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Tetezaza1542

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Sep 30th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. warn'any options for magic'
  7. plr = game.Players.LocalPlayer
  8. char = plr.Character
  9. hum = char.Humanoid
  10. local cam = game.Workspace.CurrentCamera
  11. t = char.Torso
  12. h = char.Head
  13. ra = char["Right Arm"]
  14. la = char["Left Arm"]
  15. rl = char["Right Leg"]
  16. ll = char["Left Leg"]
  17. tors = char.Torso
  18. lleg = char["Left Leg"]
  19. root = char.HumanoidRootPart
  20. hed = char.Head
  21. rleg = char["Right Leg"]
  22. rarm = char["Right Arm"]
  23. larm = char["Left Arm"]
  24. vt = Vector3.new
  25. bc = BrickColor.new
  26. br = BrickColor.random
  27. it = Instance.new
  28. cf = CFrame.new
  29.  
  30.  
  31. local Create = LoadLibrary("RbxUtility").Create
  32.  
  33. CFuncs = {
  34. ["Part"] = {
  35. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  36. local Part = Create("Part"){
  37. Parent = Parent,
  38. Reflectance = Reflectance,
  39. Transparency = Transparency,
  40. CanCollide = false,
  41. Locked = true,
  42. BrickColor = BrickColor.new(tostring(BColor)),
  43. Name = Name,
  44. Size = Size,
  45. Material = Material,
  46. }
  47. RemoveOutlines(Part)
  48. return Part
  49. end;
  50. };
  51.  
  52. ["Mesh"] = {
  53. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  54. local Msh = Create(Mesh){
  55. Parent = Part,
  56. Offset = OffSet,
  57. Scale = Scale,
  58. }
  59. if Mesh == "SpecialMesh" then
  60. Msh.MeshType = MeshType
  61. Msh.MeshId = MeshId
  62. end
  63. return Msh
  64. end;
  65. };
  66.  
  67. ["Mesh"] = {
  68. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  69. local Msh = Create(Mesh){
  70. Parent = Part,
  71. Offset = OffSet,
  72. Scale = Scale,
  73. }
  74. if Mesh == "SpecialMesh" then
  75. Msh.MeshType = MeshType
  76. Msh.MeshId = MeshId
  77. end
  78. return Msh
  79. end;
  80. };
  81.  
  82. ["Weld"] = {
  83. Create = function(Parent, Part0, Part1, C0, C1)
  84. local Weld = Create("Weld"){
  85. Parent = Parent,
  86. Part0 = Part0,
  87. Part1 = Part1,
  88. C0 = C0,
  89. C1 = C1,
  90. }
  91. return Weld
  92. end;
  93. };
  94.  
  95. ["Sound"] = {
  96. Create = function(id, par, vol, pit)
  97. coroutine.resume(coroutine.create(function()
  98. local S = Create("Sound"){
  99. Volume = vol,
  100. Pitch = pit or 1,
  101. SoundId = id,
  102. Parent = par or workspace,
  103. }
  104. wait()
  105. S:play()
  106. game:GetService("Debris"):AddItem(S, 10)
  107. end))
  108. end;
  109. };
  110.  
  111. ["ParticleEmitter"] = {
  112. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  113. local fp = Create("ParticleEmitter"){
  114. Parent = Parent,
  115. Color = ColorSequence.new(Color1, Color2),
  116. LightEmission = LightEmission,
  117. Size = Size,
  118. Texture = Texture,
  119. Transparency = Transparency,
  120. ZOffset = ZOffset,
  121. Acceleration = Accel,
  122. Drag = Drag,
  123. LockedToPart = LockedToPart,
  124. VelocityInheritance = VelocityInheritance,
  125. EmissionDirection = EmissionDirection,
  126. Enabled = Enabled,
  127. Lifetime = LifeTime,
  128. Rate = Rate,
  129. Rotation = Rotation,
  130. RotSpeed = RotSpeed,
  131. Speed = Speed,
  132. VelocitySpread = VelocitySpread,
  133. }
  134. return fp
  135. end;
  136. };
  137.  
  138. CreateTemplate = {
  139.  
  140. };
  141. }
  142.  
  143.  
  144.  
  145. New = function(Object, Parent, Name, Data)
  146. local Object = Instance.new(Object)
  147. for Index, Value in pairs(Data or {}) do
  148. Object[Index] = Value
  149. end
  150. Object.Parent = Parent
  151. Object.Name = Name
  152. return Object
  153. end
  154. local m = Instance.new("Model",char)
  155.  
  156. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  157. local p = Instance.new("Part")
  158. p.Parent = parent
  159. p.Size = Vector3.new(1,1,1)
  160. p.Transparency = transparency
  161. p.Reflectance = reflectance
  162. p.CanCollide = false
  163. p.Locked = true
  164. p.BrickColor = brickcolor
  165. p.Material = material
  166. return p
  167. end
  168.  
  169. function CreateMesh(parent,meshtype,x1,y1,z1)
  170. local mesh = Instance.new("SpecialMesh",parent)
  171. mesh.MeshType = meshtype
  172. mesh.Scale = Vector3.new(x1,y1,z1)
  173. return mesh
  174. end
  175.  
  176. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  177. local mesh = Instance.new("SpecialMesh",parent)
  178. mesh.MeshType = "FileMesh"
  179. mesh.MeshId = meshid
  180. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  181. mesh.Scale = Vector3.new(x1,y1,z1)
  182. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  183. return mesh
  184. end
  185.  
  186. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  187. local weld = Instance.new("Weld")
  188. weld.Parent = parent
  189. weld.Part0 = part0
  190. weld.Part1 = part1
  191. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  192. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  193. return weld
  194. end
  195.  
  196.  
  197. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  198. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  199. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.random())
  200. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  201.  
  202. Player=game:GetService("Players").LocalPlayer
  203. Character=Player.Character
  204. PlayerGui=Player.PlayerGui
  205. Backpack=Player.Backpack
  206. Torso=Character.Torso
  207. Head=Character.Head
  208. Humanoid=Character.Humanoid
  209. m=Instance.new('Model',Character)
  210. LeftArm=Character["Left Arm"]
  211. LeftLeg=Character["Left Leg"]
  212. RightArm=Character["Right Arm"]
  213. RightLeg=Character["Right Leg"]
  214. LS=Torso["Left Shoulder"]
  215. LH=Torso["Left Hip"]
  216. RS=Torso["Right Shoulder"]
  217. RH=Torso["Right Hip"]
  218. Face = Head.face
  219. Neck=Torso.Neck
  220. it=Instance.new
  221. attacktype=1
  222. vt=Vector3.new
  223. cf=CFrame.new
  224. euler=CFrame.fromEulerAnglesXYZ
  225. angles=CFrame.Angles
  226. cloaked=false
  227. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  228. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  229. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  230. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  231. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  232. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  233. RootPart=Character.HumanoidRootPart
  234. RootJoint=RootPart.RootJoint
  235. RootCF=euler(-1.57,0,3.14)
  236. attack = false
  237. attackdebounce = false
  238. deb=false
  239. equipped=true
  240. hand=false
  241. MMouse=nil
  242. combo=0
  243. mana=0
  244. trispeed=.2
  245. attackmode='none'
  246. local idle=0
  247. local Anim="Idle"
  248. local Effects={}
  249. local gun=false
  250. local shoot=false
  251. local sine = 0
  252. local change = 1
  253. player=nil
  254.  
