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WindStrike

Twilight of the Abyss, Session 3.2

Mar 13th, 2018
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  1. <DM> fair warning, I am genuinely half asleep
  2. <DM> -=SESSION START=-
  3. <DM> *Okay, after jumping yourself through a portal that wasn't fully opened, you knocked yourself out, and you have no idea where the heck you're ending up.
  4. <Dex> ok
  5. <DM> *You awaken to the sound of hammers tapping on metal, each tap a sharp pain in your ears as you experience a warp portal hangover.
  6. <Dex> i dont have ears
  7. <DM> whelp, that would explain everything
  8. <Dex> i had a reason for jumping in but i dont remember cause its been so long
  9. <Dex> who was the head guy again
  10. <DM> nutshell, you were trying to escape some guards in the corridor and decided to take the short route via portals
  11. <DM> the stone dude?
  12. <DM> *Your eyes adjust to some bright blue light coming from hot blue fires in a nearby furnace, along with an assortment of half-finished gear, covered in some greenish blue... goop. Then again, this "gear" doesn't look like anything you're familiar with. Some rings with shiny light glowing through them, some cubes, orbs containing bright lights...
  13. <Dex> naw the dude we talked to when this first happened
  14. <DM> Xanas? the Warden dude?
  15. <Dex> yes?
  16. <Dex> ill go with that
  17. <DM> kay
  18. <Dex> whats the goop
  19. <DM> *You actually find yourself wedged between two stones, alongside a statue of a Twili, the statue being the same size as you. Seems to be a happy looking fellow in its imp state wearing a fancy black mask.
  20. <DM> *As far as you can tell, the goop molds around the gear, but you're not sure what it is. At least it doesn't get everywhere like sand, and it's not course and rough either.
  21. <Dex> thats a short statue
  22. <Dex> can i move around?
  23. <DM> *In looking around, you occasionally see a floating Twili wearing golden armor zip into view, and then the next moment, it vanishes. The Twili keeps seeming to zip around the workshop area, in and out of view. He doesn't seem to notice you.
  24. <DM> *You can try to.
  25. <Dex> whats behind me?
  26. <DM> *Scrawning your head around while wedged, it seems to be a fancy window; outside there, a flat plane of hexagonal stones. It looks like there's supposed to be more, yet for some reason, there isn't...
  27. * Dex tries to climb the statue.
  28. <DM> *You free yourself from being wedged and climb the statue.
  29. <DM> *Suddenly, the zipping Twili bounces in front of you.
  30. <DM> [Twili]: Hmm, that's odd, this figure isn't supposed to be here. Why, I thought I placed it next to the statue of Midna.
  31. <DM> *He turns his head sideways, his googly eyes (he has golden googly goggles) bouncing from side to side.
  32. <DM> [Twili]: Wait... where did I get such a figure anyways? I don't recognize this statue. Hmm... it's probably another one of Medlora's findings. Oh well.
  33. <Dex> did we get our gear back?
  34. <DM> (your artifacts, no. Rest of your gear, you have.)
  35. * Dex pretends to be a statue.
  36. <DM> *Dex, the Twili attempts to pick you up and move you back to your original spot.
  37. <Dex> has he got any keys or anything on him?
  38. <DM> *You notice a jingle across the side of his head as he tries to lift you.
  39. <DM> *Looks like... keys? You're not sure. But they are shiny, and they jingle. Given it's the Twilight Realm, it's likely keys look different from what you're used to.
  40. <Dex> well its not like i can get any more screwed
  41. <Dex> imma try steal everything
  42. <DM> everything?
  43. <Dex> his helmet goggle things and the keys
  44. <Dex> is he in armor?
  45. <DM> He is, though by the time you try to steal the armor, you won't get the sneaking bonus
  46. <Dex> hmm no armor then
  47. <Dex> what my sneaky sneak bonus
  48. <DM> roll yer Wisdom
  49. <DM> and since he doesn't notice you're not a statue, he gets no defense on this
  50. <Dex> $17d10
  51. <Navi> Dex: You rolled 17 Dice with 10 Sides. Results: 7, 5, 9, 2, 10, 4, 5, 2, 8, 2, 9, 9, 8, 3, 9, 9 and 6. Total: 107. Successes: 13.
  52. <DM> Alrighty, then follow-up with Steal, w/ +13 dice on each roll
  53. <DM> attack dice do tack on, if you have any
  54. <Dex> we meet again math
  55. <Dex> hold on
  56. <DM> hah
  57. <Dex> ok power
  58. <Dex> $37d10
  59. <Navi> Dex: You rolled 37 Dice with 10 Sides. Results: 10, 6, 8, 8, 10, 1, 2, 1, 4, 8, 7, 2, 4, 3, 9, 9, 1, 10, 8, 5, 5, 10, 3, 6, 8, 1, 4, 1, 10, 2, 6, 9, 8, 4, 7, 7 and 4. Total: 211. Successes: 27.
