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BehemothProgrammer

T2 COOP map making

Mar 22nd, 2018
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  1. Net MP Coop Map Creation Rules:
  2. Repeatable Eventlinks that trigger on "Player Enter Region" will crash the game.
  3. No enemies can have the common flag "Can Cloak" on or the game will crash or instantly close to desktop at random times. Instead turn on my special AI Cloak Flag: 2097152 (1 << 21)
  4. All sniper enemies must have my special AI Sniper flag on: 1048576 (1 << 20)
  5. EventLinks that use anything other then "Actor Trigger On" such as "Player Enter Region" or "Actor Dies" you must do the following:
  6. - Give it a unique TID. Set the targetTID to that same TID. Set the sourceTID to your actors/regions TID.
  7. - Create/Copy another EventLink actor and give it that same TID as the first eventLink. Set its sourceTID to that TID as well and set it's
  8. targetTID/triggertype/anything else to whatever you want and make sure "Actor Trigger On" is on.
  9.  
  10. To place a custom warp area and destination point place down a warp area actor and set it's radius to the ActorTID of the warp destination.
  11. Do not place a generator at the same XY position as another generator
  12. Eventlinks that display a message. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 62 (Message) and TriggerData is the localized string index to show. And give it a minimum delay of 0.1.
  13. Eventlinks that trigger a mission objective complete. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 61 (Mission Complete) and triggerData is the missionID defined in defs/missionDefs.txt. And give it a minimum delay of 0.1.
  14. Eventlinks that play a voice. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 60 (Voice) and TriggerData is the voiceID. And give it a minimum delay of 0.1.
  15. Eventlinks that play a sound. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 57 (Sound) and TriggerData is the soundID. And give it a minimum delay of 0.1.
  16. Eventlinks that trigger an actor on another map. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 59 (Trigger Actor On Map) and TriggerData is the tagID. And give it a minimum delay of 0.1. The script component needs "TargetMapID" and "TargetMapMsg" key values. Make sure it targets an eventlink in the target map.
  17. Eventlinks that trigger a secret. Create a new eventlink and give it a unique TID. set the targetTID to the same TID. triggerType to 58 (Secret) and TriggerData is the the secretID ranging from 0 to 31.
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