  255. mouse=Player:GetMouse()
  256. --save shoulders
  257. RSH, LSH=nil, nil
  258. --welds
  259. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  260. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  261. LH=Torso["Left Hip"]
  262. RH=Torso["Right Hip"]
  263. TorsoColor=Torso.BrickColor
  264. function NoOutline(Part)
  265. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  266. end
  267. player=Player
  268. ch=Character
  269. RSH=ch.Torso["Right Shoulder"]
  270. LSH=ch.Torso["Left Shoulder"]
  271. --
  272. RSH.Parent=nil
  273. LSH.Parent=nil
  274. --
  275. RW.Name="Right Shoulder"
  276. RW.Part0=ch.Torso
  277. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  278. RW.C1=cf(0, 0.5, 0)
  279. RW.Part1=ch["Right Arm"]
  280. RW.Parent=ch.Torso
  281. --
  282. LW.Name="Left Shoulder"
  283. LW.Part0=ch.Torso
  284. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  285. LW.C1=cf(0, 0.5, 0)
  286. LW.Part1=ch["Left Arm"]
  287. LW.Parent=ch.Torso
  288.  
  289. local Stats=Instance.new("BoolValue")
  290. Stats.Name="Stats"
  291. Stats.Parent=Character
  292. local Atk=Instance.new("NumberValue")
  293. Atk.Name="Damage"
  294. Atk.Parent=Stats
  295. Atk.Value=1
  296. local Def=Instance.new("NumberValue")
  297. Def.Name="Defense"
  298. Def.Parent=Stats
  299. Def.Value=1
  300. local Speed=Instance.new("NumberValue")
  301. Speed.Name="Speed"
  302. Speed.Parent=Stats
  303. Speed.Value=1
  304. local Mvmt=Instance.new("NumberValue")
  305. Mvmt.Name="Movement"
  306. Mvmt.Parent=Stats
  307. Mvmt.Value=1
  308.  
  309. local donum=0
  310.  
  311.  
  312. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  313. local fp=it("Part")
  314. fp.formFactor=formfactor
  315. fp.Parent=parent
  316. fp.Reflectance=reflectance
  317. fp.Transparency=transparency
  318. fp.CanCollide=false
  319. fp.Locked=true
  320. fp.BrickColor=brickcolor
  321. fp.Name=name
  322. fp.Size=size
  323. fp.Position=Torso.Position
  324. NoOutline(fp)
  325. fp.Material="SmoothPlastic"
  326. fp:BreakJoints()
  327. return fp
  328. end
  329.  
  330. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  331. local mesh=it(Mesh)
  332. mesh.Parent=part
  333. if Mesh=="SpecialMesh" then
  334. mesh.MeshType=meshtype
  335. if meshid~="nil" then
  336. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  337. end
  338. end
  339. mesh.Offset=offset
  340. mesh.Scale=scale
  341. return mesh
  342. end
  343.  
  344. function weld(parent,part0,part1,c0)
  345. local weld=it("Weld")
  346. weld.Parent=parent
  347. weld.Part0=part0
  348. weld.Part1=part1
  349. weld.C0=c0
  350. return weld
  351. end
  352.  
  353. local Color1=Torso.BrickColor
  354.  
  355. local bodvel=Instance.new("BodyVelocity")
  356. local bg=Instance.new("BodyGyro")
  357.  
  358. function swait(num)
  359. if num==0 or num==nil then
  360. game:service'RunService'.Stepped:wait(0)
  361. else
  362. for i=0,num do
  363. game:service'RunService'.Stepped:wait(0)
  364. end
  365. end
  366. end
  367.  
  368.  
  369. so = function(id,par,vol,pit)
  370. coroutine.resume(coroutine.create(function()
  371. local sou = Instance.new("Sound",par or workspace)
  372. sou.Volume=vol
  373. sou.Pitch=pit or 1
  374. sou.SoundId=id
  375. swait()
  376. sou:play()
  377. game:GetService("Debris"):AddItem(sou,6)
  378. end))
  379. end
  380.  
  381. function clerp(a,b,t)
  382. local qa = {QuaternionFromCFrame(a)}
  383. local qb = {QuaternionFromCFrame(b)}
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1-t
  387. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  388. end
  389.  
  390. function QuaternionFromCFrame(cf)
  391. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  392. local trace = m00 + m11 + m22
  393. if trace > 0 then
  394. local s = math.sqrt(1 + trace)
  395. local recip = 0.5/s
  396. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  397. else
  398. local i = 0
  399. if m11 > m00 then
  400. i = 1
  401. end
  402. if m22 > (i == 0 and m00 or m11) then
  403. i = 2
  404. end
  405. if i == 0 then
  406. local s = math.sqrt(m00-m11-m22+1)
  407. local recip = 0.5/s
  408. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  409. elseif i == 1 then
  410. local s = math.sqrt(m11-m22-m00+1)
  411. local recip = 0.5/s
  412. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  413. elseif i == 2 then
  414. local s = math.sqrt(m22-m00-m11+1)
  415. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  416. end
  417. end
  418. end
  419.  
  420. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  421. local xs, ys, zs = x + x, y + y, z + z
  422. local wx, wy, wz = w*xs, w*ys, w*zs
  423. local xx = x*xs
  424. local xy = x*ys
  425. local xz = x*zs
  426. local yy = y*ys
  427. local yz = y*zs
  428. local zz = z*zs
  429. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  430. end
  431.  
  432. function QuaternionSlerp(a, b, t)
  433. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  434. local startInterp, finishInterp;
  435. if cosTheta >= 0.0001 then
  436. if (1 - cosTheta) > 0.0001 then
  437. local theta = math.acos(cosTheta)
  438. local invSinTheta = 1/math.sin(theta)
  439. startInterp = math.sin((1-t)*theta)*invSinTheta
  440. finishInterp = math.sin(t*theta)*invSinTheta
  441. else
  442. startInterp = 1-t
  443. finishInterp = t
  444. end
  445. else
  446. if (1+cosTheta) > 0.0001 then
  447. local theta = math.acos(-cosTheta)
  448. local invSinTheta = 1/math.sin(theta)
  449. startInterp = math.sin((t-1)*theta)*invSinTheta
  450. finishInterp = math.sin(t*theta)*invSinTheta
  451. else
  452. startInterp = t-1
  453. finishInterp = t
  454. end
  455. end
  456. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  457. end
  458.  
  459. local function CFrameFromTopBack(at, top, back)
  460. local right = top:Cross(back)
  461. return CFrame.new(at.x, at.y, at.z,
  462. right.x, top.x, back.x,
  463. right.y, top.y, back.y,
  464. right.z, top.z, back.z)
  465. end
  466.  
  467. function Triangle(a, b, c)
  468. local edg1 = (c-a):Dot((b-a).unit)
  469. local edg2 = (a-b):Dot((c-b).unit)
  470. local edg3 = (b-c):Dot((a-c).unit)
  471. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  472. a, b, c = a, b, c
  473. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  474. a, b, c = b, c, a
  475. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  476. a, b, c = c, a, b
  477. else
  478. assert(false, "unreachable")
  479. end
  480.  
  481. local len1 = (c-a):Dot((b-a).unit)
  482. local len2 = (b-a).magnitude - len1
  483. local width = (a + (b-a).unit*len1 - c).magnitude
  484.  
  485. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  486.  
  487. local list = {}
  488.  
  489. if len1 > 0.01 then
  490. local w1 = Instance.new('WedgePart', m)
  491. game:GetService("Debris"):AddItem(w1,5)
  492. w1.Material = "SmoothPlastic"
  493. w1.FormFactor = 'Custom'
  494. w1.BrickColor = BrickColor.new("Really red")
  495. w1.Transparency = 0
  496. w1.Reflectance = 0
  497. w1.Material = "SmoothPlastic"
  498. w1.CanCollide = false
  499. local l1 = Instance.new("PointLight",w1)
  500. l1.Color = Color3.new(170,0,0)
  501. NoOutline(w1)
  502. local sz = Vector3.new(0.2, width, len1)
  503. w1.Size = sz
  504. local sp = Instance.new("SpecialMesh",w1)
  505. sp.MeshType = "Wedge"
  506. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  507. w1:BreakJoints()
  508. w1.Anchored = true
  509. w1.Parent = workspace
  510. w1.Transparency = 0.7
  511. table.insert(Effects,{w1,"Disappear",.01})
  512. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  513. table.insert(list,w1)
  514. end
  515.  
