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Nov 7th, 2018
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  1. script.Name = "Lord Banisher V5"
  2. --//====================================================\\--
  3. --||               CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5. --//====================================================\\--
  6. --||               EDITED BY ERICDESOUZA
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11.  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  12. do
  13.     script.Parent = owner.Character
  14.     local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  15.     local function NewFakeEvent()
  16.         local Bind = Instance.new("BindableEvent")
  17.         local Fake;Fake = {Connections = {},
  18.         fakeEvent=true;
  19.         Connect=function(self,Func)
  20.             Bind.Event:connect(Func)
  21.             self.Connections[Bind] = true
  22.             return setmetatable({Connected = true},{
  23.             __index = function (self,Index)
  24.                 if Index:lower() == "disconnect" then
  25.                     return function() Fake.Connections[Bind] = false;self.Connected = false end
  26.                 end
  27.                 return Fake[Index]
  28.             end;
  29.             __tostring = function() return "Connection" end;
  30.         })
  31.         end}
  32.         Fake.connect = Fake.Connect;return Fake;
  33.     end
  34.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  35.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  36.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  37.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  38.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  39.     local function TriggerEvent(self,Event,...)
  40.         local Trigger = Mouse[Event]
  41.         if Trigger and Trigger.fakeEvent and Trigger.Connections then
  42.             for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  43.         end
  44.     end
  45.     Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  46.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  47.         if FiredBy.Name ~= owner.Name then return end
  48.         if Input.MouseEvent then
  49.             Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  50.         else
  51.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  52.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  53.             for _,Action in pairs(ContextActionService.Actions) do
  54.                 for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  55.             end
  56.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  57.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  58.         end
  59.     end)
  60.     InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  61.     Event.Parent = NLS([[
  62.         local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  63.         local Input = function(Input,gameProcessedEvent)
  64.             if gameProcessedEvent then return end
  65.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  66.         end
  67.         UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  68.         local Hit,Target
  69.         while wait(1/30) do
  70.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  71.                 Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  72.             end
  73.         end
  74.     ]],owner.Character)
  75. end
  76. RealGame = game;game = setmetatable({},{
  77.     __index = function (self,Index)
  78.         local Sandbox = function (Thing)
  79.             if Thing:IsA("Player") then
  80.                 local RealPlayer = Thing
  81.                 return setmetatable({},{
  82.                     __index = function (self,Index)
  83.                         local Type = type(RealPlayer[Index])
  84.                         if Type == "function" then
  85.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  86.                                 return function (self)return InternalData["Mouse"] end
  87.                             end
  88.                             return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  89.                         end
  90.                         return RealPlayer[Index]
  91.                     end;
  92.                     __tostring = function(self) return RealPlayer.Name end
  93.                 })
  94.             end
  95.         end
  96.         if RealGame[Index] then
  97.             local Type = type(RealGame[Index])
  98.             if Type == "function" then
  99.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  100.                     return function (self,Service)
  101.                         local FakeServices = {
  102.                             ["players"] = function()
  103.                                 return setmetatable({},{
  104.                                     __index = function (self2,Index2)
  105.                                         local RealService = RealGame:GetService(Service)
  106.                                         local Type2 = type(Index2)
  107.                                         if Type2 == "function" then
  108.                                             return function (self,...) return RealService[Index2](RealService,...)end
  109.                                         else
  110.                                             if Index2:lower() == "localplayer" then return Sandbox(owner) end
  111.                                             return RealService[Index2]
  112.                                         end
  113.                                     end;
  114.                                     __tostring = function(self) return RealGame:GetService(Service).Name end
  115.                                 })
  116.                             end;
  117.                             ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  118.                             ["userinputservice"] = function() return InternalData["UserInputService"] end;
  119.                             ["runservice"] = function()
  120.                                 return setmetatable({},{
  121.                                     __index = function(self2,Index2)
  122.                                         local RealService = RealGame:GetService(Service)
  123.                                         local Type2 = type(Index2)
  124.                                         if Type2 == "function" then
  125.                                             return function (self,...) return RealService[Index2](RealService,...) end
  126.                                         else
  127.                                             local RunServices = {
  128.                                                 ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  129.                                                 ["renderstepped"] = function() return RealService["Stepped"] end
  130.                                             }
  131.                                             if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  132.                                             return RealService[Index2]
  133.                                         end
  134.                                     end
  135.                                 })
  136.                             end
  137.                         }
  138.                         if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  139.                         return RealGame:GetService(Service)
  140.                     end
  141.                 end
  142.                 return function (self,...) return RealGame[Index](RealGame,...) end
  143.             else
  144.                 if game:GetService(Index) then return game:GetService(Index) end
  145.                 return RealGame[Index]
  146.             end
  147.         end
  148.         return nil
  149.     end
  150. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  151.  
  152.  
  153. --TOBANISH = {} = unbanish player
  154.  
  155. script:ClearAllChildren()
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local TIME = 0
  179. local sick = Instance.new("Sound",Torso)
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. --//=================================\\
  199. --||          USEFUL VALUES
  200. --\\=================================//
  201.  
  202. Animation_Speed = 3
  203. local FORCERESET = false
  204. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  205. local Speed = 16
  206. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  208. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  209. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  210. local DAMAGEMULTIPLIER = 1
  211. local ANIM = "Idle"
  212. local ATTACK = false
  213. local EQUIPPED = false
  214. local HOLD = false
  215. local COMBO = 1
  216. local Rooted = false
  217. local SINE = 0
  218. local KEYHOLD = false
  219. local CHANGE = 2 / Animation_Speed
  220. local WALKINGANIM = false
  221. local VALUE1 = false
  222. local VALUE2 = false
  223. local WALKINGANIM = false
  224. local WALK = 0
  225. local REGENRATE = 1
  226. local FULLREGEN = false
  227. local POSEIDON = false
  228. local EXPLOSIONSMALLSOUND = 439342426
  229. local EXPLOSIONMEDIUMSOUND = 605005842
  230. local EXPLOSIONLARGESOUND = 565538688
  231. local CHARGE = 278641993
  232. local POSEIDONSOUND = 374289727
  233. local FIREBALLSOUND = 414517770
  234. local BURNSOUND = 565777213
  235. local FIREFIELD = false
  236. local SEARING = false
  237. local BODYPOS = nil
  238. local GYRO = nil
  239. local ROBLOXIDLEANIMATION = IT("Animation")
  240. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  241. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  242. --ROBLOXIDLEANIMATION.Parent = Humanoid
  243. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  244. WEAPONGUI.Name = "BanishV3Gui"
  245. local Weapon = IT("Model")
  246. Weapon.Name = "Adds"
  247. local Effects = IT("Folder", Weapon)
  248. Effects.Name = "Effects"
  249. local ANIMATOR = Humanoid.Animator
  250. local ANIMATE = Character:FindFirstChild("Animate")
  251. local UNANCHOR = true
  252. local TOBANISH = {}
  253. script.Parent = PlayerGui
  254. Player_Size = 1
  255. local i = 1
  256. local SKILLTEXTCOLOR = C3(1, 0, 0)
  257. local I = 1
  258. local DED = false
  259. local FADERS = true
  260.  
  261.  
  262. --//=================================\\
  263. --\\=================================//
  264.  
  265.  
  266. --//=================================\\
  267. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  268. --\\=================================//
  269.  
  270. ArtificialHB = Instance.new("BindableEvent", script)
  271. ArtificialHB.Name = "ArtificialHB"
  272.  
  273. script:WaitForChild("ArtificialHB")
  274.  
  275. frame = Frame_Speed
  276. tf = 0
  277. allowframeloss = false
  278. tossremainder = false
  279. lastframe = tick()
  280. script.ArtificialHB:Fire()
  281.  
  282. game:GetService("RunService").Heartbeat:connect(function(s, p)
  283.     tf = tf + s
  284.     if tf >= frame then
  285.         if allowframeloss then
  286.             script.ArtificialHB:Fire()
  287.             lastframe = tick()
  288.         else
  289.             for i = 1, math.floor(tf / frame) do
  290.                 script.ArtificialHB:Fire()
  291.             end
  292.         lastframe = tick()
  293.         end
  294.         if tossremainder then
  295.             tf = 0
  296.         else
  297.             tf = tf - frame * math.floor(tf / frame)
  298.         end
  299.     end
  300. end)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305. --//=================================\\
  306. --||          SOME FUNCTIONS
  307. --\\=================================//
  308.  
