07,715 utc) [STMonitor]Start to poll tournament data. Next poll time is 1630029498059. Has active tournament: False
- (01:56:07,715 utc) [SeasonalTournamentServiceManager] Try reloading summaries for 68eca9bc-be33-4594-963f-55a971fbe1f9 because of RegularPolling.
- (01:56:07,716 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9 Get
- (01:56:07,833 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9: 200
- (01:56:07,836 utc) [STMonitor]Should poll invitation and lobby: False. Active tournament config id: , active tournament started: False, participant is in tournament: False, participant status: REGISTERED
- (01:56:07,836 utc) [STMonitor]No active tournament. No need to update next tournament poll time
- (01:56:07,836 utc) [STMonitor]Disable challenge invitation and lobby polling.
- (01:56:07,836 utc) [SeasonalTournamentServiceManager] loaded result for 68eca9bc-be33-4594-963f-55a971fbe1f9
- (01:56:09,092 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:09,096 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:09,105 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- WwiseUnity: Bank Card_InvasiveHydravine_04SI053_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_InvasiveHydravine_04SI053_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_InvasiveHydravine_04SI053_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_InvasiveHydravine_04SI053_stage3 failed to load (AK_Fail)
- (01:56:10,074 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],3]]
- (01:56:10,081 utc) 'CreateCard_Base_Animation(Clone) (Client.Script.PlayableAnimationFsm)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:10,282 utc) 'Viego_CreateCard_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:10,584 utc) 'Viego_CreateCard_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:12,560 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = False
- (01:56:12,561 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:56:12,561 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionPlaySpell:CardNetID:222709563 - TargetSelections:
- (01:56:12,561 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05BC026-CardNetID:222709563-CardLocID[RegionID[Hand,PlayerTwo],4]-Hidden Pathways, ChoiceSelection:]
- (01:56:12,655 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:222709563 - TargetSelections:
- (01:56:12,683 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_impacted_1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:12,685 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_impacted_2
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:12,686 utc) [58825] : CreateICard : (05BC093) Veigar [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:56:12,688 utc) [58825] : CreateICard : (05SI008) Ixtali Sentinel [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:56:12,794 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:12,794 utc) 'Mistfodder_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:12,870 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Veigar' (Invalid) for spell '' but it has no renderer!
- (01:56:12,871 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Ixtali Sentinel' (Invalid) for spell '' but it has no renderer!
- (01:56:13,687 utc) 'Mistfodder_Deck_Embers_VFX(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:56:13,840 utc) [SoundRegister] Failed to remove 2765 from 18446744073709426616 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:56:14,083 utc) [TableRegion] AddCard, about to insert (05BC093) Veigar [CardLocID[RegionID[Hand,PlayerTwo],5]] to index 5, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],4]
- (01:56:14,826 utc) [TableRegion] AddCard, about to insert (05SI008) Ixtali Sentinel [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Veigar] 1423984724 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:56:14,874 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:56:29,070 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:56:29,161 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:56:33,700 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:33,701 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:33,703 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:56:34,668 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],5]]
- (01:56:48,017 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:56:48,114 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:56:51,167 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:56:51,167 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:56:51,167 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:1423984724 - TargetSelections:
- (01:56:51,168 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05BC093-CardNetID:1423984724-CardLocID[RegionID[Hand,PlayerTwo],5]-Veigar, Target:05BC093-CardNetID:1423984724-CardLocID[RegionID[Hand,PlayerTwo],5]-Veigar, ChoiceSelection:]
- (01:56:51,264 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:1423984724 - TargetSelections:
- (01:56:51,287 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:51,288 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:56:51,289 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:56:51,809 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]]
- (01:56:51,809 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:56:55,120 utc) [SoundRegister] Failed to remove 2912 from 18446744073709482660 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:56:58,617 utc) [SoundRegister] Failed to remove 2926 from 18446744073709402210 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:57:06,487 utc) Multiple transitions set for the same card Encroaching Mist: Existing Attack All TableCard (clone) [Camavoran Soldier] 1114205201 CardLocID[RegionID[Attack,All],0], TableCard (clone) [Encroaching Mist] 1655064915 CardLocID[RegionID[Attack,All],1], TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Attack,All],2] -> BackRow PlayerOne TableCard (clone) [Viego2] 313479749 CardLocID[RegionID[BackRow,PlayerOne],0], TableCard (clone) [Invasive Hydravine] 335149019 CardLocID[RegionID[BackRow,PlayerOne],1], TableCard (clone) [Encroaching Mist] 1313941271 CardLocID[RegionID[BackRow,PlayerOne],2] (MoveToBackrowTransition(Clone)), new Attack All TableCard (clone) [Camavoran Soldier] 1114205201 CardLocID[RegionID[Attack,All],0], TableCard (clone) [Encroaching Mist] 1655064915 CardLocID[RegionID[Attack,All],1], TableCard (clone) [Dess & Ada] 831235503 CardLocID[RegionID[Attack,All],2] -> BackRow PlayerOne TableCard (clone) [Viego2] 313479749 CardLocID[RegionID[BackRow,PlayerOne],0], TableCard (clone) [Invasive Hydravine] 335149019 CardLocID[RegionID[BackRow,PlayerOne],1], TableCard (clone) [Encroaching Mist] 1313941271 CardLocID[RegionID[BackRow,PlayerOne],2]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:11,934 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:01SI002-CardNetID:1204352234-CardLocID[RegionID[BackRow,PlayerTwo],3]-Spiderling, Target:04SI045-CardNetID:1655064915-CardLocID[RegionID[Attack,All],1]-Encroaching Mist]
- (01:57:12,041 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (01:57:12,859 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:01SI002-CardNetID:460520269-CardLocID[RegionID[BackRow,PlayerTwo],3]-Spiderling, Target:04SI045-CardNetID:1313941271-CardLocID[RegionID[Attack,All],3]-Encroaching Mist]
- (01:57:12,956 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (01:57:14,981 utc) Active action does not match activeCardState!?!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- System.Action`1:Invoke(T)
- Client.Input.InputState:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1, TableManager)
- Client.Input.BaconInputStrategy:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1)
- Client.Input.BaconInputStrategy:ProcessHovers(TableCard, GameObject, Single, Single, Boolean, Boolean)
- Client.Input.BaconInputStrategy:ProcessHoversDrags(Single, Single, RaycastHit, Boolean, Boolean, Boolean)
- Client.Input.BaconInputStrategy:OnDragUpdate(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireDragUpdate()
- Client.Input.GestureRecognizer:OnPointerUpdate(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:15,445 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05BC049-CardNetID:155444094-CardLocID[RegionID[BackRow,PlayerTwo],0]-Conchologist, Target:04SI045-CardNetID:1655064915-CardLocID[RegionID[Attack,All],1]-Encroaching Mist]
- (01:57:15,530 utc) OnGameActionFailed: ActionDeclareBlocker [Player:PlayerOne] BlockersFull
- (01:57:16,488 utc) Active action does not match activeCardState!?!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- System.Action`1:Invoke(T)
- Client.Input.InputState:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1, TableManager)
- Client.Input.BaconInputStrategy:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1)
- Client.Input.BaconInputStrategy:ProcessHovers(TableCard, GameObject, Single, Single, Boolean, Boolean)
- Client.Input.BaconInputStrategy:ProcessHoversDrags(Single, Single, RaycastHit, Boolean, Boolean, Boolean)
- Client.Input.BaconInputStrategy:OnDragUpdate(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireDragUpdate()
- Client.Input.GestureRecognizer:OnPointerUpdate(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:16,613 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05BC049-CardNetID:155444094-CardLocID[RegionID[BackRow,PlayerTwo],0]-Conchologist, Target:05SI010-CardNetID:831235503-CardLocID[RegionID[Attack,All],2]-Dess & Ada]
- (01:57:16,720 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (01:57:24,344 utc) [58825] : VisualizeGameState - Backrow Card[CardNetID:946492938] : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],2]]
- (01:57:24,350 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI045) Encroaching Mist [CardLocID[RegionID[Attack,All],1]]
- (01:57:24,351 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI002) Spiderling [CardLocID[RegionID[Defense,All],1]]
- (01:57:24,352 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05BC049) Conchologist [CardLocID[RegionID[Defense,All],2]]
- (01:57:24,352 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI045) Encroaching Mist [CardLocID[RegionID[Attack,All],3]]
- (01:57:24,354 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI002) Spiderling [CardLocID[RegionID[Defense,All],3]]
- (01:57:24,364 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:26,300 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:57:26,398 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:57:27,718 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:27,736 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:57:27,824 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:29,561 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRowOverflow,PlayerOne],0]]
- (01:57:32,877 utc) [SoundRegister] Failed to remove 3133 from 18446744073709426616 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:57:47,788 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:57:48,014 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:57:48,111 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:57:48,326 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:57:48,328 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:57:48,328 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:2095212788-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:04SI055T2-Viego2, ChoiceSelection:]
- (01:57:48,429 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:2095212788 - TargetSelections: (PlayerTwo, CardNetID:2095212788) -> (PlayerOne, CardNetID:313479749) [invalid]
- (01:57:49,979 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:57:50,166 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- WwiseUnity: Bank Card_GrandOverseerVeigar_05BC093T2_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_GrandOverseerVeigar_05BC093T2_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_GrandOverseerVeigar_05BC093T2_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_GrandOverseerVeigar_05BC093T2_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_GrandOverseerVeigar_05BC093T2_stage4 failed to load (AK_Fail)
- (01:57:53,435 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:57:54,081 utc) 'Darkness_SpellResolve_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,085 utc) 'Darkness_SpellResolve_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,086 utc) 'Darkness_SpellResolve_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,086 utc) 'Darkness_SpellResolve_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,277 utc) 'Smoke Burst(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,278 utc) 'Smoke Burst(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,278 utc) 'Smoke Burst(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,280 utc) 'Particle System(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,280 utc) 'Particle System(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,280 utc) 'Particle System(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,281 utc) 'Particle System(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,504 utc) 'Darkness_Electricity(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,504 utc) 'Darkness_Electricity(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:55,504 utc) 'Darkness_Electricity(Clone) (Client.VFX.PoolableVFXBehaviour)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (01:57:56,584 utc) Trying to return 'Darkness_Electricity' without Prototype. Did you get the instance from the PrefabManager?