  516. if len2 > 0.01 then
  517. local w2 = Instance.new('WedgePart', m)
  518. game:GetService("Debris"):AddItem(w2,5)
  519. w2.Material = "SmoothPlastic"
  520. w2.FormFactor = 'Custom'
  521. w2.BrickColor = BrickColor.new("Really red")
  522. w2.Transparency = 0
  523. w2.Reflectance = 0
  524. w2.Material = "SmoothPlastic"
  525. w2.CanCollide = false
  526. local l2 = Instance.new("PointLight",w2)
  527. l2.Color = Color3.new(170,0,0)
  528. NoOutline(w2)
  529. local sz = Vector3.new(0.2, width, len2)
  530. w2.Size = sz
  531. local sp = Instance.new("SpecialMesh",w2)
  532. sp.MeshType = "Wedge"
  533. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  534. w2:BreakJoints()
  535. w2.Anchored = true
  536. w2.Parent = workspace
  537. w2.Transparency = 0.7
  538. table.insert(Effects,{w2,"Disappear",.01})
  539. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  540. table.insert(list,w2)
  541. end
  542. return unpack(list)
  543. end
  544.  
  545.  
  546. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  547. if hit.Parent==nil then
  548. return
  549. end
  550. h=hit.Parent:FindFirstChild("Humanoid")
  551. for _,v in pairs(hit.Parent:children()) do
  552. if v:IsA("Humanoid") then
  553. h=v
  554. end
  555. end
  556. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  557. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  558. end
  559. if hit.Parent.className=="Hat" then
  560. hit=hit.Parent.Parent:findFirstChild("Head")
  561. end
  562. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  563. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  564. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  565. return
  566. end]]
  567. -- hs(hit,1.2)
  568. c=Instance.new("ObjectValue")
  569. c.Name="creator"
  570. c.Value=game:service("Players").LocalPlayer
  571. c.Parent=h
  572. game:GetService("Debris"):AddItem(c,.5)
  573. Damage=math.random(minim,maxim)
  574. -- h:TakeDamage(Damage)
  575. blocked=false
  576. block=hit.Parent:findFirstChild("Block")
  577. if block~=nil then
  578. print(block.className)
  579. if block.className=="NumberValue" then
  580. if block.Value>0 then
  581. blocked=true
  582. if decreaseblock==nil then
  583. block.Value=block.Value-1
  584. end
  585. end
  586. end
  587. if block.className=="IntValue" then
  588. if block.Value>0 then
  589. blocked=true
  590. if decreaseblock~=nil then
  591. block.Value=block.Value-1
  592. end
  593. end
  594. end
  595. end
  596. if blocked==false then
  597. -- h:TakeDamage(Damage)
  598. h.Health=h.Health-Damage
  599. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  600. else
  601. h.Health=h.Health-(Damage/2)
  602. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  603. end
  604. if Type=="Knockdown" then
  605. hum=hit.Parent.Humanoid
  606. hum.PlatformStand=true
  607. coroutine.resume(coroutine.create(function(HHumanoid)
  608. swait(1)
  609. HHumanoid.PlatformStand=false
  610. end),hum)
  611. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  612. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  613. local bodvol=Instance.new("BodyVelocity")
  614. bodvol.velocity=angle*knockback
  615. bodvol.P=5000
  616. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  617. bodvol.Parent=hit
  618. rl=Instance.new("BodyAngularVelocity")
  619. rl.P=3000
  620. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  621. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  622. rl.Parent=hit
  623. game:GetService("Debris"):AddItem(bodvol,.5)
  624. game:GetService("Debris"):AddItem(rl,.5)
  625. elseif Type=="Normal" then
  626. vp=Instance.new("BodyVelocity")
  627. vp.P=500
  628. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  629. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  630. if KnockbackType==1 then
  631. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  632. elseif KnockbackType==2 then
  633. vp.velocity=Property.CFrame.lookVector*knockback
  634. end
  635. if knockback>0 then
  636. vp.Parent=hit.Parent.Torso
  637. end
  638. game:GetService("Debris"):AddItem(vp,.5)
  639. elseif Type=="Up" then
  640. local bodyVelocity=Instance.new("BodyVelocity")
  641. bodyVelocity.velocity=vt(0,60,0)
  642. bodyVelocity.P=5000
  643. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  644. bodyVelocity.Parent=hit
  645. game:GetService("Debris"):AddItem(bodyVelocity,1)
  646. rl=Instance.new("BodyAngularVelocity")
  647. rl.P=3000
  648. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  649. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  650. rl.Parent=hit
  651. game:GetService("Debris"):AddItem(rl,.5)
  652. elseif Type=="Snare" then
  653. bp=Instance.new("BodyPosition")
  654. bp.P=2000
  655. bp.D=100
  656. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  657. bp.position=hit.Parent.Torso.Position
  658. bp.Parent=hit.Parent.Torso
  659. game:GetService("Debris"):AddItem(bp,1)
  660. elseif Type=="Target" then
  661. if Targetting==false then
  662. ZTarget=hit.Parent.Torso
  663. coroutine.resume(coroutine.create(function(Part)
  664. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  665. swait(5)
  666. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  667. end),ZTarget)
  668. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  669. targetgui=Instance.new("BillboardGui")
  670. targetgui.Parent=ZTarget
  671. targetgui.Size=UDim2.new(10,100,10,100)
  672. targ=Instance.new("ImageLabel")
  673. targ.Parent=targetgui
  674. targ.BackgroundTransparency=1
  675. targ.Image="rbxassetid://4834067"
  676. targ.Size=UDim2.new(1,0,1,0)
  677. cam.CameraType="Scriptable"
  678. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  679. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  680. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  681. Targetting=true
  682. RocketTarget=ZTarget
  683. for i=1,Property do
  684. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  685. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  686. swait()
  687. end
  688. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  689. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  690. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  691. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  692. end
  693. Targetting=false
  694. RocketTarget=nil
  695. targetgui.Parent=nil
  696. cam.CameraType="Custom"
  697. end
  698. end
  699. debounce=Instance.new("BoolValue")
  700. debounce.Name="DebounceHit"
  701. debounce.Parent=hit.Parent
  702. debounce.Value=true
  703. game:GetService("Debris"):AddItem(debounce,Delay)
  704. c=Instance.new("ObjectValue")
  705. c.Name="creator"
  706. c.Value=Player
  707. c.Parent=h
  708. game:GetService("Debris"):AddItem(c,.5)
  709. CRIT=false
  710. hitDeb=true
  711. AttackPos=6
  712. end
  713. end
  714.  
  715. showDamage=function(Char,Dealt,du,Color)
  716. m=Instance.new("Model")
  717. m.Name=tostring(Dealt)
  718. h=Instance.new("Humanoid")
  719. h.Health=0
  720. h.MaxHealth=0
  721. h.Parent=m
  722. c=Instance.new("Part")
  723. c.Transparency=0
  724. c.BrickColor=Color
  725. c.Transparency = 1
  726. c.Name="Head"
  727. c.TopSurface=0
  728. c.BottomSurface=0
  729. c.formFactor="Plate"
  730. c.Size=Vector3.new(1,.4,1)
  731.  
