Enelvon

Instructions for Feature Tags

Dec 25th, 2012
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  1. ***DISPLAY-RELATED***
  2.  
  3. Name: !Name!
  4.  Including this will cause the item's name to change when it reaches the
  5. new level.
  6. Replacements:
  7.   !Name! with the item's new name. It can include punctuation.
  8.  
  9. Nickname: !Nick!
  10.  Including this will change the actor's nickname when it reaches the new
  11. level. (Actor only)
  12. Replacements:
  13.   !Nick! with the actor's new nickname.
  14.  
  15. Icon: !Icon!
  16.  Including this will cause the item's icon to change when it reaches the
  17. new level. (Equipment only)
  18. Replacements:
  19.   !Name! with the item's new icon index.
  20.  
  21. Price: !Price!
  22.  Including this will increase the item's price by !Price!. It can be
  23. negative if you want to decrease the price. (Equipment only)
  24. Replacements:
  25.   !Price! with the value to change the price by.
  26.  
  27. ***FEATURES PAGE 1: Rate***
  28.  
  29. Ele Rate: !Ele!, !Rate!
  30. Including this will add the Element Rate feature to the item with the
  31. given element and rate.
  32. Replacements:
  33.   !Ele! with the ID of the element you're adjusting the rate of.
  34.    !Rate! with the rate the element will be multiplied by. Give this as a
  35.     percentage.
  36.  
  37. Debuff Rate: !Param!, !Rate!
  38.  Including this will add the Debuff Rate feature to the item with the
  39.  given parameter and rate.
  40.  Replacements:
  41.    !Param! with HP, MP, Atk, Mat, Def, Mdf, Agi, or Luk.
  42.    !Rate! with the rate at which the parameter will be debuffed. Give
  43.     this as a percentage.
  44.  
  45. State Rate: !State!, !Rate!
  46.  Including this will add the State Rate feature to the item with the
  47.  given state and rate.
  48.  Replacements:
  49.    !State! with the ID of the state you're adjusting the rate of.
  50.   !Rate! with the rate the state will be multiplied by. Give this as a
  51.     percentage.
  52.  
  53. Null State: !State!
  54. Including this will add the Resist State feature to the item with the
  55. given state, which prevents the actor from ever being affected by the
  56. state.
  57. Replacements:
  58.   !State! with the ID of the state to be nullified.
  59.  
  60. ***FEATURES PAGE 2: Param***
  61.  
  62. Percent !Param!: !Value!
  63. Including this will add the Parameter feature to the item with the given
  64. parameter and value, which multiplies the parameter by the value (as a
  65. percentage).
  66. Replacements:
  67.   !Param! with HP, MP, Atk, Mat, Def, Mdf, Agi, or Luk.
  68.   !Rate! with the rate by which the parameter will be altered. Give this
  69.     as a percentage.
  70.  
  71. !ExParam!: !Value!
  72. Including this will add the Ex-Parameter feature to the item with the
  73. given parameter and value, which will increase the given Ex-Parameter by
  74. value. Note that Ex-Parameters are percentages, not solid values.
  75. Replacements:
  76.   !ExParam! with Acc, Eva, Cri, Cev, Mev, Mrf, Cnt, Hrg, Mrg, or Trg.
  77.   !Value! with the amount by which the Ex-Parameter will be increased.
  78.  
  79. !SpParam!: !Value!
  80. Including this will add the Sp-Parameter feature to the item with the
  81. given parameter and value, which will increase the given Sp-Parameter by
  82. value. Note that Sp-Parameters are percentages, not solid values.
  83. Replacements:
  84.   !SpParam! with Tgr, Grd, Rec, Pha, Mcr, Tcr, Pdr, Mdr, Fdr, or Exr.
  85.   !Value! with the amount by which the Sp-Parameter will be increased.
  86.  
  87. ***FEATURES PAGE 3: Attack***
  88.  
  89. Atk Element: !Ele!
  90. Including this will add the Atk Element feature to the item, which will
  91. add the given element to physical attacks.
  92. Replacements:
  93.   !Ele! with the ID of the element to add.
  94.  
  95. Atk State: !State!, !Rate!
  96. Including this will add the Atk State feature to the item, which will
  97. add the given state to physical attacks at the given rate.
  98. Replacements:
  99.   !State! with the ID of the state to add.
  100.   !Rate! with the chance that the state will be added. Give this as a
  101.     percentage.
  102.  
  103. Atk Speed: !Speed!
  104. Including this will add the Atk Speed feature to the item, which will
  105. alter the speed at which normal attacks are performed by temporarily
  106. adding !Speed! to the equipped actor's Agi.
  107.  Replacements:
  108.    !Speed! with the value by which Agi will be increased for normal
  109.     attacks.
  110.  
  111. Atk Times: !Times!
  112.  Including this will add the Atk Times+ feature to the item, which will
  113.  add !Times! number of strikes to regular attacks.
  114.  Replacements:
  115.    !Times! with the number of strikes to add.
  116.  
  117. ***FEATURES PAGE 4: Skill***
  118.  
  119. Skill Type: !Type!
  120.  Including this will add the Add Skill Type feature to the item, with
  121.  !Type! being its index on the Database's Terms page.
  122. Replacements:
  123.   !Type! with the index of the skill type to be added.
  124.  
