Advertisement
Guest User

fawfw

a guest
Dec 13th, 2018
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 140.60 KB | None | 0 0
  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13. 340106355, --Nefl Crystals
  14. 927529620, --Dimension
  15. 876981900, --Fantasy
  16. 398987889, --Ordinary Days
  17. 1117396305, --Oh wait, it's you.
  18. 885996042, --Action Winter Journey
  19. 919231299, --Sprawling Idiot Effigy
  20. 743466274, --Good Day Sunshine
  21. 727411183, --Knife Fight
  22. 1402748531, --The Earth Is Counting On You!
  23. 595230126 --Robot Language
  24. }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  31. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  32. local RealPlayer = Player
  33. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  34.  
  35. wait()
  36. local plr = game:service'Players'.LocalPlayer
  37. print('Local User is '..plr.Name)
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local ra = char["Right Arm"]
  41. local la= char["Left Arm"]
  42. local rl= char["Right Leg"]
  43. local ll = char["Left Leg"]
  44. local hed = char.Head
  45. local root = char.HumanoidRootPart
  46. local rootj = root.RootJoint
  47. local tors = char.Torso
  48. local mouse = plr:GetMouse()
  49. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  50. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  51. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  52. local EdgyMode = false
  53. local Divinity = false
  54. local Fighter = false
  55. local Purity = false
  56. local Destruction = false
  57. local helpme = false
  58. local Planetary = false
  59. local maincolor = BrickColor.new("Institutional white")
  60. -------------------------------------------------------
  61. --Start Good Stuff--
  62. -------------------------------------------------------
  63. CF = CFrame.new
  64. angles = CFrame.Angles
  65. attack = false
  66. Euler = CFrame.fromEulerAnglesXYZ
  67. Rad = math.rad
  68. IT = Instance.new
  69. BrickC = BrickColor.new
  70. Cos = math.cos
  71. Acos = math.acos
  72. Sin = math.sin
  73. Asin = math.asin
  74. Abs = math.abs
  75. Mrandom = math.random
  76. Floor = math.floor
  77. -------------------------------------------------------
  78. --End Good Stuff--
  79. -------------------------------------------------------
  80. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  81. RSH, LSH = nil, nil
  82. RW = Instance.new("Weld")
  83. LW = Instance.new("Weld")
  84. RH = tors["Right Hip"]
  85. LH = tors["Left Hip"]
  86. RSH = tors["Right Shoulder"]
  87. LSH = tors["Left Shoulder"]
  88. RSH.Parent = nil
  89. LSH.Parent = nil
  90. RW.Name = "RW"
  91. RW.Part0 = tors
  92. RW.C0 = CF(1.5, 0.5, 0)
  93. RW.C1 = CF(0, 0.5, 0)
  94. RW.Part1 = ra
  95. RW.Parent = tors
  96. LW.Name = "LW"
  97. LW.Part0 = tors
  98. LW.C0 = CF(-1.5, 0.5, 0)
  99. LW.C1 = CF(0, 0.5, 0)
  100. LW.Part1 = la
  101. LW.Parent = tors
  102. Effects = {}
  103.  
  104. -------------------------------------------------------
  105. --Start HeartBeat--
  106. -------------------------------------------------------
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "Heartbeat"
  109. script:WaitForChild("Heartbeat")
  110.  
  111. frame = 1 / 60
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115.  
  116.  
  117. lastframe = tick()
  118. script.Heartbeat:Fire()
  119.  
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.Heartbeat:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.Heartbeat:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140. -------------------------------------------------------
  141. --End HeartBeat--
  142. -------------------------------------------------------
  143.  