  732. local txt = Instance.new("BillboardGui", c)
  733. txt.Adornee = c
  734. txt.Name = "_status"
  735. txt.Size = UDim2.new(2, 0, 1.2, 0)
  736. txt.StudsOffset = Vector3.new(-9, 8, 0)
  737. local text = Instance.new("TextLabel", txt)
  738. text.Size = UDim2.new(10, 0, 7, 0)
  739. text.FontSize = "Size12"
  740. text.TextScaled = true
  741. text.TextTransparency = 0.5
  742. text.BackgroundTransparency = 1
  743. text.TextTransparency = 0.5
  744. text.TextStrokeTransparency = 0.5
  745. text.Font = "SciFi"
  746. text.TextStrokeColor3 = Color3.new(0,0,0)
  747. v=Instance.new("Part")
  748. v.Name = "ColorBrick"
  749. v.Parent=c
  750. v.FormFactor="Symmetric"
  751. v.Anchored=true
  752. v.CanCollide=false
  753. v.BottomSurface="Smooth"
  754. v.TopSurface="Smooth"
  755. v.Size=Vector3.new(10,5,3)
  756. v.Transparency=1
  757. v.CFrame=c.CFrame
  758. v.BrickColor=BrickColor.random()
  759. v.Transparency=1
  760. text.TextColor3 = t.BrickColor.Color
  761. v.Shape="Block"
  762. text.Text = tostring(Dealt)
  763. ms=Instance.new("CylinderMesh")
  764. ms.Scale=Vector3.new(.8,.8,.8)
  765. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  766. local rndm=math.random(1,#hitsounds)
  767. local r=rndm
  768. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  769. if CRIT==true then
  770. ms.Scale=Vector3.new(1,1.25,1)
  771. end
  772. ms.Parent=c
  773. c.Reflectance=0
  774. Instance.new("BodyGyro").Parent=c
  775. c.Parent=m
  776. if Char:findFirstChild("Head")~=nil then
  777. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  778. elseif Char.Parent:findFirstChild("Head")~=nil then
  779. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  780. end
  781. f=Instance.new("BodyPosition")
  782. f.P=2000
  783. f.D=100
  784. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  785. f.position=c.Position+Vector3.new(0,3,0)
  786. f.Parent=c
  787. game:GetService("Debris"):AddItem(m,.5+du)
  788. c.CanCollide=false
  789. m.Parent=workspace
  790. c.CanCollide=false
  791. end
  792.  
  793. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  794. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  795. end
  796.  
  797. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  798. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  799. prt.Anchored=true
  800. prt.CFrame=cframe
  801. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  802. --http://www.roblox.com/asset/?id=4770560
  803. game:GetService("Debris"):AddItem(prt,2)
  804. CF=prt.CFrame
  805. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  806. for i=0,1,0.2 do
  807. wait()
  808. Part.CFrame=CF*cf(0,0,-0.4)
  809. end
  810. for i=0,1,delay do
  811. wait()
  812. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  813. Mesh.Scale=Mesh.Scale
  814. end
  815. for i=0,1,0.1 do
  816. wait()
  817. Part.Transparency=i
  818. end
  819. Part.Parent=nil
  820. end),prt,msh,CF)
  821. end
  822.  
  823. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  824. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  825. prt.Anchored=true
  826. prt.Material = "Neon"
  827. prt.CFrame=cframe
  828. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  829. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  830. game:GetService("Debris"):AddItem(prt,5)
  831. coroutine.resume(coroutine.create(function(Part,Mesh)
  832. for i=0,1,delay do
  833. swait()
  834. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  835. Part.Transparency=i
  836. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  837. end
  838. Part.Parent=nil
  839. end),prt,msh)
  840. end
  841.  
  842. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  843. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  844. prt.Anchored=true
  845. prt.Material = "Neon"
  846. prt.CFrame=cframe
  847. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  848. game:GetService("Debris"):AddItem(prt,5)
  849. coroutine.resume(coroutine.create(function(Part,Mesh)
  850. local rtype = rottype
  851. for i=0,1,delay do
  852. swait()
  853. if rtype == 1 then
  854. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  855. elseif rtype == 2 then
  856. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  857. end
  858. Part.Transparency=i
  859. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  860. end
  861. Part.Parent=nil
  862. end),prt,msh)
  863. end
  864.  
  865. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  866. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  867. prt.Anchored=true
  868. prt.CFrame=cframe
  869. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  870. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  871. game:GetService("Debris"):AddItem(prt,5)
  872. coroutine.resume(coroutine.create(function(Part,Mesh)
  873. for i=0,1,delay do
  874. wait()
  875. Part.Transparency=i
  876. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  877. end
  878. Part.Parent=nil
  879. end),prt,msh)
  880. end
  881.  
  882. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  883. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  884. prt.Anchored=true
  885. prt.Material = "Neon"
  886. prt.CFrame=cframe
  887. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  888. game:GetService("Debris"):AddItem(prt,5)
  889. coroutine.resume(coroutine.create(function(Part,Mesh)
  890. local rtype = rottype
  891. for i=0,1,delay do
  892. swait()
  893. if rtype == 1 then
  894. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  895. elseif rtype == 2 then
  896. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  897. end
  898. Part.Transparency=i
  899. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  900. end
  901. Part.Parent=nil
  902. end),prt,msh)
  903. end
  904.  
  905. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  906. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  907. prt.Anchored=true
  908. prt.Material = "Neon"
  909. prt.CFrame=cframe
  910. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  911. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  912. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  913. game:GetService("Debris"):AddItem(prt,5)
  914. coroutine.resume(coroutine.create(function(Part,Mesh)
  915. local rtype = rottype
  916. for i=0,1,delay do
  917. swait()
  918. if rtype == 1 then
  919. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  920. elseif rtype == 2 then
  921. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  922. end
  923. dec.Transparency=i
  924. dec2.Transparency=i
  925. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  926. end
  927. Part.Parent=nil
  928. end),prt,msh)
  929. end
  930.  
  931. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  932. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  933. prt.Anchored=true
  934. prt.Material = "Neon"
  935. prt.CFrame=cframe
  936. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  937. game:GetService("Debris"):AddItem(prt,5)
  938. coroutine.resume(coroutine.create(function(Part,Mesh)
  939. local rtype = rottype
  940. for i=0,1,delay do
  941. swait()
  942. if rtype == 1 then
  943. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  944. elseif rtype == 2 then
  945. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  946. end
  947. prt.Transparency=i
  948. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  949. end
  950. Part.Parent=nil
  951. end),prt,msh)
  952. end
  953.  
  954. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  955. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  956. prt.Anchored=true
  957. prt.Material = "Neon"
  958. prt.CFrame=cframe
  959. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  960. game:GetService("Debris"):AddItem(prt,5)
  961. coroutine.resume(coroutine.create(function(Part,Mesh)
  962. local rtype = rottype
  963. for i=0,1,delay do
  964. swait()
  965. if rtype == 1 then
  966. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  967. elseif rtype == 2 then
  968. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  969. end
  970. prt.Transparency=i
  971. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  972. end
  973. Part.Parent=nil
  974. end),prt,msh)
  975. end
  976.  
  977. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  978. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  979. prt.Anchored=true
  980. prt.Material = "Neon"
  981. prt.CFrame=cframe
  982. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  983. game:GetService("Debris"):AddItem(prt,5)
  984. coroutine.resume(coroutine.create(function(Part,Mesh)
  985. local rtype = rottype
  986. for i=0,1,delay do
  987. swait()
  988. if rtype == 1 then
  989. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  990. elseif rtype == 2 then
  991. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  992. end
  993. prt.Transparency=i
  994. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  995. end
  996. Part.Parent=nil
  997. end),prt,msh)
  998. end
  999.  
  1000. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1001. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1002. prt.Anchored=false
  1003. prt.CFrame=cframe
  1004. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1005. local wld=weld(prt,prt,Parent,cframe)
  1006. game:GetService("Debris"):AddItem(prt,5)
  1007. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1008. for i=0,1,delay do
  1009. wait()
  1010. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1011. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1012. Part.Transparency=i
  1013. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1014. end
  1015. Part.Parent=nil
  1016. end),prt,msh,wld)
  1017. end
  1018.  
