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- on Citizen right click:
- if Citizen is named is "&eKobalsky":
- viaje(player, "Kobalsky", "hierro")
- if Citizen is named is "&eKobalsky&2":
- viaje(player, "Kobalsky", "hierro2")
- if Citizen is named is "&eEnd":
- viaje(player, "End", "End")
- if Citizen is named is "&eEnd&2":
- viaje(player, "End", "End2")
- if Citizen is named is "&eAmser":
- viaje(player, "Amser", "uzumak")
- if Citizen is named is "&eAmser&2":
- viaje(player, "Amser", "uzumak2")
- if Citizen is named is "&eUrg":
- viaje(player, "Urg", "cascada")
- if Citizen is named is "&eUrg&2":
- viaje(player, "Urg", "cascada2")
- if Citizen is named is "&eValentin":
- viaje(player, "Valentin", "Amenob")
- if Citizen is named is "&eValentin&2":
- viaje(player, "Valentin", "Amenob2")
- if Citizen is named is "&eFin":
- viaje(player, "Fin", "AmenoE")
- if Citizen is named is "&eFin&2":
- viaje(player, "Fin", "AmenoE2")
- if Citizen is named is "&eMartin":
- viaje(player, "Martin", "Suna")
- if Citizen is named is "&eMartin&2":
- viaje(player, "Martin", "Sunacruce")
- if Citizen is named is "&eMartin&3":
- viaje(player, "Martin", "Sunapais")
- if Citizen is named is "&eEustacio":
- viaje(player, "Eustacio", "Kiri")
- if Citizen is named is "&eEustacio&2":
- viaje(player, "Eustacio", "Kiripueblo")
- if Citizen is named is "&eEustacio&3":
- viaje(player, "Eustacio", "Kirimuelle")
- if Citizen is named is "&eFlint":
- viaje(player, "Flint", "Muelle")
- if Citizen is named is "&eFlint&2":
- viaje(player, "Flint", "Muelle2")
- if Citizen is named is "&eRiky":
- viaje(player, "Riky", "Kumo")
- if Citizen is named is "&eRiky&2":
- viaje(player, "Riky", "Kumo2")
- if Citizen is named is "&eMartina":
- viaje(player, "Martina", "CapiF")
- if Citizen is named is "&eMartina&2":
- viaje(player, "Martina", "CapiF2")
- if Citizen is named is "&eAugusto":
- viaje(player, "Augusto", "M")
- if Citizen is named is "&eAugusto&2":
- viaje(player, "Augusto", "1M")
- if Citizen is named is "&eErina&2":
- viaje(player, "Erina", "M2")
- if Citizen is named is "&eErina":
- viaje(player, "Erina", "M22")
- if Citizen is named is "&eGorgory":
- viaje(player, "Gorgory", "M3")
- if Citizen is named is "&eGorgory&2":
- viaje(player, "Gorgory", "M32")
- if Citizen is named is "&eMarco":
- viaje(player, "Marco", "Valle")
- if Citizen is named is "&eMarco&2":
- viaje(player, "Marco", "Valle2")
- if Citizen is named is "&eFederica":
- viaje(player, "Federica", "M4")
- if Citizen is named is "&eFederica&2":
- viaje(player, "Federica", "M42")
- if Citizen is named is "&eDio":
- viaje(player, "Dio", "dioiwa")
- if Citizen is named is "&eDio&2":
- viaje(player, "Dio", "diocruce")
- if Citizen is named is "&eDio&3":
- viaje(player, "Dio", "diocapi")
- if Citizen is named is "&eConductor&b":
- viaje(player, "Conductor", "Lejanias")
- if Citizen is named is "&eConductor&9":
- viaje(player, "Conductor", "SunaMapaViejo")
- if citizen is named is "&6Alekey&1":
- viaje(player, "&6Alekey&1", "Flores")
- if citizen is named is "&6Alekey&2":
- viaje(player, "&6Alekey&1", "Flores2")
- if citizen is named is "&6Alekey&3":
- viaje(player, "&6Alekey&1", "Flores3")
- on store:
- if {Viajando.%player%} is true:
- cancel event
- on inventory close:
- if {Viajando.%player%} is true:
- delete {Viajando.%player%}
- function viaje(p: player, conductor: text, destinos: text):
- send "&6Escoje tu destino" to {_p}
- open chest with 4 rows named "&6%{_conductor}%" to {_p}
- set {Viajando.%{_p}%} to true
- create a gui slot 27 of {_p} with magma cream named "&c« Cerrar" to close #run {_p} command ""
- if {_destinos} is equal to "Flores":
