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- bpy.ops.object.parent_set(type='ARMATURE_NAME', keep_transform=True)
- vertsToAssign = ob.vertex_groups[parent_bone]
- # Assign all vertices of the object to the chosen bone with 100% weight:
- mesh = ob.data
- for vert in mesh.vertices:
- vertsToAssign.add([vert.index], 1.0, "ADD")
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