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- log4net.ILogExtensionMethods:Error(ILog, String, Object)
- PrefabManager:ReturnInstance(T)
- Client.VFX.PoolableVFXBehaviour:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:58:02,375 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:58:08,618 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:58:08,705 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (01:58:08,767 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:58:08,769 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:58:08,770 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:58:08,770 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:58:08,771 utc) [58825] : CreateICard : (04SI056) Withering Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:58:08,771 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:58:09,891 utc) [SafeMaterialUtil] Cleaning up 91 TrackedMaterials in 0 ms
- (01:58:13,158 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]]
- (01:58:13,158 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:58:16,597 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],4]]
- (01:58:18,045 utc) [TableRegion] AddCard, about to insert (04SI056) Withering Mist [CardLocID[RegionID[Hand,PlayerTwo],7]] to index 7, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Darkness] 216512225 CardLocID[RegionID[Hand,PlayerTwo],6]
- (01:58:20,919 utc) [SoundRegister] Failed to remove 3405 from 18446744073709402210 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (01:58:26,725 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:58:27,491 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:58:27,495 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:58:27,496 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:216512225-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:04SI055T2-Viego2, ChoiceSelection:]
- (01:58:27,593 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:216512225 - TargetSelections: (PlayerTwo, CardNetID:216512225) -> (PlayerOne, CardNetID:313479749) [invalid]
- (01:58:29,280 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:58:29,376 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:58:48,010 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:58:48,115 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- WwiseUnity: Bank Card_Vengeance_8135afa6_9c96_4e4e_9134_8b6c9a23413d_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Vengeance_8135afa6_9c96_4e4e_9134_8b6c9a23413d_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Vengeance_8135afa6_9c96_4e4e_9134_8b6c9a23413d_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Vengeance_8135afa6_9c96_4e4e_9134_8b6c9a23413d_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_Vengeance_8135afa6_9c96_4e4e_9134_8b6c9a23413d_stage4 failed to load (AK_Fail)
- (01:59:14,905 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:59:15,586 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:59:15,588 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:59:15,589 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05BC166-CardNetID:1804827583-CardLocID[RegionID[Spell,All],2]-Pokey Stick, TargetSelection[0] Card:04SI055T2-Viego2, ChoiceSelection:]
- (01:59:15,692 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1804827583 - TargetSelections: (PlayerTwo, CardNetID:1804827583) -> (PlayerOne, CardNetID:313479749) [invalid]
- (01:59:18,385 utc) [NetworkClient] SendGameActionRequest: ActionRemoveFromStack [Player:PlayerOne, Card:05BC166-CardNetID:1804827583-CardLocID[RegionID[Spell,All],2]-Pokey Stick, Target:05BC166-CardNetID:1804827583-CardLocID[RegionID[Spell,All],2]-Pokey Stick]
- (01:59:18,475 utc) OnGameActionSuccess: ActionRemoveFromStack [Player:PlayerOne]
- (01:59:18,518 utc) [TableRegion] AddCard, about to insert (05BC166) Pokey Stick [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:59:18,521 utc) Multiple transitions set for the same card Pokey Stick: Existing Spell All TableCard (clone) [Darkness] 216512225 CardLocID[RegionID[Spell,All],0], TableCard (clone) [Null Card] 22874101 CardLocID[RegionID[Spell,All],1] -> Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],6] (MoveFromStackSpellTransition(Clone)), new Spell All TableCard (clone) [Darkness] 216512225 CardLocID[RegionID[Spell,All],0], TableCard (clone) [Null Card] 22874101 CardLocID[RegionID[Spell,All],1] -> Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5], TableCard (clone) [Pokey Stick] 1804827583 CardLocID[RegionID[Hand,PlayerTwo],6]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:23,078 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:59:23,172 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:59:23,226 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_effect_modified_1
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:23,227 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:23,230 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:59:23,301 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:24,627 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],5]]
- (01:59:26,952 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:40,478 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:59:40,974 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (01:59:40,976 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (01:59:40,979 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05BC166-CardNetID:1804827583-CardLocID[RegionID[Spell,All],0]-Pokey Stick, TargetSelection[0] Card:04SI055T2-Viego2, ChoiceSelection:]
- (01:59:41,082 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1804827583 - TargetSelections: (PlayerTwo, CardNetID:1804827583) -> (PlayerOne, CardNetID:313479749) [invalid]
- (01:59:41,586 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:59:41,674 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (01:59:42,739 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05BC166) Pokey Stick [CardLocID[RegionID[Spell,All],0]]
- (01:59:42,742 utc) [58825] : VisualizeGameState - New Card : (previsunknown) Previs Unknown [CardLocID[RegionID[Hand,PlayerTwo],6]]
- (01:59:42,742 utc) [TableRegion] AddCard, about to insert (previsunknown) Previs Unknown [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:59:42,744 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:44,275 utc) We still got 1 handles when we destroy 'TableCard (clone) [Previs Unknown]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (01:59:45,874 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_impacted_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:45,879 utc) [58825] : CreateICard : (05BC094) Darkbulb Acolyte [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:59:45,899 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:46,023 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Darkbulb Acolyte' (Invalid) for spell '' but it has no renderer!
- (01:59:47,460 utc) [TableRegion] AddCard, about to insert (05BC094) Darkbulb Acolyte [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5]
- (01:59:47,504 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (01:59:48,011 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (01:59:48,113 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (01:59:58,173 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (01:59:58,174 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (01:59:58,174 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:1452299807 - TargetSelections:
- (01:59:58,175 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05BC094-CardNetID:1452299807-CardLocID[RegionID[Hand,PlayerTwo],6]-Darkbulb Acolyte, Target:05BC094-CardNetID:1452299807-CardLocID[RegionID[Hand,PlayerTwo],6]-Darkbulb Acolyte, ChoiceSelection:]
- (01:59:58,272 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:1452299807 - TargetSelections:
- (01:59:58,293 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:58,293 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (01:59:58,294 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (01:59:58,817 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]]
- (01:59:58,818 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],6]] to index 6, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Mist] 785537221 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],4], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],5]
- (02:00:02,042 utc) [SoundRegister] Failed to remove 3802 from 18446744073709384672 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:00:06,977 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:00:07,413 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:00:07,415 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:00:07,415 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:1473864457-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:04SI055T2-Viego2, ChoiceSelection:]
- (02:00:07,522 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1473864457 - TargetSelections: (PlayerTwo, CardNetID:1473864457) -> (PlayerOne, CardNetID:313479749) [invalid]
- (02:00:09,150 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:00:09,238 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:00:11,203 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05SI029) Darkness [CardLocID[RegionID[Spell,All],0]]
- (02:00:11,205 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:12,457 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:13,113 utc) 'Darkness_SpellResolve_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:00:14,117 utc) 'Darkness_SpellResolve_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:00:14,125 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:20,223 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:00:20,765 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:00:20,767 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:00:20,774 utc) TextFoundMislocalized on 'NavigationRoot (Client)>Game>TableManager>TableSimplified>HudFloatingContainer>HudFloating>OneButtonContainer>OneButton>FunctionalRoot>ButtonText'. 'LocalizedMissingState': 'SkipSelectTarget'
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- Client.Localization.ClientLocalizationCallbacks:TextFoundMislocalized(TMP_Text, MislocalizedTextType, String)
- Client.Localization.StatefulTranslatedTextLocalizer:SetLocalizedStringByState(String, LocalizationContext, LocalizationOption[])
- Client.Localization.BaconTMPExtensions:SetLocalizationByState(TMP_Text, String, LocalizationContext, LocalizationOption[])
- OneButtonView:ProcessAndSendToFSM(OneButtonState)
- OneButtonView:SetButtonState(OneButtonState, OneButtonNextTurnIndicatorState)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- TargetManager:EnterActiveTargetingMode(TargetDefinition, TargetSelection)
- Client.Game.TableManager:DequeueNextTargetDefinition(TargetSelection, Boolean)
- Client.Input.BaconInputStrategy:DoTargetSelectionClick(TableCard)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Input.BaconInputStrategy:DoTargetSelectionClickViaSpectatorEvent(CardNetID)
- Client.Input.BaconInputStrategy:OnTapTableCard(Single, Single, Boolean, TableCard, RaycastHit)
- Client.Input.BaconInputStrategy:OnTapInternal(Single, Single, Boolean)
- Client.Input.BaconInputStrategy:OnTap(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireTap()
- Client.Input.GestureRecognizer:OnPointerUp(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:21,620 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:00:21,623 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:00:21,623 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:04SI056-CardNetID:785537221-CardLocID[RegionID[Spell,All],0]-Withering Mist, TargetSelection[0] Card:04SI055T2-Viego2, TargetSelection[1] Card:04SI053-Invasive Hydravine, ChoiceSelection:]
- (02:00:21,728 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:785537221 - TargetSelections: (PlayerTwo, CardNetID:785537221) -> (PlayerOne, CardNetID:313479749) [invalid], (PlayerTwo, CardNetID:785537221) -> (PlayerOne, CardNetID:335149019) [invalid]
- (02:00:23,334 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:00:23,425 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:00:24,684 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI056) Withering Mist [CardLocID[RegionID[Spell,All],0]]
