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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 21 2020)
  7. 12 threads
  8. materialPath: D:\Steam Library\steamapps\common\Team Fortress 2\tf\materials
  9. Loading D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Error: displacement found on a(n) func_detail entity - not supported (entity 2480, brush 0)
  12.  
  13.  
  14. ** Executing...
  15. ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vvis.exe"
  16. ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" -fast "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event"
  17.  
  18. Valve Software - vvis.exe (May 21 2020)
  19. fastvis = true
  20. 12 threads
  21. reading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
  22. reading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.prt
  23. LoadPortals: couldn't read d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.prt
  24.  
  25.  
  26. ** Executing...
  27. ** Command: "D:\Steam Library\steamapps\common\Team Fortress 2\bin\vrad.exe"
  28. ** Parameters: -game "D:\Steam Library\steamapps\common\Team Fortress 2\tf" -noextra "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event"
  29.  
  30. Valve Software - vrad.exe SSE (May 21 2020)
  31.  
  32. Valve Radiosity Simulator
  33. 12 threads
  34. [Reading texlights from 'lights.rad']
  35. unknown light specifier type - lights
  36.  
  37. [56 texlights parsed from 'lights.rad']
  38.  
  39. Loading d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
  40. Setting up ray-trace acceleration structure... Done (6.63 seconds)
  41. 12830 faces
  42. 4 degenerate faces
  43. 1777824 square feet [256006752.00 square inches]
  44. 78 Displacements
  45. 163886 Square Feet [23599710.00 Square Inches]
  46. 12826 patches before subdivision
  47. 196186 patches after subdivision
  48. sun extent from map=0.087156
  49. 463 direct lights
  50. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (29)
  51. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (70)
  52. transfers 21405395, max 820
  53. transfer lists: 163.3 megs
  54. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  55. Bounce #1 added RGB(832912, 815539, 707240)
  56. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Bounce #2 added RGB(224776, 203039, 157207)
  58. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  59. Bounce #3 added RGB(65850, 55802, 38528)
  60. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  61. Bounce #4 added RGB(20257, 16133, 10042)
  62. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  63. Bounce #5 added RGB(6612, 4974, 2800)
  64. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. Bounce #6 added RGB(2226, 1584, 814)
  66. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  67. Bounce #7 added RGB(780, 526, 247)
  68. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. Bounce #8 added RGB(279, 178, 77)
  70. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. Bounce #9 added RGB(103, 62, 25)
  72. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. Bounce #10 added RGB(38, 22, 8)
  74. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  75. Bounce #11 added RGB(15, 8, 3)
  76. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  77. Bounce #12 added RGB(6, 3, 1)
  78. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Bounce #13 added RGB(2, 1, 0)
  80. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  81. Bounce #14 added RGB(1, 0, 0)
  82. Build Patch/Sample Hash Table(s).....Done<0.0514 sec>
  83. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  84. FinalLightFace Done
  85. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  86. 0 of 108 (0% of) surface lights went in leaf ambient cubes.
  87. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  88. Writing leaf ambient...done
  89. Ready to Finish
  90.  
  91. Object names Objects/Maxobjs Memory / Maxmem Fullness
  92. ------------ --------------- --------------- --------
  93. models 150/1024 7200/49152 (14.6%)
  94. brushes 3874/8192 46488/98304 (47.3%)
  95. brushsides 28176/65536 225408/524288 (43.0%)
  96. planes 10808/65536 216160/1310720 (16.5%)
  97. vertexes 22310/65536 267720/786432 (34.0%)
  98. nodes 5174/65536 165568/2097152 ( 7.9%)
  99. texinfos 3864/12288 278208/884736 (31.4%)
  100. texdata 91/2048 2912/65536 ( 4.4%)
  101. dispinfos 78/0 13728/0 ( 0.0%)
  102. disp_verts 7806/0 156120/0 ( 0.0%)
  103. disp_tris 12864/0 25728/0 ( 0.0%)
  104. disp_lmsamples 410208/0 410208/0 ( 0.0%)
  105. faces 12830/65536 718480/3670016 (19.6%)
  106. hdr faces 0/65536 0/3670016 ( 0.0%)
  107. origfaces 9490/65536 531440/3670016 (14.5%)
  108. leaves 5325/65536 170400/2097152 ( 8.1%)
  109. leaffaces 18066/65536 36132/131072 (27.6%)
  110. leafbrushes 8979/65536 17958/131072 (13.7%)
  111. areas 15/256 120/2048 ( 5.9%)
  112. surfedges 103119/512000 412476/2048000 (20.1%)
  113. edges 66393/256000 265572/1024000 (25.9%)
  114. LDR worldlights 463/8192 40744/720896 ( 5.7%)
  115. HDR worldlights 0/8192 0/720896 ( 0.0%)
  116. leafwaterdata 0/32768 0/393216 ( 0.0%)
  117. waterstrips 1558/32768 15580/327680 ( 4.8%)
  118. waterverts 0/65536 0/786432 ( 0.0%)
  119. waterindices 31488/65536 62976/131072 (48.0%)
  120. cubemapsamples 0/1024 0/16384 ( 0.0%)
  121. overlays 0/512 0/180224 ( 0.0%)
  122. LDR lightdata [variable] 9116364/0 ( 0.0%)
  123. HDR lightdata [variable] 0/0 ( 0.0%)
  124. visdata [variable] 1140920/16777216 ( 6.8%)
  125. entdata [variable] 253961/393216 (64.6%)
  126. LDR ambient table 5325/65536 21300/262144 ( 8.1%)
  127. HDR ambient table 5325/65536 21300/262144 ( 8.1%)
  128. LDR leaf ambient 24629/65536 689612/1835008 (37.6%)
  129. HDR leaf ambient 5325/65536 149100/1835008 ( 8.1%)
  130. occluders 0/0 0/0 ( 0.0%)
  131. occluder polygons 0/0 0/0 ( 0.0%)
  132. occluder vert ind 0/0 0/0 ( 0.0%)
  133. detail props [variable] 1/481360 ( 0.0%)
  134. dtl prp lght [variable] 1/4 (25.0%)
  135. HDR dtl prp lght [variable] 1/4 (25.0%)
  136. static props [variable] 1/119460 ( 0.0%)
  137. pakfile [variable] 3610/0 ( 0.0%)
  138. physics [variable] 2870672/4194304 (68.4%)
  139. physics terrain [variable] 0/1048576 ( 0.0%)
  140.  
  141. Level flags = 0
  142.  
  143. Total triangle count: 39103
  144. Writing d:\steam library\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp
  145. 2 minutes, 10 seconds elapsed
  146.  
  147. ** Executing...
  148. ** Command: Copy File
  149. ** Parameters: "D:\Steam Library\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_process_event.bsp" "D:\Steam Library\steamapps\common\Team Fortress 2\tf\maps\cp_process_event.bsp"
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