  1019. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1020. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1021. prt.Anchored=false
  1022. prt.CFrame=cframe
  1023. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1024. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1025. game:GetService("Debris"):AddItem(prt,5)
  1026. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1027. for i=0,1,delay do
  1028. wait()
  1029. Weld.C0=euler(i*20,0,0)
  1030. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1031. Part.Transparency=i
  1032. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1033. end
  1034. Part.Parent=nil
  1035. end),prt,msh,wld)
  1036. end
  1037.  
  1038. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1039. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1040. prt.Anchored=true
  1041. prt.CFrame=cframe
  1042. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1043. game:GetService("Debris"):AddItem(prt,2)
  1044. coroutine.resume(coroutine.create(function(Part,Mesh)
  1045. for i=0,1,delay do
  1046. wait()
  1047. Part.CFrame=Part.CFrame
  1048. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1049. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1050. prt2.Anchored=true
  1051. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1052. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1053. game:GetService("Debris"):AddItem(prt2,2)
  1054. coroutine.resume(coroutine.create(function(Part,Mesh)
  1055. for i=0,1,0.1 do
  1056. wait()
  1057. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1058. end
  1059. Part.Parent=nil
  1060. end),prt2,msh2)
  1061. end
  1062. for i=0,1,delay*2 do
  1063. wait()
  1064. Part.CFrame=Part.CFrame
  1065. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1066. end
  1067. Part.Parent=nil
  1068. end),prt,msh)
  1069. end
  1070.  
  1071. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1072. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1073. prt.Anchored=true
  1074. prt.CFrame=cframe
  1075. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1076. game:GetService("Debris"):AddItem(prt,2)
  1077. coroutine.resume(coroutine.create(function(Part,Mesh)
  1078. for i=0,1,delay do
  1079. wait()
  1080. Part.CFrame=Part.CFrame
  1081. Part.Transparency=i
  1082. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1083. end
  1084. Part.Parent=nil
  1085. end),prt,msh)
  1086. end
  1087.  
  1088. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1089. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1090. prt.Anchored=true
  1091. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1092. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1093. game:GetService("Debris"):AddItem(prt,2)
  1094. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1095. CF=Part.CFrame
  1096. Numbb=0
  1097. randnumb=math.random()/10
  1098. rand1=math.random()/10
  1099. for i=0,1,rand1 do
  1100. wait()
  1101. CF=CF*cf(0,math.random()/2,0)
  1102. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1103. Part.CFrame=CF*euler(Numbb,0,0)
  1104. Part.Transparency=i
  1105. Numbb=Numbb+randnumb
  1106. end
  1107. Part.Parent=nil
  1108. end),prt,CF,Numbb,randnumb)
  1109. end
  1110.  
  1111. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1112. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1113. prt.Anchored=true
  1114. prt.CFrame=cframe
  1115. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  1116. game:GetService("Debris"):AddItem(prt,5)
  1117. coroutine.resume(coroutine.create(function(Part,Mesh)
  1118. for i=0,1,delay do
  1119. wait()
  1120. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  1121. Part.Transparency=i
  1122. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1123. end
  1124. Part.Parent=nil
  1125. end),prt,msh)
  1126. end
  1127.  
  1128. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1129. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1130. prt.Anchored=true
  1131. prt.CFrame=cframe
  1132. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  1133. game:GetService("Debris"):AddItem(prt,2)
  1134. coroutine.resume(coroutine.create(function(Part,Mesh)
  1135. for i=0,1,delay do
  1136. wait()
  1137. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  1138. Part.Transparency=i
  1139. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1140. end
  1141. Part.Parent=nil
  1142. end),prt,msh)
  1143. end
  1144.  
  1145. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  1146. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1147. prt.Anchored=true
  1148. prt.CFrame=cframe*cf(x,y,z)
  1149. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  1150. game:GetService("Debris"):AddItem(prt,5)
  1151. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  1152. local num=math.random()
  1153. local num2=math.random(-3,2)+math.random()
  1154. local numm=0
  1155. for i=0,1,delay*2 do
  1156. swait()
  1157. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  1158. Part.Transparency=i
  1159. numm=numm+0.01
  1160. end
  1161. Part.Parent=nil
  1162. Mesh.Parent=nil
  1163. end),prt,msh,x,y,z)
  1164. end
  1165.  
  1166. function dmgstart(dmg,what)
  1167. hitcon = what.Touched:connect(function(hit)
  1168. local hum = hit.Parent:FindFirstChild("Humanoid")
  1169. if hum and not hum:IsDescendantOf(Character) then
  1170. hum:TakeDamage(dmg)
  1171. end
  1172. end)
  1173. end
  1174.  
  1175. function dmgstop()
  1176. hitcon:disconnect()
  1177. end
  1178.  
  1179. function Cloak()
  1180. Face.Parent=nil
  1181. cloaked=true
  1182. for _,v in pairs(Torso.Parent:children()) do
  1183. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1184. coroutine.resume(coroutine.create(function()
  1185. for i=0,1,0.2 do
  1186. wait()
  1187. v.Transparency=i
  1188. end
  1189. v.Transparency=1
  1190. end))
  1191. end
  1192. if v.className=="Hat" then
  1193. hatp=v.Handle
  1194. coroutine.resume(coroutine.create(function(derp)
  1195. for i=0,1,0.2 do
  1196. wait()
  1197. derp.Transparency=i
  1198. end
  1199. derp.Transparency=1
  1200. end),hatp)
  1201. end
  1202. end
  1203. for _,v in pairs(m:children()) do
  1204. if v.className=="Part" then
  1205. coroutine.resume(coroutine.create(function()
  1206. for i=0,1,0.2 do
  1207. wait()
  1208. v.Transparency=i
  1209. end
  1210. v.Transparency=1
  1211. end))
  1212. end
  1213. end
  1214. end
  1215.  
  1216. function UnCloak()
  1217. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  1218. Face.Parent=Head
  1219. cloaked=false
  1220. for _,v in pairs(Torso.Parent:children()) do
  1221. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  1222. coroutine.resume(coroutine.create(function()
  1223. for i=0,1,0.1 do
  1224. wait()
  1225. v.Transparency=v.Transparency-0.1
  1226. end
  1227. v.Transparency=0
  1228. end))
  1229. end
  1230. if v.className=="Hat" then
  1231. hatp=v.Handle
  1232. coroutine.resume(coroutine.create(function(derp)
  1233. for i=0,1,0.1 do
  1234. wait()
  1235. derp.Transparency=derp.Transparency-0.1
  1236. end
  1237. derp.Transparency=0
  1238. end),hatp)
  1239. end
  1240. end
  1241. for _,v in pairs(m:children()) do
  1242. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  1243. coroutine.resume(coroutine.create(function()
  1244. for i=0,1,0.1 do
  1245. wait()
  1246. v.Transparency=v.Transparency-0.1
  1247. end
  1248. v.Transparency=0
  1249. end))
  1250. v.Transparency=0
  1251. end
  1252. end
  1253. end
  1254.  
