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- // ---- Created with 3Dmigoto v1.3.16 on Tue Nov 16 19:07:02 2021
- // 3Dmigoto declarations
- #define cmp -
- Texture1D<float4> IniParams : register(t120);
- Texture2D<float4> StereoParams : register(t125);
- void main(
- float4 v0 : POSITION0,
- float4 v1 : COLOR0,
- float2 v2 : TEXCOORD0,
- out float4 o0 : SV_Position0,
- out float4 o1 : COLOR0,
- out float2 o2 : TEXCOORD0)
- {
- o0.xyzw = v0.xyzw;
- o1.xyzw = v1.xyzw;
- o2.xy = v2.xy;
- float4 CYF4 = IniParams.Load(int2(20,0));
- if(CYF4.x > 1) {
- if(o0.x <= 0.5) {o0.x += 0.5;}
- }
- return;
- }
- /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- // Generated by Microsoft (R) HLSL Shader Compiler 10.1
- //
- // using 3Dmigoto v1.3.16 on Tue Nov 16 19:07:02 2021
- //
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // POSITION 0 xyzw 0 NONE float xyzw
- // COLOR 0 xyzw 1 NONE float xyzw
- // TEXCOORD 0 xy 2 NONE float xy
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // SV_Position 0 xyzw 0 POS float xyzw
- // COLOR 0 xyzw 1 NONE float xyzw
- // TEXCOORD 0 xy 2 NONE float xy
- //
- vs_5_0
- dcl_globalFlags refactoringAllowed
- dcl_input v0.xyzw
- dcl_input v1.xyzw
- dcl_input v2.xy
- dcl_output_siv o0.xyzw, position
- dcl_output o1.xyzw
- dcl_output o2.xy
- mov o0.xyzw, v0.xyzw
- mov o1.xyzw, v1.xyzw
- mov o2.xy, v2.xyxx
- ret
- // Approximately 4 instruction slots used
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
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