- (02:00:24,686 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:27,404 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:29,268 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:31,262 utc) [SoundRegister] Failed to remove 4024 from 18446744073709426616 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:00:40,613 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (02:00:40,713 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:True]
- (02:00:40,755 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:40,757 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:00:40,757 utc) [58825] : CreateICard : (05BC093T2) Grand Overseer Veigar [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:00:40,757 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:00:41,758 utc) 'Viego2_ReleaseCard_Cast_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:00:41,788 utc) [SafeMaterialUtil] Cleaning up 72 TrackedMaterials in 0 ms
- (02:00:41,820 utc) 'Viego2_ReleaseCard_Impact_CardEffect(Clone) (Client.Cards.CardEffect)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:00:44,979 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],2]]
- (02:00:46,885 utc) [TableRegion] AddCard, about to insert (05BC093T2) Grand Overseer Veigar [CardLocID[RegionID[Hand,PlayerTwo],5]] to index 5, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Mist] 666487828 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],3], TableCard (clone) [Withering Mist] 1158846028 CardLocID[RegionID[Hand,PlayerTwo],4]
- (02:00:48,014 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:00:48,352 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:00:57,861 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:00:58,428 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:00:58,430 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:00:58,437 utc) TextFoundMislocalized on 'NavigationRoot (Client)>Game>TableManager>TableSimplified>HudFloatingContainer>HudFloating>OneButtonContainer>OneButton>FunctionalRoot>ButtonText'. 'LocalizedMissingState': 'SkipSelectTarget'
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- Client.Localization.ClientLocalizationCallbacks:TextFoundMislocalized(TMP_Text, MislocalizedTextType, String)
- Client.Localization.StatefulTranslatedTextLocalizer:SetLocalizedStringByState(String, LocalizationContext, LocalizationOption[])
- Client.Localization.BaconTMPExtensions:SetLocalizationByState(TMP_Text, String, LocalizationContext, LocalizationOption[])
- OneButtonView:ProcessAndSendToFSM(OneButtonState)
- OneButtonView:SetButtonState(OneButtonState, OneButtonNextTurnIndicatorState)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- TargetManager:EnterActiveTargetingMode(TargetDefinition, TargetSelection)
- Client.Game.TableManager:DequeueNextTargetDefinition(TargetSelection, Boolean)
- Client.Input.BaconInputStrategy:DoTargetSelectionClick(TableCard)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Input.BaconInputStrategy:DoTargetSelectionClickViaSpectatorEvent(CardNetID)
- Client.Input.BaconInputStrategy:OnTapTableCard(Single, Single, Boolean, TableCard, RaycastHit)
- Client.Input.BaconInputStrategy:OnTapInternal(Single, Single, Boolean)
- Client.Input.BaconInputStrategy:OnTap(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireTap()
- Client.Input.GestureRecognizer:OnPointerUp(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:00:58,797 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:00:58,800 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:00:58,801 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:04SI056-CardNetID:1158846028-CardLocID[RegionID[Spell,All],1]-Withering Mist, TargetSelection[0] Card:04SI054-Camavoran Soldier, TargetSelection[1] Card:04SI053-Invasive Hydravine, ChoiceSelection:]
- (02:00:58,898 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1158846028 - TargetSelections: (PlayerTwo, CardNetID:1158846028) -> (PlayerOne, CardNetID:1114205201) [invalid], (PlayerTwo, CardNetID:1158846028) -> (PlayerOne, CardNetID:335149019) [invalid]
- (02:00:59,972 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:01:00,440 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:01:00,443 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:01:00,451 utc) TextFoundMislocalized on 'NavigationRoot (Client)>Game>TableManager>TableSimplified>HudFloatingContainer>HudFloating>OneButtonContainer>OneButton>FunctionalRoot>ButtonText'. 'LocalizedMissingState': 'SkipSelectTarget'
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- Client.Localization.ClientLocalizationCallbacks:TextFoundMislocalized(TMP_Text, MislocalizedTextType, String)
- Client.Localization.StatefulTranslatedTextLocalizer:SetLocalizedStringByState(String, LocalizationContext, LocalizationOption[])
- Client.Localization.BaconTMPExtensions:SetLocalizationByState(TMP_Text, String, LocalizationContext, LocalizationOption[])
- OneButtonView:ProcessAndSendToFSM(OneButtonState)
- OneButtonView:SetButtonState(OneButtonState, OneButtonNextTurnIndicatorState)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- TargetManager:EnterActiveTargetingMode(TargetDefinition, TargetSelection)
- Client.Game.TableManager:DequeueNextTargetDefinition(TargetSelection, Boolean)
- Client.Input.BaconInputStrategy:DoTargetSelectionClick(TableCard)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Input.BaconInputStrategy:DoTargetSelectionClickViaSpectatorEvent(CardNetID)
- Client.Input.BaconInputStrategy:OnTapTableCard(Single, Single, Boolean, TableCard, RaycastHit)
- Client.Input.BaconInputStrategy:OnTapInternal(Single, Single, Boolean)
- Client.Input.BaconInputStrategy:OnTap(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireTap()
- Client.Input.GestureRecognizer:OnPointerUp(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:00,946 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:01:00,947 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:01:00,947 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:04SI056-CardNetID:666487828-CardLocID[RegionID[Spell,All],2]-Withering Mist, TargetSelection[0] Card:04SI053-Invasive Hydravine, TargetSelection[1] Card:04SI054-Camavoran Soldier, ChoiceSelection:]
- (02:01:01,045 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:666487828 - TargetSelections: (PlayerTwo, CardNetID:666487828) -> (PlayerOne, CardNetID:335149019) [invalid], (PlayerTwo, CardNetID:666487828) -> (PlayerOne, CardNetID:1114205201) [invalid]
- (02:01:02,432 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:02,529 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:05,119 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI028) Splinter Soul [CardLocID[RegionID[Spell,All],0]]
- (02:01:05,119 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI056) Withering Mist [CardLocID[RegionID[Spell,All],1]]
- (02:01:05,119 utc) [58825] : VisualizeGameState - Dying oldcard removed : (04SI056) Withering Mist [CardLocID[RegionID[Spell,All],2]]
- (02:01:05,122 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:05,774 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/modes/disabled Get
- (02:01:05,892 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/modes/disabled: 200
- (02:01:07,720 utc) [STMonitor]Start to poll tournament data. Next poll time is 1630029798063. Has active tournament: False
- (02:01:07,723 utc) [SeasonalTournamentServiceManager] Try reloading summaries for 68eca9bc-be33-4594-963f-55a971fbe1f9 because of RegularPolling.
- (02:01:07,725 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9 Get
- (02:01:07,845 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9: 200
- (02:01:07,849 utc) [STMonitor]Should poll invitation and lobby: False. Active tournament config id: , active tournament started: False, participant is in tournament: False, participant status: REGISTERED
- (02:01:07,849 utc) [STMonitor]No active tournament. No need to update next tournament poll time
- (02:01:07,849 utc) [STMonitor]Disable challenge invitation and lobby polling.
- (02:01:07,849 utc) [SeasonalTournamentServiceManager] loaded result for 68eca9bc-be33-4594-963f-55a971fbe1f9
- (02:01:09,826 utc) [GameplayMoment:Shared.Game.Moments.ResolveSpellGameplayMoment] Tried to cache a null CardState for target_impacted_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.ResolveSpellGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:09,836 utc) [58825] : CreateICard : (04SI053) Invasive Hydravine [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:01:13,039 utc) [SpellResolveControllerDefinition] Trying to add a spell target game object for 'Invasive Hydravine' (Invalid) for spell '' but it has no renderer!
- (02:01:13,249 utc) [58825] : CreateICard : (04SI053) Invasive Hydravine [CardLocID[RegionID[Hand,PlayerOne],3]]
- (02:01:13,365 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (02:01:14,593 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:14,690 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:14,769 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:15,173 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:16,971 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:20,783 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (02:01:20,880 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (02:01:22,034 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:22,037 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:22,039 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:01:22,302 utc) [58825] : CreateICard : (04SI045) Encroaching Mist [CardLocID[RegionID[BackRow,PlayerOne],2]]
- (02:01:29,612 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (02:01:29,711 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- WwiseUnity: Bank Card_IcevaleArcher_5b8301d4_92e3_476d_a81c_37e5d256f257_stage0 failed to load (AK_Fail)
- WwiseUnity: Bank Card_IcevaleArcher_5b8301d4_92e3_476d_a81c_37e5d256f257_stage1 failed to load (AK_Fail)
- WwiseUnity: Bank Card_IcevaleArcher_5b8301d4_92e3_476d_a81c_37e5d256f257_stage2 failed to load (AK_Fail)
- WwiseUnity: Bank Card_IcevaleArcher_5b8301d4_92e3_476d_a81c_37e5d256f257_stage3 failed to load (AK_Fail)
- WwiseUnity: Bank Card_IcevaleArcher_5b8301d4_92e3_476d_a81c_37e5d256f257_stage4 failed to load (AK_Fail)
- (02:01:37,498 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:01:37,498 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (02:01:37,498 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:554505813 - TargetSelections:
- (02:01:37,503 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05BC093T2-CardNetID:554505813-CardLocID[RegionID[Hand,PlayerTwo],3]-Grand Overseer Veigar, Target:05BC093T2-CardNetID:554505813-CardLocID[RegionID[Hand,PlayerTwo],3]-Grand Overseer Veigar, ChoiceSelection:]
- (02:01:37,605 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:554505813 - TargetSelections:
- (02:01:37,628 utc) [GameplayMoment:Shared.Game.Moments.SummonGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.SummonGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:37,638 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:37,653 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:01:38,173 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],3]]
- (02:01:38,173 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],3]] to index 3, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],2]
- (02:01:41,700 utc) [SoundRegister] Failed to remove 4590 from 18446744073709380070 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:01:43,589 utc) Active action does not match activeCardState!?!
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- System.Action`1:Invoke(T)
- Client.Input.InputState:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1, TableManager)
- Client.Input.BaconInputStrategy:SetInput(CardLocID, GameObject, CardNetID, List`1, BaseGameAction, Nullable`1)
- Client.Input.BaconInputStrategy:ProcessHovers(TableCard, GameObject, Single, Single, Boolean, Boolean)
- Client.Input.BaconInputStrategy:ProcessHoversDrags(Single, Single, RaycastHit, Boolean, Boolean, Boolean)
- Client.Input.BaconInputStrategy:OnDragUpdate(Single, Single, Boolean)
- System.Action`3:Invoke(T1, T2, T3)
- Client.Input.GestureRecognizer:FireDragUpdate()
- Client.Input.GestureRecognizer:OnPointerUpdate(Single, Single, Single)
- Client.Input.InputDetector:HandlePointerInput()
- Client.Input.InputDetector:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:44,694 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05SI010-CardNetID:831235503-CardLocID[RegionID[BackRow,PlayerTwo],1]-Dess & Ada, Target:04SI045-CardNetID:1206938023-CardLocID[RegionID[Attack,All],2]-Encroaching Mist]