  60. <Dex> wisdom
  61. <Dex> $37d10
  62. <Navi> Dex: You rolled 37 Dice with 10 Sides. Results: 8, 7, 7, 5, 4, 9, 9, 6, 7, 8, 7, 6, 5, 2, 1, 5, 4, 7, 3, 4, 10, 3, 3, 2, 9, 2, 9, 2, 8, 5, 5, 5, 2, 2, 10, 6 and 1. Total: 198. Successes: 25.
  63. <Dex> courage
  64. <Dex> $40d10
  65. <Navi> Dex: You rolled 40 Dice with 10 Sides. Results: 9, 2, 7, 6, 8, 3, 1, 9, 3, 5, 3, 10, 8, 6, 9, 10, 9, 10, 8, 1, 8, 10, 8, 3, 5, 3, 5, 6, 3, 10, 7, 1, 2, 3, 7, 10, 6, 7, 9 and 9. Total: 249. Successes: 34.
  66. <DM> huh, it is all against wisdom, single roll. Got it.
  67. <DM> $30d10
  68. <Navi> DM: You rolled 30 Dice with 10 Sides. Results: 2, 1, 8, 9, 7, 7, 9, 5, 6, 7, 5, 4, 6, 3, 6, 10, 5, 1, 6, 7, 1, 2, 8, 2, 5, 4, 1, 10, 1 and 10. Total: 158. Successes: 22.
  69. <DM> *You easily steal his goggles and key thingies! You also notice, in his attempt to pick you up..... he can't lift you.
  70. <DM> *And beneath those goggles, you see his flat yellow eyes, almost like a metal sheen, with no pupils. Combined with his rattled smile, it's a tad creepy.
  71. <DM> [Twili]: Oh darn, I thought I could lift this with these weak arms of mine. No matter, I'll just do it like I always do. Now, let's see, where are...... ......
  72. <DM> *He blinks a few times and looks around, then back to you.
  73. * Dex shrugs.
  74. <DM> *His face moves closer to you, till it's only inches away, his glossy eyes the only bloody thing you can see.
  75. <DM> [Twili]: Waaaaaaaait a minute! You're not a statue! And those are MY goggles!
  76. <Dex> Are they?
  77. <DM> [Twili]: Why yes, they very well ARE my goggles! I MADE them, therefore they're MINE!
  78. <Dex> Ah. That makes sense. Well my mistake I thought they were mine.
  79. * Dex hands the goggles back.
  80. <DM> *He grabs them, then in attempting to put them on, puts them on backwards and hits his eyes, momentarily blinding him. He then zips away, except without his sight..... he kind of bumbles into a nearby wall.
  81. <Dex> Did you want a hand?
  82. <DM> [Twili]: Wait, I think I..... hang on.
  83. <Dex> Here, let me help.
  84. * Dex helps him get the goggles on right.
  85. <DM> *He shakes his head back and forth, as if readjusting to the goggles reorients his sense of reality. He then peers back at you.
  86. <Dex> Hi.
  87. <DM> [Twili]: By the Fierce Deity himself, this statue moves AND speaks! And it even helps me!
  88. <DM> *He mumbles to himself quickly, then speaks to you.
  89. <DM> [Twili]: Greetings, statue... thing. I am Zuph, the one and only inventor of the Twili with a monopoly all things inventing and forging! Not to make a forgery, I mean a forge to forge weapons and- ack dangit!
  90. <DM> [Zuph]: So, statue thing, what is your name?
  91. <Dex> Dex.
  92. <Dex> I like your goggle things.
  93. <DM> [Zuph]: A pleasure to meet you Dex, a pleasure indeed! Why, would you like a pair yourself? I believe I have some more over here, why, even with zooming function! Makes those far-away targets when you're using a gravity slingshot a tad less infuriating to hit, if I do say so myself!
  94. <DM> [Zuph]: Wait, but... could a statue use a gravity slingshot? Oh, no I'll just... why, I think the goggles will fit you quite nicely, yes, quite nice indeed!
  95. <Dex> Sure I'd love a pair.
  96. <DM> *His speech is slowly accelerating towards the speed of light. You're not sure how much longer you'll be able to understand this...... fellow.
  97. * Dex waits for his goggles.
  98. <DM> *He zips around the room, golden sparkles trailing his armor, and moments later, he returns with both a pair of golden googly-eyed goggles... and a... pair of cubes strapped around a bracelet?
  99. <DM> *There seems to be an energy string of sorts connecting the two cubes.
  100. <DM> [Zuph]: Yes yes, here you are! I thought the gravity slingshot would be a nice touch, quite a nice touch to your rather eccentric aesthetics!
  101. <Dex> Thanks.
  102. <Dex> Can I ask you a question?
  103. <DM> (Note from DM: Neither of those are written up as items yet, I blame work on other stuff. Nutshell, Googly Eyes will give your ranged attacks +5 dice, and Gravity Slingshot uhhh..... you'll see how that works soon)
  104. <DM> [Zuph]: Why yes, you may! In fact, I am quite intrigued to know what questions a statue may ask, yes yes indeed!
  105. <Dex> good to know
  106. <Dex> What's the bluey greenish goopy stuff?
