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- ** Executing...
- ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.vmf"
- Valve Software - vbsp.exe (May 21 2020)
- 12 threads
- materialPath: D:\Steam Library\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error: displacement found on a(n) func_detail entity - not supported (entity 2480, brush 0)
- ** Executing...
- ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" -fast "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event"
- Valve Software - vvis.exe (May 21 2020)
- fastvis = true
- 12 threads
- reading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
- reading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.prt
- LoadPortals: couldn't read d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.prt
- ** Executing...
- ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" -noextra "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event"
- Valve Software - vrad.exe SSE (May 21 2020)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
- Setting up ray-trace acceleration structure... Done (6.63 seconds)
- 12830 faces
- 4 degenerate faces
- 1777824 square feet [256006752.00 square inches]
- 78 Displacements
- 163886 Square Feet [23599710.00 Square Inches]
- 12826 patches before subdivision
- 196186 patches after subdivision
- sun extent from map=0.087156
- 463 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)
- transfers 21405395, max 820
- transfer lists: 163.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(832912, 815539, 707240)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(224776, 203039, 157207)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(65850, 55802, 38528)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(20257, 16133, 10042)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #5 added RGB(6612, 4974, 2800)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2226, 1584, 814)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(780, 526, 247)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(279, 178, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(103, 62, 25)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(38, 22, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(15, 8, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(6, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(2, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #14 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0514 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 108 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 150/1024 7200/49152 (14.6%)
- brushes 3874/8192 46488/98304 (47.3%)
- brushsides 28176/65536 225408/524288 (43.0%)
- planes 10808/65536 216160/1310720 (16.5%)
- vertexes 22310/65536 267720/786432 (34.0%)
- nodes 5174/65536 165568/2097152 ( 7.9%)
- texinfos 3864/12288 278208/884736 (31.4%)
- texdata 91/2048 2912/65536 ( 4.4%)
- dispinfos 78/0 13728/0 ( 0.0%)
- disp_verts 7806/0 156120/0 ( 0.0%)
- disp_tris 12864/0 25728/0 ( 0.0%)
- disp_lmsamples 410208/0 410208/0 ( 0.0%)
- faces 12830/65536 718480/3670016 (19.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 9490/65536 531440/3670016 (14.5%)
- leaves 5325/65536 170400/2097152 ( 8.1%)
- leaffaces 18066/65536 36132/131072 (27.6%)
- leafbrushes 8979/65536 17958/131072 (13.7%)
- areas 15/256 120/2048 ( 5.9%)
- surfedges 103119/512000 412476/2048000 (20.1%)
- edges 66393/256000 265572/1024000 (25.9%)
- LDR worldlights 463/8192 40744/720896 ( 5.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 1558/32768 15580/327680 ( 4.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 31488/65536 62976/131072 (48.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 9116364/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1140920/16777216 ( 6.8%)
- entdata [variable] 253961/393216 (64.6%)
- LDR ambient table 5325/65536 21300/262144 ( 8.1%)
- HDR ambient table 5325/65536 21300/262144 ( 8.1%)
- LDR leaf ambient 24629/65536 689612/1835008 (37.6%)
- HDR leaf ambient 5325/65536 149100/1835008 ( 8.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/481360 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/119460 ( 0.0%)
- pakfile [variable] 3610/0 ( 0.0%)
- physics [variable] 2870672/4194304 (68.4%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 39103
- Writing d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
- 2 minutes, 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp" "D:\Steam Library\steamapps\common\Team Fortress 2\tf\maps\cp_process_event.bsp"
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