  309. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  310.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  311. end
  312.  
  313. function PositiveAngle(NUMBER)
  314.     if NUMBER >= 0 then
  315.         NUMBER = 0
  316.     end
  317.     return NUMBER
  318. end
  319.  
  320. function NegativeAngle(NUMBER)
  321.     if NUMBER <= 0 then
  322.         NUMBER = 0
  323.     end
  324.     return NUMBER
  325. end
  326.  
  327. function Swait(NUMBER)
  328.     if NUMBER == 0 or NUMBER == nil then
  329.         ArtificialHB.Event:wait()
  330.     else
  331.         for i = 1, NUMBER do
  332.             ArtificialHB.Event:wait()
  333.         end
  334.     end
  335. end
  336.  
  337. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  338.     local NEWMESH = IT(MESH)
  339.     if MESH == "SpecialMesh" then
  340.         NEWMESH.MeshType = MESHTYPE
  341.         if MESHID ~= "nil" and MESHID ~= "" then
  342.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  343.         end
  344.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  345.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  346.         end
  347.     end
  348.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  349.     NEWMESH.Scale = SCALE
  350.     NEWMESH.Parent = PARENT
  351.     return NEWMESH
  352. end
  353.  
  354. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  355.     local NEWPART = IT("Part")
  356.     NEWPART.formFactor = FORMFACTOR
  357.     NEWPART.Reflectance = REFLECTANCE
  358.     NEWPART.Transparency = TRANSPARENCY
  359.     NEWPART.CanCollide = false
  360.     NEWPART.Locked = true
  361.     NEWPART.Anchored = true
  362.     if ANCHOR == false then
  363.         NEWPART.Anchored = false
  364.     end
  365.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  366.     NEWPART.Name = NAME
  367.     NEWPART.Size = SIZE
  368.     NEWPART.Position = Torso.Position
  369.     NEWPART.Material = MATERIAL
  370.     NEWPART:BreakJoints()
  371.     NEWPART.Parent = PARENT
  372.     return NEWPART
  373. end
  374.  
  375.     local function weldBetween(a, b)
  376.         local weldd = Instance.new("ManualWeld")
  377.         weldd.Part0 = a
  378.         weldd.Part1 = b
  379.         weldd.C0 = CFrame.new()
  380.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  381.         weldd.Parent = a
  382.         return weldd
  383.     end
  384.  
  385.  
  386. function QuaternionFromCFrame(cf)
  387.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388.     local trace = m00 + m11 + m22
  389.     if trace > 0 then
  390.         local s = math.sqrt(1 + trace)
  391.         local recip = 0.5 / s
  392.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393.     else
  394.         local i = 0
  395.         if m11 > m00 then
  396.             i = 1
  397.         end
  398.         if m22 > (i == 0 and m00 or m11) then
  399.             i = 2
  400.         end
  401.         if i == 0 then
  402.             local s = math.sqrt(m00 - m11 - m22 + 1)
  403.             local recip = 0.5 / s
  404.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405.         elseif i == 1 then
  406.             local s = math.sqrt(m11 - m22 - m00 + 1)
  407.             local recip = 0.5 / s
  408.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409.         elseif i == 2 then
  410.             local s = math.sqrt(m22 - m00 - m11 + 1)
  411.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  412.         end
  413.     end
  414. end
  415.  
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417.     local xs, ys, zs = x + x, y + y, z + z
  418.     local wx, wy, wz = w * xs, w * ys, w * zs
  419.     local xx = x * xs
  420.     local xy = x * ys
  421.     local xz = x * zs
  422.     local yy = y * ys
  423.     local yz = y * zs
  424.     local zz = z * zs
  425.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430.     local startInterp, finishInterp;
  431.     if cosTheta >= 0.0001 then
  432.         if (1 - cosTheta) > 0.0001 then
  433.             local theta = ACOS(cosTheta)
  434.             local invSinTheta = 1 / SIN(theta)
  435.             startInterp = SIN((1 - t) * theta) * invSinTheta
  436.             finishInterp = SIN(t * theta) * invSinTheta
  437.         else
  438.             startInterp = 1 - t
  439.             finishInterp = t
  440.         end
  441.     else
  442.         if (1 + cosTheta) > 0.0001 then
  443.             local theta = ACOS(-cosTheta)
  444.             local invSinTheta = 1 / SIN(theta)
  445.             startInterp = SIN((t - 1) * theta) * invSinTheta
  446.             finishInterp = SIN(t * theta) * invSinTheta
  447.         else
  448.             startInterp = t - 1
  449.             finishInterp = t
  450.         end
  451.     end
  452.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456.     local qa = {QuaternionFromCFrame(a)}
  457.     local qb = {QuaternionFromCFrame(b)}
  458.     local ax, ay, az = a.x, a.y, a.z
  459.     local bx, by, bz = b.x, b.y, b.z
  460.     local _t = 1 - t
  461.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  465.     local frame = IT("Frame")
  466.     frame.BackgroundTransparency = TRANSPARENCY
  467.     frame.BorderSizePixel = BORDERSIZEPIXEL
  468.     frame.Position = POSITION
  469.     frame.Size = SIZE
  470.     frame.BackgroundColor3 = COLOR
  471.     frame.BorderColor3 = BORDERCOLOR
  472.     frame.Name = NAME
  473.     frame.Parent = PARENT
  474.     return frame
  475. end
  476.  
  477. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  478.     local label = IT("TextLabel")
  479.     label.BackgroundTransparency = 1
  480.     label.Size = UD2(1, 0, 1, 0)
  481.     label.Position = UD2(0, 0, 0, 0)
  482.     label.TextColor3 = TEXTCOLOR
  483.     label.TextStrokeTransparency = STROKETRANSPARENCY
  484.     label.TextTransparency = TRANSPARENCY
  485.     label.FontSize = TEXTFONTSIZE
  486.     label.Font = TEXTFONT
  487.     label.BorderSizePixel = BORDERSIZEPIXEL
  488.     label.TextScaled = false
  489.     label.Text = TEXT
  490.     label.Name = NAME
  491.     label.Parent = PARENT
  492.     return label
  493. end
  494.  
  495. function NoOutlines(PART)
  496.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  497. end
  498.  
  499. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  500.     local NEWWELD = IT(TYPE)
  501.     NEWWELD.Part0 = PART0
  502.     NEWWELD.Part1 = PART1
  503.     NEWWELD.C0 = C0
  504.     NEWWELD.C1 = C1
  505.     NEWWELD.Parent = PARENT
  506.     return NEWWELD
  507. end
  508.  
  509. local S = IT("Sound")
  510. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  511.     local NEWSOUND = nil
  512.     coroutine.resume(coroutine.create(function()
  513.         NEWSOUND = S:Clone()
  514.         NEWSOUND.Parent = PARENT
  515.         NEWSOUND.Volume = VOLUME
  516.         NEWSOUND.Pitch = PITCH
  517.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  518.         NEWSOUND:play()
  519.         if DOESLOOP == true then
  520.             NEWSOUND.Looped = true
  521.         else
  522.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  523.             NEWSOUND:remove()
  524.         end
  525.     end))
  526.     return NEWSOUND
  527. end
  528.  
  529. function CFrameFromTopBack(at, top, back)
  530.     local right = top:Cross(back)
  531.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  532. end
  533.  