  107. <DM> *He zips away, disappearing for a moment, then returns, appearing right next to some of the goopy stuff, this time carrying a metal stick.
  108. <DM> [Zuph]: A good question, yes yes, a great one indeed! This goopy stuff, why it protects my stuff, you see!
  109. <DM> [Zuph]: It wraps around something, then, if you try to touch it....
  110. <DM> *He prods some rings wrapped in goopy stuff using the metal stick. There's some flashy sparks and a loud crackle, and next thing you notice, the stick is gone. Vaporized.
  111. <Dex> How do you apply it to stuff?
  112. <DM> [Zuph]: Hah, reminds me of the time when poor old Ximmy touched the stuff. Oh his arm has never been quite the same... poor fellow.
  113. <DM> [Zuph]: Oh, this? Well, it doesn't quite come in... goop. Bit of a prepwork you see.
  114. <Dex> Ah.
  115. <DM> *He holds up a container of what seems to be a solid crystal mass of the same color.
  116. <Dex> Shiny.
  117. <DM> *He then,using some tongs, pushes it into the blue flame nearby, scooping some flames into the bottle. You see the crystal melt into goop. He then immediately pours it onto a small nearby crate. It drips and goops around initially, but then seems to conform to the crate, then settling, covering the crate in goop that covers it perfectly.
  118. <DM> [Zuph]: See? Just like that! Perfect goop!
  119. <DM> [Zuph]: And then, when you're ready to get the item, you just...
  120. <DM> *He loads a nearby light orb into the Gravity Slingshot on his arm. He pulls it back with the other arm, stretching the string, then releases. The thing flies like a bullet, slamming into the goopy crate. The goop glows brightly, then melts into a brightly lit goop, leaving the crate back to being touchable.
  121. <Dex> Neat.
  122. <DM> [Zuph]: There, just like that! Though, the process to turn this light goop back into light and crystal.... too complicated a process, that takes days.
  123. <DM> *He proceeds to bottle up the light goop and stash it for now.
  124. <Dex> ok this is obviously not in character
  125. <Dex> how hot is the forge
  126. <DM> preeetty darn hot. Hotter than the flames you can breathe as a lizalfos
  127. <DM> By a longshot
  128. <Dex> does the goop come out hot?
  129. <DM> Yes. If you attempted to bottle the goop right as you got the flames, it would probably melt the bottle and the rest of your inventory shortly afterwards.
  130. <DM> On the flipside.... if you can get some of this goop around a weapon....... that should be a pretty dangerous weapon
  131. <DM> or a shield. Or armor, though that part would make moving around..... tricky.
  132. <Dex> well i dont have my 2 best weapons
  133. <Dex> hmm
  134. <Dex> Hey, can I try gooping something?
  135. <DM> ...... in hindsight, I just realized how silly this goop is even with all the restrictions. Oops. WHELP.
  136. <DM> [Zuph]: Why, yes, you can! Let me just get my.... here we are! Though.... hmm.
  137. <DM> *He holds up a container, seeming unsure whether to give it to you.
  138. <DM> [Zuph]: How about a trade? Something you think that I would think might be valuable to me in exchange for this goop? It's my last container, I'll have to go harvest more, and that's a bit of a trip, you see.
  139. <Dex> How about this?
  140. * Dex holds up his Spirit Gem.
  141. <DM> *His googly eyes go wild, spinning in circles repeatedly before focusing back in on it.
  142. <DM> [Zuph]: My my MY, that.... why, I can see the shininess, the sparkle, the gem, the illuminosity off that one!
  143. <DM> [Zuph]: An instant trade, yes yes! Why, I'll even hand you a Sol orb too for that!
  144. <Dex> Neat.
  145. <DM> *He hands you both the crystal container and one of those light orbs.
  146. * Dex hands over the Spirit Gem.
  147. <Dex> great now i need to take that out of my inventory
  148. <DM> [Zuph]: You just load it into the Gravity Slingshot like I did, and fire away at something! Makes those pesky Interloper fellows run for the hills! Err, not that there's hills, though from what Medlora told me, there's hills in the Light World...
  149. <DM> *He hands you the tongs he used a bit ago.
  150. <Dex> Thanks.
  151. * Dex proceeds to do the gooping process to his Kutlasstana.
  152. <DM> [Zuph]: Place what you want to goop on this nearby table, then use the tongs to scoop the fire onto the bottle, give it a quick swish, annnd wah-lah, goop the item!
  153. <DM> (oh shibby, that thing already hurts. THINGS GUNNA DIE)
  154. <DM> *You proceed to goop your Kutlasstana, being careful to goop just the blade, not the handle. A bit later, the goop wraps around the blade, and it now glows green with a burning intensity! You feel a jolt just from holding the weapon now.
  155. <DM> [Zuph]: What? What's this? You gooped just the blade? But how would that protect someone from stealing it? It only....... .........
  156. <DM> *He googly eyes stand still for a while.
  157. <DM> *He seems to be frozen in place. It is entirely possible your idea just broke his mind slightly.
  158. <Dex> It helps keep it from being stolen cause I can hold on to it and they can't grab the blade and run away with it.
