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- Index: include/rpg_save.h
- ===================================================================
- --- include/rpg_save.h (revision 1538)
- +++ include/rpg_save.h (working copy)
- @@ -210,12 +210,16 @@
- int facing1;
- int facing2;
- int unknown_17;
- + int unknown_20;
- int unknown_21;
- int unknown_23;
- int unknown_25;
- MoveRoute move_route;
- + int unknown_2a;
- + int unknown_2b;
- int unknown_34;
- int unknown_35;
- + int unknown_36;
- std::string sprite_name;
- int sprite_id;
- int unknown_4b;
- Index: include/lsd_chunks.h
- ===================================================================
- --- include/lsd_chunks.h (revision 1538)
- +++ include/lsd_chunks.h (working copy)
- @@ -229,12 +229,16 @@
- facing1 = 0x15, // ?
- facing2 = 0x16, // ?
- unknown_17 = 0x17, // ?
- + unknown_20 = 0x20, // ?
- unknown_21 = 0x21, // ?
- unknown_23 = 0x23, // ?
- unknown_25 = 0x25, // ?
- move_route = 0x29, // chunks: RPG::MoveRoute
- + unknown_2a = 0x2a, // ?
- + unknown_2b = 0x2b, // ?
- unknown_34 = 0x34, // ?
- unknown_35 = 0x35, // ?
- + unknown_36 = 0x36, // ?
- sprite_name = 0x49, // ?
- sprite_id = 0x4A, // ?
- unknown_4b = 0x4B, // ?
- Index: src/rpg_save.cpp
- ===================================================================
- --- src/rpg_save.cpp (revision 1538)
- +++ src/rpg_save.cpp (working copy)
- @@ -218,11 +218,15 @@
- facing1 = -1;
- facing2 = -1;
- unknown_17 = -1;
- + unknown_20 = -1;
- unknown_21 = -1;
- unknown_23 = -1;
- unknown_25 = -1;
- + unknown_2a = -1;
- + unknown_2b = -1;
- unknown_34 = -1;
- unknown_35 = -1;
- + unknown_36 = -1;
- sprite_name = "";
- sprite_id = -1;
- unknown_4b = -1;
- Index: src/lsd_vehicle.cpp
- ===================================================================
- --- src/lsd_vehicle.cpp (revision 1538)
- +++ src/lsd_vehicle.cpp (working copy)
- @@ -20,7 +20,6 @@
- ////////////////////////////////////////////////////////////
- #include "lsd_reader.h"
- #include "lsd_chunks.h"
- -#include "rpg_save.h"
- #include "reader_struct.h"
- ////////////////////////////////////////////////////////////
- @@ -40,12 +39,16 @@
- EASYRPG_STRUCT_TYPED_FIELD(int, facing1),
- EASYRPG_STRUCT_TYPED_FIELD(int, facing2),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_17),
- + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_20),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_21),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_23),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_25),
- EASYRPG_STRUCT_TYPED_FIELD(RPG::MoveRoute, move_route),
- + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_2a),
- + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_2b),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_34),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_35),
- + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_36),
- EASYRPG_STRUCT_TYPED_FIELD(std::string, sprite_name),
- EASYRPG_STRUCT_TYPED_FIELD(int, sprite_id),
- EASYRPG_STRUCT_TYPED_FIELD(int, unknown_4b),
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