  534. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  535. function WACKYEFFECT(Table)
  536.     local TYPE = (Table.EffectType or "Sphere")
  537.     local SIZE = (Table.Size or VT(1,1,1))
  538.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  539.     local TRANSPARENCY = (Table.Transparency or 0)
  540.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  541.     local CFRAME = (Table.CFrame or Torso.CFrame)
  542.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  543.     local ROTATION1 = (Table.RotationX or 0)
  544.     local ROTATION2 = (Table.RotationY or 0)
  545.     local ROTATION3 = (Table.RotationZ or 0)
  546.     local MATERIAL = (Table.Material or "Neon")
  547.     local COLOR = (Table.Color or C3(1,1,1))
  548.     local TIME = (Table.Time or 45)
  549.     local SOUNDID = (Table.SoundID or nil)
  550.     local SOUNDPITCH = (Table.SoundPitch or nil)
  551.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  552.     coroutine.resume(coroutine.create(function()
  553.         local PLAYSSOUND = false
  554.         local SOUND = nil
  555.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  556.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  557.             PLAYSSOUND = true
  558.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  559.         end
  560.         EFFECT.Color = COLOR
  561.         local MSH = nil
  562.         if TYPE == "Sphere" then
  563.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  564.         elseif TYPE == "Block" then
  565.             MSH = IT("BlockMesh",EFFECT)
  566.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  567.         elseif TYPE == "Wave" then
  568.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  569.         elseif TYPE == "Ring" then
  570.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  571.         elseif TYPE == "Slash" then
  572.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  573.         elseif TYPE == "Round Slash" then
  574.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  575.         elseif TYPE == "Swirl" then
  576.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  577.         elseif TYPE == "Skull" then
  578.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  579.         elseif TYPE == "Crystal" then
  580.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  581.         end
  582.         if MSH ~= nil then
  583.             local MOVESPEED = nil
  584.             if MOVEDIRECTION ~= nil then
  585.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  586.             end
  587.             local GROWTH = SIZE - ENDSIZE
  588.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  589.             if TYPE == "Block" then
  590.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  591.             else
  592.                 EFFECT.CFrame = CFRAME
  593.             end
  594.             for LOOP = 1, TIME+1 do
  595.                 Swait()
  596.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  597.                 if TYPE == "Wave" then
  598.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  599.                 end
  600.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  601.                 if TYPE == "Block" then
  602.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  603.                 else
  604.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  605.                 end
  606.                 if MOVEDIRECTION ~= nil then
  607.                     local ORI = EFFECT.Orientation
  608.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  609.                     EFFECT.Orientation = ORI
  610.                 end
  611.             end
  612.             if PLAYSSOUND == false then
  613.                 EFFECT:remove()
  614.             else
  615.                 SOUND.Stopped:Connect(function()
  616.                     EFFECT:remove()
  617.                 end)
  618.             end
  619.         else
  620.             if PLAYSSOUND == false then
  621.                 EFFECT:remove()
  622.             else
  623.                 repeat Swait() until SOUND.Playing == false
  624.                 EFFECT:remove()
  625.             end
  626.         end
  627.     end))
  628. end
  629.  
  630. function MakeForm(PART,TYPE)
  631.     if TYPE == "Cyl" then
  632.         local MSH = IT("CylinderMesh",PART)
  633.     elseif TYPE == "Ball" then
  634.         local MSH = IT("SpecialMesh",PART)
  635.         MSH.MeshType = "Sphere"
  636.     elseif TYPE == "Wedge" then
  637.         local MSH = IT("SpecialMesh",PART)
  638.         MSH.MeshType = "Wedge"
  639.     end
  640. end
  641.  
  642. function SpawnTrail(FROM,TO,BIG)
  643.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  644.     MakeForm(TRAIL,"Cyl")
  645.     local DIST = (FROM - TO).Magnitude
  646.     if BIG == true then
  647.         TRAIL.Size = VT(0.5,DIST,0.5)
  648.     else
  649.         TRAIL.Size = VT(0.25,DIST,0.25)
  650.     end
  651.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  652.     coroutine.resume(coroutine.create(function()
  653.         for i = 1, 25 do
  654.             Swait()
  655.             TRAIL.Transparency = TRAIL.Transparency + 0.05
  656.         end
  657.         TRAIL:remove()
  658.     end))
  659. end
  660.  
  661. Debris = game:GetService("Debris")
  662.  
  663. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  664.     local DIRECTION = CF(StartPos,EndPos).lookVector
  665.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  666. end
  667. function Debree(POS, SWAIT)
  668.     coroutine.resume(coroutine.create(function()
  669.         local HOLDER = IT("Model", Effects)
  670.         HOLDER.Name = "Debree"
  671.         local HITFLOOR = Raycast(POS, CF(POS, POS + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  672.         MagicSphere(VT(15, 1, 15), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  673.         MagicSphere(VT(13, 1, 13), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  674.         MagicSphere(VT(12, 1, 12), SWAIT, CF(POS), "Really red", VT(0, 0, 0))
  675.         repeat
  676.             Swait()
  677.         until HITFLOOR ~= nil
  678.         local O = 0
  679.         for i = 1, 18 do
  680.             do
  681.                 local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  682.                 Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  683.                 O = O - 2.25 + i / 4
  684.                 coroutine.resume(coroutine.create(function()
  685.                     Swait(SWAIT)
  686.                     for i = 1, 60 do
  687.                         Swait()
  688.                         local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  689.                         Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  690.                     end
  691.                     for i = 1, 50 do
  692.                         Swait()
  693.                         Part.Size = Part.Size * 0.9
  694.                     end
  695.                 end))
  696.             end
  697.         end
  698.         local O = 0
  699.         for i = 1, 18 do
  700.             do
  701.                 local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3, 3, 3))
  702.                 Part.CFrame = CF(CF(POS) * CF(10 - i, 0, O).p) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  703.                 O = O + 2.25 - i / 4
  704.                 coroutine.resume(coroutine.create(function()
  705.                     Swait(SWAIT)
  706.                     for i = 1, 60 do
  707.                         Swait()
  708.                         local RayHit, Way = CastProperRay(Part.Position, POS, 0.1, workspace)
  709.                         Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)))
  710.                     end
  711.                     for i = 1, 50 do
  712.                         Swait()
  713.                         Part.Size = Part.Size * 0.9
  714.                     end
  715.                 end))
  716.             end
  717.         end
  718.         Swait(SWAIT + 110)
  719.         HOLDER:remove()
  720.     end))
  721. end
  722.  
  723.  
  724.  
  725.  
  726. function turnto(position)
  727.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  728. end
  729.  
  730. function SpawnSoul(Humanoid)
  731.     coroutine.resume(coroutine.create(function()
  732.         local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  733.         local SOULMODEL = IT("Model",Effects)
  734.         SOULMODEL.Name = Humanoid.Parent.Name.."'s Spirit"
  735.         local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "Really red", "Head", VT(0.5,0.5,0.5))
  736.         SOUL.CFrame = CF(TORSO.Position)
  737.         local A1 = IT("Attachment",SOUL)
  738.         A1.Position = Vector3.new(0, 0.25, 0)
  739.         local A2 = IT("Attachment",SOUL)
  740.         A2.Position = Vector3.new(0, -0.25, 0)
  741.         local Trail = IT("Trail",SOUL)
  742.         Trail.LightEmission = 0.3
  743.         Trail.FaceCamera = true
  744.         Trail.Texture = "rbxassetid://945758042"
  745.         Trail.Attachment0 = A1
  746.         Trail.Attachment1 = A2
  747.         Trail.Lifetime = 0.5
  748.         Trail.MinLength = 0
  749.         Trail.Transparency = NumberSequence.new(0)
  750.         Trail.Color = ColorSequence.new(SOUL.Color)
  751.         MakeForm(SOUL,"Ball")
  752.         local DISTANCE = nil
  753.         local HUM = IT("Humanoid",SOULMODEL)
  754.         repeat
  755.             Swait()
  756.             SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  757.             DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  758.         until DISTANCE < 0.4
  759.         WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  760.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(6.5,6.5,6.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  761.         SOUL.Transparency = 1
  762.         A1.Parent = Torso
  763.         A2.Parent = Torso
  764.         Trail.Parent = Torso
  765.         Debris:AddItem(SOULMODEL,10)
  766.         SOULWELL = SOULWELL + 1
  767.         for i = 1, 100 do
  768.             Swait()
  769.             Trail.Transparency = NumberSequence.new(i/100)
  770.         end
  771.         A1:remove()
  772.         A2:remove()
  773.         Trail:remove()
  774.     end))
  775. end
  776.  
  777.  
  778.  
  779. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  780.     if FLOOR ~= nil then
  781.         coroutine.resume(coroutine.create(function()
  782.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  783.             PART.CFrame = CF(POSITION)
  784.             for i = 1, 45 do
  785.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  786.                 RingPiece.Material = FLOOR.Material
  787.                 RingPiece.Color = FLOOR.Color
  788.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  789.                 Debris:AddItem(RingPiece,SWAIT)
  790.             end
  791.             PART:remove()
  792.         end))
  793.     end
  794. end
  795.  
  796. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  797.     if FLOOR ~= nil then
  798.         for i = 1, AMOUNT do
  799.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  800.             DEBREE.Material = FLOOR.Material
  801.             DEBREE.Color = FLOOR.Color
  802.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  803.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  804.             coroutine.resume(coroutine.create(function()
  805.                 Swait(15)
  806.                 DEBREE.Parent = workspace
  807.                 DEBREE.CanCollide = true
  808.                 Debris:AddItem(DEBREE,SWAIT)
  809.             end))
  810.         end
  811.     end
  812. end
  813.  