  159. <DM> *He reorients back to reality.
  160. <DM> [Zuph]: Yes... yes, you're right, it's.... yes, that sounds about right, yes yes!
  161. <Dex> Plus this sword is for decorative purposes only.
  162. <Dex> Statues gotta hold swords you know.
  163. <Dex> Its a statue law.
  164. <DM> [Zuph]: Yes yes, indeed! It'll go quite nicely with your Golden Googly Eyes and your new Gravity Slingshot!
  165. <Dex> Anyway could you please tell me where to find Xanas? I have to report to him so he can tell me where he wants me to stand and be a statue.
  166. <DM> [Zuph]: Oh yes, Xanas! Why, I think his armory could use quite the upgrade, some decorations, and with you as spindly and sparkly as that, hah, he won't be able to refuse!
  167. <DM> [Zuph]: If you'll give me just the moment...
  168. <Dex> Sure. I can wait. Statues are good at waiting.
  169. <DM> *He zips around, then presses a button in the wall. Nearby, a stone pops up from the ground, looking like that stone you were talking to in the prison hallway.
  170. <DM> *He places his hand on the stone, mumbling some stuff.
  171. <DM> *Some time passes, and he zips back over to you.
  172. <DM> [Zuph]: He says he's right there at the Armory, yes yes! He just finished bidding some traveling fellows on some adventure, it seems. Though, where could traveling fellows come from around here? There's only us Twili, the Interlopers, the Shadow Beasts, and...
  173. <DM> *He looks back to you.
  174. <DM> *Your appearance as a statue is positively dazzling.
  175. <DM> [Zuph]: And statues!
  176. <Dex> True.
  177. <Dex> So which way to the Armory please. I do not know as I was only carved a few days ago.
  178. <DM> [Zuph]: Yes yes! Just head north along the village path, then take a left at the fork, and you'll reach the backdoor into the library. I'll let Medlora know she'll have a visitor. Though alternatively, if you're up for a challenge for a statue, I hear the guards are patrolling the main path to the armory, and my, I'm not quite sure they'd know what to do with a statue!
  179. <Dex> Probably think I look really neat in my shiny new gear.
  180. <Dex> well im curious about the library
  181. <Dex> Thanks Mr. Zuph.
  182. <DM> [Zuph]: Yes yes, indeed! A veritable repository of information in there!
  183. * Dex heads towards the library.
  184. <DM> [Zuph]: You're very welcome, Dex Statue! Please, come by again!
  185. <DM> *Alright, you leave his workshop, and head through the village of..... weird, it's a village, yet the whole area is just... hexagonal stones. Not a house in sight, asides from Zuph's shop. Just tall smooth stone palace walls surrounding the area.
  186. <DM> *Anywho, you follow his directions to the dot, and as you approach the backdoor to the library, you notice a pair of guards standing in the way. They're chatting to each other, so they don't notice you. There's some conveniently placed crates nearby you can take cover behind for now.
  187. * Dex takes cover.
  188. <Dex> whats in the crates
  189. <DM> (..... brb, I hear a thumping noise, checking it out real fast)
  190. <DM> (.... nvm, twas nothing)
  191. <DM> *You take a peak inside the first crate. Seems to be a bunch of scrap metal, though there is a nice glowing orb of light inside. Though, the act of opening a crate seems to have cause a bit of a sound...
  192. * Dex carefully close the crate and go camo.
  193. <DM> *You hear one of the guards react.
  194. <DM> [Guard1]: What was that?
  195. <DM> [Guard2]: Oh, probably just Zuph messing with us again. You know how he is.
  196. <DM> [Guard1]: Ugh, darn that Zuph.
  197. <DM> *You are now camo'd. They don't seem to be coming your way, the assumption of Zuph seeming to make them just not bother.
  198. * Dex sneaks around to see if the front is guarded.
  199. <DM> (you mean the front door to the library? Not quite accessible from here)
  200. <DM> (alternatively, there is a path to the north leading to an unguarded door)
  201. <DM> (for reference, backdoor to library is northwest, so in theory, north path followed by going west might lead you to the library)
  202. <Dex> ok lets do the unguarded door then
  203. <DM> *You head on over to the unguarded door, and it opens silently.
  204. <DM> *Inside seems to be a corridor that heads west. There is a door to the west at the far end of the corridor, a guard standing in front of it, and a door to the north (unguarded)
  205. <Dex> north
  206. <DM> *Still camo'd, you head to the north door. It opens silently. Inside a small room with a switch on the ground, and a sign next to it.
  207. <Dex> read sign
  208. <DM> *Sign: Shee Kai
  209. <DM> *It translates to: Path of Flight
  210. <DM> *Do you step into the room?
  211. * Orithan observes as Kefka gets lifted into his own ambulance and driven away to a morgue. Who is driving his ambulance O_o?
  212. <DM> (probably Tatl)
  213. <Dex> well im betting its a pit or a puzzle that needs flight
  214. <Dex> so yes
  215. <DM> *The moment you step into the room, the door closes behind you, and instead of landing on the ground, you find yourself flipped upside-down and slammed into the ceiling. No fall damage thanks to your traits.
