gtarlRobbe

[SCM] Badboy [OUTDATED]

Feb 9th, 2015
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C++ 2.56 KB | None | 0 0
  1. {$CLEO .cs}
  2.  
  3. //-------------MAIN---------------
  4. 03A4: name_thread 'BADBOY'
  5. 0247: load_model #MAFFA
  6. 0247: load_model #CHEETAH
  7. 0247: load_model #MAVERICK
  8. 0247: load_model #SILENCED
  9. 0247: load_model #M4
  10. 0247: load_model #MINIGUN
  11. 06E9: request_car_component #nto_b_tw
  12. 06E9: request_car_component #spl_b_mab_m
  13. 06E9: request_car_component #exh_b_t
  14. 06E9: request_car_component #wg_l_b_ssk
  15. 06E9: request_car_component #WHEEL_LR2
  16.  
  17. :BADBOY_01
  18. 0001: wait 0 ms
  19. 0248:   model #MAFFA available
  20. 0248:   model #CHEETAH available
  21. 0248:   model #MAVERICK available
  22. 0248:   model #SILENCED available
  23. 0248:   model #MINIGUN available
  24. 0248:   model #M4 available
  25. 06EA:   car_component_available #nto_b_tw
  26. 06EA:   car_component_available #spl_b_mab_m
  27. 06EA:   car_component_available #exh_b_t
  28. 06EA:   car_component_available #wg_l_b_ssk
  29. 06EA:   car_component_available #WHEEL_LR2
  30. 004D: jump_if_false @BADBOY_01
  31.  
  32. :BADBOY_02
  33. 0001: wait 0 ms
  34. 00D6: if
  35. 0256:   player $PLAYER_CHAR defined
  36. 004D: jump_if_false @BADBOY_02
  37. 00D6: if
  38. 0038:   $ONMISSION == 0
  39. 004D: jump_if_false @BADBOY_03
  40.  
  41. :BADBOY_03
  42. 0001: wait 0 ms
  43. 00A5: 1@ = create_car #CHEETAH at 2347.9775 -1244.9452 21.9439
  44. 0175: set_car 1@ Z_angle_to 46.534
  45. 0224: set_car 1@ health_to 2600
  46. 020A: set_car 1@ door_status_to 2
  47. 053F: set_car 1@ tires_vulnerability 0
  48. 0229: set_car 1@ primary_color_to 0 secondary_color_to 1
  49. 06E7: 0@ = add_car_component #spl_b_mab_m to_car 1@
  50. 06E7: 0@ = add_car_component #nto_b_tw to_car 1@
  51. 06E7: 0@ = add_car_component #exh_b_t to_car 1@
  52. 06E7: 0@ = add_car_component #wg_l_b_ssk to_car 1@
  53. 06E7: 0@ = add_car_component #WHEEL_LR2 to_car 1@
  54. 0852: set_car 1@ damages_visible 0
  55.  
  56. 009A: 2@ = create_actor_pedtype 20 model #MAFFA at 2345.7583 -1246.0111 22.5
  57. 0173: set_actor 2@ Z_angle_to 127.4233  
  58. 0223: set_actor 2@ health_to 2000
  59. 01B2: give_actor 2@ weapon 23 ammo 600
  60. 0350: set_actor 2@ maintain_position_when_attacked 1
  61. 035F: actor 2@ armour += 100
  62.  
  63. :BADBOY_04
  64. wait 0 ms
  65. 0118:   actor 2@ dead
  66. 004D: jump_if_false @BADBOY_04
  67. 020A: set_car 1@ door_status_to 1
  68. 00A5: 3@ = create_car #MAVERICK at 2605.7524 -1317.6996 96.8952
  69. 0175: set_car 3@ Z_angle_to 67.3252
  70. 0825: set_helicopter 3@ instant_rotor_start
  71. 0129: 4@ = create_actor_pedtype 20 model #MAFFA in_car 3@ driverseat
  72. 01C8: 5@ = create_actor_pedtype 20 model #MAFFA in_car 3@ passenger_seat 1
  73. 01B2: give_actor 5@ weapon 38 ammo 6000
  74. 0726: heli 3@ follow_actor $PLAYER_ACTOR follow_car 1@ radius 250.0
  75. 0A32:  actor 5@ on_turret_of_car
  76. 07A5: AS_actor 5@ attack_actor $PLAYER_ACTOR time 100500
  77.  
  78.  
  79. 0001: wait 1000 ms
  80. end_thread
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