- slot({_p}, 11, boat ,"&eIsla Kaitai", "la isla kaitai", "islakaitai", 4, "Alekey")
- slot({_p}, 15, grass ,"&eValle de la Flor", "al valle de la flor", "valledelaflor", 4, "Alekey")
- if {_destinos} is equal to "Flores2":
- slot({_p}, 11, boat ,"&eIsla Kaitai", "la isla kaitai", "islakaitai", 4, "Alekey")
- slot({_p}, 15, grass ,"&eKonohagakure", "la aldea oculta entre las hojas", "carrohoja2", 4, "Alekey")
- if {_destinos} is equal to "Flores3":
- slot({_p}, 11, grass ,"&eKonohagakure", "la aldea oculta entre las hojas", "carrohoja2", 4, "Alekey")
- slot({_p}, 15, grass ,"&eValle de la Flor", "al valle de la flor", "valledelaflor", 4, "Alekey")
- if {_destinos} is equal to "hierro":
- slot({_p}, 13, snow block ,"&ePais del Hierro", "el Pais del Hierro", "phierro", 7, "Kobalsky")
- if {_destinos} is equal to "hierro2":
- slot({_p}, 13, grass ,"&eCapital de la Tierra", "la Capital de la Tierra", "ctierra2", 7, "Kobalsky")
- if {_destinos} is equal to "Suna":
- slot({_p}, 11, sand ,"&ePais del viento", "El Pais del Viento", "Pviento", 3, "Martin")
- slot({_p}, 15, glowstone,"&eParada de Fin", "Parada de fin", "Parada", 1, "Martin")
- if {_destinos} is equal to "Sunacruce":
- slot({_p}, 11, sand ,"&ePais del viento", "El Pais del Viento", "Pviento", 3, "Martin")
- slot({_p}, 15, sandstone,"&eSunagakure", "Sunagakure", "Suna", 2, "Martin")
- if {_destinos} is equal to "Sunapais":
- slot({_p}, 11, sandstone,"&eSunagakure", "Sunagakure", "Suna", 2, "Martin")
- slot({_p}, 15, glowstone,"&eParada de Fin", "Parada de fin", "Parada", 1, "Martin")
- if {_destinos} is equal to "Kiri":
- slot({_p}, 11, birch fence ,"&ePueblo de las Olas", "el Pueblo de las Olas", "Olas", 2, "Eustacio")
- slot({_p}, 15, boat ,"&eMuelle de Flint", "ña Entrada del Muelle de Flint", "Flint", 1, "Eustacio")
- if {_destinos} is equal to "Kiripueblo":
- slot({_p}, 11, water bucket ,"&eKirigakure", "la Aldea oculta entre la Niebla", "Kiri", 2, "Eustacio")
- slot({_p}, 15, boat ,"&eMuelle de Flint", "ña Entrada del Muelle de Flint", "Flint", 1, "Eustacio")
- if {_destinos} is equal to "Kirimuelle":
- slot({_p}, 11, water bucket ,"&eKirigakure", "la Aldea oculta entre la Niebla", "Kiri", 2, "Eustacio")
- slot({_p}, 15, birch fence ,"&ePueblo de las Olas", "el Pueblo de las Olas", "Olas", 2, "Eustacio")
- if {_destinos} is equal to "End":
- slot({_p}, 13, birch boat ,"&eIsla tortuga", "la Isla Tortuga", "islatortuga", 4, "End")
- if {_destinos} is equal to "End2":
- slot({_p}, 13, acacia boat ,"&eMuelle Capital de Kumo", "el Muelle de la capital", "capitalmuelle", 4, "End")
- if {_destinos} is equal to "Muelle":
- slot({_p}, 13, birch boat ,"&eMuelle de Flint (Kirigakure)", "el Muelle de flint (Kirigakure)", "MuelleKiri", 1, "Flint")
- if {_destinos} is equal to "Muelle2":
- slot({_p}, 13, acacia boat ,"&eMuelle de Flint (Kumo)", "el Muelle de flint (Kumo)", "MuelleKumo", 1, "Flint")
- if {_destinos} is equal to "Kumo":
- slot({_p}, 13, dead bush ,"&eCapital del Rayo", "la Capital del Rayo", "CapRayo", 1, "Riky")
- if {_destinos} is equal to "Kumo2":
- slot({_p}, 13, prismarine ,"&eKumogakure", "Kumogakure", "Kumo", 1, "Riky")
- if {_destinos} is equal to "CapiF":
- slot({_p}, 13, lava bucket ,"&eCapital del Fuego", "la Capital del Fuego", "CapFuego", 1, "Martina")
- if {_destinos} is equal to "CapiF2":
- slot({_p}, 13, jungle fence ,"&ePuente Naruto", "Puente Naruto", "PuenteNaruto", 1, "Martina")
- if {_destinos} is equal to "M":
- slot({_p}, 13, jungle sapling,"&eBosque de la Muerte", "el Bosque de la Muerte", "BosqueM1", 1, "Augusto")
- if {_destinos} is equal to "1M":
- slot({_p}, 13, lava bucket ,"&eCapital del Fuego", "la Capital del Fuego", "CapiFuego", 1, "Augusto")
- if {_destinos} is equal to "M2":
