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c69576920d5de625-vs_replace.txt

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Nov 26th, 2021
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  1. // ---- Created with 3Dmigoto v1.3.16 on Tue Nov 16 19:07:02 2021
  2.  
  3.  
  4.  
  5. // 3Dmigoto declarations
  6. #define cmp -
  7. Texture1D<float4> IniParams : register(t120);
  8. Texture2D<float4> StereoParams : register(t125);
  9.  
  10.  
  11. void main(
  12. float4 v0 : POSITION0,
  13. float4 v1 : COLOR0,
  14. float2 v2 : TEXCOORD0,
  15. out float4 o0 : SV_Position0,
  16. out float4 o1 : COLOR0,
  17. out float2 o2 : TEXCOORD0)
  18. {
  19. o0.xyzw = v0.xyzw;
  20. o1.xyzw = v1.xyzw;
  21. o2.xy = v2.xy;
  22. float4 CYF4 = IniParams.Load(int2(20,0));
  23. if(CYF4.x > 1) {
  24. if(o0.x <= 0.5) {o0.x += 0.5;}
  25. }
  26. return;
  27. }
  28.  
  29. /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  30. //
  31. // Generated by Microsoft (R) HLSL Shader Compiler 10.1
  32. //
  33. // using 3Dmigoto v1.3.16 on Tue Nov 16 19:07:02 2021
  34. //
  35. //
  36. //
  37. // Input signature:
  38. //
  39. // Name Index Mask Register SysValue Format Used
  40. // -------------------- ----- ------ -------- -------- ------- ------
  41. // POSITION 0 xyzw 0 NONE float xyzw
  42. // COLOR 0 xyzw 1 NONE float xyzw
  43. // TEXCOORD 0 xy 2 NONE float xy
  44. //
  45. //
  46. // Output signature:
  47. //
  48. // Name Index Mask Register SysValue Format Used
  49. // -------------------- ----- ------ -------- -------- ------- ------
  50. // SV_Position 0 xyzw 0 POS float xyzw
  51. // COLOR 0 xyzw 1 NONE float xyzw
  52. // TEXCOORD 0 xy 2 NONE float xy
  53. //
  54. vs_5_0
  55. dcl_globalFlags refactoringAllowed
  56. dcl_input v0.xyzw
  57. dcl_input v1.xyzw
  58. dcl_input v2.xy
  59. dcl_output_siv o0.xyzw, position
  60. dcl_output o1.xyzw
  61. dcl_output o2.xy
  62. mov o0.xyzw, v0.xyzw
  63. mov o1.xyzw, v1.xyzw
  64. mov o2.xy, v2.xyxx
  65. ret
  66. // Approximately 4 instruction slots used
  67.  
  68. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
  69.  
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