  216. <DM> *Whelp, the switch is 15 feet above you on the now-ceiling. You feel a weight pressing on you from above, as if the air itself is forcing you down.
  217. * Dex walks around a bit.
  218. <DM> *You can walk around fine, though it seems no matter where you are in this small room, you're still stuck to the ceiling.
  219. <DM> *On the switch itself, there's a symbol of a pair of steps, that's it.
  220. * Dex throws a pebble at the switch.
  221. <DM> *Roll Power!
  222. <Dex> $17d10
  223. <Navi> Dex: You rolled 17 Dice with 10 Sides. Results: 9, 2, 10, 7, 1, 6, 3, 10, 1, 9, 6, 6, 2, 1, 8, 8 and 10. Total: 99. Successes: 14.
  224. <DM> *Not sure how this works, but thanks to Googly Eyes, that's technically a ranged attack, so..... add 5 dice to that.
  225. <Dex> would i also add attack dice?
  226. <DM> yep. Just do a separate roll to tack onto that one.
  227. <Dex> $8d19
  228. <Dex> er
  229. <Navi> Dex: You rolled 8 Dice with 19 Sides. Results: 5, 15, 11, 18, 15, 14, 12 and 18. Total: 108.
  230. <DM> lol
  231. <Dex> $8d10
  232. <Navi> Dex: You rolled 8 Dice with 10 Sides. Results: 2, 10, 1, 2, 10, 10, 10 and 2. Total: 47. Successes: 8.
  233. <Dex> so 22 i guess
  234. <DM> *Your pebble hits the switch, breaking through the gravity field for a moment and lifting you off the ground for just a bit. But, the switch doesn't budge.
  235. <DM> *The gravity field then reasserts itself and you're back to the ground.
  236. <Dex> ground ground or ceiling ground?
  237. <DM> ceiling ground
  238. <DM> switch is still on the ground ground
  239. <Dex> so the problem is either weight on the switch or not enough juice to fully press it down
  240. * Orithan watches as Kefka roars into the fourth wall, driving in his shiny new ambulance. I thought he was dead? o_O
  241. * Dex throws a skull dart at the switch
  242. <DM> (roll it!)
  243. <Dex> $36d10
  244. <Navi> Dex: You rolled 36 Dice with 10 Sides. Results: 9, 7, 3, 5, 9, 2, 5, 8, 7, 1, 9, 7, 8, 7, 7, 1, 5, 3, 10, 2, 10, 6, 2, 1, 5, 2, 2, 5, 1, 2, 7, 10, 8, 9, 4 and 6. Total: 195. Successes: 26.
  245. <Dex> really not that much better hmm
  246. <DM> *With a bit more force, the switch still doesn't budge, but you lift off the ground for a little bit longer this time, a few feet into the air, before falling back down to the ceiling ground.
  247. <Dex> so heavy ordinance then
  248. * Dex shoots an arrow with his longbow
  249. <Dex> $44d10
  250. <Navi> Dex: You rolled 44 Dice with 10 Sides. Results: 10, 9, 3, 7, 10, 2, 4, 8, 9, 10, 8, 3, 3, 7, 5, 2, 2, 6, 2, 7, 7, 3, 2, 8, 4, 8, 7, 1, 6, 1, 7, 6, 10, 10, 3, 9, 1, 6, 6, 10, 6, 3, 2 and 8. Total: 251. Successes: 33.
  251. * Dex jumps towards the switch while the arrow is in flight.
  252. <DM> *The arrow bounces off the switch, into the floor, and back into the wall before finally falling. Switch still doesn't budge, but you do find yourself floating for quite a bit, your feet almost reaching the ground ground, buuuut gravity reasserts itself and you fall back down to the ceiling ground.
  253. <DM> *Oh, while in flight. Uhhh
  254. <DM> *Roll yer courage! w/ attack dice
  255. <Dex> $27d10
  256. <Navi> Dex: You rolled 27 Dice with 10 Sides. Results: 9, 6, 9, 1, 2, 10, 8, 8, 2, 9, 6, 6, 6, 2, 7, 2, 2, 3, 8, 1, 2, 10, 10, 3, 5, 5 and 2. Total: 144. Successes: 19.
  257. <DM> *You barely manage to muster the force to land on the switch, stepping it down. As gravity reasserts itself, you start to fall back to the ceiling ground, but the instant the switch steps down, you fall back again towards the ground ground.
  258. <DM> *A moment later, there's a chiming sound, and a treasure chest drops in front of you.
  259. * Dex opens the chest.
  260. <DM> *You open up the chest to find a bottle with barely any orange liquid. That's... weird.
  261. <DM> https://zurpg.sephiroth.ws/thread-1149-post-2684.html#pid2684 - Yoink you a Potion of Skyrocket!
  262. <DM> *Well, after finding out just what this stuff is..... maybe it's a good thing there's only a few drops inside this bottle. It might be a tad too dangerous if it had any more...
  263. <Dex> neat
  264. <Dex> anything else in this room?