- (02:01:44,818 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (02:01:45,885 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05BC094-CardNetID:1452299807-CardLocID[RegionID[BackRow,PlayerTwo],1]-Darkbulb Acolyte, Target:04SI045-CardNetID:1101794894-CardLocID[RegionID[Attack,All],0]-Encroaching Mist]
- (02:01:45,975 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (02:01:46,854 utc) [NetworkClient] SendGameActionRequest: ActionDeclareBlocker [Player:PlayerOne, Card:05BC094-CardNetID:859425136-CardLocID[RegionID[BackRow,PlayerTwo],1]-Darkbulb Acolyte, Target:04SI053-CardNetID:720969172-CardLocID[RegionID[Attack,All],1]-Invasive Hydravine]
- (02:01:46,937 utc) OnGameActionSuccess: ActionDeclareBlocker [Player:PlayerOne]
- (02:01:48,006 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:01:48,101 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:01:48,495 utc) [SoundRegister] Failed to remove 4661 from 18446744073709384672 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:01:48,597 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:48,687 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:01:50,074 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:01:53,365 utc) [SoundRegister] Failed to remove 4716 from 18446744073709384672 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:01:53,471 utc) [BaconPlayableUtils] Execution had no such waiting group `BlockerResponses`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (02:01:54,648 utc) [SoundRegister] Failed to remove 4737 from 18446744073709482660 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:01:55,729 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (02:01:55,817 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:True, isEndRound:False]
- (02:01:57,052 utc) [58825] : CreateICard : (01SI029) Withering Wail [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:01:57,053 utc) [58825] : CreateICard : () Null Card [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:01:57,077 utc) [SafeMaterialUtil] Cleaning up 62 TrackedMaterials in 0 ms
- (02:01:59,848 utc) [TableRegion] AddCard, about to insert (01SI029) Withering Wail [CardLocID[RegionID[Hand,PlayerTwo],4]] to index 4, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Darkness] 501370177 CardLocID[RegionID[Hand,PlayerTwo],3]
- (02:02:01,875 utc) [SoundRegister] Failed to remove 4809 from 18446744073709380070 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:02:03,760 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:02:04,375 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:02:04,379 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:02:04,380 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:501370177-CardLocID[RegionID[Spell,All],0]-Darkness, TargetSelection[0] Card:face-FACE, ChoiceSelection:]
- (02:02:04,503 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:501370177 - TargetSelections: (PlayerTwo, CardNetID:501370177) -> (PlayerOne, CardNetID:1867215494) [invalid]
- (02:02:05,414 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:05,511 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:09,631 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:11,280 utc) [BaconPlayableUtils] Execution had no such waiting group `AnimationComplete`.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- BaconPlayableUtils:IsWaitingGroupDone(BaconExecutionContext, String)
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateComplete()
- HutongGames.PlayMaker.Actions.BaconWaitForWaitingGroup:EvaluateFinish()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:CueToProceed(GameVisualStepCue)
- Client.Script.PlayableController:ReadyForStep(String, IStepController, Boolean)
- HutongGames.PlayMaker.Actions.BaconControlReadyForStep:NotifyFsmReady()
- Client.Script.PlayableController:EndProcessingForMoment(GameplayMoment)
- Client.Core.ShardConfigReady:Invoke()
- Client.Script.GameAnimationProcessor:NotifyParentsNodeReleased(AnimationGraphNode, Boolean)
- Client.Script.GameAnimationProcessor:StopProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:13,115 utc) [SoundRegister] Failed to remove 4915 from 18446744073709380070 cert's positional update hashset
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- Client.Sound.SoundRegister:StopPositionalUpdate(UInt64, UInt32)
- Client.Sound.SoundManager:OnSoundEventDone(Action`1, UInt64, UInt32)
- Client.Sound.SoundManager:SoundEventCallback(AkCallbackType, Object, Action`1, UInt64)
- System.Net.Callback:Invoke(Timer, Int32, Object)
- AkCallbackManager:PostCallbacks()
- AkInitializer:LateUpdate()
- (02:02:18,354 utc) [NetworkClient] SendGameActionRequest: ActionDeclareAttacker [Player:PlayerOne, Card:05SI009T1-CardNetID:871953576-CardLocID[RegionID[BackRow,PlayerTwo],0]-Senna2]
- (02:02:18,452 utc) OnGameActionSuccess: ActionDeclareAttacker [Player:PlayerOne]
- (02:02:20,529 utc) [NetworkClient] SendGameActionRequest: ActionRemoveFromStack [Player:PlayerOne, Card:05SI009T1-CardNetID:871953576-CardLocID[RegionID[Attack,All],0]-Senna2, Target:05SI009T1-CardNetID:871953576-CardLocID[RegionID[Attack,All],0]-Senna2]
- (02:02:20,618 utc) OnGameActionSuccess: ActionRemoveFromStack [Player:PlayerOne]
- (02:02:20,639 utc) Multiple transitions set for the same card Senna2: Existing Attack All -> BackRow PlayerTwo TableCard (clone) [Grand Overseer Veigar] 554505813 CardLocID[RegionID[BackRow,PlayerTwo],0], TableCard (clone) [Senna2] 871953576 CardLocID[RegionID[BackRow,PlayerTwo],1] (MoveToBackrowTransition(Clone)), new Attack All -> BackRow PlayerTwo TableCard (clone) [Grand Overseer Veigar] 554505813 CardLocID[RegionID[BackRow,PlayerTwo],0], TableCard (clone) [Senna2] 871953576 CardLocID[RegionID[BackRow,PlayerTwo],1]. Canceling the existing one.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object[])
- Client.Game.TableCard:PrepareTransition(TableRegion, TableRegion)
- HutongGames.PlayMaker.Actions.BaconActivateMoveTransition:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:25,638 utc) [NetworkClient] SendGameActionRequest: ActionDeclareAttacker [Player:PlayerOne, Card:05SI009T1-CardNetID:871953576-CardLocID[RegionID[BackRow,PlayerTwo],1]-Senna2]
- (02:02:25,729 utc) OnGameActionSuccess: ActionDeclareAttacker [Player:PlayerOne]
- (02:02:26,914 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:27,010 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:27,025 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:02:27,097 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],4]]
- (02:02:27,098 utc) [TableRegion] AddCard, about to insert (05SI029) Darkness [CardLocID[RegionID[Hand,PlayerTwo],4]] to index 4, Hand: Hand PlayerTwo TableCard (clone) [Ixtali Sentinel] 444862543 CardLocID[RegionID[Hand,PlayerTwo],0], TableCard (clone) [Withering Wail] 635345954 CardLocID[RegionID[Hand,PlayerTwo],1], TableCard (clone) [Ixtali Sentinel] 2006214780 CardLocID[RegionID[Hand,PlayerTwo],2], TableCard (clone) [Withering Wail] 349042292 CardLocID[RegionID[Hand,PlayerTwo],3]
- (02:02:29,514 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- HutongGames.PlayMaker.Actions.BaconEnableTurnLighting:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- HutongGames.PlayMaker.Fsm:Event(String)
- Client.Script.PlayableControllerFsm:TryStartIntroSequence()
- Client.Script.PlayableControllerFsm:Activate()
- Client.Script.GameAnimationProcessor:StartProcessingNode(AnimationGraphNode)
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:41,471 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:02:41,473 utc) LOR-74504: ActivateLocalTargeting() = false:
- bta.TargetDefinitions.Count = 0, bta.TargetingIsPossible() = False
- (02:02:41,473 utc) LOR-74504: OnDragEnd for BaseTargetedAction: targetingStarted = false for ActionSummonCard:CardNetID:2006214780 - TargetSelections:
- (02:02:41,474 utc) [NetworkClient] SendGameActionRequest: ActionSummonCard [Player:PlayerOne, Card:05SI008-CardNetID:2006214780-CardLocID[RegionID[Hand,PlayerTwo],2]-Ixtali Sentinel, Target:05SI008-CardNetID:2006214780-CardLocID[RegionID[Hand,PlayerTwo],2]-Ixtali Sentinel, ChoiceSelection:]
- (02:02:41,573 utc) OnGameActionSuccess: ActionSummonCard:CardNetID:2006214780 - TargetSelections:
- (02:02:48,019 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:02:48,118 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:02:51,726 utc) LOR-74504: OnDragEnd for BaseTargetedAction:
- EventProcessor.HasPendingActions() = False, EventProcessor.IsDoneProcessing = True, EventProcessor.LiveGameStateCaughtUp = True
- (02:02:52,238 utc) [NetworkClient] SendGameActionRequest: SpectatorGameAction [Player:Invalid]
- (02:02:52,239 utc) [OnSpectatorEventTargetSelection] OnSpectatorEventTargetSelection is Called!
- (02:02:52,240 utc) [NetworkClient] SendGameActionRequest: ActionPlaySpell [Player:PlayerOne, Card:05SI029-CardNetID:1604429073-CardLocID[RegionID[Spell,All],1]-Darkness, TargetSelection[0] Card:face-FACE, ChoiceSelection:]
- (02:02:52,346 utc) OnGameActionSuccess: ActionPlaySpell:CardNetID:1604429073 - TargetSelections: (PlayerTwo, CardNetID:1604429073) -> (PlayerOne, CardNetID:1867215494) [invalid]
- (02:02:53,369 utc) [NetworkClient] SendGameActionRequest: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:53,455 utc) OnGameActionSuccess: ActionEndTurn [Player:PlayerOne, isPass:False, isEndRound:False]
- (02:02:53,480 utc) [GameplayMoment:Shared.Game.Moments.GenericTriggerGameplayMoment] Tried to cache a null CardState for target_effect_modified_0
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- Shared.Game.Moments.GameplayMoment:CacheCardState(String, CardState, GameplayMomementCacheTarget, Boolean)
- Shared.Game.Moments.GameplayMoment:CacheImpactedCards(BaseGameState, GameplayMomementCacheTarget, List`1)
- Shared.Game.Moments.AbilityTriggerGameplayMoment:CacheRelevantCardStates(BaseGameState, GameplayMomementCacheTarget)
- Shared.Game.Moments.GameplayMoment:Setup(BaseEvent, BaseGameState)
- Shared.Game.Moments.MomentProcessor:MakeProgressOnWorkItem(MomentProcessingWorkItem)
- Shared.Game.Moments.MomentProcessor:TryDoProcessingWork()
- Client.Script.GameAnimationProcessor:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:53,488 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Invalid,Invalid],-1]]
- (02:02:53,518 utc) [58825] : CreateICard : (05SI029) Darkness [CardLocID[RegionID[Spell,All],2]]
- (02:02:55,308 utc) [58825] : VisualizeGameState - Dying oldcard removed : (01SI029) Withering Wail [CardLocID[RegionID[Spell,All],0]]
- (02:02:55,309 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05SI029) Darkness [CardLocID[RegionID[Spell,All],1]]
- (02:02:55,309 utc) [58825] : VisualizeGameState - Dying oldcard removed : (05SI029) Darkness [CardLocID[RegionID[Spell,All],2]]
- (02:02:55,311 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:UpdateTurnLighting()
- Client.Game.TurnLightingController:HandlePrevisInfoChanged(EventPrevisInfoChanged)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.UI.PrevisManager:SetPrevisVisibility(Boolean)
- Client.UI.PrevisManager:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:02:56,999 utc) [EoGStateRecorder] HandleEventGameOverArrival
- (02:02:57,000 utc) [EoGStateRecorder] RecordGameOverEvent
- (02:02:57,001 utc) sending a pft request to https://pft-rndbdev.rdatasrv.net/
- (02:02:57,011 utc) [ClientServiceRequest] SendAsyncInternal to https://pft-rndbdev.rdatasrv.net/player-feedback-tool/v1/players/6ddc4b32-711e-5a52-a4a9-c69747ce0d4a/surveys?shard=americas&iso_locale=en_us&event_type=END_OF_GAME Post
- (02:02:58,528 utc) [RmsManager] Received 'Create' - resource: 'bacon/v1/dailypvpwinforecast' payload: '{"BonusXp":0,"BaseLoot":{"Entries":[{"LootId":"39b8521f-7651-5b1d-a87d-9acbe2cf3f14","LootName":null,"Count":200,"IsLootContainer":false,"MetaData":{"MetaData":null,"Count":0},"LootSource":{"Category":1,"SourceName":"DefaultSource","Id":""},"LootResults":null}]},"BonusLoot":{"Entries":[{"LootId":"39b8521f-7651-5b1d-a87d-9acbe2cf3f14","LootName":null,"Count":0,"IsLootContainer":false,"MetaData":{"MetaData":null,"Count":0},"LootSource":{"Category":1,"SourceName":"DefaultSource","Id":""},"LootResults":null}]}}'
- (02:02:58,530 utc) [RmsManager] Received 'Create' - resource: 'bacon/v1/inventory' payload: ''
- (02:02:58,532 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/inventory/v1/user Get
- The header Accept-Encoding is managed automatically, setting it may have no effect or result in unexpected behavior.