  144. -------------------------------------------------------
  145. --Start Important Functions--
  146. -------------------------------------------------------
  147. function swait(num)
  148. if num == 0 or num == nil then
  149. game:service("RunService").Stepped:wait(0)
  150. else
  151. for i = 0, num do
  152. game:service("RunService").Stepped:wait(0)
  153. end
  154. end
  155. end
  156. function thread(f)
  157. coroutine.resume(coroutine.create(f))
  158. end
  159. function clerp(a, b, t)
  160. local qa = {
  161. QuaternionFromCFrame(a)
  162. }
  163. local qb = {
  164. QuaternionFromCFrame(b)
  165. }
  166. local ax, ay, az = a.x, a.y, a.z
  167. local bx, by, bz = b.x, b.y, b.z
  168. local _t = 1 - t
  169. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  170. end
  171. function QuaternionFromCFrame(cf)
  172. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  173. local trace = m00 + m11 + m22
  174. if trace > 0 then
  175. local s = math.sqrt(1 + trace)
  176. local recip = 0.5 / s
  177. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  178. else
  179. local i = 0
  180. if m00 < m11 then
  181. i = 1
  182. end
  183. if m22 > (i == 0 and m00 or m11) then
  184. i = 2
  185. end
  186. if i == 0 then
  187. local s = math.sqrt(m00 - m11 - m22 + 1)
  188. local recip = 0.5 / s
  189. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  190. elseif i == 1 then
  191. local s = math.sqrt(m11 - m22 - m00 + 1)
  192. local recip = 0.5 / s
  193. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  194. elseif i == 2 then
  195. local s = math.sqrt(m22 - m00 - m11 + 1)
  196. local recip = 0.5 / s
  197. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  198. end
  199. end
  200. end
  201. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  202. local xs, ys, zs = x + x, y + y, z + z
  203. local wx, wy, wz = w * xs, w * ys, w * zs
  204. local xx = x * xs
  205. local xy = x * ys
  206. local xz = x * zs
  207. local yy = y * ys
  208. local yz = y * zs
  209. local zz = z * zs
  210. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  211. end
  212. function QuaternionSlerp(a, b, t)
  213. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  214. local startInterp, finishInterp
  215. if cosTheta >= 1.0E-4 then
  216. if 1 - cosTheta > 1.0E-4 then
  217. local theta = math.acos(cosTheta)
  218. local invSinTheta = 1 / Sin(theta)
  219. startInterp = Sin((1 - t) * theta) * invSinTheta
  220. finishInterp = Sin(t * theta) * invSinTheta
  221. else
  222. startInterp = 1 - t
  223. finishInterp = t
  224. end
  225. elseif 1 + cosTheta > 1.0E-4 then
  226. local theta = math.acos(-cosTheta)
  227. local invSinTheta = 1 / Sin(theta)
  228. startInterp = Sin((t - 1) * theta) * invSinTheta
  229. finishInterp = Sin(t * theta) * invSinTheta
  230. else
  231. startInterp = t - 1
  232. finishInterp = t
  233. end
  234. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  235. end
  236. function rayCast(Position, Direction, Range, Ignore)
  237. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  238. end
  239. local RbxUtility = LoadLibrary("RbxUtility")
  240. local Create = RbxUtility.Create
  241.  
  242. -------------------------------------------------------
  243. --Start Damage Function--
  244. -------------------------------------------------------
  245. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  246. if hit.Parent == nil then
  247. return
  248. end
  249. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  250. for _, v in pairs(hit.Parent:children()) do
  251. if v:IsA("Humanoid") then
  252. h = v
  253. end
  254. end
  255. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  256.  
  257. hit.Parent:FindFirstChild("Head"):BreakJoints()
  258. end
  259.  