- slot({_p}, 13, jungle sapling,"&eBosque de la Muerte", "el Bosque de la Muerte", "BosqueM2", 1, "Erina")
- if {_destinos} is equal to "M22":
- slot({_p}, 13, leaves ,"&eKonohagakure", "Konoha", "Konoha", 1, "Erina")
- if {_destinos} is equal to "M3":
- slot({_p}, 13, jungle sapling,"&eBosque de la Muerte", "el Bosque de la Muerte", "BosqueM3", 1, "Gorgory")
- if {_destinos} is equal to "M32":
- slot({_p}, 13, sand ,"&eSalida Sunagakure", "la salida de suna", "FSuna", 1, "Gorgory")
- if {_destinos} is equal to "AmenoE":
- slot({_p}, 13, water bucket,"&eEntrada ameno", "la entrada de ameno", "AmenoE", 1, "Fin")
- if {_destinos} is equal to "AmenoE2":
- slot({_p}, 13, sand ,"&eParada de Fin", "la Parada de Fin", "Fin1", 1, "Fin")
- if {_destinos} is equal to "Valle":
- slot({_p}, 13, tall grass,"&eValle del Fin", "el Valle del Fin", "Valle", 1, "Marco")
- if {_destinos} is equal to "Valle2":
- slot({_p}, 13, leaves ,"&eKonohagakure", "Konoha", "Konoha2", 1, "Marco")
- if {_destinos} is equal to "M4":
- slot({_p}, 13, jungle sapling,"&eBosque de la Muerte", "el Bosque de la Muerte", "BosqueM4", 1, "Federica")
- if {_destinos} is equal to "M42":
- slot({_p}, 13, water bucket,"&eEntrada de Ameno", "entrada de Ameno", "AmenoB", 1, "Federica")
- if {_destinos} is equal to "amenob":
- slot({_p}, 13, water bucket,"&eEntrada de Ameno", "entrada de Ameno", "AmenoB", 1, "Valentin")
- if {_destinos} is equal to "amenob2":
- slot({_p}, 13, bread,"&eParada de Valentin", "la Parada de Valentin", "ParadaV", 1, "Valentin")
- if {_destinos} is equal to "diocapi":
- slot({_p}, 11, grass,"&eIwagakure", "Iwagakure", "Iwa", 1, "Dio")
- slot({_p}, 15, enchanted book,"&eCruce de Dio", "Cruce de Dio", "Cruce", 1, "Dio")
- if {_destinos} is equal to "diocruce":
- slot({_p}, 11, grass,"&eIwagakure", "Iwagakure", "Iwa", 1, "Dio")
- slot({_p}, 15, dirt,"&eCapital de la Tierra", "Capital de la Tierra", "CapiTierra", 2, "Dio")
- if {_destinos} is equal to "dioiwa":
- slot({_p}, 15, dirt,"&eCapital de la Tierra", "Capital de la Tierra", "CapiTierra", 2, "Dio")
- slot({_p}, 11, enchanted book,"&eCruce de Dio", "Cruce de Dio", "Cruce", 1, "Dio")
- if {_destinos} is equal to "uzumak2":
- slot({_p}, 13, boat,"&ePueblo de las Olas Muelle", "el Pueblo de las Olas", "uzupuerto", 2, "Amser")
- if {_destinos} is equal to "uzumak":
- slot({_p}, 13, boat,"&eIsla Uzumaki", "Isla Uzumaki", "uzupuerto2", 2, "Amser")
- if {_destinos} is equal to "cascada":
- slot({_p}, 13, water bucket,"&eAldea de la Cascada", "la aldea de la cascada", "cascada", 3, "Urg")
- if {_destinos} is equal to "cascada2":
- slot({_p}, 13, grass,"&eIwagakure", "Iwagakure", "iwa2", 2, "Urg")
- #Importante No Tocar
- function slot(p: player, slot: number, item: item, nombre: text, lugar: text, warp: text, precio: number, conductor: text):
- create a gui slot {_slot} of {_p} with {_item} named "%{_nombre}%" with lore "&7Precio: &6&l%{_precio}% &6&lRYOS" to run function pagar({_p}, "%{_lugar}%", "%{_warp}%", {_precio}, "%{_conductor}%")
- function pagar(p: player, destino: text, warp: text, precio: number, conductor: text):
- if {_p}'s balance >= {_precio}:
- make console execute command "/warp %{_warp}% %{_p}%"
- remove {_precio} from {_p}'s balance
- send "&f%{_conductor}%&7: &e¡Espero disfrutes tu estancia en %{_destino}%!" to {_p}
- stop
- if {_p}'s balance < {_precio}:
- send "&f%{_conductor}%&7: No tienes suficientes ryos. &cNesecitas %{_precio}%&c Ryos&7" to {_p}
- stop
- #create a gui slot 3 of {_p} with sand named "&ePais del Viento" with lore "&7Precio: &6&l5 RYOS" to run function pagar({_p}, "Pais del Viento", "PViento", 5, "Martin")
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