- UnityEngine.Networking.UnityWebRequest:SetRequestHeader(String, String)
- Client.ServiceManagers.ClientServiceRequest`1:SendAsyncInternal(CancellationToken)
- System.Func`2:Invoke(T)
- Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.BaconRequestPolicy:ExecuteAsync(String, Func`2, CancellationToken)
- Client.ServiceManagers.<SendAsync>d__47:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.ClientServiceRequest`1:SendAsync(ServiceRequestDescriptor)
- Client.ServiceManagers.<RefreshInventory>d__115:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.InventoryServiceManager:RefreshInventory()
- Client.ServiceManagers.InventoryServiceManager:RmsInventoryCallback(String)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.RMS.RmsManager:OnRms(ResourceEvent`1)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- System.Threading.Tasks.Task:Execute()
- DG.Tweening.Core.DOSetter`1:Invoke(T)
- System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
- System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
- System.Threading.Tasks.Task:ExecuteEntry(Boolean)
- DG.Tweening.Core.DOSetter`1:Invoke(T)
- UnityEngine.WorkRequest:Invoke()
- UnityEngine.UnitySynchronizationContext:Exec()
- [ line 658170632]
- (02:02:58,782 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/inventory/v1/user: 200
- (02:02:58,794 utc) [EoGRewardsModel] Iterating over ProcessedLootList:
- (02:02:58,794 utc) [EoGRewardsModel] - Received LootId: 243ba75b-3d2c-4e4c-abf5-25c1537a6043, Count: 3, MetaData: , LootSource: QuestRewards/ (SourceName: QuestRewards)/ (id: 1fc3f051-4326-4eed-917b-0b2f4abd1c8c)
- (02:02:58,794 utc) [EoGRewardsModel] - Received LootId: 39b8521f-7651-5b1d-a87d-9acbe2cf3f14, Count: 200, MetaData: , LootSource: DefaultSource/ (SourceName: DefaultSource)/ (id: 792bbdb4-218f-4aa9-85de-dc286dc54a26)
- (02:02:58,794 utc) [EoGRewardsModel] Received 200 from DefaultSource for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Received 0 from EndOfGameBonusRewards for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Received 0 from LimitedRewards for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Received 0 from QuestRewards for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Received 0 from RestedXp for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Received 0 from GauntletRewards for this game.
- (02:02:58,794 utc) [EoGRewardsModel] Iterating over CardMasteryChangeList:
- (02:02:58,794 utc) [EoGRewardsModel] - Received BaconData.Game.PlayerCardMasteryChangeDto
- (02:02:58,794 utc) [EoGRewardsModel] - Received BaconData.Game.PlayerCardMasteryChangeDto
- [EoGRewardsModel] SettingQuestProgress - seenQuests L: 7 | progressPerQuest 2
- (02:02:58,795 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/progression/v1/levels/default Get
- (02:02:58,795 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/progression/v1/chests/default Get
- (02:02:58,796 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/progression/v1/user/card/mastery Get
- The header Accept-Encoding is managed automatically, setting it may have no effect or result in unexpected behavior.
- UnityEngine.Networking.UnityWebRequest:SetRequestHeader(String, String)
- Client.ServiceManagers.ClientServiceRequest`1:SendAsyncInternal(CancellationToken)
- System.Func`2:Invoke(T)
- Client.ServiceManagers.<ExecuteAsync>d__8:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.BaconRequestPolicy:ExecuteAsync(String, Func`2, CancellationToken)
- Client.ServiceManagers.<SendAsync>d__47:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.ClientServiceRequest`1:SendAsync(ServiceRequestDescriptor)
- Client.ServiceManagers.<RefreshCardMasteryProgress>d__138:MoveNext()
- System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
- Client.ServiceManagers.InventoryServiceManager:RefreshCardMasteryProgress()
- Client.ServiceManagers.EndOfGameRequestManager:HandleGameRewardsMessage(GameRewardsEndMessage)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- NetworkClient:Dispatch(Object)
- NetworkClient:DrainChannel(DateTime, HashSet`1)
- NetworkClient:ManagePlayingConnectionState(DateTime, HashSet`1)
- NetworkClient:ManageConnectionState()
- NetworkClient:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- [ line 658170360]
- (02:02:58,797 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/quest/v1/quests/active?getMetaQuests=true Get
- (02:02:58,797 utc) [EoGStateRecorder] HandleGameEndRewardsEvent: Received GameRewardsEndMessage
- (02:02:58,925 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/progression/v1/levels/default: 200
- (02:02:58,992 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/quest/v1/quests/active?getMetaQuests=true: 200
- (02:02:59,055 utc) [RmsManager] Received 'Create' - resource: 'bacon/v1/quests' payload: ''
- (02:02:59,056 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/quest/v1/quests/active?getMetaQuests=true Get
- (02:02:59,110 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/progression/v1/chests/default: 200
- (02:02:59,195 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/quest/v1/quests/active?getMetaQuests=true: 200
- (02:02:59,216 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/progression/v1/user/card/mastery: 200
- (02:03:01,064 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://pft-rndbdev.rdatasrv.net/player-feedback-tool/v1/players/6ddc4b32-711e-5a52-a4a9-c69747ce0d4a/surveys?shard=americas&iso_locale=en_us&event_type=END_OF_GAME: 204
- (02:03:01,064 utc) Got response from pft:
- (02:03:09,232 utc) [EoGStateRecorder] HandleEventGameOver
- (02:03:09,234 utc) [EoGStateRecorder] HandleGameCompleteWithAllDataReceived
- (02:03:09,236 utc) [Fsm: Piltover_AmbientVFX][State: Deactivate][Fsm Action: BaconAnimateMaterialFloat] Null GameObject.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- HutongGames.PlayMaker.Actions.BaconAnimateMaterialFloat:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- Client.Game.TurnLightingController:SetAmbientVFXEnabled(Boolean)
- Client.Game.TurnLightingController:SwitchRig(TurnLightingState, LightRig)
- Client.Game.TurnLightingController:EnsureLightsOffRig()
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- System.Delegate:DynamicInvokeImpl(Object[])
- System.MulticastDelegate:DynamicInvokeImpl(Object[])
- Client.Core.EventProcessor:InvokeDelegatesByEvent(BaseEvent, Type, Dictionary`2)
- Client.Core.EventProcessor:InvokeEventSubscribers(BaseEvent)
- Client.Core.EventProcessor:ApplyEventToLiveGameState(BaseEvent)
- Client.Core.EventProcessor:ProcessLiveEvent(BaseEvent, Boolean)
- Client.Script.GameAnimationProcessor:<StartProcessingNode>b__60_0(PlayableController)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Script.PlayableController:EndIntro()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- (02:03:09,238 utc) Recieved EventGameOver event in GameSessionServiceManager
- (02:03:09,238 utc) [GameLobbyManager] Recieved EventGameOver event in GameLobbyManager
- (02:03:09,241 utc) [EoGStateRecorder] HandleGameCompleteWithAllDataReceived: We have received all EoG data for our game. Transition to EoG
- (02:03:09,241 utc) [NetworkClient] CheckIfShouldDisconnect: no longer managing ConnectionState
- (02:03:09,329 utc) WebSocket.OnClose (code=1005, reason=, clean=True, debug info=Url = https://g-americas.b.pvp.net/gameserver/ad434355f569496c915b6a77e70bd0d6/v1, Socket State = Closed, Origin = , ReadQueue.Count = 0).
- (02:03:09,329 utc) [NetworkClient] [ConnectionState] Playing -> Disconnected
- [EoGRewardsModel] All Rewards are Ready
- (02:03:09,337 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/me/lobby Get
- (02:03:09,339 utc) [GameSessionServiceManager] Polling for spectate NotSpectating True
- (02:03:09,339 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/spectate-session/v1/status Get
- (02:03:09,342 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {} with LoadSceneMode Additive
- (02:03:09,343 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {} with LoadSceneMode Additive
- (02:03:09,343 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {}
- from: BaconURI [bacon://Game?serverUrl=https%3A%2F%2Fg-americas.b.pvp.net%2Fgameserver%2Fad434355f569496c915b6a77e70bd0d6%2Fv1&sourcetype=Queue&sourcename=TryHard&gamemode=Constructed]: Screen = game, Segments = {}, Arguments = {serverUrl=https%3A%2F%2Fg-americas.b.pvp.net%2Fgameserver%2Fad434355f569496c915b6a77e70bd0d6%2Fv1&sourcetype=Queue&sourcename=TryHard&gamemode=Constructed}
- with LoadSceneMode Additive
- (02:03:09,348 utc) [NavigationProtocolHandler] Firing PreUnload for current location BaconURI [bacon://Game?serverUrl=https%3A%2F%2Fg-americas.b.pvp.net%2Fgameserver%2Fad434355f569496c915b6a77e70bd0d6%2Fv1&sourcetype=Queue&sourcename=TryHard&gamemode=Constructed]: Screen = game, Segments = {}, Arguments = {serverUrl=https%3A%2F%2Fg-americas.b.pvp.net%2Fgameserver%2Fad434355f569496c915b6a77e70bd0d6%2Fv1&sourcetype=Queue&sourcename=TryHard&gamemode=Constructed}, Screens available: NULLNULLNULLNULLNULLGameNULLNULLNULLNULL
- (02:03:09,348 utc) [NetworkClient] BaconOnUnload: disconnecting from server
- (02:03:09,350 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:03:09,351 utc) [DependencyContext] Deregistering NetworkClient.
- (02:03:09,355 utc) [NavigationProtocolHandler] Location set to BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {} from URI line2
- (02:03:09,356 utc) [NavigationProtocolHandler] Loading scene for location BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {}
- (02:03:09,356 utc) [BaconSceneManager] Starting async load of scene: endofgame (Additive)
- (02:03:09,356 utc) [BaconSceneManager] Adding ref to: endofgame (Additive)
- (02:03:09,375 utc) [BaconSceneManager] Scene Assets/AssetLibrary/Scenes/EndOfGame.unity took 0 ms to load dependencies.
- (02:03:09,399 utc) Unknown method when attempting to use PrintStack
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- log4net.ILogExtensionMethods:PrintStack(ILog, StringBuilder, Int32, Int32)
- log4net.ILogExtensionMethods:PrintMessageWithStackTrace(ILog, String, String, Object, Object, Object, Object)
- log4net.ILogExtensionMethods:AssumeNotNull(ILog, Object, String)
- Client.Script.BaconTimeline:DeRegisterCustomTrackGo(BaconTimelineTrackAsset)
- BaconAnimatedRigBehaviour:OnPlayableDestroy(Playable)
- WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- (02:03:09,444 utc) [BaconSceneManager] Successfully loaded scene in 68 ms: Assets/AssetLibrary/Scenes/EndOfGame.unity (Additive)
- (02:03:09,446 utc) [NavigationProtocolHandler] Processing PreLoadReceived
- (02:03:09,456 utc) [NavigationProtocolHandler] Loading screen endofgame
- (02:03:09,456 utc) [ServiceStatusManager] Detected game scene exit, refreshing riot status.
- (02:03:09,459 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:03:09,471 utc) [HBCDependentElement] Received scene unload for: game
- (02:03:09,480 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/spectate-session/v1/status: 204
- (02:03:09,489 utc) [GameSessionServiceManager]: Current NotSpectating, old NotSpectating
- (02:03:09,493 utc) [NavigationProtocolHandler] BaconUpdate Removed Game
- (02:03:09,493 utc) [BaconSceneManager] Starting async unload of scene: game (None)
- (02:03:09,521 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,521 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,521 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 2 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Withering Mist]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Withering Mist]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Withering Mist]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,522 utc) We still got 1 handles when we destroy 'TableCard (clone) [Darkness]':
- Assumed wrong in Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- Called from BaconData.Logging.Log.Assume(), line 0 in .