  265. <DM> *Nope, room has nothing else in it.
  266. * Orithan wonders if somebody could rocket to outer space with a full bottle of the stuff
  267. <DM> *Just that sign from before, the stepped switch, and now an empty chest.
  268. <Dex> hmm
  269. * Dex takes the sign.
  270. <DM> *It's clearly a sign of things to come.
  271. * Dex heads back to the crates near the library.
  272. <DM> *Alright, you cover behind the crates, and peaking around them, the guards are gone! It's a miracle!
  273. <DM> *Actually, you notice the guards down south a bit outside Zuph's workshop.
  274. * Dex quickly sneaks into the library.
  275. <DM> *The door is.... locked.
  276. * Dex unlock it with the key things?
  277. <DM> *You give it a shot, trying to figure out how the crap this darn thing interacts with the door, before eventually just shoving into the door from frustration. It..... works. The thing fuses with the door momentarily before spitting back out into the your hand. The door then unlocks and silently opens for you.
  278. * Dex sneaks in and closes the door behind him.
  279. <DM> *You wander in, and..... hang on, where's the description I plopped last session.
  280. <DM> *Alright, you find yourselves in a large circular room that seems to extend upwards into darkness. Around you, rows of books float in the air, bobbing up and down, radiating towards the center. Spectral fires hover all around, giving a faint illumination.
  281. <Dex> any interesting books?
  282. <DM> *You take a look around, and lo and behold, thanks to some gem shenanigans from an earlier session, you can read Twilight! And I don't mean sparkling vampires.
  283. <DM> *Some interesting passages you come across...
  284. * Orithan boos at the DM
  285. <DM> "... and this other God, whom we found out from the Spirits of Light is called Majora. A God of chaos incarnate, truly the opposite of a saint in the eyes of our Fierce Deity."
  286. <DM> *Yep, this one's pretty religious, and seems to include a bit of high worship of Fierce Deity as the Great Protector.*
  287. <DM> *Another passage...
  288. <DM> "His silky, yellow eyes, glowing like a golden sparkle in the twilit sky. He moved in for a kiss, but just then, a Shadow Beast falls on him, crushing the love of my life beneath falling rubble! So naturally, I tamed the Shadow Beast, and we're best buds for life."
  289. <DM> *... you decide reading further into that book would only decrease your Wisdom stat.
  290. <DM> *This one seems to catch your eye...
  291. <DM> "... a legendary blade, one that seals darkness itself. If only we could reach into the Light Realm for ourselves, perhaps it could annihilate the Interlopers once and for all. But it seems the blade was lost to time, its location unknown even to the Light Worlders..."
  292. <DM> *There's more, but before you can you go any further, a stack of books lands quaintly on your head.
  293. <Dex> do i not get to dodgerobe it?
  294. <DM> [???]: Ah-hah! It does work! Pesky invisible pests trying to snoop around my library like marmoobled mumforles! Ooh, I should add those two words to the dictionary!
  295. <DM> *You can. Roll it!
  296. <Dex> $1d4
  297. <Navi> Dex: You rolled 1 Die with 4 Sides. Result: 4.
  298. <Dex> nope
  299. <DM> *Yep, the stack of books still hits you. No damage, but you notice your camouflage seems to have stopped working.
  300. * Dex re camos?
  301. <DM> *It works for a moment, but a bright light covers the area, almost instantly removing it.
  302. <DM> [???]: Ah-HAH! I SEE YOU! ....... crap, I'm blind. Where'd you go?
  303. * Dex tries to find a place to hide while re activating camo after it wears off.
  304. <DM> *Nearby, there's a floating imp-like figure, a Twili in her imp form. Her eyes (seems they have pupils in imp-form) are scanning in multiple directions at once, similar to googly eyes, except they're... actual eyes. Somehow.
  305. <DM> *Well, there's a stack of books, and there's some floating bookshelves. Which do you try to take cover before?
  306. <DM> *behind
  307. <DM> (brb, gimme a few minutes)
  308. <Dex> the bookshelves
  309. <DM> (back)
  310. <DM> *You hop up onto the bookshelf, feeling it bobbing up and down a bit. Wanna try and climb higher up or stay where you're at?
  311. <DM> [???]: There we go, I can see again. ..... weird, I swear I had caught something in my flurry of darkness-eating books. Must've 'scaped me when I wasn't looking.
  312. <Dex> where am i on the shelf?
  313. <DM> *Currently, not far from the floating imp figure, wedged between some books on the lower shelf. They seem to extend upwards a good 10 or 15 rows.
  314. <DM> [???]: I wonder....
  315. <DM> *She speaks aloud to herself.
  316. <DM> [???]: Ooh, maybe they climbed up! I'll shockwave the top shelves then, hah, that'll get 'em!
  317. <DM> *Is that ploy or a trick move? You're not sure. You could stay where you're at, try and climb up, ooooor try and scape through the sides of the circular room, keeping close to the walls. ..... or you could try and call out to her.
  318. * Dex heads to the middle few shelves.
  319. <DM> *About 5 or 6 shelves up, you notice all the books below you start rattling, including the ones at your feet.