  814. function swait(num)
  815.     if num == 0 or num == nil then
  816.         ArtificialHB.Event:wait()
  817.     else
  818.         for i = 0, num do
  819.             ArtificialHB.Event:wait()
  820.         end
  821.     end
  822. end
  823.  
  824. --//====================================================\\--
  825. --||                     SPEECH
  826. --\\====================================================//--
  827.  
  828. function chatfunc(text)
  829.     local chat = coroutine.wrap(function()
  830.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  831.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  832.     end
  833.     local Bill = Instance.new("BillboardGui",Character)
  834.     Bill.Size = UDim2.new(0,100,0,40)
  835.     Bill.StudsOffset = Vector3.new(0,3,0)
  836.     Bill.Adornee = Character.Head
  837.     Bill.Name = "TalkingBillBoard"
  838.     local Hehe = Instance.new("TextLabel",Bill)
  839.     Hehe.BackgroundTransparency = 1
  840.     Hehe.BorderSizePixel = 0
  841.     Hehe.Text = ""
  842.     Hehe.Font = "SciFi"
  843.     Hehe.TextSize = 40
  844.     Hehe.TextStrokeTransparency = 0
  845.     Hehe.Size = UDim2.new(1,0,0.5,0)
  846.     coroutine.resume(coroutine.create(function()
  847.         while Hehe ~= nil do
  848.             swait()
  849.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  850.             Hehe.Rotation = math.random(-1,1)
  851.             Hehe.TextColor3 = Color3.new(1,0,0)
  852.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  853.         end
  854.     end))
  855.     for i = 1,string.len(text),1 do
  856.         swait()
  857.         Hehe.Text = string.sub(text,1,i)
  858.     end
  859.     Swait(90)--Re[math.random(1, 93)]
  860.     for i = 0, 1, .025 do
  861.         Swait()
  862.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  863.         Hehe.TextStrokeTransparency = i
  864.         Hehe.TextTransparency = i
  865.     end
  866.     Bill:Destroy()
  867.     end)
  868. chat()
  869. end
  870.  
  871. function onChatted(msg)
  872.     chatfunc(msg)
  873. end
  874. Player.Chatted:connect(onChatted)
  875.  
  876. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  877.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  878.     local mesh = IT("SpecialMesh", wave)
  879.     mesh.MeshType = "FileMesh"
  880.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  881.     mesh.Scale = SIZE
  882.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  883.     wave.CFrame = CFRAME
  884.     coroutine.resume(coroutine.create(function(PART)
  885.         for i = 1, WAIT do
  886.             Swait()
  887.             mesh.Scale = mesh.Scale + GROW
  888.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  889.             if DOESROT == true then
  890.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  891.             end
  892.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  893.             if wave.Transparency > 0.99 then
  894.                 wave:remove()
  895.             end
  896.         end
  897.     end))
  898. end
  899. function CreateCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  900.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  901.     local mesh = IT("SpecialMesh", wave)
  902.     mesh.MeshType = "FileMesh"
  903.     mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  904.     mesh.Scale = SIZE
  905.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  906.     wave.CFrame = CFRAME
  907.     coroutine.resume(coroutine.create(function(PART)
  908.         for i = 1, WAIT do
  909.             Swait()
  910.             mesh.Scale = mesh.Scale + GROW
  911.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  912.             if DOESROT == true then
  913.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  914.             end
  915.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  916.             if wave.Transparency > 0.99 then
  917.                 wave:remove()
  918.             end
  919.         end
  920.     end))
  921. end
  922. function CreateIceCrown(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  923.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  924.     local mesh = IT("SpecialMesh", wave)
  925.     mesh.MeshType = "FileMesh"
  926.     mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  927.     mesh.Scale = SIZE
  928.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  929.     wave.CFrame = CFRAME
  930.     coroutine.resume(coroutine.create(function(PART)
  931.         for i = 1, WAIT do
  932.             Swait()
  933.             mesh.Scale = mesh.Scale + GROW
  934.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  935.             if DOESROT == true then
  936.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  937.             end
  938.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  939.             if wave.Transparency > 0.99 then
  940.                 wave:remove()
  941.             end
  942.         end
  943.     end))
  944. end
  945. function CreateSpikeball(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  946.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  947.     local mesh = IT("SpecialMesh", wave)
  948.     mesh.MeshType = "FileMesh"
  949.     mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  950.     mesh.Scale = SIZE
  951.     mesh.Offset = VT(0, 0, -SIZE.X / 8)
  952.     wave.CFrame = CFRAME
  953.     coroutine.resume(coroutine.create(function(PART)
  954.         for i = 1, WAIT do
  955.             Swait()
  956.             mesh.Scale = mesh.Scale + GROW
  957.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  958.             if DOESROT == true then
  959.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  960.             end
  961.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  962.             if wave.Transparency > 0.99 then
  963.                 wave:remove()
  964.             end
  965.         end
  966.     end))
  967. end
  968. function CreateSwirl(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  969.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  970.     local mesh = IT("SpecialMesh", wave)
  971.     mesh.MeshType = "FileMesh"
  972.     mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  973.     mesh.Scale = SIZE
  974.     wave.CFrame = CFRAME
  975.     coroutine.resume(coroutine.create(function(PART)
  976.         for i = 1, WAIT do
  977.             Swait()
  978.             mesh.Scale = mesh.Scale + GROW
  979.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  980.             if DOESROT == true then
  981.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  982.             end
  983.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  984.             if wave.Transparency > 0.99 then
  985.                 wave:remove()
  986.             end
  987.         end
  988.     end))
  989. end
  990. function CreateTornado(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  991.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  992.     local mesh = IT("SpecialMesh", wave)
  993.     mesh.MeshType = "FileMesh"
  994.     mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  995.     mesh.Scale = SIZE
  996.     wave.CFrame = CFRAME
  997.     coroutine.resume(coroutine.create(function(PART)
  998.         for i = 1, WAIT do
  999.             Swait()
  1000.             mesh.Scale = mesh.Scale + GROW
  1001.             if DOESROT == true then
  1002.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1003.             end
  1004.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  1005.             if wave.Transparency > 0.99 then
  1006.                 wave:remove()
  1007.             end
  1008.         end
  1009.     end))
  1010. end
  1011. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1012.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1013.     local mesh = IT("SpecialMesh", wave)
  1014.     mesh.MeshType = "FileMesh"
  1015.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1016.     mesh.Scale = SIZE
  1017.     mesh.Offset = VT(0, 0, 0)
  1018.     wave.CFrame = CFRAME
  1019.     coroutine.resume(coroutine.create(function(PART)
  1020.         for i = 1, WAIT do
  1021.             Swait()
  1022.             mesh.Scale = mesh.Scale + GROW
  1023.             if DOESROT == true then
  1024.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1025.             end
  1026.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  1027.             if wave.Transparency > 0.99 then
  1028.                 wave:remove()
  1029.             end
  1030.         end
  1031.     end))
  1032. end
  1033. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1034.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1035.     local mesh = IT("SpecialMesh", wave)
  1036.     mesh.MeshType = "Sphere"
  1037.     mesh.Scale = SIZE
  1038.     mesh.Offset = VT(0, 0, 0)
  1039.     wave.CFrame = CFRAME
  1040.     coroutine.resume(coroutine.create(function(PART)
  1041.         for i = 1, WAIT do
  1042.             Swait()
  1043.             mesh.Scale = mesh.Scale + GROW
  1044.             wave.Transparency = wave.Transparency + 1 / WAIT
  1045.             if wave.Transparency > 0.99 then
  1046.                 wave:remove()
  1047.             end
  1048.         end
  1049.     end))
  1050. end
  1051. function MagicBlock(SIZE, WAIT, CFRAME, COLOR, GROW)
  1052.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE, SIZE, SIZE), true)
  1053.     local mesh = IT("BlockMesh", wave)
  1054.     wave.CFrame = CFRAME
  1055.     coroutine.resume(coroutine.create(function(PART)
  1056.         for i = 1, WAIT do
  1057.             Swait()
  1058.             mesh.Scale = mesh.Scale + GROW
  1059.             wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360, 360)), RAD(math.random(-360, 360)), RAD(math.random(-360, 360)))
  1060.             wave.Transparency = wave.Transparency + 1 / WAIT
  1061.             if wave.Transparency > 0.99 then
  1062.                 wave:remove()
  1063.             end
  1064.         end
  1065.     end))
  1066. end
  1067.  