  1255. local jumped = false
  1256. function jump()
  1257. attack = true
  1258. jumped = true
  1259. hum.WalkSpeed = 0
  1260. MagicBlock(bc("White"),root.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1261. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1262. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1263. for i = 0,15,0.1 do
  1264. swait()
  1265. MagicBlock(bc("White"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1266. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1267. RH.C0=clerp(RH.C0,cf(1,0.45,-0.75)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(50)),.05)
  1268. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(15)),.05)
  1269. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)* angles(math.rad(50),math.rad(0),math.rad(0)),0.05)
  1270. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.05)
  1271. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1272. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
  1273. end
  1274. local bv = Instance.new("BodyVelocity")
  1275. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1276. bv.velocity = Vector3.new(0,500,0)
  1277. bv.Parent = root
  1278. game:GetService("Debris"):AddItem(bv, 0.5)
  1279. local rng = Instance.new("Part", char)
  1280. rng.Anchored = true
  1281. rng.BrickColor = BrickColor.new("White")
  1282. rng.CanCollide = false
  1283. rng.FormFactor = 3
  1284. rng.Name = "Ring"
  1285. rng.Size = Vector3.new(1, 1, 1)
  1286. rng.Transparency = 0
  1287. rng.TopSurface = 0
  1288. rng.BottomSurface = 0
  1289. rng.Position = root.Position
  1290. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1291. local rngm = Instance.new("SpecialMesh", rng)
  1292. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1293. local rng2 = rng:Clone()
  1294. rng2.Parent = char
  1295. local rng2m = rng2.Mesh
  1296. local rng3 = rng:Clone()
  1297. rng3.Parent = char
  1298. local rng3m = rng3.Mesh
  1299. local rng4 = rng:Clone()
  1300. rng4.Parent = char
  1301. local rng4m = rng4.Mesh
  1302. local rng5 = rng:Clone()
  1303. rng5.Parent = char
  1304. local rng5m = rng5.Mesh
  1305. CFuncs["Sound"].Create("rbxassetid://324867021", rng, 10, 1)
  1306. wait()
  1307. local scaler = 10
  1308. local scaler2 = 10
  1309. game:GetService("Debris"):AddItem(bv, 2.4)
  1310. hum.WalkSpeed = 50
  1311. MagicBlock(bc("White"),root.CFrame,15,15,15,10,10,10,0.015)
  1312. for i = 0,10,0.1 do
  1313. swait()
  1314. rng.Transparency = rng.Transparency + 0.01
  1315. rng2.Transparency = rng2.Transparency + 0.01
  1316. rng3.Transparency = rng3.Transparency + 0.01
  1317. rng4.Transparency = rng4.Transparency + 0.01
  1318. rng5.Transparency = rng5.Transparency + 0.01
  1319. scaler = scaler - 0.125
  1320. scaler2 = scaler2 - 0.1
  1321. rng2m.Scale = rng2m.Scale + Vector3.new(scaler/1.25, scaler/1.25, 20)
  1322. rng3m.Scale = rng3m.Scale + Vector3.new(scaler/1.5, scaler/1.5, 30)
  1323. rng4m.Scale = rng4m.Scale + Vector3.new(scaler/1.75, scaler/1.75, 40)
  1324. rng5m.Scale = rng5m.Scale + Vector3.new(scaler/2, scaler/2, 50)
  1325. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1326. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1327. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1328. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),0.5)
  1329. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.5)
  1330. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.5)
  1331. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.5)
  1332. end
  1333. game:GetService("Debris"):AddItem(rng, 0.1)
  1334. game:GetService("Debris"):AddItem(rng2, 0.1)
  1335. game:GetService("Debris"):AddItem(rng3, 0.1)
  1336. game:GetService("Debris"):AddItem(rng4, 0.1)
  1337. game:GetService("Debris"):AddItem(rng5, 0.1)
  1338. hum.WalkSpeed = 16
  1339. attack = false
  1340. jumped = false
  1341. end
  1342.  
  1343. function dash()
  1344. attack = true
  1345. jumped = true
  1346. hum.WalkSpeed = 0
  1347. local bv = Instance.new("BodyVelocity")
  1348. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1349. bv.velocity = root.CFrame.lookVector*150
  1350. bv.Parent = root
  1351. game:GetService("Debris"):AddItem(bv, 1)
  1352. local rng = Instance.new("Part", char)
  1353. rng.Anchored = true
  1354. rng.BrickColor = BrickColor.new("White")
  1355. rng.CanCollide = false
  1356. rng.FormFactor = 3
  1357. rng.Name = "Ring"
  1358. rng.Size = Vector3.new(1, 1, 1)
  1359. rng.Transparency = 0
  1360. rng.TopSurface = 0
  1361. rng.BottomSurface = 0
  1362. rng.CFrame = root.CFrame
  1363. local rngm = Instance.new("SpecialMesh", rng)
  1364. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1365. local rng2 = rng:Clone()
  1366. rng2.Parent = char
  1367. rng2.CFrame = root.CFrame + root.CFrame.lookVector*10
  1368. local rng2m = rng2.Mesh
  1369. local rng3 = rng:Clone()
  1370. rng3.Parent = char
  1371. rng3.CFrame = root.CFrame + root.CFrame.lookVector*20
  1372. local rng3m = rng3.Mesh
  1373. local rng4 = rng:Clone()
  1374. rng4.Parent = char
  1375. rng4.CFrame = root.CFrame + root.CFrame.lookVector*30
  1376. local rng4m = rng4.Mesh
  1377. local rng5 = rng:Clone()
  1378. rng5.Parent = char
  1379. rng5.CFrame = root.CFrame + root.CFrame.lookVector*40
  1380. local rng5m = rng5.Mesh
  1381. CFuncs["Sound"].Create("rbxassetid://324867021", root, 1, 1)
  1382. wait()
  1383. local scaler = 10/5
  1384. local scaler2 = 10/5
  1385. local hit = larm.Touched:connect(function(hit)
  1386. Damagefunc(hit,25,34,math.random(10,20),"Normal",root,.2,1)
  1387. end)
  1388. for i = 0,10,0.1 do
  1389. swait()
  1390. MagicBlock(bc("White"),sorb2.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1391. rng.Transparency = rng.Transparency + 0.01
  1392. rng2.Transparency = rng2.Transparency + 0.01
  1393. rng3.Transparency = rng3.Transparency + 0.01
  1394. rng4.Transparency = rng4.Transparency + 0.01
  1395. rng5.Transparency = rng5.Transparency + 0.01
  1396. scaler = scaler - 0.125/5
  1397. scaler2 = scaler2 - 0.1/5
  1398. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 0)
  1399. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1400. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 0)
  1401. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  1402. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1403. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-25)),.5)
  1404. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(5)),.5)
  1405. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(-80)),0.5)
  1406. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.5)
  1407. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.5)
  1408. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-110)), 0.5)
  1409. end
  1410. game:GetService("Debris"):AddItem(rng, 0.1)
  1411. game:GetService("Debris"):AddItem(rng2, 0.1)
  1412. game:GetService("Debris"):AddItem(rng3, 0.1)
  1413. game:GetService("Debris"):AddItem(rng4, 0.1)
  1414. game:GetService("Debris"):AddItem(rng5, 0.1)
  1415. hum.WalkSpeed = 16
  1416. hit:disconnect()
  1417. attack = false
  1418. jumped = false
  1419. end
  1420.  