- Called from Client.Game.TableCard.BaconOnDestroy(), line 0 in .
- Called from Client.Core.BaconBehaviour.OnDestroy(), line 0 in .
- (02:03:09,530 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/me/lobby: 204
- (02:03:09,530 utc) [ChatManager] Update current lobby to with name
- (02:03:09,558 utc) [IAutoLocalizableComponent] Cleaning up 20 OrphanedInstances in 0 ms
- (02:03:09,558 utc) [SafeMaterialUtil] Cleaning up 854 TrackedMaterials in 0 ms
- (02:03:09,558 utc) [BaseTextLocalizer] Cleaning up 0 TrackedMaterials in 0 ms
- (02:03:09,562 utc) [BaconSceneManager] Releasing ref from: game (None)
- (02:03:09,562 utc) [BaconSceneManager] Successfully unloaded scene: game (None)
- (02:03:09,576 utc) [SlideShowSubNav] ShowNext called showing slide: RankBeat(Clone)
- (02:03:11,858 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:03:11,970 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- Material 'LP_ProgressRadial_MAT(Clone)(Clone)' with Shader 'Bacon/Fast/UnlitScrollAndDistort' doesn't have a color property '_Color'
- UnityEngine.Material:get_color()
- DG.Tweening.<>c__DisplayClass19_0:<DOFade>b__0()
- DG.Tweening.Core.DOGetter`1:Invoke()
- DG.Tweening.Tweener:DoStartup(TweenerCore`3)
- DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single)
- DG.Tweening.Core.DOTweenComponent:Update()
- [ line 658173256]
- (02:04:03,008 utc) [AnalyticsPlatformServiceManager] Sending 3 events to https://data.riotgames.com
- (02:04:03,029 utc) [ClientServiceRequest] SendAsyncInternal to https://data.riotgames.com/collector/v2/events Post
- (02:04:03,330 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://data.riotgames.com/collector/v2/events: 200
- (02:04:03,331 utc) [AnalyticsPlatformServiceManager] Events successfully sent.
- (02:04:04,698 utc) [BaconAuthenticationProvider] Refreshing Bacon Access Token
- (02:04:04,699 utc) [ClientServiceRequest] SendAsyncInternal to https://l-americas.b.pvp.net/login/v1/session/refresh Post
- (02:04:04,964 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://l-americas.b.pvp.net/login/v1/session/refresh: 200
- (02:04:04,968 utc) [UnifiedClock.UpdateFromServerInfo] TimeSpanFromClientUtcToServerUtc: -00:02:49.6696816 ShardTimeZone: (UTC-08:00) Pacific Standard Time
- (02:04:04,972 utc) [ClientServiceManager] CheckForClientUpdate checking to see if client needs to be updated
- (02:04:04,972 utc) [ClientServiceManager] CheckForClientUpdate client is up to date
- (02:04:04,974 utc) [ProcessHomeBaseCountry] setting hbc to usa
- (02:04:04,974 utc) [ProcessRsoIdToken] got hbc usa from id token
- (02:04:04,974 utc) [ProcessPlayerAffinityToken] Getting player affinity americas with game shard zone live
- (02:04:04,974 utc) [ProcessPlayerAffinityToken] got affinity americas from pas
- (02:04:04,975 utc) [BaconAuthenticationProvider] dispatching auth state Status: Valid, exp 08/27/2021 02:43:10 +00:00, puuid 6ddc4b32-711e-5a52-a4a9-c69747ce0d4a, alias (gamename) AX75#NA1, hbc usa, account type Prod, access: True, entitlements: True, id: True, pas: True, pa: True, gn: True, puuid: True, can determine shard: True, userinfo: True, BSessionLoginResponseDto: True, BAccesstoken: True,
- (02:04:04,975 utc) [CensorshipProfileManager] Setting *****Profile to Uncensored
- (02:04:04,976 utc) [VngAccountManager] Editing VNG account only available to Vietnamese players.
- (02:04:04,976 utc) [RegionalLegalManager] Skipping Japanese Legal eligibility check.
- (02:04:05,035 utc) [RiotClientSdk] Ignoring IAntiAddiction error 404: No states exists ()
- (02:04:11,013 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:04:11,115 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:05:11,013 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:05:11,103 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:06:05,797 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/modes/disabled Get
- (02:06:05,951 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/modes/disabled: 200
- (02:06:07,738 utc) [STMonitor]Start to poll tournament data. Next poll time is 1630030098068. Has active tournament: False
- (02:06:07,738 utc) [SeasonalTournamentServiceManager] Try reloading summaries for 68eca9bc-be33-4594-963f-55a971fbe1f9 because of RegularPolling.
- (02:06:07,739 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9 Get
- (02:06:07,858 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9: 200
- (02:06:07,860 utc) [STMonitor]Should poll invitation and lobby: False. Active tournament config id: , active tournament started: False, participant is in tournament: False, participant status: REGISTERED
- (02:06:07,860 utc) [STMonitor]No active tournament. No need to update next tournament poll time
- (02:06:07,860 utc) [STMonitor]Disable challenge invitation and lobby polling.
- (02:06:07,860 utc) [SeasonalTournamentServiceManager] loaded result for 68eca9bc-be33-4594-963f-55a971fbe1f9
- (02:06:11,004 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:06:11,114 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:07:11,015 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:07:11,129 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:08:08,949 utc) [SlideShowSubNav] ShowNext called showing slide: BB_EventEoGSlideBeat(Clone)
- (02:08:08,954 utc) [EventEoGBeat] AllowSkippingQuestPageBeat was set to true
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- EventEoGBeat:ProcessEventSpecificQuests()
- SlideShowSubNav:QueueAnimation()
- <WaitForSlideLoad>d__22:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (02:08:08,979 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:08,982 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:08,982 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:09,756 utc) [EventEoGBeat] Advancing to next slide
- (02:08:10,236 utc) [SlideShowSubNav] ShowNext called showing slide: XPAccumulationBeat(Clone)
- (02:08:11,017 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:08:11,121 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:08:11,230 utc) TextFoundMislocalized on 'FatCore(Clone)>PrefabManager>PooledGameObjects>ChampionMasteryEntry>ChampionMasteryEntry(Clone)>VisualRoot>PortraitMask>ChampionLabel'. 'LocalizedEmptyKey': ''
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- Client.Localization.ClientLocalizationCallbacks:TextFoundMislocalized(TMP_Text, MislocalizedTextType, String)
- Client.Localization.BaseTranslatedTextLocalizer:SetLocalizedStringByKey(String, LocalizationContext, LocalizationOption[])
- Client.Localization.TranslatedTextLocalizer:RefreshTranslationInternal(String)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Localization.LocalizationManager:SubscribeToLocaleChanges(LocaleChangedCallback)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabManager:AddNewInstanceToPool(T, Transform)
- PrefabManager:GetInstance(T, Transform, String)
- CardMasteryBeat:SetCardMasteryChanges(Dictionary`2)
- EoGSlideFilter:InitSlide(EoGRewardBeat, EoGRewardBeatData)
- EoGSlideFilter:OnAssetReady(GameObject, EoGRewardBeatData)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (02:08:11,236 utc) TextFoundMislocalized on 'FatCore(Clone)>PrefabManager>PooledGameObjects>ChampionMasteryEntry>ChampionMasteryEntry(Clone)>VisualRoot>PortraitMask>ChampionLabel'. 'LocalizedEmptyKey': ''
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Error(Object)
- Client.Localization.ClientLocalizationCallbacks:TextFoundMislocalized(TMP_Text, MislocalizedTextType, String)
- Client.Localization.BaseTranslatedTextLocalizer:SetLocalizedStringByKey(String, LocalizationContext, LocalizationOption[])
- Client.Localization.TranslatedTextLocalizer:RefreshTranslationInternal(String)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Localization.LocalizationManager:SubscribeToLocaleChanges(LocaleChangedCallback)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- UnityEngine.Object:Instantiate(Object, Transform, Boolean)
- UnityEngine.Object:Instantiate(T, Transform, Boolean)
- PrefabManager:AddNewInstanceToPool(T, Transform)
- PrefabManager:GetInstance(T, Transform, String)
- CardMasteryBeat:SetCardMasteryChanges(Dictionary`2)
- EoGSlideFilter:InitSlide(EoGRewardBeat, EoGRewardBeatData)
- EoGSlideFilter:OnAssetReady(GameObject, EoGRewardBeatData)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (02:08:11,245 utc) [SlideShowSubNav] ShowNext called showing slide: CardMasteryBeat(Clone)
- (02:08:11,266 utc) PLAYABLE : Clearing Handle because it doesn't point to me anymore. This indicates a bug with handle pooling. This: XPAwardsSlot (Disable Me).XPAwardsView, Handle points to: [null]
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- log4net.ILogExtensionMethods:Warn(ILog, String, Object, Object)
- BaconData.Logging.Log:Warn(String, Object, Object)
- BaconPlayable:CheckHandleBelongsToMe()
- BaconPlayable:CleanHandle()
- BaconPlayable:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- (02:08:12,447 utc) EoG redirect to previous location bacon://MainMenu/play/pvp/ranked/deckdetail, because it is the same or sub location of queue path MainMenu/play/pvp/ranked
- (02:08:12,447 utc) EoG redirect to previous location bacon://MainMenu/play/pvp/ranked/deckdetail, because it is the same or sub location of queue path MainMenu/play/pvp/ranked
- (02:08:12,452 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:12,452 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:12,452 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- from: BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:12,457 utc) [NavigationProtocolHandler] Firing PreUnload for current location BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {}, Screens available: NULLNULLNULLNULLEndOfGameNULLNULLNULLNULLNULL
- (02:08:12,459 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:12,459 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:12,459 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- from: BaconURI [bacon://EndOfGame]: Screen = endofgame, Segments = {}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:12,461 utc) [NavigationProtocolHandler] Location set to BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} from URI line2
- (02:08:12,461 utc) [NavigationProtocolHandler] Loading scene for location BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- (02:08:12,463 utc) [BaconSceneManager] Starting async load of scene: mainmenu (Additive)
- (02:08:12,463 utc) [BaconSceneManager] Adding ref to: mainmenu (Additive)
- (02:08:12,607 utc) [BaconSceneManager] Scene Assets/AssetLibrary/Scenes/MainMenu.unity took 0 ms to load dependencies.
- WwiseUnity: There are multiple AkWwiseInitializationSettings objects instantiated; only one will be used.