  1068. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  1069.     coroutine.resume(coroutine.create(function()
  1070.         local FADE = IT("Model",Effects)
  1071.         if PARENT ~= nil then
  1072.             FADE.Parent = PARENT
  1073.         end
  1074.         FADE.Name = "FadingEffect"
  1075.                 for _, c in pairs(Weapon:GetChildren()) do
  1076.             if c.ClassName == "Part" then
  1077.                 c.CanCollide = false
  1078.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Really red"), c.Name, c.Size, true)
  1079.                 FADER.CFrame = c.CFrame
  1080.                 FADER.Color = COLOR
  1081.                 if FADER.Name == "Head" then
  1082.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1083.                 elseif FADER.Name == "HumanoidRootPart" then
  1084.                     FADE.PrimaryPart = FADER
  1085.                     FADER.Transparency = 1
  1086.                 end
  1087.             end
  1088.         end
  1089.                 for _, c in pairs(Character:GetChildren()) do
  1090.             if c.ClassName == "Part" then
  1091.                 c.CanCollide = false
  1092.                 local FADER = CreatePart(3, FADE, "Neon", 0, 0.95, BRICKC("Really red"), c.Name, c.Size, true)
  1093.                 FADER.CFrame = c.CFrame
  1094.                 FADER.Color = COLOR
  1095.                 if FADER.Name == "Head" then
  1096.                     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  1097.                 elseif FADER.Name == "HumanoidRootPart" then
  1098.                     FADE.PrimaryPart = FADER
  1099.                     FADER.Transparency = 1
  1100.                 end
  1101.             end
  1102.         end
  1103.         local TRANS = 0.25/TIMER
  1104.         local DIST = nil
  1105.         if MOVEDIRECTION ~= nil then
  1106.             DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  1107.         end
  1108.         for i = 1, TIMER do
  1109.             Swait()
  1110.             for _, c in pairs(FADE:GetChildren()) do
  1111.                 if c.ClassName == "Part" then
  1112.                     c.Transparency = c.Transparency + TRANS
  1113.                 end
  1114.             end
  1115.             if MOVEDIRECTION ~= nil then
  1116.                 local ORI = FADE.PrimaryPart.Orientation
  1117.                 FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  1118.             end
  1119.         end
  1120.         FADE:remove()
  1121.     end))
  1122. end
  1123.  
  1124. --//====================================================\\--
  1125. --||                     HALO
  1126. --\\====================================================//--
  1127.  
  1128. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  1129.     local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  1130.     for i = 1, 45 do
  1131.         local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  1132.         local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  1133.     end
  1134.     local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1135.     coroutine.resume(coroutine.create(function()
  1136.         if DOESSPIN == true then
  1137.             while true do
  1138.                 wait()
  1139.                 PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  1140.             end
  1141.         end
  1142.     end))
  1143. end
  1144.  
  1145.  
  1146. --//=================================\\
  1147. --||         WEAPON CREATION
  1148. --\\=================================//
  1149.  
  1150. local Particle = IT("ParticleEmitter",nil)
  1151. Particle.Enabled = false
  1152. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1153. Particle.LightEmission = 0.5
  1154. Particle.Rate = 150
  1155. Particle.ZOffset = 0.2
  1156. Particle.Rotation = NumberRange.new(-180, 180)
  1157. Particle.RotSpeed = NumberRange.new(-180, 180)
  1158. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1159. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1160.  
  1161. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1162. function ParticleEmitter(Table)
  1163.     local PRTCL = Particle:Clone()
  1164.     local Speed = Table.Speed or 5
  1165.     local Drag = Table.Drag or 0
  1166.     local Size1 = Table.Size1 or 1
  1167.     local Size2 = Table.Size2 or 5
  1168.     local Lifetime1 = Table.Lifetime1 or 1
  1169.     local Lifetime2 = Table.Lifetime2 or 1.5
  1170.     local Parent = Table.Parent or Torso
  1171.     local Emit = Table.Emit or 100
  1172.     local Offset = Table.Offset or 360
  1173.     local Acel = Table.Acel or VT(0,0,0)
  1174.     local Enabled = Table.Enabled or false
  1175.     PRTCL.Parent = Parent
  1176.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1177.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1178.     PRTCL.Speed = NumberRange.new(Speed)
  1179.     PRTCL.VelocitySpread = Offset
  1180.     PRTCL.Drag = Drag
  1181.     PRTCL.Acceleration = Acel
  1182.     if Enabled == false then
  1183.         PRTCL:Emit(Emit)
  1184.         Debris:AddItem(PRTCL,Lifetime2)
  1185.     else
  1186.         PRTCL.Enabled = true
  1187.     end
  1188.     return PRTCL
  1189. end
  1190.  
  1191.  
  1192. local Gun = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(0, 0, 0), false)
  1193. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1194. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1195. GunPoint = CreatePart(3, Weapon, "Neon", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1196. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1197.  
  1198. local Gun1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun1", VT(0, 0, 0), false)
  1199. local HandleMesh = CreateMesh("SpecialMesh", Gun1, "FileMesh", "0", "0", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
  1200. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun1, RightArm, Gun1, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1201.  
  1202. ParticleEmitter({Speed = 0, Drag = 0, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Gun1, Emit = 0, Offset = -360, Enabled = false})
  1203.  
  1204.  
  1205. Weapon.Parent = Character
  1206.  
  1207. for _, c in pairs(Weapon:GetChildren()) do
  1208.     if c.ClassName == "Part" then
  1209.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1210.     end
  1211. end
  1212.  
  1213. local SKILLTEXTCOLOR = C3(1,0,0)
  1214. local SKILLFONT = "SciFi"
  1215. local SKILLTEXTSIZE = 7
  1216.  
  1217. Humanoid.Died:connect(function()
  1218.     ATTACK = false
  1219. end)
  1220.  
  1221. local BODY = {}
  1222.  
  1223. for _, c in pairs(Character:GetDescendants()) do
  1224.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1225.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1226.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1227.         end
  1228.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1229.     elseif c:IsA("JointInstance") then
  1230.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1231.     end
  1232. end
  1233.  
  1234. for e = 1, #BODY do
  1235.     if BODY[e] ~= nil then
  1236.         local STUFF = BODY[e]
  1237.         local PART = STUFF[1]
  1238.         local PARENT = STUFF[2]
  1239.         local MATERIAL = STUFF[3]
  1240.         local COLOR = STUFF[4]
  1241.         local TRANSPARENCY = STUFF[5]
  1242.         if PART.ClassName == "Part" and PART ~= RootPart then
  1243.             PART.Material = MATERIAL
  1244.             PART.Color = COLOR
  1245.             PART.Transparency = TRANSPARENCY
  1246.         end
  1247.         PART.AncestryChanged:Connect(function()
  1248.             PART.Parent = PARENT
  1249.         end)
  1250.     end
  1251. end
  1252.  
  1253. function refit()
  1254.     Character.Parent = workspace
  1255.     for e = 1, #BODY do
  1256.         if BODY[e] ~= nil then
  1257.             local STUFF = BODY[e]
  1258.             local PART = STUFF[1]
  1259.             local PARENT = STUFF[2]
  1260.             local MATERIAL = STUFF[3]
  1261.             local COLOR = STUFF[4]
  1262.             local TRANSPARENCY = STUFF[5]
  1263.             if PART.ClassName == "Part" and PART ~= RootPart then
  1264.                 PART.Material = MATERIAL
  1265.                 PART.Color = COLOR
  1266.                 PART.Transparency = TRANSPARENCY
  1267.             end
  1268.             if PART.Parent ~= PARENT then
  1269.                 Humanoid:remove()
  1270.                 PART.Parent = PARENT
  1271.                 Humanoid = IT("Humanoid",Character)
  1272.             end
  1273.         end
  1274.     end
  1275. end
  1276.  
  1277.  
  1278.  
  1279.  
  1280. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.100, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1281. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1282. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.631, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1283.  
  1284.  
  1285.  
  1286. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  1287. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Banish Laser", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  1288. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  1289.  
  1290. --//====================================================\\--
  1291. --||                     TAUNTS
  1292. --\\====================================================//--
  1293.  
