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Carneficine

the powers

Mar 30th, 2017
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  1. 3,000 - Body Meld
  2. The ability to merge with the body of your soul shadow, combining into a morph that has traits from both. In this form, the soul shadow and wolf can communicate with their thoughts. If the morph is killed, both soul shadow and caster die. This spell is extremely difficult to learn, and can only be mastered by high level mages who have a very strong bond with their soul shadow.
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  4. 1000 - Hibernate
  5. When the body has been subjected to extreme stress or injury, or if the caster wants to sleep some time away, the caster can invoke Hibernate, which puts them into a coma-like state. This state will heal all healable injuries, though once asleep, the caster cannot be woken, and must remain asleep for at least a week. Extensive injuries take longer to heal. The body must be protected, as the wolf cannot defend itself in this state.
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  7. 1000 - Absorb
  8. The ability to absorb some health from your opponent, damaging the target and healing the caster. The amount of health/damage transferred depends on magic level. This spell is considered difficult to wield, and cannot be cast more than twice per battle. It cannot be used to heal anyone other than yourself.
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  10. 700 - Toxic Mist
  11. The ability to summon and manipulate a poisonous, vaporous mist. Effects of the mist may sometimes linger in places that produce their own magic.
  12. 500 - Teleport
  13. The ability to teleport from one place to another. Distance varies depending on magic level- beginners can only teleport a few yards, masters may be able to cross miles in an instant. To teleport to a location, the caster must be able to visualize it, and if something is in the way when they get there the caster can be horribly injured while combining with the object. Increased distances can be very draining on the caster.
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