  320. <DM> *Doesn't seem to be happening to those higher up.
  321. <DM> [???]: How did that spell go? Think it was...
  322. <Dex> If I was you I'd definately NOT do that at the top shelves.
  323. <DM> [???]: Fus...... roh- WHA?
  324. <DM> *The books stop rattling, and she looks all around her several times, startled by you.
  325. <DM> *Dex, take 1 neutral damage.
  326. <DM> http://www.d-e-f-i-n-i-t-e-l-y.com/
  327. <Dex> whatevs
  328. * DM hides behind a wall of Grammar Nazis.
  329. <Dex> 14h
  330. <DM> [???]: W-w-who was that?
  331. <Dex> i knew it was wrong but i was trying to get it out before i got blasted
  332. <DM> lol
  333. <Dex> Who do you want it to be?
  334. <DM> [???]: Uhh... I d-dunno, m-m-maybe... Zuph?
  335. <DM> [???]: No wait, he messes with my head. Uhhh....
  336. <Dex> Naw not Zuph. Tries someone else.
  337. <DM> [???]: What about..... wait, I got it!
  338. <DM> *She bounces over to the spot just under you, speaking to the books right there.
  339. <DM> [???]: .... it's an imaginary character.
  340. <DM> [???]: Just a figment of my imagination, yeah that's it!
  341. <Dex> Sure.
  342. <Dex> So who are you?
  343. <DM> [???]: What, my own imagination doesn't know who I am? Why, I'm the great Medlora, librarian of the... what did blue fishy guy call this place again? Medlora's Melancholy Manor of Macabre and Maccoroni Malboro Fluent Tangible Extrusive Extravicatingly Meticulous Intensifying Flying Madness!
  344. <Dex> Well you're not imagining that I know stuff. So that's on you.
  345. <DM> [???]: Hah, good one, me! So, what does my imaginary friend here want from me?
  346. <Dex> I legit don't know. What do you have to offer?
  347. <DM> *She starts to patrol back and forth, hovering close to where the imaginary voice is coming from.
  348. <DM> [Medlora]: Why, unlimited knowledge of the Twilight Realm, as held here in this library of...... of........ almost entirely blank books.
  349. <DM> *She sighs, then slaps herself silly a few times.
  350. <Dex> You alright?
  351. <DM> [Medlora]: Argh, you darn Light Realmers, why'd you have to blow up my library twenty years ago, most of these books are just for show, argh!
  352. <Dex> That's too bad.
  353. <Dex> Can I help?
  354. <DM> [Medlora]: Well, unless you can magically replace all the knowledge in these books.....
  355. <DM> *She seems crestfallen for a bit, then perks back up.
  356. <DM> [Medlora]: Oh, I heard from Zuph he's got really cool moving statue that'd make a great decoration in the armory! Xanas could reeeeaaally use something to brighten up that drull and dreary place. Do you happen to have any statues?
  357. <Dex> I do. Stand back and I'll drop it off.
  358. <DM> [Medlora]: Wha? But.... I'm floating. How could I possibly stand back?
  359. * Dex drops to the ground.
  360. <DM> *She whirls around in place a few times.
  361. <Dex> Hello. I am a statue.
  362. <DM> (I assume camo is off now?)
  363. <Dex> yes
  364. <DM> *She notices you, then whirls around you, as if inspecting you.
  365. <DM> *You can't help but notice as she turns her back to you for a moment, then you hear a snorting laugh. She turns back to you, no hint of laughing whatsoever.
  366. <DM> [Medlora]: Hey, it's even got the golden googly eyes! Man, Zuph's got a real good sense of humor!
  367. <DM> [Medlora]: Yes, this'll do juuuuust nicely! Hey statue, can you move?
  368. <Dex> Yes.
  369. * Dex does the robot.
  370. <DM> *As you "do the robot", you see her trying not to crack a smile.
  371. <DM> [Medlora]: Hah! Good, good one! Okay statue fellow, follow me!
  372. <Dex> Why were you laughing at this poor statue?
  373. <DM> [Medlora]: Huh? What? No, I wasn't.... no, you see, I uhh.. I had a case of the giggles! It's a common ailment among us. I know you've just been.. *snort*... crafted only a few days ago, so you wouldn't... *snort*... know this sort of thing.
  374. <DM> *She floats on over to the west side of the library, opening a pair of heavy double doors by wedging books in between it and forcing it open.
  375. <DM> *Ahead seems to be a short hallway towards a door.
  376. <DM> [Medlora]: Now now, statue, just ahead is the door to the armory! Decorate Xanas' room well, you... statue! Ahahahah! I mean uhh... fare thee well!
  377. <Dex> Don't you want to come in with me?
  378. <DM> [Medlora]: What? Oh uhh... uhhh...... sure, yeah, I can..... excuse me.
  379. <DM> *She quickly floats away, far out of your sight. Somewhere in the darkness, you hear a fit of uncontrollable giggles. Some time later, she returns.
  380. <DM> [Medlora]: .... ahem. The ailment is uhh... ummm... gone. We good.