  125. Seal Skill Type: !Type!
  126. Including this will add the Seal Skill Type feature to the item, with
  127. !Type! being its index on the Database's Terms page. Sealed skill types
  128.  are not removed - they are just rendered impossible to select.
  129.  Replacements:
  130.    !Type! with the index of the skill type to be sealed.
  131.  
  132. Skill: !Skill!
  133.  Including this will add the Add Skill feature to an item. In the case of
  134.  equipment, the skill will only be available while it is equipped. Actors
  135.  and classes will permanently learn the skill.
  136.  Replacements:
  137.    !Skill! with the ID of the skill to be added.
  138.  
  139. Seal Skill: !Skill!
  140.  Including this will add the Seal Skill feature to an item. In the case
  141.  of equipment, the skill will only be sealed while it is equipped. Actors
  142.  and classes will permanently seal the skill. Sealed skills are not
  143.  removed - they are just rendered impossible to select.
  144.  Replacements:
  145.    !Skill! with the ID of the skill to be sealed.
  146.  
  147. ***FEATURES PAGE 5: Equip***
  148.  
  149. Equip Weapon: !Type!
  150.  Including this will add the Equip Weapon feature to an item, which allows
  151.  weapons of type !Type! to be equipped. In the case of equipment, the
  152.  weapon type will only be available while it is equipped. Actors and
  153.  classes will gain permanent access to the weapon type.
  154.  Replacements:
  155.    !Type! with the index of the weapon type to be added.
  156.  
  157. Equip Armor: !Type!
  158.  Including this will add the Equip Armor feature to an item, which allows
  159.  armors of type !Type! to be equipped. In the case of equipment, the
  160.  weapon type will only be available while it is equipped. Actors and
  161.  classes will gain permanent access to the armor type.
  162.  Replacements:
  163.    !Type! with the index of the armor type to be added.
  164.  
  165. Fix Equip: !Type!
  166.  Including this will add the Fix Equip feature to an item, which prevents
  167.  the player from changing the equipment in the given slot.
  168.  Replacements:
  169.    !Type! with the index of the slot you want to fix.
  170.  
  171. Seal Equip: !Type!
  172.  Including this will add the Seal Equip feature to an item, which prevents
  173.  anything from being equipped in the given slot.
  174.  Replacements:
  175.    !Type! with the index of the slot you want to seal.
  176.  
  177. Dual Wield
  178.  Including this will add the Dual Wield feature to an item, which allows
  179.  them to equip two weapons but prevents them from equipping shields.
  180.  Replacements:
  181.    None
  182.  
  183. ***FEATURES PAGE 6: Other***
  184.  
  185. Extra Action: !Chance!
  186.  Including this will add the Extra Action feature to an item, which gives
  187.  them the ability to get another action in battle at a rate of !Chance!.
  188.  Note that this stacks in turns - for each Extra Action feature an item
  189.  has, a new turn becomes possible.
  190.  Replacements:
  191.    !Chance! with the rate at which you want the new turn to activate.
  192.     Give this as a percentage.
  193.  
  194. Auto Battle
  195.  Including this will add the Auto Battle feature to an item, which causes
  196.  the player to be unable to control the item/actor equipped with the item
  197.  in battle.
  198.  Replacements:
  199.    None
  200.  
  201. Guard
  202.  Including this will add the Guard feature to an item, which reduces the
  203.  damage the item/actor equipped with the item takes by their Guard
  204.  Sp-Parameter.
  205.  Replacements:
  206.    None
  207.  
  208. Substitute
  209.  Including this will add the Substitute feature to an item, which causes
  210.  the item/actor equipped with the item to take damage for allies with
  211.  low HP.
  212.  Replacements:
  213.    None
  214.  
  215. Preserve TP
  216.  Including this will add the Preserve TP feature to an item, which allows
  217.  the item/actor equipped with the item to retain TP between battles.
  218.  Replacements:
  219.    None
  220.  
  221. Halve Encounters
  222.  Including this will add the Encounter Half feature to an item, which
  223.  halves the rate at which enemies are encountered. This does not stack.
  224.  Replacements:
  225.    None
  226.  
  227. Encounter None
  228.  Including this will add the Encounter None feature to an item, which
  229.  prevents random battles from occurring.
  230.  Replacements:
  231.    None
  232.  
  233. No Surprise
  234.  Including this will add the Cancel Surprise feature to an item, which
  235.  prevents the enemy from getting preemptive strikes.
  236.  Replacements:
  237.    None
  238.  
  239. Preemptive
  240.  Including this will add the Raise Preemptive feature to an item, which
  241.  raises the rate at which the player gets preemptive strikes.
  242.  Replacements:
  243.    None
  244.  
  245. Double Gold
  246.  Including this will add the Gold Double feature to an item, which doubles
  247.  the amount of gold dropped by enemies.
  248.  Replacements:
  249.    None
  250.  
  251. Double Drops
  252.  Including this will add the Drop Item Double feature to an item, which
  253.  doubles the rate at which enemies drop items.
  254.  Replacements:
  255.    None
  256.  
  257.  
  258. ***CUSTOM FEATURES/MISCELLANEOUS***
  259.  
  260. !Param!: !Value!
  261.  Including this will increase !Param! by !Value!. It can be negative if
  262.  you want to decrease the parameter.
  263.  Replacements:
  264.    !Param! with HP, MP, Atk, Mat, Def, Mdf, Agi, or Luk.
  265.    !Value! with the value to change the parameter by.
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