  1294.  
  1295. UnBanishTaunts = {"I'll show you Mercy.", "This is your final Mercy.", "You are now free.", "I'll forgive your sin.", "Don't refuse me.", "Don't do that again.", "If you desire to be free.", "I only give you Mercy."}
  1296.  
  1297. function printbye(Name)
  1298.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, ","Your Time has ended, ","You dont exist anymore, ","Im your true god, ","Your Soul is mine, ","You will be banished forever, ","You can't escape., ","Say goodbye to your cruel world., "}
  1299.     chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1300. end
  1301.  
  1302. workspace.ChildAdded:connect(function(instance)
  1303.     for BANISH = 1, #TOBANISH do
  1304.         if TOBANISH[BANISH] ~= nil then
  1305.             if instance.Name == TOBANISH[BANISH] then
  1306.                 coroutine.resume(coroutine.create(function()
  1307.                     printbye(instance.Name)
  1308.                     instance:ClearAllChildren()
  1309.                     Debris:AddItem(instance,0.0005)
  1310.                 end))
  1311.             end
  1312.         end
  1313.     end
  1314. end)
  1315.  
  1316. --//====================================================\\--
  1317. --\\====================================================//--
  1318.  
  1319. function R_RANDOM(CFRAME,DIST)
  1320.     return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  1321. end
  1322.  
  1323. function CamShake(SHAKE,TIMER)
  1324.     coroutine.resume(coroutine.create(function()
  1325.         local FADER = SHAKE/TIMER
  1326.         for i = 1, TIMER do
  1327.             wait()
  1328.             Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  1329.         end
  1330.         Humanoid.CameraOffset = VT(0,0,0)
  1331.     end))
  1332. end
  1333.  
  1334. --//=================================\\
  1335. --||            DAMAGING
  1336. --\\=================================//
  1337.  
  1338. function ApplyDamage(Humanoid,Damage)
  1339.     if Humanoid.Health == math.huge then
  1340.         Banish(c)
  1341.     else
  1342.         local MULTIPLY = Humanoid.MaxHealth/100
  1343.         Damage = Damage * DAMAGEMULTIPLIER
  1344.         if Humanoid.Health ~= 0 then
  1345.             Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1346.                         Banish(c)
  1347.         end
  1348.     end
  1349. end
  1350.  
  1351. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1352.     local CHILDREN = workspace:GetDescendants()
  1353.     for index, CHILD in pairs(CHILDREN) do
  1354.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1355.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1356.             if HUM then
  1357.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1358.                 if TORSO then
  1359.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1360.                         if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1361.                             Banish(c)
  1362.                         else
  1363.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  1364.                             ApplyDamage(HUM,DMG)
  1365.                         end
  1366.                         if FLING > 0 then
  1367.                             for _, c in pairs(CHILD:GetChildren()) do
  1368.                                 if c:IsA("BasePart") then
  1369.                                     local bv = Instance.new("BodyVelocity")
  1370.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1371.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1372.                                     bv.Parent = c
  1373.                                     Debris:AddItem(bv,0.05)
  1374.                                 end
  1375.                             end
  1376.                         end
  1377.                     end
  1378.                 end
  1379.             end
  1380.         end
  1381.     end
  1382. end
  1383.  
  1384.  
  1385.  
  1386. function Banish(Foe)
  1387.     if Foe then
  1388.         coroutine.resume(coroutine.create(function()
  1389.             --if game.Players:FindFirstChild(Foe.Name) then
  1390.                 table.insert(TOBANISH,Foe.Name)
  1391.                 printbye(Foe.Name)
  1392.             --end
  1393.             Foe.Archivable = true
  1394.             local CLONE = Foe:Clone()
  1395.             Foe:Destroy()
  1396.             CLONE.Parent = Effects
  1397.             CLONE:BreakJoints()
  1398.             local MATERIALS = {"Neon","Neon"}
  1399.             for _, c in pairs(CLONE:GetDescendants()) do
  1400.                 if c:IsA("BasePart") then
  1401.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1402.                         CreateSound(340722848, c, 10, 1, false)
  1403.                     end
  1404.                     c.Anchored = true
  1405.                     c.Transparency = c.Transparency + 0.2
  1406.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1407.                     c.Color = C3(1,0,0)
  1408.                     if c.ClassName == "MeshPart" then
  1409.                         c.TextureID = ""
  1410.                     end
  1411.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1412.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1413.                     end
  1414.                     if c:FindFirstChildOfClass("Decal") then
  1415.                         c:FindFirstChildOfClass("Decal"):remove()
  1416.                     end
  1417.                     c.Name = "Banished"
  1418.                     c.CanCollide = false
  1419.                 else
  1420.                     c:remove()
  1421.                 end
  1422.             end
  1423.             local A = false
  1424.             for i = 1, 35 do
  1425.                 if A == false then
  1426.                     A = true
  1427.                 elseif A == true then
  1428.                     A = false
  1429.                 end
  1430.                 for _, c in pairs(CLONE:GetDescendants()) do
  1431.                     if c:IsA("BasePart") then
  1432.                         c.Anchored = true
  1433.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1434.                         c.Transparency = c.Transparency + 0.8/35
  1435.                         if A == false then
  1436.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1437.                         elseif A == true then
  1438.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1439.                         end
  1440.                     end
  1441.                 end
  1442.                 Swait()
  1443.             end
  1444.             CLONE:remove()
  1445.         end))
  1446.     end
  1447. end
  1448.  
  1449. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1450.     local CHILDREN = workspace:GetDescendants()
  1451.     for index, CHILD in pairs(CHILDREN) do
  1452.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1453.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1454.             if HUM then
  1455.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1456.                 if TORSO then
  1457.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1458.                         if ISBANISH == true then
  1459.                             Banish(CHILD)
  1460.                         else
  1461.                             if ISBANISH == "Gravity" then
  1462.                                 HUM.PlatformStand = true
  1463.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1464.                                     local grav = Instance.new("BodyPosition",TORSO)
  1465.                                     grav.D = 15
  1466.                                     grav.P = 20000
  1467.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1468.                                     grav.position = TORSO.Position
  1469.                                     grav.Name = "V3BanishForce"..Player.Name
  1470.                                 else
  1471.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1472.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1473.                                 end
  1474.                             else
  1475.                                 HUM.PlatformStand = false
  1476.                             end
  1477.                         end
  1478.                     elseif ISBANISH == "Gravity" then
  1479.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1480.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1481.                             HUM.PlatformStand = false
  1482.                         end
  1483.                     end
  1484.                 end
  1485.             end
  1486.         end
  1487.     end
  1488. end
  1489.  
  1490.  
  1491.  
  1492.  
  1493.  
  1494.  
  1495. --//=================================\\
  1496. --||    ATTACK FUNCTIONS AND STUFF
  1497. --\\=================================//
  1498.  
  1499. function Banisher_Bullet()
  1500.     ATTACK = true
  1501.     Rooted = false
  1502.     for i=0, 0.4, 0.1 / Animation_Speed do
  1503.         Swait()
  1504.         turnto(Mouse.Hit.p)
  1505.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1506.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1507.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1508.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1509.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511.     end
  1512.     repeat
  1513.         for i=0, 0.2, 0.1 / Animation_Speed do
  1514.             Swait()
  1515.             turnto(Mouse.Hit.p)
  1516.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1517.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1518.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1519.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1520.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1522.         end
  1523.         local HIT,POS = CastProperRay(Gun1.Position, Mouse.Hit.p, 1000, Character)
  1524.         SpawnTrail(Gun1.Position,POS)
  1525.         if HIT ~= nil then
  1526.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1527.                 Banish(HIT.Parent)
  1528.             end
  1529.         end
  1530.         WACKYEFFECT({Time = 15+(i*5), EffectType = "Slash", Size = VT(0.03,0.03,0.03), Size2 = VT(0.05,0,0.05), Transparency = 0, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1531.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(1.5,1.5,1.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = Gun1.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1532.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.4,0.4,0.4), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1533.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1534.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(3,3.5,3), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1535.         WACKYEFFECT({Time = 15+(i*5), EffectType = "Ring", Size = VT(0.3,0.3,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1536.         WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(10,10,10), Size2 = VT(MRANDOM(12,13),MRANDOM(12,13),MRANDOM(12,13)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 608538233, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1537.         CamShake(2,2)
  1538.         for i=0, 0.3, 0.1 / Animation_Speed do
  1539.             Swait()
  1540.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1541.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1542.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1543.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1544.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1545.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1546.         end
  1547.     until KEYHOLD == false
  1548.     ATTACK = false
  1549.     Rooted = false
  1550. end
  1551. function AttackTemplate()
  1552.     ATTACK = true
  1553.     Rooted = false
  1554.     for i=0, 1, 0.1 / Animation_Speed do
  1555.         Swait()
  1556.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1557.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1558.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1559.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1560.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1561.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1562.     end
  1563.     ATTACK = false
  1564.     Rooted = false
  1565. end
  1566.  
