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- SailorSun Smash Moveset
- A: A quick punch, then a kick, the kick can be repeated in a same fashion like Fox. Damage: Punch: around 5%, Kick: around 5%, Repeated Kick: 1-2%
- Side A: a two-hand Punch. Damage: around 10%
- Up A: an upward version of the Side A. Damage: around 10%
- Down A: a spinning kick. it's kinda weak but if timed right, it has decent knockback. Damage: around 5%, around 15% if timed right.
- Dash A: similar to Kirby and Megaman's dash attacks, but pressing B at the right time makes Sailorsun get engulfed on fire.
- Damage: around 10% + extra 5% by the fire field
- Aerial : Sailorsun Spins and creats a small swirl of fire around her. with Fast Fall, it gives a good upward smash. Damage: around 10%, around 20% with Fast Fall
- Side Aerial : Sailorsun Leap Kicks in the air and creates a fire wave. while leaping, she has Rock Armor. Damage: Leap Kick: around 10%, Fire wave: around 5%
- Up Aerial: Sailorsun flaps her arms to impulse herself, making a small jump. if she bumps into an enemy, she'll grab it and slightly throw it backwards, but without damage
- Down Aerial: Sailorsun unleashes a quick downward kick, if timing is right and an enemy is just when she lands, she'll bury him.
- damage: While she's landing: around 5%, when pounded: around 20%
- Side Smash: Smash version of the Side A. Damage: around 10% if not charged enough, 30% if fully charged
- Up Smash: Smash version of the Up A: around 10% if not charged enough, 30% if fully charged
- Down Smash: Smash version of the Down A. if timed correctly, this attack has almost Luigi's Up B's Knockback. Damage: around 10% if not charged enough, 30% if fully charged
- Grab: Sailorsun grabs the enemy and pulls him close to her.
- Pummel: Sailorsun squeezes the enemy in a fiery hug. Damage: around 5%, 1-2% repeated fire damage.
- Forward Throw: Sailorsun kisses the enemy's forehead and then pushes him with a strong punch. Damage: around 4%
- Back Throw: Sailorsun kisses the enemy's forehead and then throws him backwards, making a small jump that allows her to use
- aerial attacks. Damage: around 8%
- Up Throw: Sailorsun kisses the enemy's forehead and throws him slightly upwards, then kicks him. Damage: Throw: around 6%, Kick: around 8%.
- Down Throw: Sailorsun kisses the enemy's forehead and throws him downwards, then buttstomps him. similar to Peach's downward throw.
- Damage: Throw: around 6%, Buttstomp: around 8%
- B: Sunny Knuckle
- Similar to Wolf's blaster, she can also attack with a strong punch if an enemy comes by very close. Damage: Fireballs: Around 10%.
- Punch: Around 40%
- Side B: Solar Throw
- Similar to Bowser's Side B, but pressing B again while Sailorun is in the air will make her forcefully let go of the enemy, making a meteor smash. Damage: around 10% + 10% for the crash if she lands on ground.
- Up B: Fireball Throw
- Combination of Samus's Screw Attack and Ness's PK Fire. it traps enemies and also can throw away enemies hanging on ledges. Damage:
- 5% repeatedly, max 30%
- Down B: Shining Charge:
- Prevents Sailorsun to move, but also steadily recovers up to 50% of her health. even if interrrupted, it will give her moves an extra 5% power.
- Final Smash: Corona Mode:
- Makes Sailorsun faster, and gives her moves an extra 10% power. pressing B while grabbing an opponent will trap hip on a fireball and throw him off the stage, hurting him badly. Damage: Fireball Grab: 80%
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