  260. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  261. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  262. if hit.Parent.DebounceHit.Value == true then
  263. return
  264. end
  265. end
  266. if insta == true then
  267. hit.Parent:FindFirstChild("Head"):BreakJoints()
  268. end
  269. local c = Create("ObjectValue"){
  270. Name = "creator",
  271. Value = game:service("Players").LocalPlayer,
  272. Parent = h,
  273. }
  274. game:GetService("Debris"):AddItem(c, .5)
  275. if HitSound ~= nil and HitPitch ~= nil then
  276. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  277. end
  278. local Damage = math.random(minim, maxim)
  279. local blocked = false
  280. local block = hit.Parent:findFirstChild("Block")
  281. if block ~= nil then
  282. if block.className == "IntValue" then
  283. if block.Value > 0 then
  284. blocked = true
  285. block.Value = block.Value - 1
  286. print(block.Value)
  287. end
  288. end
  289. end
  290. if blocked == false then
  291. h.Health = h.Health - Damage
  292. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  293. else
  294. h.Health = h.Health - (Damage / 2)
  295. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  296. end
  297. if Type == "Knockdown" then
  298. local hum = hit.Parent.Humanoid
  299. hum.PlatformStand = true
  300. coroutine.resume(coroutine.create(function(HHumanoid)
  301. swait(1)
  302. HHumanoid.PlatformStand = false
  303. end), hum)
  304. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  305. local bodvol = Create("BodyVelocity"){
  306. velocity = angle * knockback,
  307. P = 5000,
  308. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  309. Parent = hit,
  310. }
  311. local rl = Create("BodyAngularVelocity"){
  312. P = 3000,
  313. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  314. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  315. Parent = hit,
  316. }
  317. game:GetService("Debris"):AddItem(bodvol, .5)
  318. game:GetService("Debris"):AddItem(rl, .5)
  319. elseif Type == "Normal" then
  320. local vp = Create("BodyVelocity"){
  321. P = 500,
  322. maxForce = Vector3.new(math.huge, 0, math.huge),
  323. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  324. }
  325. if knockback > 0 then
  326. vp.Parent = hit.Parent.Torso
  327. end
  328. game:GetService("Debris"):AddItem(vp, .5)
  329. elseif Type == "Up" then
  330. local bodyVelocity = Create("BodyVelocity"){
  331. velocity = Vector3.new(0, 20, 0),
  332. P = 5000,
  333. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  334. Parent = hit,
  335. }
  336. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  337. elseif Type == "DarkUp" then
  338. coroutine.resume(coroutine.create(function()
  339. for i = 0, 1, 0.1 do
  340. swait()
  341. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  342. end
  343. end))
  344. local bodyVelocity = Create("BodyVelocity"){
  345. velocity = Vector3.new(0, 20, 0),
  346. P = 5000,
  347. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  348. Parent = hit,
  349. }
  350. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  351. elseif Type == "Snare" then
  352. local bp = Create("BodyPosition"){
  353. P = 2000,
  354. D = 100,
  355. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  356. position = hit.Parent.Torso.Position,
  357. Parent = hit.Parent.Torso,
  358. }
  359. game:GetService("Debris"):AddItem(bp, 1)
  360. elseif Type == "Freeze" then
  361. local BodPos = Create("BodyPosition"){
  362. P = 50000,
  363. D = 1000,
  364. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  365. position = hit.Parent.Torso.Position,
  366. Parent = hit.Parent.Torso,
  367. }
  368. local BodGy = Create("BodyGyro") {
  369. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  370. P = 20e+003,
  371. Parent = hit.Parent.Torso,
  372. cframe = hit.Parent.Torso.CFrame,
  373. }
  374. hit.Parent.Torso.Anchored = true
  375. coroutine.resume(coroutine.create(function(Part)
  376. swait(1.5)
  377. Part.Anchored = false
  378. end), hit.Parent.Torso)
  379. game:GetService("Debris"):AddItem(BodPos, 3)
  380. game:GetService("Debris"):AddItem(BodGy, 3)
  381. end
  382. local debounce = Create("BoolValue"){
  383. Name = "DebounceHit",
  384. Parent = hit.Parent,
  385. Value = true,
  386. }
  387. game:GetService("Debris"):AddItem(debounce, Delay)
  388. c = Create("ObjectValue"){
  389. Name = "creator",
  390. Value = Player,
  391. Parent = h,
  392. }
  393. game:GetService("Debris"):AddItem(c, .5)
  394. end
  395. end
  396. -------------------------------------------------------
  397. --End Damage Function--
  398. -------------------------------------------------------
  399.  