  1567. function BanishLaser()
  1568.     ATTACK = true
  1569.     local GYRO = IT("BodyGyro",RootPart)
  1570.     GYRO.D = 100
  1571.     GYRO.P = 2000
  1572.     GYRO.MaxTorque = VT(0,4000000,0)
  1573.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1574.     for i=1, 35 do
  1575.         Swait()
  1576.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1577.         WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Gun1, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1578.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1579.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1580.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1581.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1582.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1584.     end
  1585.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1586.     local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1587.     local MSH = IT("CylinderMesh",BEAM)
  1588.     local TOCH = BEAM.Touched:Connect(function(hit)
  1589.         if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1590.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1591.                 Banish(hit.Parent)
  1592.             end
  1593.         end
  1594.     end)
  1595.     local I = 0
  1596.     repeat
  1597.         Swait()
  1598.         I = I + 1
  1599.         if I <= 10 then
  1600.             BEAM.Transparency = BEAM.Transparency - 0.1
  1601.         end
  1602.         local STARTPOS = Gun1.CFrame.p
  1603.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1604.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1605.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(90),RAD(0),RAD(0))
  1606.         BEAM.Size = VT(1,DISTANCE,1)
  1607.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1608.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1609.         WACKYEFFECT({Time = 35, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1610.         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  1611.         CamShake(4,4)
  1612.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1613.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1614.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1615.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1616.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1617.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1618.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619.         if ENDHIT ~= nil then
  1620.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  1621.                 if ENDHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1622.                     Banish(ENDHIT.Parent)
  1623.                 end
  1624.             end
  1625.         end
  1626.     until LOOP.Playing == false
  1627.     BEAM:remove()
  1628.     GYRO:remove()
  1629.     ATTACK = false
  1630. end
  1631.  
  1632. function Teleport()
  1633.     ATTACK = true
  1634.     Rooted = false
  1635.     for i=0, 0.5, 0.1 / Animation_Speed do
  1636.         Swait()
  1637.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1638.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1639.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1640.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1641.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1642.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1643.     end
  1644.     for e = 1, #BODY do
  1645.         if BODY[e] ~= nil then
  1646.             local STUFF = BODY[e]
  1647.             local PART = STUFF[1]
  1648.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "Gun1" and PART.Name ~= "Gun" and PART.Transparency ~= 1 then
  1649.                 local PRT = PART:Clone()
  1650.                 PRT.Anchored = true
  1651.                 PRT.CanCollide = false
  1652.                 PRT.Material = "Neon"
  1653.                 PRT.Color = C3(1,0,0)
  1654.                 PRT.Name = "WarpEffect"
  1655.                 PRT.Parent = Effects
  1656.                 PRT.CFrame = PART.CFrame
  1657.                 PRT:BreakJoints()
  1658.                 if PRT:FindFirstChildOfClass("Sound") then
  1659.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1660.                 end
  1661.                 if PRT:FindFirstChildOfClass("Decal") then
  1662.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1663.                 end
  1664.                 coroutine.resume(coroutine.create(function()
  1665.                     for i = 1, 500 do
  1666.                         Swait()
  1667.                         PRT.Transparency = PRT.Transparency + 1/100
  1668.                     end
  1669.                     PRT:remove()
  1670.                 end))
  1671.             end
  1672.         end
  1673.     end
  1674.         CamShake(1,1)
  1675.     CreateSound(217767125, Torso, 10, 1)
  1676.     local POS = RootPart.Orientation
  1677.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1678.         local HIT,POS = CastProperRay(RootPart.Position, Mouse.Hit.p, 1000, Character)
  1679.         SpawnTrail(Gun1.Position,POS)
  1680.     RootPart.Orientation = POS
  1681.     RootJoint.Parent = RootPart
  1682.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(3,8,3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1683.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(6,5,6), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,10), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 3})
  1684.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1685.         WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(19,19,19), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1686.         WACKYEFFECT({Time = 75, EffectType = "Ring", Size = VT(0.3,0.2,0.3), Size2 = VT(0.5,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 1})
  1687.     for i=0, 0.5, 0.1 / Animation_Speed do
  1688.         Swait()
  1689.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1690.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1691.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1692.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1693.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1694.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1695.     end
  1696.     for i=0, 0.1, 0.1 / Animation_Speed do
  1697.         Swait()
  1698.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1701.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1702.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1703.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1704.     end
  1705.     ATTACK = false
  1706.     Rooted = false
  1707. end
  1708.  
  1709.  
  1710.  
  1711.  
  1712.  
  1713.  
  1714.  
  1715.  
  1716. function SpectralBanishing()
  1717.     ATTACK = true
  1718.     Rooted = false
  1719.     chatfunc("Your time has ended...", 20)
  1720.     for i = 0, 5, 0.1 / Animation_Speed do
  1721.         Swait()
  1722.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1723.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1724.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1725.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1726.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1727.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1728.         end
  1729.         local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1730.         local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1731.         local MSH = IT("CylinderMesh",BEAM)
  1732.         local STARTPOS = Gun1.CFrame.p
  1733.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  1734.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  1735.         BEAM.CFrame = CF(STARTPOS,ENDPOS)
  1736.         BEAM.Size = VT(1,100,1)
  1737.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(44,44,44), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1738.         I = I + 1
  1739.         if I <= 10 then
  1740.             BEAM.Transparency = BEAM.Transparency - 0.1
  1741.         end
  1742.  
  1743.     local ORB = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1744.     MakeForm(ORB,"Ball")
  1745.     ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1746.     local A = IT("Attachment",ORB)
  1747.     local LOOP = 0
  1748.     for i = 1, 200 do
  1749.         Swait()
  1750.         LOOP = LOOP + 1
  1751.         if LOOP >= 30 then
  1752.             LOOP = 0
  1753.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1754.         end
  1755.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1756.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1757.     end
  1758.     CreateSound(CHARGE,Torso,6,0.5,false)
  1759.     for i = 1, 200 do
  1760.         Swait()
  1761.         LOOP = LOOP + 1
  1762.         if LOOP >= 30 then
  1763.             LOOP = 0
  1764.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1765.         end
  1766.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1767.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1768.     end
  1769.     for i = 1, 400 do
  1770.         Swait()
  1771.         LOOP = LOOP + 1
  1772.         if LOOP >= 30 then
  1773.             LOOP = 0
  1774.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1775.         end
  1776.         ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1777.         ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1778.     end
  1779.     wait(0.5)
  1780.     CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1781.         ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1782.         for i = 1, 1200 do
  1783.             Swait()
  1784.             ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1785.             local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1786.             if HIT then
  1787.                 break
  1788.             end
  1789.         end
  1790.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(55,55,55), Size2 = VT(66,66,66), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1791.         Swait(1)
  1792.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(88,88,88), Size2 = VT(100,100,100), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1793.         WACKYEFFECT({Time = 150, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1794.         CamShake(5,15)
  1795.     Swait()
  1796.         WACKYEFFECT({Time = 125, EffectType = "Sphere", Size = VT(30,30,30), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 238353911, SoundPitch = 0.6, SoundVolume = 6})
  1797.         WACKYEFFECT({Time = 40, EffectType = "Round Slash", Size = VT(0.3,0,0.3), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun1.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1798.         Wait(5)
  1799.         local BALL = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0))
  1800.         local LOOP = CreateSound("289315275", Gun1, 5, 1.2, false)
  1801.         local MSH = IT("CylinderMesh",BALL)
  1802.          local TOCH = BALL.Touched:Connect(function(hit)
  1803.          if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  1804.             if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1805.                 Banish(hit.Parent)
  1806.             end
  1807.          end
  1808.          end)
  1809.          if hit ~= nil then
  1810.             if hit.Parent ~= workspace and hit.Parent.ClassName ~= "Folder" then
  1811.                 Banish(hit.Parent)
  1812.             end
  1813.         end
  1814.          for i = 1, 3 do
  1815.                         BALL.CFrame = CF(Gun1.Position)
  1816.                         BALL.Size = VT(80,80,80)
  1817.                         CamShake(5,25)
  1818.             ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true)
  1819.             CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1820.             CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1821.             for i = 1, 3 do
  1822.                 WACKYEFFECT({Time = 360, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1823.             end
  1824.             for i = 1, 3 do
  1825.                 WACKYEFFECT({Time = 320, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(20,20,20)*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Red".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1826.             end
  1827.             for i = 1, 15 do
  1828.                 WACKYEFFECT({Time = 320+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,25,25)*MRANDOM(5,20), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Gun1.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Crimson".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1829.             end
  1830.             Swait()
  1831.                 for i = 0, 2, 0.1 / Animation_Speed do
  1832.         Swait()
  1833.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  1834.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  1835.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1836.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1837.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1838.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1839.                 end
  1840.                 ATTACK = false
  1841.             Rooted = false
  1842.                 BEAM:remove()
  1843.                 BALL:remove()
  1844.                 SpectralBanishing1()
  1845.                 end
  1846.          end  
  1847.  