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- (02:08:12,887 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LeaderboardSection - Target Path: MainMenu/Play/Leaderboard/Friends
- (02:08:12,890 utc) [PlayButtonCheckingIndicatorContext] Received gauntlet CTA update. ShouldHighlightGauntlet: False
- (02:08:12,890 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:12,890 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:12,890 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:12,893 utc) Objects waiting on dependencies: 1
- BaconBehaviour: PlayFeaturePopup (OnboardingIndicatorContext) waiting for: GlobalNavManager
- (02:08:12,898 utc) [BaconSceneManager] Successfully loaded scene in 290 ms: Assets/AssetLibrary/Scenes/MainMenu.unity (Additive)
- (02:08:12,899 utc) Objects waiting on dependencies: 1
- BaconBehaviour: PlayFeaturePopup (OnboardingIndicatorContext) waiting for: GlobalNavManager
- (02:08:12,899 utc) [NavigationProtocolHandler] Processing PreLoadReceived
- (02:08:12,912 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/Play/Bo3Challenge
- (02:08:12,914 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/Play/Tournament
- (02:08:12,914 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/cardbacks
- (02:08:12,915 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/store/boards
- (02:08:12,915 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/Collection/ChampSkins
- (02:08:12,915 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/store/wildcards
- (02:08:12,915 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/modslobby
- (02:08:12,916 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:12,916 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:12,916 utc) [HomeIndicator] Received daily login rewards update. HasUnclaimedDailyLoginRewards: False
- (02:08:12,916 utc) [HomeIndicator] Received mail collection update. HasUnreadMails: False
- (02:08:12,916 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/mods
- (02:08:12,916 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/store/featured
- (02:08:12,916 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/pets
- (02:08:12,916 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:12,916 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:12,916 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/limited
- (02:08:12,917 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/decks
- (02:08:12,917 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/playmats
- (02:08:12,917 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:12,917 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:12,917 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/store/emotes
- (02:08:12,917 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LeaderboardSection - Target Path: MainMenu/Play/Leaderboard/Masters
- (02:08:12,917 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/challenge
- (02:08:12,918 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/ai
- (02:08:12,918 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/StandardGauntletLobby
- (02:08:12,918 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:12,918 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:12,918 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/cards
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: HomeSection - Target Path: MainMenu/home
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/Store/Skins
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: NewPage - Target Path: MainMenu/NewPage
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/gauntlet
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/lobby
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/store/guardians
- (02:08:12,919 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/Play/SeasonalTournamentLobby
- (02:08:12,919 utc) There is no active progress for guid: 7aa01959-b5dc-4c8a-9fa3-b20a0927c8a4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- ActiveProgressForLevelCurves:GetChapteredLevelProgressById(String)
- LevelCurveProgressContext:OnLevelProgressUpdated(ActiveProgressForLevelCurves)
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- LevelCurveProgressContext:BaconDependenciesReady()
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavigationProtocolHandler:BaconUpdate()
- Client.Core.BaconBehaviour:CallAllBaconUpdates()
- CoreDependencyContext:Update()
- (02:08:12,920 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/pvp/unranked
- (02:08:12,920 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/emotes
- (02:08:12,920 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/pvp/ranked
- (02:08:12,923 utc) LobbyEnabledQueueNames=Mods_UnitedFrontTwo_Team,Mods_UnitedFrontTwo,Mods_IndependentLanes_Team,Mods_IndependentLanes,StandardGauntletBo3,StandardGauntlet,LastCallQualifierGauntlet,FakeSeasonalTournament
- (02:08:12,924 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: RewardsSection - Target Path: MainMenu/rewards
- (02:08:12,924 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/tutorial
- (02:08:12,924 utc) TryPopPactiveObject: false : OverlayLayer
- (02:08:12,924 utc) [NavigationProtocolHandler] Loading screen mainmenu
- (02:08:12,976 utc) [NavigationProtocolHandler] BaconUpdate Removed EndOfGame
- (02:08:12,976 utc) [BaconSceneManager] Starting async unload of scene: endofgame (None)
- (02:08:12,983 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:12,983 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:12,984 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:12,984 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:12,984 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:12,984 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:12,988 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:12,994 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:12,994 utc) [GauntletSecondaryNavIndicatorContext] Received gauntlet CTA update. ShouldHighlightGauntlet: False
- (02:08:13,058 utc) [IAutoLocalizableComponent] Cleaning up 0 OrphanedInstances in 0 ms
- (02:08:13,058 utc) [SafeMaterialUtil] Cleaning up 53 TrackedMaterials in 0 ms
- (02:08:13,058 utc) [BaseTextLocalizer] Cleaning up 0 TrackedMaterials in 0 ms
- (02:08:13,064 utc) [BaconSceneManager] Releasing ref from: endofgame (None)
- (02:08:13,064 utc) [BaconSceneManager] Successfully unloaded scene: endofgame (None)
- (02:08:13,109 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:13,109 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:13,109 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:13,109 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:13,110 utc) There is no active progress for guid: 7aa01959-b5dc-4c8a-9fa3-b20a0927c8a4
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityLogAppender:Append(LoggingEvent)
- log4net.Appender.AppenderSkeleton:DoAppend(LoggingEvent)
- log4net.Util.AppenderAttachedImpl:AppendLoopOnAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:CallAppenders(LoggingEvent)
- log4net.Repository.Hierarchy.Logger:Log(Type, Level, Object, Exception)
- log4net.Core.LogImpl:Warn(Object)
- ActiveProgressForLevelCurves:GetChapteredLevelProgressById(String)
- LevelCurveProgressContext:OnLevelProgressUpdated(ActiveProgressForLevelCurves)
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- LevelCurveProgressContext:BaconDependenciesReady()
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass9_0:<LoadButton>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (02:08:13,111 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:13,111 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:13,111 utc) [HomeIndicator] Received daily login rewards update. HasUnclaimedDailyLoginRewards: False
- (02:08:13,111 utc) [HomeIndicator] Received mail collection update. HasUnreadMails: False
- (02:08:13,112 utc) [PlayButtonCheckingIndicatorContext] Received gauntlet CTA update. ShouldHighlightGauntlet: False
- (02:08:13,112 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:13,112 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:13,112 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:13,112 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:13,112 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:13,112 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:13,112 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:13,230 utc) [DeckManagementScreenController] Current queue config is TryHard
- (02:08:13,230 utc) [DeckManagementScreenController] Enter game mode Constructed
- (02:08:13,232 utc) NavPathScreenController::PlayIntroOutro
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisualBase:PlayIntroOutro(Boolean, Action)
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition)
- HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
- HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
- PlaymakerEffectController:Activate()
- NavPathScreenController:PlayIntroOutro(Boolean, Action)
- <>c__DisplayClass15_0:<ActivateInternal>b__0()
- Client.Core.ShardConfigReady:Invoke()
- <>c__DisplayClass21_0:<ActivateAsync>b__0(GameObject)
- Client.Localization.LocaleChangedCallback:Invoke(String)
- Client.Core.ShardConfigReady:Invoke()
- Client.Assets.BaconAsset`1:RunReadyActions()
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass34_0:<QueueAssetLoad>b__0(Object)
- Client.Assets.AssetBundleReadyDelegate:Invoke(AssetBundleHandle)
- Client.Assets.<>c__DisplayClass22_0:<Dequeue>b__0(AsyncOperation)
- System.Action`1:Invoke(T)
- UnityEngine.AsyncOperation:InvokeCompletionEvent()
- (02:08:13,239 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LoadoutSelectionScreen - Target Path: MainMenu/play/pvp/ranked/deckdetail/loadout
- (02:08:13,507 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:13,507 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:13,507 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- from: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:13,726 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:13,726 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:13,727 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:13,727 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:13,727 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:13,729 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:13,729 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:13,729 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:13,730 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:13,730 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:13,730 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:13,731 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:13,731 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:15,124 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} with LoadSceneMode Additive
- (02:08:15,124 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} with LoadSceneMode Additive
- (02:08:15,124 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- from: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:15,124 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} to location:BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- (02:08:15,258 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:15,258 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:15,259 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:15,259 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:15,259 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:15,260 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:18,356 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,370 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,411 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,417 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,422 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,423 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,440 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,446 utc) [QuestRewardEntry] Using Purchase History Display
- (02:08:18,946 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:18,946 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:18,946 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- from: BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:18,947 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} to location:BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (02:08:19,445 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:19,446 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:19,446 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:19,446 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:19,446 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:19,447 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:19,447 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:19,447 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:19,447 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:19,447 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:19,448 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:19,448 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:19,448 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:20,224 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,224 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,224 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- from: BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:20,226 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/play/pvp/ranked/deckdetail]: Screen = mainmenu, Segments = {play/pvp/ranked/deckdetail}, Arguments = {} to location:BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- (02:08:20,359 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:20,359 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:20,359 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:20,359 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:20,359 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:20,360 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:20,725 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,725 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,725 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {}
- from: BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:20,726 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/play/pvp/ranked]: Screen = mainmenu, Segments = {play/pvp/ranked}, Arguments = {} to location:BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {}
- (02:08:20,726 utc) [NavPathScreen] DeactivateInternal deactivating a ScreenController Type: DeckManagementScreenController - Name: DeckManagementScreen_Play_PVP_Ranked(Clone)
- (02:08:20,726 utc) NavPathScreenController::PlayIntroOutro
- (02:08:20,727 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/play/pvp/ranked
- (02:08:20,736 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- (02:08:20,736 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- (02:08:20,738 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:20,738 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:20,738 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:20,738 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:20,738 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:20,738 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:20,739 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:20,739 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:20,739 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- (02:08:20,743 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LoadoutSelectionScreen - Target Path: MainMenu/play/pvp/ranked/deckdetail/loadout
- (02:08:20,779 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,779 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {} with LoadSceneMode Additive
- (02:08:20,779 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {}
- from: BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:20,779 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/collection]: Screen = mainmenu, Segments = {collection}, Arguments = {} to location:BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {}
- (02:08:21,033 utc) [DeckManagementScreenController] Uses default deck rules for screen bacon://MainMenu/collection/decks
- (02:08:21,037 utc) NavPathScreenController::PlayIntroOutro
- (02:08:21,037 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:21,037 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:21,037 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:21,037 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:21,037 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:21,038 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- (02:08:21,041 utc) 'DeckObject(Clone) (DeckToggle)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:08:21,041 utc) 'DeckObject(Clone) (DeckToggle)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:08:21,042 utc) 'DeckObject(Clone) (DeckToggle)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:08:21,042 utc) 'DeckObject(Clone) (DeckToggle)' is an PoolableBaconBehaviour without valid Prototype! Likely it was instantiated from an AssetBundle that got unloaded.
