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Apr 20th, 2018
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  1. Index: include/rpg_save.h
  2. ===================================================================
  3. --- include/rpg_save.h (revision 1538)
  4. +++ include/rpg_save.h (working copy)
  5. @@ -210,12 +210,16 @@
  6. int facing1;
  7. int facing2;
  8. int unknown_17;
  9. + int unknown_20;
  10. int unknown_21;
  11. int unknown_23;
  12. int unknown_25;
  13. MoveRoute move_route;
  14. + int unknown_2a;
  15. + int unknown_2b;
  16. int unknown_34;
  17. int unknown_35;
  18. + int unknown_36;
  19. std::string sprite_name;
  20. int sprite_id;
  21. int unknown_4b;
  22. Index: include/lsd_chunks.h
  23. ===================================================================
  24. --- include/lsd_chunks.h (revision 1538)
  25. +++ include/lsd_chunks.h (working copy)
  26. @@ -229,12 +229,16 @@
  27. facing1 = 0x15, // ?
  28. facing2 = 0x16, // ?
  29. unknown_17 = 0x17, // ?
  30. + unknown_20 = 0x20, // ?
  31. unknown_21 = 0x21, // ?
  32. unknown_23 = 0x23, // ?
  33. unknown_25 = 0x25, // ?
  34. move_route = 0x29, // chunks: RPG::MoveRoute
  35. + unknown_2a = 0x2a, // ?
  36. + unknown_2b = 0x2b, // ?
  37. unknown_34 = 0x34, // ?
  38. unknown_35 = 0x35, // ?
  39. + unknown_36 = 0x36, // ?
  40. sprite_name = 0x49, // ?
  41. sprite_id = 0x4A, // ?
  42. unknown_4b = 0x4B, // ?
  43. Index: src/rpg_save.cpp
  44. ===================================================================
  45. --- src/rpg_save.cpp (revision 1538)
  46. +++ src/rpg_save.cpp (working copy)
  47. @@ -218,11 +218,15 @@
  48. facing1 = -1;
  49. facing2 = -1;
  50. unknown_17 = -1;
  51. + unknown_20 = -1;
  52. unknown_21 = -1;
  53. unknown_23 = -1;
  54. unknown_25 = -1;
  55. + unknown_2a = -1;
  56. + unknown_2b = -1;
  57. unknown_34 = -1;
  58. unknown_35 = -1;
  59. + unknown_36 = -1;
  60. sprite_name = "";
  61. sprite_id = -1;
  62. unknown_4b = -1;
  63. Index: src/lsd_vehicle.cpp
  64. ===================================================================
  65. --- src/lsd_vehicle.cpp (revision 1538)
  66. +++ src/lsd_vehicle.cpp (working copy)
  67. @@ -20,7 +20,6 @@
  68. ////////////////////////////////////////////////////////////
  69. #include "lsd_reader.h"
  70. #include "lsd_chunks.h"
  71. -#include "rpg_save.h"
  72. #include "reader_struct.h"
  73.  
  74. ////////////////////////////////////////////////////////////
  75. @@ -40,12 +39,16 @@
  76. EASYRPG_STRUCT_TYPED_FIELD(int, facing1),
  77. EASYRPG_STRUCT_TYPED_FIELD(int, facing2),
  78. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_17),
  79. + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_20),
  80. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_21),
  81. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_23),
  82. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_25),
  83. EASYRPG_STRUCT_TYPED_FIELD(RPG::MoveRoute, move_route),
  84. + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_2a),
  85. + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_2b),
  86. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_34),
  87. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_35),
  88. + EASYRPG_STRUCT_TYPED_FIELD(int, unknown_36),
  89. EASYRPG_STRUCT_TYPED_FIELD(std::string, sprite_name),
  90. EASYRPG_STRUCT_TYPED_FIELD(int, sprite_id),
  91. EASYRPG_STRUCT_TYPED_FIELD(int, unknown_4b),
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