NoSloppy

BC_effects_Red

Jul 3rd, 2021 (edited)
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  1. // Dim Blade 50% "Power Save" button combo
  2. EffectSequence<EFFECT_POWERSAVE,
  3. AlphaL<Black,Int<16384>>,
  4. AlphaL<Black,Int<0>>>,
  5. // Clash 2 - for red blades
  6. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<TransitionEffect<Strobe<Black,Red,20,20>,BrownNoiseFlicker<Rgb<100,200,255>,Black,300>,TrInstant,TrFade<300>,EFFECT_CLASH>,Rgb<100,200,255>,TrInstant,TrDelay<150>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  7. // Stab - OrangeRed stripes
  8. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<2000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  9. // Blast
  10. // Impact Flash - BC always
  11. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  12. // Waves
  13. BlastL<Rgb<100,200,255>,850,250,351>,
  14. // Impact point afterimage
  15. AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  16. // Impact point
  17. BlastL<Rgb<100,200,255>,500,350,100000>,
  18. // Lockup 2 - BC custom range mid-blade - Red or Yellow blade alt colors
  19. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  20. LockupTrL<Layers<
  21. // Bottom Layer Bump - random width
  22. AlphaL<Strobe<Rgb<200,200,200>,BrownNoiseFlicker<White,Blue,300>,30,20>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<10000>,Int<18000>>>>,
  23. // Top Layer Bump - fixed width
  24. AlphaL<Strobe<White,BrownNoiseFlicker<White,Black,200>,50,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<10000>>>>,
  25. // Begin Lockup Transition
  26. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Orange,Black,500>,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  27. // End Lockup Transition
  28. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  29. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  30. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  31. // Non-Responsive Drag - BC custom drag fadeout
  32. LockupTrL<AlphaL<Gradient<Black,Black,Black,Black,Black,Stripes<500,4000,Rgb<60,0,255>,Black,Black>,RandomBlink<6000,Red,Strobe<Black,Yellow,15,30>>>,SmoothStep<Int<30000>,Int<30000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  33. // Lightning Block Non-Responsive - BC custom color (purple hint, because....lightning)
  34. LockupTrL<AlphaL<RandomFlicker<Strobe<White,Rgb<60,0,255>,50,10>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>>,LayerFunctions<
  35. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  36. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  37. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,
  38. // Begin Lightning Transition
  39. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<100>>,
  40. // End Lightning Transition
  41. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<60,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  42. // Melt - BC custom melt effects, uses twistangle<>
  43. LockupTrL<
  44. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb<78,0,0>,Rgb<137,32,1>,150>,StyleFire<Rgb<80,0,0>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  45. // Melt Shape
  46. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  47. // Melt Begin and End transitions
  48. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>
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