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  1. Shigeru Miyamoto
  2. Nickolas Sanguinetti
  3.  
  4. Because he has created hundreds of new environments and worlds, Shigeru Miyamoto is a wonderful role model for aspiring creative minds. He was always friendly and loved what he did. At the same time he was also creative. Whenever he had a burst of creativity, his co-workers usually agreed with what he wanted to do. Miyamoto was born in 1952 and had been successful ever since.
  5. Provided that Miyamoto loved what he did, and was compassionate about it, proves that he always tried to make both him and his fans happy. The fact that Miyamoto was always excited about presenting new work to fans proved that he was compassionate about what he did and why he did it. Work would not have been super exciting for him if he had not enjoyed what he had to do. Not only was Miyamoto a creative designer but a creative thinker too. One of his most famous quotes was,“Video games are bad for you? [That is] what they said about Rock and Roll.” He also observed his surrounding and living space which he implemented in some of his Mario games or in the Legend of Zelda series. The dungeons in the Zelda series were based off of his old house which Miyamoto thought was very maze-like.
  6. To keep things fresh and exciting, Miyamoto had to be creative with all of his resources. Miyamoto was always trying to come up with new ideas for his video games. The characters that he created known as Link, Mario, Donkey Kong, and many more were a direct result of him being a creative mastermind. One of the most productive results of his creativity was when Nintendo was about to go bankrupt. Miyamoto came up with a game starring Donkey Kong and Mario. (Not yet called Mario but rather Jump Man.) Miyamoto-san was also ambidextrous, but he preferred to use his left hand. That is why his most famous characters are left-handed after him.
  7. For him to have gotten along with his co-workers, Miyamoto had to make decisions that were agreeable. He never always got what he wanted though. Sometimes when he was producing games, Miyamoto came up with ideas that were denied by his co-workers in place of a better event. Instead of whining about it he went along with it and agreed with his co-workers’ ideas. An example of this can be shown in the production of one of the most famous games that Nintendo released. The Legend of Zelda: Ocarina of Time. Miyamoto originally wanted to have this game created entirely in a first-person perspective. Only when the protagonist, Link, would engage in battle would it switch to a side view. Koizumi-san, the creator of Link’s model, disagreed with the idea as he wanted as much of the model to be shown as possible. Miyamoto agreed with this.
  8. Miyamoto will always be a superstar in my mind. Based off of his accomplishments and decisions, it is obvious that Miyamoto had been inspirational to any of his fans. He always showed compassion whenever he would work. The happy and creative attitude that he presented to both his fans and his co-workers is so sly that if you did not agree with him, you would after his presentation. Nintendo cannot possibly fail with Miyamoto around.Shigeru Miyamoto
  9. Nickolas Sanguinetti
  10.  
  11. Because he has created hundreds of new environments and worlds, Shigeru Miyamoto is a wonderful role model for aspiring creative minds. He was always friendly and loved what he did. At the same time he was also creative. Whenever he had a burst of creativity, his co-workers usually agreed with what he wanted to do. Miyamoto was born in 1952 and had been successful ever since.
  12. Provided that Miyamoto loved what he did, and was compassionate about it, proves that he always tried to make both him and his fans happy. The fact that Miyamoto was always excited about presenting new work to fans proved that he was compassionate about what he did and why he did it. Work would not have been super exciting for him if he had not enjoyed what he had to do. Not only was Miyamoto a creative designer but a creative thinker too. One of his most famous quotes was,“Video games are bad for you? [That is] what they said about Rock and Roll.” He also observed his surrounding and living space which he implemented in some of his Mario games or in the Legend of Zelda series. The dungeons in the Zelda series were based off of his old house which Miyamoto thought was very maze-like.
  13. To keep things fresh and exciting, Miyamoto had to be creative with all of his resources. Miyamoto was always trying to come up with new ideas for his video games. The characters that he created known as Link, Mario, Donkey Kong, and many more were a direct result of him being a creative mastermind. One of the most productive results of his creativity was when Nintendo was about to go bankrupt. Miyamoto came up with a game starring Donkey Kong and Mario. (Not yet called Mario but rather Jump Man.) Miyamoto-san was also ambidextrous, but he preferred to use his left hand. That is why his most famous characters are left-handed after him.
  14. For him to have gotten along with his co-workers, Miyamoto had to make decisions that were agreeable. He never always got what he wanted though. Sometimes when he was producing games, Miyamoto came up with ideas that were denied by his co-workers in place of a better event. Instead of whining about it he went along with it and agreed with his co-workers’ ideas. An example of this can be shown in the production of one of the most famous games that Nintendo released. The Legend of Zelda: Ocarina of Time. Miyamoto originally wanted to have this game created entirely in a first-person perspective. Only when the protagonist, Link, would engage in battle would it switch to a side view. Koizumi-san, the creator of Link’s model, disagreed with the idea as he wanted as much of the model to be shown as possible. Miyamoto agreed with this.
  15. Miyamoto will always be a superstar in my mind. Based off of his accomplishments and decisions, it is obvious that Miyamoto had been inspirational to any of his fans. He always showed compassion whenever he would work. The happy and creative attitude that he presented to both his fans and his co-workers is so sly that if you did not agree with him, you would after his presentation. Nintendo cannot possibly fail with Miyamoto around.
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