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Apr 11th, 2017
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  1. bpy.ops.object.parent_set(type='ARMATURE_NAME', keep_transform=True)
  2.  
  3. vertsToAssign = ob.vertex_groups[parent_bone]
  4.  
  5. # Assign all vertices of the object to the chosen bone with 100% weight:
  6. mesh = ob.data
  7. for vert in mesh.vertices:
  8. vertsToAssign.add([vert.index], 1.0, "ADD")
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