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Drows FFA

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Jan 2nd, 2018
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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34. # Config cache only
  35. # This will only use placeholders in the config
  36. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  37. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  38. config-cache: false
  39.  
  40. # Tweaks to increase performance (Use at own risk)
  41. tweaks:
  42. # This option does not send scoreboard remove packets
  43. # to the client on quit. This can increase performance on servers
  44. # where players quit a lot (hubs, ...)
  45. #
  46. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  47. # /data folder
  48. #
  49. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  50. keepScoreboardOnQuit: false
  51. # Some placeholders have a slow process behind them. Meaning they might contact a database
  52. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  53. # separate from the sending. But can slow down the animation because it has to wait
  54. # for the placeholder to be loaded. When having multiple lines like a text that shows
  55. # the information about the placeholders you put below it, this can cause problems.
  56. # Enabling this will output a message in the console and ingame to operators
  57. # saying when a placeholder is causing delays.
  58. detect-placeholderdelay: false
  59. # Putting this to true will SPAM your console with timings report per placeholder/animation
  60. # refresh. Used for debugging purposes.
  61. # This requires detect-placeholderdelay to true
  62. verbose-placeholder-timings: false
  63.  
  64. # Toggling allows you to disable the scoreboard
  65. database:
  66. # If you want the toggle to stay even when your users
  67. # log off you can enable this. Keep in mind that this requires a
  68. # MySQL or SQLite database.
  69. # If you are configuring the plugin for the first time it is advised
  70. # to stay away from these settings until you managed the scoreboard
  71. # set up.
  72. persistent: false
  73. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  74. # with isolation, url, driver, ...
  75. # Database name
  76. database: "featherboard"
  77. # Database username
  78. username: bukkit
  79. # Database isolation type
  80. isolation: SERIALIZABLE
  81. # Database driver
  82. driver: org.sqlite.JDBC
  83. # Database password
  84. password: walrus
  85. # Database driver URL
  86. # {DIR} will be replaced with the plugin directory
  87. # {NAME} will be replaced wit the plugin name
  88. url: jdbc:sqlite:{DIR}{NAME}.db
  89. # Save interval in ticks
  90. save-interval: 6000
  91.  
  92. # Disabled worlds. Add your world name in this list to
  93. # disable it.
  94. disabled-worlds:
  95. - 'example_world'
  96.  
  97. # Show delay on join. Usefull if you wish to let the user
  98. # enjoy a Title MOTD without having the scoreboard obstructing
  99. # the view.
  100. show-delay: 0
  101.  
  102. # Anti Flicker will use a new engine that will allow you to use fast animations
  103. # without any flicker.
  104. # You can disable this feature if you do not have fast refresh rates.
  105. antiflicker: true
  106.  
  107. # A list of different scoreboards
  108. boards:
  109. # Default FeatherBoard comes with a board called "default". All players have the permission
  110. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  111. # the permission is negated.
  112. #
  113. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  114. # names such as "vip-board", "mcmmo-levelup", ...
  115. default:
  116. # Every section here are different lines. The first section will be used as the title
  117. # the following sections will be used as the lines on the scoreboard (max 15)
  118. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  119. # things simple I will use logical names such as "title", "spacer", "header", ...
  120. title:
  121. # Every line has its own frames. The animation will loop through these frames on intervals
  122. text:
  123. - '&eDrows &f[ffa]'
  124. interval: 5
  125. random: false
  126. 1:
  127. text:
  128. - '&7&m--------------------'
  129. 2:
  130. text:
  131. - ' '
  132. 3:
  133. text:
  134. - '&eKills: &f{pvplevels_kills}'
  135. 4:
  136. text:
  137. - '&eDeaths: &f{pvplevels_deaths}'
  138. 5:
  139. text:
  140. - '&eOnline: &f{PLAYERCOUNT}
  141. 6:
  142. text:
  143. - '&f@DrowsUHC'
  144. 7:
  145. text:
  146. - '&7&m--------------------'
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