  381. <Dex> Anything you could give a clueless statue before we go in?
  382. <DM> [Medlora]: Well, I'd give you a clue, but if you're so clueless, how would you know which clue would be helpful to you?
  383. <Dex> I wouldn't know until you tell me.
  384. <DM> [Medlora]: Uhhh......
  385. <DM> *She spins in place, pondering.
  386. <DM> [Medlora]: Hmm, I've a riddle for you, of sorts. Been reading what's left of the books in the library, and some of them mention a particular legendary sword. But none of them know where it is.
  387. <DM> [Medlora]: The only thing I've found is that... it's in a land, frozen in time. But.. I've no idea where... or when, even, that'd be! Well, maybe you can ponder on that one.
  388. <DM> [Medlora]: *laughing to herself* Hah, of course, wouldn't help me. I mean, as long as the Twilight Mirror is broken, we're all stuck here anyways, so it doesn't really do us any good.
  389. <Dex> Does it related to best friend Shadow Beasts who kill loves of lives?
  390. <DM> [Medlora]: Wha? What are you......
  391. <Dex> that was a bit mangled
  392. <DM> *Her pale blue skin suddenly goes red. She very hurriedly moves to the door at the other end of the hallway and opens it. Then, without turning to you...
  393. <DM> [Medlora]: Umm.. Xanas could use a statue. Excuse me.
  394. <DM> *She very quickly gets out of the hallway and closes the double doors behind you.
  395. <Dex> well i dont trust her with all that giggling
  396. <Dex> and i know where the armory is
  397. <DM> *Looking into the room ahead, it's a fairly boring room as described, just shelves of various weapons covered in spectral chains. On the other side of the room, sitting on top of a chest is none other than that warden dude from before, Xanas.
  398. <Dex> or i guess she was on the level
  399. <Dex> huh
  400. <DM> *He sees you and seems to stare, frozen still.
  401. <DM> *As if.. mesmerized..... by your golden googly eyes.
  402. <DM> [Xanas]: ...... do I even want to know.
  403. <Dex> Statue delivery?
  404. <DM> *He slowly buries his head in a double-faceplam, shakes his head, then looks back up.
  405. <DM> [Xanas]: I don't..... how..... even.............. ............
  406. <DM> [Xanas]: ...... dangit Zuph.
  407. <Dex> So no on the statue bit then?
  408. <DM> [Xanas]: .......
  409. <DM> *He taps a set of rings on his arm. Nearby, a portal starts to open.
  410. <DM> [Xanas]: I'm going to send you on your way to your companions now. Here's the deal - I give you your artifacts back, and guards don't swarm you and you go through this portal and help your friends on the quest I gave them.
  411. <Dex> Oh. That's funny cause I was actually trying to find you to talk to you about letting us help you.
  412. <DM> [Xanas]: Seems your friends beat you to that. Try not to jump through a portal before it's fully formed next time. You don't know where you'll end up.... and worse yet, you don't know when you'll end up.
  413. <DM> [Xanas]: You're lucky to have landed in Zuph's shop. Next time, it could very well be the home of the Interlopers.
  414. <Dex> 90% sure I can take an Interloper solo.
  415. <Dex> But I get your meaning.
  416. <DM> [Xanas]: Indeed.
  417. <DM> *He stands up, lifting himself off the chest and opening it. Inside is all of your artifacts! ...... except unfortunately for that one mirror fragment.
  418. <Dex> Aww my mirror fragment is gone.
  419. * Dex takes his artifacts back.
  420. <Dex> Portal time now?
  421. <DM> [Xanas]: Sorry bud, that was part of the Twilight Mirror itself. It's already fused back. Quite frankly, you'll want that Mirror fused together anyways, it's your only way out of the Twilight Realm. I sent your friends to retrieve another piece of it, one held by an Interloper.
  422. <DM> *The portal finishes opening properly.
  423. <DM> [Xanas]: Yes. Portal time. Good luck. Hopefully Midna will be more receptive to your presence... should you find that piece.
  424. <Dex> To be fair I think there's quite a bit of work for a flexible soldier of fortune in this place but it would be nice to get back to the boys.
  425. <Dex> Time to warp.
  426. * Dex jumps into the portal.
  427. <DM> [Xanas]: ...... oh, whoops. Forgot to tell him that without Abyss Rings, it's gonna knock him out. ...... guess I'll mention it should he return.
  428. <DM> *You go through the portal, and yep, it knocks you the heck out.
  429. <DM> *Some time later, you find yourself surrounded in darkness, your sight not quite oriented as you experience yet another portal hangover. You do notice you've landed on something...... furry.
  430. <DM> *Something familiar, actually.
  431. <Dex> Its either a shag carpet or an edible animal.
  432. <DM> *Before you're able to tell your furry landing friend Hal about your adventures as the googly eyed statue though, an old foe creeps up from the darkness. Your arch enemy. The true rival, the absolute main villain of eternity itself...
  433. <DM> -=LOADING=-
  434. <DM> -=LOADING=-
  435. <DM> -=SESSION END=-
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