  1421. function boom()
  1422. attack = true
  1423. jumped = true
  1424. hum.WalkSpeed = 0
  1425. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1426. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1427. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1428. for i = 0,15,0.1 do
  1429. swait()
  1430. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1431. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1432. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1433. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1434. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1435. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1436. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1437. end
  1438. local rng = Instance.new("Part", char)
  1439. rng.Anchored = true
  1440. rng.BrickColor = BrickColor.new("White")
  1441. rng.CanCollide = false
  1442. rng.FormFactor = 3
  1443. rng.Name = "Ring"
  1444. rng.Size = Vector3.new(1, 1, 1)
  1445. rng.Transparency = 0
  1446. rng.TopSurface = 0
  1447. rng.BottomSurface = 0
  1448. rng.Position = root.Position
  1449. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1450. local rngm = Instance.new("SpecialMesh", rng)
  1451. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1452. local rng2 = rng:Clone()
  1453. rng2.Parent = char
  1454. local rng2m = rng2.Mesh
  1455. local rng3 = rng:Clone()
  1456. rng3.Parent = char
  1457. local rng3m = rng3.Mesh
  1458. local rng4 = rng:Clone()
  1459. rng4.Parent = char
  1460. local rng4m = rng4.Mesh
  1461. local rng5 = rng:Clone()
  1462. rng5.Parent = char
  1463. local rng5m = rng5.Mesh
  1464. local hit = rng5.Touched:connect(function(hit)
  1465. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1466. end)
  1467. MagicBlock(bc("White"),root.CFrame,15,15,15,5,5,5,0.015)
  1468. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  1469. CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  1470. CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  1471. wait()
  1472. local scaler = 10
  1473. local scaler2 = 10
  1474. for i = 0,10,0.1 do
  1475. swait()
  1476. rng.Transparency = rng.Transparency + 0.01
  1477. rng2.Transparency = rng2.Transparency + 0.01
  1478. rng3.Transparency = rng3.Transparency + 0.01
  1479. rng4.Transparency = rng4.Transparency + 0.01
  1480. rng5.Transparency = rng5.Transparency + 0.01
  1481. scaler = scaler - 0.125
  1482. scaler2 = scaler2 - 0.1
  1483. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  1484. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  1485. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  1486. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  1487. rng5.Size = rng5m.Scale
  1488. rng5.CFrame = rng.CFrame
  1489. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  1490. RH.C0=clerp(RH.C0,cf(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-30),math.rad(0),math.rad(0)),.5)
  1491. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.5)
  1492. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(30),math.rad(0),math.rad(80)),0.5)
  1493. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1494. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(40)), 0.5)
  1495. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-50)), 0.5)
  1496. end
  1497. hit:disconnect()
  1498. game:GetService("Debris"):AddItem(rng, 1)
  1499. game:GetService("Debris"):AddItem(rng2, 1)
  1500. game:GetService("Debris"):AddItem(rng3, 1)
  1501. game:GetService("Debris"):AddItem(rng4, 1)
  1502. game:GetService("Debris"):AddItem(rng5, 1)
  1503. hum.WalkSpeed = 16
  1504. attack = false
  1505. jumped = false
  1506. end
  1507.  
  1508. function shooty()
  1509. attack = true
  1510. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1511. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1512. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1513. for i = 0,15,0.1 do
  1514. swait()
  1515. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1516. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1517. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1518. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.05)
  1519. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1520. end
  1521. CFuncs["Sound"].Create("rbxassetid://187137517", root, 1, 1)
  1522. local a = Instance.new("Part",Character)
  1523. a.Name = "Direction"
  1524. a.Anchored = true
  1525. a.BrickColor = bc("Bright red")
  1526. a.Material = "Neon"
  1527. a.Transparency = 1
  1528. a.CanCollide = false
  1529. local ray = Ray.new(
  1530. root.CFrame.p, -- origin
  1531. (mouse.Hit.p - root.CFrame.p).unit * 500 -- direction
  1532. )
  1533. local ignore = Character
  1534. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1535. a.BottomSurface = 10
  1536. a.TopSurface = 10
  1537. local distance = (root.CFrame.p - position).magnitude
  1538. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1539. a.CFrame = CFrame.new(root.CFrame.p, position) * CFrame.new(0, 0, 0)
  1540. local lb = Instance.new("Part")
  1541. lb.Parent = char
  1542. lb.BrickColor = bc("White")
  1543. lb.CanCollide = false
  1544. lb.Material = "Neon"
  1545. lb.Anchored = true
  1546. lb.TopSurface = 0
  1547. lb.BottomSurface = 0
  1548. lb.Transparency = 0
  1549. lb.Size = vt(0.5,0.5,0.5)
  1550. lb.CFrame = sorb.CFrame
  1551. lb.Anchored = false
  1552. local thingery = Instance.new("SpecialMesh",lb)
  1553. thingery.MeshType = "Sphere"
  1554. thingery.Scale = vt(25,25,25)
  1555. game:GetService("Debris"):AddItem(lb, 10)
  1556. local bv = Instance.new("BodyVelocity")
  1557. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1558. bv.velocity = a.CFrame.lookVector*150
  1559. bv.Parent = lb
  1560. game:GetService("Debris"):AddItem(a, 0.1)
  1561. wait(0.05)
  1562. local hitted = false
  1563. lb.Touched:connect(function(hit)
  1564. if hitted == false then
  1565. hitted = true
  1566. lb.Anchored = true
  1567. lb.Transparency = 1
  1568. local rng = Instance.new("Part", char)
  1569. rng.Anchored = true
  1570. rng.BrickColor = BrickColor.new("White")
  1571. rng.CanCollide = false
  1572. rng.FormFactor = 3
  1573. rng.Name = "Ring"
  1574. rng.Size = Vector3.new(1, 1, 1)
  1575. rng.Transparency = 0
  1576. rng.TopSurface = 0
  1577. rng.BottomSurface = 0
  1578. rng.CFrame = lb.CFrame
  1579. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1580. local rngm = Instance.new("SpecialMesh", rng)
  1581. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1582. local rng2 = rng:Clone()
  1583. rng2.Parent = char
  1584. local rng2m = rng2.Mesh
  1585. local rng3 = rng:Clone()
  1586. rng3.Parent = char
  1587. local rng3m = rng3.Mesh
  1588. local rng4 = rng:Clone()
  1589. rng4.Parent = char
  1590. local rng4m = rng4.Mesh
  1591. local rng5 = rng:Clone()
  1592. rng5.Parent = char
  1593. rng5.CFrame = rng5.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1594. local rng5m = rng5.Mesh
  1595. rng2.CFrame = rng2.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1596. rng3.CFrame = rng3.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1597. rng4.CFrame = rng4.CFrame * CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1598. MagicBlock(bc("White"),lb.CFrame,15,15,15,5,5,5,0.015)
  1599. local rng6 = rng:Clone()
  1600. rng6.Material = "Neon"
  1601. rng6.Parent = char
  1602. local rng6m = rng6.Mesh
  1603. rng6m.Scale = vt(1,1,1)
  1604. rng6m.MeshType = "Sphere"
  1605. local hita = rng6.Touched:connect(function(hit)
  1606. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1607. end)
  1608. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 1)
  1609. CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.75)
  1610. CFuncs["Sound"].Create("rbxassetid://144699494", rng, 5, 1)
  1611. local scaler = 5
  1612. local scaler2 = 5
  1613. for i = 0,20,0.1 do
  1614. swait()
  1615. rng.Transparency = rng.Transparency + 0.005
  1616. rng2.Transparency = rng2.Transparency + 0.005
  1617. rng3.Transparency = rng3.Transparency + 0.005
  1618. rng4.Transparency = rng4.Transparency + 0.005
  1619. rng5.Transparency = rng5.Transparency + 0.005
  1620. rng6.Transparency = rng6.Transparency + 0.005
  1621. scaler = scaler - 0.005/2
  1622. scaler2 = scaler2 - 0.05/2
  1623. rng6.Size = rng6.Size + Vector3.new(scaler2/3, scaler2/3, scaler2/3)
  1624. rng6.CFrame = rng.CFrame
  1625. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1626. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0)
  1627. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/2, scaler2/2, 0)
  1628. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1629. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  1630. end
  1631. hita:disconnect()
  1632. game:GetService("Debris"):AddItem(rng, 1)
  1633. game:GetService("Debris"):AddItem(rng2, 1)
  1634. game:GetService("Debris"):AddItem(rng3, 1)
  1635. game:GetService("Debris"):AddItem(rng4, 1)
  1636. game:GetService("Debris"):AddItem(rng5, 1)
  1637. game:GetService("Debris"):AddItem(rng6, 1)
  1638. end
  1639. end)
  1640. for i = 0,2,0.1 do
  1641. swait()
  1642. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1643. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1644. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1645. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1646. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1647. end
  1648. attack = false
  1649. end
  1650.  