- (02:08:21,516 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:21,516 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {} with LoadSceneMode Additive
- (02:08:21,516 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {}
- from: BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {}
- with LoadSceneMode Additive
- (02:08:21,517 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/collection/decks]: Screen = mainmenu, Segments = {collection/decks}, Arguments = {} to location:BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {}
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- System.Action`1:Invoke(T)
- DataBindingProvider`1:Bind(Action`1)
- Client.Core.BaconBehaviour:Subscribe(Action`1)
- Client.Core.DependencyContext:Request(BaconBehaviour, List`1)
- Client.Core.BaconBehaviour:SetupDependencies()
- Client.Core.BaconBehaviour:DoContextSetup_DoNotUseOutsideBaconBehavior()
- Client.Core.BaconBehaviour:Awake()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutDeckDetailsWidget:EvaluateLoadoutLocks(DeckLoadout)
- LoadoutDeckDetailsWidget:Refresh()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavPathVisualBase:Activate(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathScreen:RefreshInternal(Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessNodesChangingState(Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- Client.Core.ShardConfigReady:Invoke()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- NavigationNode:ProcessNextQueuedVisual(State, Boolean)
- NavigationProtocolHandler:ProcessScreenChange(BaconURI, Boolean)
- NavigationProtocolHandler:HandleScreenChangeIfSameSection(BaconURI, Boolean)
- <OpenAfterUnlock>d__91:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (02:08:21,528 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LoadoutSelectionScreen - Target Path: MainMenu/collection/decks/deckdetail/loadout
- (02:08:22,015 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:22,015 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:08:22,015 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:22,015 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:08:22,015 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:08:22,016 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:08:22,016 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:08:22,016 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:08:22,017 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- (02:08:24,685 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:08:24,779 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:09:03,014 utc) [AnalyticsPlatformServiceManager] Sending 12 events to https://data.riotgames.com
- (02:09:03,026 utc) [ClientServiceRequest] SendAsyncInternal to https://data.riotgames.com/collector/v2/events Post
- (02:09:03,350 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://data.riotgames.com/collector/v2/events: 200
- (02:09:03,352 utc) [AnalyticsPlatformServiceManager] Events successfully sent.
- (02:09:05,436 utc) [NavigationProtocolHandler] Requested to Open URI BaconURI [bacon://MainMenu/collection/cards?editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214]: Screen = mainmenu, Segments = {collection/cards}, Arguments = {editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214} with LoadSceneMode Additive
- (02:09:05,436 utc) [NavigationProtocolHandler] Opening URI BaconURI [bacon://MainMenu/collection/cards?editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214]: Screen = mainmenu, Segments = {collection/cards}, Arguments = {editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214} with LoadSceneMode Additive
- (02:09:05,436 utc) [NavigationProtocolHandler] Opening URI: BaconURI [bacon://MainMenu/collection/cards?editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214]: Screen = mainmenu, Segments = {collection/cards}, Arguments = {editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214}
- from: BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {}
- with LoadSceneMode Additive
- (02:09:05,440 utc) [NavigationProtocolHandler] Moving from location:BaconURI [bacon://MainMenu/collection/decks/deckdetail]: Screen = mainmenu, Segments = {collection/decks/deckdetail}, Arguments = {} to location:BaconURI [bacon://MainMenu/collection/cards?editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214]: Screen = mainmenu, Segments = {collection/cards}, Arguments = {editDeck=true&deckRulesGuid=f95f3a06-1f8e-4ae7-b386-319df5a48214}
- GameObject is already being activated or deactivated.
- GlobalNavManager:ClearExistingContent(PanelType)
- GlobalNavManager:RemoveFromDetailsPanel(IGlobalNavPanel)
- AssignToGlobalNavPanelOnEnable:UnassignFromGlobalNav()
- NavPathVisual:SetActiveInternal(Boolean, Action)
- <>c__DisplayClass11_0:<Deactivate>b__0()
- Client.Core.ShardConfigReady:Invoke()
- Client.Core.ShardConfigReady:Invoke()
- BaconPlayable:SetDone()
- HutongGames.PlayMaker.Actions.BaconEnd:DoEnd()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:CheckAllActionsFinished()
- HutongGames.PlayMaker.Fsm:Update()
- [ line 658170280]
- (02:09:05,584 utc) [NavPathScreen] DeactivateInternal deactivating a ScreenController Type: DeckManagementScreenController - Name: DeckManagementScreen_Collection(Clone)
- (02:09:05,584 utc) NavPathScreenController::PlayIntroOutro
- (02:09:05,584 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: Screens - Target Path: MainMenu/collection/decks
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- Deactivating
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- LoadoutCategoryButton:BaconOnDestroy()
- Client.Core.BaconBehaviour:OnDestroy()
- (02:09:05,590 utc) [NavPathScreen] OnControllerFinishedDeactivating a screen Type: NavPathScreen - Name: LoadoutSelectionScreen - Target Path: MainMenu/collection/decks/deckdetail/loadout
- (02:09:05,813 utc) DbInputStrategy constructor
- (02:09:05,875 utc) DbInputStrategy constructor
- ==============From Mode: Disabled to Mode: DeckPanel
- (02:09:05,888 utc) [NavigationProtocolHandler] NavLockOwner 'DeckLegalityUI' has locked navigation.
- (02:09:05,900 utc) Use deckRules f95f3a06-1f8e-4ae7-b386-319df5a48214 for DeckBuilderContext
- [PrintMemory - Start Loading Assets.Code.DataLoaders.RemoteRgdsDataLoader] Mono 115118080/120541184, Unity 169502475/366690304, PSS 989216768/1116975104 T 2, 0
- [PrintMemory - End Loading Assets.Code.DataLoaders.RemoteRgdsDataLoader] Mono 115449856/120840192, Unity 169502475/366690304, PSS 985718784/1116975104 T 2, 0
- (02:09:06,127 utc) [RiotRemotingManager] Getting value for player preferences key: bacon.RecentSearchTerms.
- (02:09:06,129 utc) DbInputStrategy.BaconAwake
- (02:09:06,129 utc) DbInputStrategy.BaconDependenciesReady
- (02:09:06,130 utc) DbInputStrategy.BaconOnEnable
- (02:09:06,130 utc) [ExpeditionSecondaryNavIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:09:06,130 utc) [PlayButtonCheckingIndicatorContext] Received expedition CTA update. ShouldHighlightExpedition: False
- (02:09:06,131 utc) [TournamentSecondaryNavIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:09:06,131 utc) [PlayButtonCheckingIndicatorContext] Received tournament CTA update. ShouldHighlightTournament: False
- (02:09:06,131 utc) [PlayButtonCheckingIndicatorContext] Received labs CTA update. ShouldHighlightLabs: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/gauntlet HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/pvp HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play/mods HasUnlocked: True
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/store HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/decks HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/home HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/play HasUnlocked: False
- (02:09:06,132 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/NewPage HasUnlocked: False
- (02:09:06,133 utc) [GameModeUnclaimedIndicatorContext] Received game mode unlocked update. URI: bacon://MainMenu/collection/cards HasUnlocked: False
- (02:09:06,135 utc) Use deckRules f95f3a06-1f8e-4ae7-b386-319df5a48214 for DeckBuilderContext
- (02:09:06,407 utc) [RiotRemotingManager] Got value keg for player preferences key bacon.RecentSearchTerms.
- ==============From Mode: DeckPanel to Mode: PurchasePanel
- CardRenderer:(05BC093) Veigar [CardLocID[RegionID[Invalid,Invalid],-1]]
- CardRenderer:(05BC093) Veigar [CardLocID[RegionID[Invalid,Invalid],-1]]
- ==============From Mode: PurchasePanel to Mode: DeckPanel
- ==============From Mode: DeckPanel to Mode: PurchasePanel
- CardRenderer:(05SI009) Senna [CardLocID[RegionID[Invalid,Invalid],-1]]
- ==============From Mode: PurchasePanel to Mode: DeckPanel
- (02:09:19,226 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:09:19,331 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:10:03,006 utc) [AnalyticsPlatformServiceManager] Sending 1 events to https://data.riotgames.com
- (02:10:03,015 utc) [ClientServiceRequest] SendAsyncInternal to https://data.riotgames.com/collector/v2/events Post
- (02:10:03,209 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://data.riotgames.com/collector/v2/events: 200
- (02:10:03,211 utc) [AnalyticsPlatformServiceManager] Events successfully sent.
- (02:10:19,010 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:10:19,118 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:10:30,172 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:10:30,277 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:11:05,802 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/lobby/v2/modes/disabled Get
- (02:11:05,924 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/lobby/v2/modes/disabled: 200
- (02:11:07,740 utc) [STMonitor]Start to poll tournament data. Next poll time is 1630030398070. Has active tournament: False
- (02:11:07,741 utc) [SeasonalTournamentServiceManager] Try reloading summaries for 68eca9bc-be33-4594-963f-55a971fbe1f9 because of RegularPolling.
- (02:11:07,741 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9 Get
- (02:11:07,851 utc) [ClientServiceRequest] HandleWebRequestCompleted from GET https://fe-americas.b.pvp.net/tournament/v1/tournaments/68eca9bc-be33-4594-963f-55a971fbe1f9: 200
- (02:11:07,854 utc) [STMonitor]Should poll invitation and lobby: False. Active tournament config id: , active tournament started: False, participant is in tournament: False, participant status: REGISTERED
- (02:11:07,854 utc) [STMonitor]No active tournament. No need to update next tournament poll time
- (02:11:07,854 utc) [STMonitor]Disable challenge invitation and lobby polling.
- (02:11:07,854 utc) [SeasonalTournamentServiceManager] loaded result for 68eca9bc-be33-4594-963f-55a971fbe1f9
- (02:11:30,014 utc) [ClientServiceRequest] SendAsyncInternal to https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics Post
- (02:11:30,126 utc) [ClientServiceRequest] HandleWebRequestCompleted from POST https://fe-americas.b.pvp.net/externalmonitoring/v1/metrics: 204
- (02:12:07,198 utc) [HBCDependentElement] Checking Both against False: True
- (02:12:07,199 utc) [HBCDependentElement] Checking kor against usa: False
- (02:12:07,199 utc) [HBCDependentElement] Checking Mobile against False: False
- (02:12:07,199 utc) [HBCDependentElement] Checking vnm against usa: False
- (02:12:08,276 utc) [BaconAuthenticationProvider] BaconAccessToken: Logging out 6ddc4b32-711e-5a52-a4a9-c69747ce0d4a
- (02:12:08,278 utc) [ClientServiceRequest] SendAsyncInternal to https://l-americas.b.pvp.net/login/v1/session Delete
- (02:12:08,288 utc) [LoggingExceptionHandler] OnApplicationQuit
- (02:12:08,292 utc) [BaconAkInitializerManager] detect quitting
- (02:12:08,294 utc) [CoreDependencyContext] Application unloading!
- (02:12:08,294 utc) [RiotClientSdk] Destroying RiotGamesApi.
- (02:12:08,295 utc) [RNet] (Okay): Shutting down native foundation
- (02:12:08,348 utc) [RiotClientSdk] RiotGamesApi destroyed.
- (02:12:08,349 utc) Capturing application exit: NormalExit
- (02:12:08,350 utc) [AnalyticsPlatformServiceManager] Sending 1 events to https://data.riotgames.com
- (02:12:08,350 utc) [ClientServiceRequest] SendAsyncInternal to https://data.riotgames.com/collector/v2/events Post
- (02:12:09,350 utc) [RiotClientSdk] Ignoring call to Riot.Client.IChat because backend was destroyed.
- (02:12:09,350 utc) exiting process now
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