  400. -------------------------------------------------------
  401. --Start Damage Function Customization--
  402. -------------------------------------------------------
  403. function ShowDamage(Pos, Text, Time, Color)
  404. local Rate = (1 / 30)
  405. local Pos = (Pos or Vector3.new(0, 0, 0))
  406. local Text = (Text or "")
  407. local Time = (Time or 2)
  408. local Color = (Color or Color3.new(1, 0, 1))
  409. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  410. EffectPart.Anchored = true
  411. local BillboardGui = Create("BillboardGui"){
  412. Size = UDim2.new(3, 0, 3, 0),
  413. Adornee = EffectPart,
  414. Parent = EffectPart,
  415. }
  416. local TextLabel = Create("TextLabel"){
  417. BackgroundTransparency = 1,
  418. Size = UDim2.new(1, 0, 1, 0),
  419. Text = Text,
  420. Font = "Highway",
  421. TextColor3 = Color,
  422. TextScaled = true,
  423. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  424. Parent = BillboardGui,
  425. }
  426. game.Debris:AddItem(EffectPart, (Time))
  427. EffectPart.Parent = game:GetService("Workspace")
  428. delay(0, function()
  429. local Frames = (Time / Rate)
  430. for Frame = 1, Frames do
  431. wait(Rate)
  432. local Percent = (Frame / Frames)
  433. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  434. TextLabel.TextTransparency = Percent
  435. end
  436. if EffectPart and EffectPart.Parent then
  437. EffectPart:Destroy()
  438. end
  439. end)
  440. end
  441. -------------------------------------------------------
  442. --End Damage Function Customization--
  443. -------------------------------------------------------
  444.  
  445. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  446. for _, c in pairs(workspace:children()) do
  447. local hum = c:findFirstChild("Humanoid")
  448. if hum ~= nil then
  449. local head = c:findFirstChild("Head")
  450. if head ~= nil then
  451. local targ = head.Position - Part.Position
  452. local mag = targ.magnitude
  453. if magni >= mag and c.Name ~= plr.Name then
  454. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  455. end
  456. end
  457. end
  458. end
  459. end
  460.  
  461.  
  462. CFuncs = {
  463. Part = {
  464. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  465. local Part = Create("Part")({
  466. Parent = Parent,
  467. Reflectance = Reflectance,
  468. Transparency = Transparency,
  469. CanCollide = false,
  470. Locked = true,
  471. BrickColor = BrickColor.new(tostring(BColor)),
  472. Name = Name,
  473. Size = Size,
  474. Material = Material
  475. })
  476. RemoveOutlines(Part)
  477. return Part
  478. end
  479. },
  480. Mesh = {
  481. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  482. local Msh = Create(Mesh)({
  483. Parent = Part,
  484. Offset = OffSet,
  485. Scale = Scale
  486. })
  487. if Mesh == "SpecialMesh" then
  488. Msh.MeshType = MeshType
  489. Msh.MeshId = MeshId
  490. end
  491. return Msh
  492. end
  493. },
  494. Mesh = {
  495. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  496. local Msh = Create(Mesh)({
  497. Parent = Part,
  498. Offset = OffSet,
  499. Scale = Scale
  500. })
  501. if Mesh == "SpecialMesh" then
  502. Msh.MeshType = MeshType
  503. Msh.MeshId = MeshId
  504. end
  505. return Msh
  506. end
  507. },
  508. Weld = {
  509. Create = function(Parent, Part0, Part1, C0, C1)
  510. local Weld = Create("Weld")({
  511. Parent = Parent,
  512. Part0 = Part0,
  513. Part1 = Part1,
  514. C0 = C0,
  515. C1 = C1
  516. })
  517. return Weld
  518. end
  519. },
  520. Sound = {
  521. Create = function(id, par, vol, pit)
  522. coroutine.resume(coroutine.create(function()
  523. local S = Create("Sound")({
  524. Volume = vol,
  525. Pitch = pit or 1,
  526. SoundId = id,
  527. Parent = par or workspace
  528. })
  529. wait()