  1848.  
  1849.  
  1850.  
  1851.  
  1852. function Intro()
  1853.     coroutine.resume(coroutine.create(function()
  1854.         ATTACK = true
  1855.         Rooted = true
  1856.         for i = 0, 3, 0.1 / Animation_Speed do
  1857.             Swait()
  1858.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1859.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1860.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1861.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1862.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1863.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1864.         end
  1865.         CreateSound("649634100", Head, 10, 0.5)
  1866.         for i = 0, 1, 0.1 / Animation_Speed do
  1867.             Swait()
  1868.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1869.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1870.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1871.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1872.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1873.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1874.         end
  1875.         local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1876.         repeat
  1877.             Swait()
  1878.             HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  1879.         until HITFLOOR ~= nil
  1880.         for i = 0, 0.5, 0.1 / Animation_Speed do
  1881.             Swait()
  1882.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1883.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1884.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1885.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1886.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1887.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1888.         end
  1889.         CreateSound("289842971", RightArm, 10, 1)
  1890.         Debree(CF(RightArm.Position) * CF(0, -0.75, 0).p, 200)
  1891.         Swait(45)
  1892.         Swait(5)
  1893.         for i = 0, 1, 0.1 / Animation_Speed do
  1894.             Swait()
  1895.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1896.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1897.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1898.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1899.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1900.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1901.         end
  1902.         VALUE1 = true
  1903.         Swait(10)
  1904.         ATTACK = false
  1905.         Rooted = false
  1906.     end))
  1907. end
  1908.  
  1909.  
  1910.  
  1911.  
  1912. --//=================================\\
  1913. --||      ASSIGN THINGS TO KEYS
  1914. --\\=================================//
  1915.  
  1916. function MouseDown(Mouse)
  1917.     if ATTACK == false then
  1918.     end
  1919. end
  1920.  
  1921. function MouseUp(Mouse)
  1922. HOLD = false
  1923. end
  1924.  
  1925. function KeyDown(Key)
  1926.     KEYHOLD = true
  1927.     if Key == "z" and ATTACK == false then
  1928.         Banisher_Bullet()
  1929.     end
  1930.  
  1931.     if Key == "b" and ATTACK == false then
  1932.                 SpectralBanishing()
  1933.     end
  1934.  
  1935.     if Key == "c" and ATTACK == false then
  1936.                 Teleport()
  1937.     end
  1938.  
  1939.     if Key == "v" and ATTACK == false then
  1940.     end
  1941.  
  1942.     if Key == "x" and ATTACK == false then
  1943.                 BanishLaser()
  1944.     end
  1945.        
  1946.         if Key == "1" and ATTACK == false then
  1947.                        chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  1948.                    TOBANISH = {}
  1949.     end
  1950. end
  1951.  
  1952. function KeyUp(Key)
  1953.     KEYHOLD = false
  1954. end
  1955.  
  1956.     Mouse.Button1Down:connect(function(NEWKEY)
  1957.         MouseDown(NEWKEY)
  1958.     end)
  1959.     Mouse.Button1Up:connect(function(NEWKEY)
  1960.         MouseUp(NEWKEY)
  1961.     end)
  1962.     Mouse.KeyDown:connect(function(NEWKEY)
  1963.         KeyDown(NEWKEY)
  1964.     end)
  1965.     Mouse.KeyUp:connect(function(NEWKEY)
  1966.         KeyUp(NEWKEY)
  1967.     end)
  1968.  
  1969. --//=================================\\
  1970. --\\=================================//
  1971.  
  1972.  
  1973. function unanchor()
  1974.     if UNANCHOR == true then
  1975.         g = Character:GetChildren()
  1976.         for i = 1, #g do
  1977.             if g[i].ClassName == "Part" then
  1978.                 g[i].Anchored = false
  1979.             end
  1980.         end
  1981.     end
  1982. end
  1983.  
  1984.  
  1985. --//=================================\\
  1986. --||    WRAP THE WHOLE SCRIPT UP
  1987. --\\=================================//
  1988.  
  1989. Humanoid.Changed:connect(function(Jump)
  1990.     if Jump == "Jump" and (Disable_Jump == true) then
  1991.         Humanoid.Jump = false
  1992.     end
  1993. end)
  1994.  
  1995. local CONNECT = nil
  1996.  
  1997. while true do
  1998.     Swait()
  1999.     ANIMATE.Parent = nil
  2000.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2001.         Humanoid = IT("Humanoid",Character)
  2002.     end
  2003.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2004.         v:Stop();
  2005.     end
  2006.     SINE = SINE + CHANGE
  2007.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2008.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2009.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2010.     local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 * Player_Size, Character)
  2011.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2012.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2013.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2014.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2015.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2016.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2017.     elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  2018.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2019.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2020.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2021.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2022.     end
  2023.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2024.         ANIM = "Jump"
  2025.         if ATTACK == false then
  2026.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2027.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2028.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2029.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2030.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2031.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2032.         end
  2033.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2034.         ANIM = "Fall"
  2035.         if ATTACK == false then
  2036.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2037.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(55)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2039.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2040.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2041.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2042.         end
  2043.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2044.         ANIM = "Idle"
  2045.         if ATTACK == false then
  2046.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2049.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2050.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2051.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052.         end
  2053.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2054.         ANIM = "Walk"
  2055.         WALK = WALK + 1 / Animation_Speed
  2056.         if WALK >= 15 - 5 * (Humanoid.WalkSpeed / 16 / Player_Size) then
  2057.             WALK = 0
  2058.             if WALKINGANIM == true then
  2059.                 WALKINGANIM = false
  2060.             elseif WALKINGANIM == false then
  2061.                 WALKINGANIM = true
  2062.             end
  2063.         end
  2064.         if ATTACK == false then
  2065.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2066.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2068.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2069.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2071.         end
  2072.     end
  2073.     unanchor()
  2074.         refit()
  2075.     Humanoid.MaxHealth = "inf"
  2076.     Humanoid.Health = "inf"
  2077.     if Rooted == false then
  2078.         Disable_Jump = false
  2079.         Humanoid.WalkSpeed = Speed
  2080.     elseif Rooted == true then
  2081.         Disable_Jump = true
  2082.         Humanoid.WalkSpeed = 0
  2083.     end
  2084.         if MRANDOM(1,25) == 1 then
  2085.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1)
  2086.         end
  2087.         if FADERS == true then
  2088.         if MRANDOM(1,7) == 1 then
  2089.             CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  2090.         end
  2091.     end
  2092.         sick.Parent = Torso
  2093.     sick:resume()
  2094.     sick.Volume = 1.25
  2095.     sick.Pitch = 1.01
  2096.     sick.SoundId = "rbxassetid://1140442110"
  2097.     sick.Name = "BanishV5Music"
  2098.         if VALUE1 == true then
  2099.     elseif VALUE1 == false then
  2100.         if ATTACK == false then
  2101.             Intro()
  2102.         end
  2103.     end
  2104. end
  2105.  
  2106. --//=================================\\
  2107. --\\=================================//
  2108.  
  2109.  
  2110.  
  2111.  
  2112.  
  2113. --//====================================================\\--
  2114. --||                     END OF SCRIPT
  2115. --\\====================================================//--
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