  1651. function superpunch()
  1652. attack = true
  1653. jumped = true
  1654. hum.WalkSpeed = 0
  1655. MagicBlock(bc("White"),sorb.CFrame,15,15,15,-0.25,-0.25,-0.25,0.015)
  1656. CFuncs["Sound"].Create("rbxassetid://169445572", root, 1, 1)
  1657. CFuncs["Sound"].Create("rbxassetid://169380495", root, 1, 0.7)
  1658. for i = 0,15,0.1 do
  1659. swait()
  1660. MagicBlock(bc("White"),sorb.CFrame,3,3,3,0.05,0.05,0.05,0.05)
  1661. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1662. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.05)
  1663. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.05)
  1664. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(80)),.05)
  1665. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.05)
  1666. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.05)
  1667. end
  1668. local rng = Instance.new("Part", char)
  1669. rng.Anchored = true
  1670. rng.BrickColor = BrickColor.new("White")
  1671. rng.CanCollide = false
  1672. rng.FormFactor = 3
  1673. rng.Name = "Ring"
  1674. rng.Size = Vector3.new(1, 1, 1)
  1675. rng.Transparency = 0
  1676. rng.TopSurface = 0
  1677. rng.BottomSurface = 0
  1678. rng.CFrame = root.CFrame
  1679. local rngm = Instance.new("SpecialMesh", rng)
  1680. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1681. local rng2 = rng:Clone()
  1682. rng2.Parent = char
  1683. local rng2m = rng2.Mesh
  1684. local rng3 = rng:Clone()
  1685. rng3.Parent = char
  1686. local rng3m = rng3.Mesh
  1687. local rng4 = rng:Clone()
  1688. rng4.Parent = char
  1689. local rng4m = rng4.Mesh
  1690. local rng5 = rng:Clone()
  1691. rng5.Parent = char
  1692. local rng5m = rng5.Mesh
  1693. local rng6 = rng:Clone()
  1694. rng6.Material = "Neon"
  1695. rng6.Parent = char
  1696. local rng6m = rng6.Mesh
  1697. rng6m.Scale = vt(1,1,1)
  1698. rng6m.MeshType = "Sphere"
  1699. local hita = rng6.Touched:connect(function(hit)
  1700. Damagefunc(hit,10,25,math.random(10,20),"Normal",root,.2,1)
  1701. end)
  1702. rng2.CFrame = root.CFrame
  1703. rng3.CFrame = root.CFrame
  1704. rng4.CFrame = root.CFrame
  1705. rng5.CFrame = root.CFrame
  1706. rng6.CFrame = root.CFrame
  1707. CFuncs["Sound"].Create("rbxassetid://260430117", rng, 5, 1)
  1708. CFuncs["Sound"].Create("rbxassetid://187137517", rng, 5, 0.85)
  1709. CFuncs["Sound"].Create("rbxassetid://169628396", rng, 5, 1)
  1710. CFuncs["Sound"].Create("rbxassetid://137994058", rng, 5, 1)
  1711. CFuncs["Sound"].Create("rbxassetid://138186576", rng, 5, 1)
  1712. wait()
  1713. local scaler = 10/5
  1714. local scaler2 = 10/5
  1715. MagicBlock(bc("White"),root.CFrame,15,15,15,5,5,5,0.015)
  1716. for i = 0,10,0.1 do
  1717. swait()
  1718. MagicBlock(bc("White"),rng6.CFrame,5,5,5,5,5,5,0.1)
  1719. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1720. rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector*scaler2/1.25
  1721. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/1.5
  1722. rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector*scaler2/1.75
  1723. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/2
  1724. rng6.Size = rng6.Size + Vector3.new(scaler2/3, scaler2/3, scaler2/3)
  1725. rng6.CFrame = rng.CFrame
  1726. rng.Transparency = rng.Transparency + 0.01
  1727. rng2.Transparency = rng2.Transparency + 0.01
  1728. rng3.Transparency = rng3.Transparency + 0.01
  1729. rng4.Transparency = rng4.Transparency + 0.01
  1730. rng5.Transparency = rng5.Transparency + 0.01
  1731. rng6.Transparency = rng6.Transparency + 0.01
  1732. scaler = scaler - 0.125/5
  1733. scaler2 = scaler2 - 0.1/5
  1734. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/2.5, scaler2/2.5, 1.5)
  1735. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1736. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 0.5)
  1737. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
  1738. rngm.Scale = rngm.Scale + Vector3.new(scaler2/3, scaler2/3, 2)
  1739. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  1740. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  1741. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.5)
  1742. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-90)), 0.5)
  1743. end
  1744. hita:disconnect()
  1745. game:GetService("Debris"):AddItem(rng, 1)
  1746. game:GetService("Debris"):AddItem(rng2, 1)
  1747. game:GetService("Debris"):AddItem(rng3, 1)
  1748. game:GetService("Debris"):AddItem(rng4, 1)
  1749. game:GetService("Debris"):AddItem(rng5, 1)
  1750. hum.WalkSpeed = 16
  1751. attack = false
  1752. jumped = false
  1753. end
  1754.  
  1755.  
  1756. mouse.KeyDown:connect(function(k)
  1757. if k == "z" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
  1758. jump()
  1759. end
  1760. if k == "x" and attack == false then
  1761. dash()
  1762. end
  1763. if k == "c" and attack == false and RootPart.Velocity.y == 0 and hitfloor~=nil then
  1764. boom()
  1765. end
  1766. if k == "v" and attack == false then
  1767. shooty()
  1768. end
  1769. if k == "b" and attack == false then
  1770. superpunch()
  1771. end
  1772. end)
  1773. Humanoid.Animator.Parent = nil
  1774. idleanim=.4
  1775. while true do
  1776. swait()
  1777. sine = sine + change
  1778. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1779. local velderp=RootPart.Velocity.y
  1780. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  1781. if equipped==true or equipped==false then
  1782. if attack==false then
  1783. idle=idle+1
  1784. else
  1785. idle=0
  1786. end
  1787. if idle>=500 then
  1788. if attack==false then
  1789. --Sheath()
  1790. end
  1791. end
  1792. if RootPart.Velocity.y > 1 and hitfloor==nil then
  1793. Anim="Jump"
  1794. if attack==false then
  1795. Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
  1796. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  1797. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1798. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1799. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1800. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
  1801. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1802. RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
  1803. LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
  1804. end
  1805. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  1806. Anim="Fall"
  1807. if attack==false then
  1808. Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
  1809. Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
  1810. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  1811. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
  1812. LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1813. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
  1814. RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
  1815. RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
  1816. LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
  1817. end
  1818. elseif torvel<1 and hitfloor~=nil then
  1819. Anim="Idle"
  1820. if jumped == false then
  1821. RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  1822. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 2.5 * math.cos(sine / 32)),math.rad(0),math.rad(0 + 7.5 * math.cos(sine / 32))),.3)
  1823. end
  1824. if attack==false then
  1825. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1826. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0 - 5 * math.cos(sine / 25)),math.rad(0),math.rad(0)),.3)
  1827. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(5 + 2.5 * math.cos(sine / 25))),.3)
  1828. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-5 - 2.5 * math.cos(sine / 25))),.3)
  1829. end
  1830. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  1831. Anim="Walk"
  1832. if jumped == false then
  1833. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  1834. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),-0.25 - 0.15 * math.cos(sine / 4))*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 8))),.3)
  1835. end
  1836. if attack==false then
  1837. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 - 0.05 * math.cos(sine / 4))*angles(math.rad(15),math.rad(0),math.rad(0)),.3)
  1838. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1839. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3)
  1840. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3)
  1841. end
  1842. elseif torvel>=22 and hitfloor~=nil then
  1843. Anim="Run"
  1844. if jumped == false then
  1845. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  1846. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  1847. end
  1848. if attack==false then
  1849. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1850. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  1851. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  1852. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  1853. end
  1854. end
  1855. end
  1856. end
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