  530. S:play()
  531. game:GetService("Debris"):AddItem(S, 6)
  532. end))
  533. end
  534. },
  535. ParticleEmitter = {
  536. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  537. local fp = Create("ParticleEmitter")({
  538. Parent = Parent,
  539. Color = ColorSequence.new(Color1, Color2),
  540. LightEmission = LightEmission,
  541. Size = Size,
  542. Texture = Texture,
  543. Transparency = Transparency,
  544. ZOffset = ZOffset,
  545. Acceleration = Accel,
  546. Drag = Drag,
  547. LockedToPart = LockedToPart,
  548. VelocityInheritance = VelocityInheritance,
  549. EmissionDirection = EmissionDirection,
  550. Enabled = Enabled,
  551. Lifetime = LifeTime,
  552. Rate = Rate,
  553. Rotation = Rotation,
  554. RotSpeed = RotSpeed,
  555. Speed = Speed,
  556. VelocitySpread = VelocitySpread
  557. })
  558. return fp
  559. end
  560. }
  561. }
  562. function RemoveOutlines(part)
  563. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  564. end
  565. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  566. local Part = Create("Part")({
  567. formFactor = FormFactor,
  568. Parent = Parent,
  569. Reflectance = Reflectance,
  570. Transparency = Transparency,
  571. CanCollide = false,
  572. Locked = true,
  573. BrickColor = BrickColor.new(tostring(BColor)),
  574. Name = Name,
  575. Size = Size,
  576. Material = Material
  577. })
  578. RemoveOutlines(Part)
  579. return Part
  580. end
  581. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  582. local Msh = Create(Mesh)({
  583. Parent = Part,
  584. Offset = OffSet,
  585. Scale = Scale
  586. })
  587. if Mesh == "SpecialMesh" then
  588. Msh.MeshType = MeshType
  589. Msh.MeshId = MeshId
  590. end
  591. return Msh
  592. end
  593. function CreateWeld(Parent, Part0, Part1, C0, C1)
  594. local Weld = Create("Weld")({
  595. Parent = Parent,
  596. Part0 = Part0,
  597. Part1 = Part1,
  598. C0 = C0,
  599. C1 = C1
  600. })
  601. return Weld
  602. end
  603.  
  604.  
  605. -------------------------------------------------------
  606. --Start Effect Function--
  607. -------------------------------------------------------
  608. EffectModel = Instance.new("Model", char)
  609. Effects = {
  610. Block = {
  611. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  612. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  613. prt.Anchored = true
  614. prt.CFrame = cframe
  615. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  616. game:GetService("Debris"):AddItem(prt, 10)
  617. if Type == 1 or Type == nil then
  618. table.insert(Effects, {
  619. prt,
  620. "Block1",
  621. delay,
  622. x3,
  623. y3,
  624. z3,
  625. msh
  626. })
  627. elseif Type == 2 then
  628. table.insert(Effects, {
  629. prt,
  630. "Block2",
  631. delay,
  632. x3,
  633. y3,
  634. z3,
  635. msh
  636. })
  637. else
  638. table.insert(Effects, {
  639. prt,
  640. "Block3",
  641. delay,
  642. x3,
  643. y3,
  644. z3,
  645. msh
  646. })
  647. end
  648. end
  649. },
  650. Sphere = {
  651. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  653. prt.Anchored = true
  654. prt.CFrame = cframe
  655. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656. game:GetService("Debris"):AddItem(prt, 10)
  657. table.insert(Effects, {
  658. prt,
  659. "Cylinder",
  660. delay,
  661. x3,
  662. y3,
  663. z3,
  664. msh
  665. })
  666. end
  667. },
  668. Cylinder = {
  669. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  670. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  671. prt.Anchored = true
  672. prt.CFrame = cframe
  673. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674. game:GetService("Debris"):AddItem(prt, 10)
  675. table.insert(Effects, {
  676. prt,
  677. "Cylinder",
  678. delay,
  679. x3,
  680. y3,
  681. z3,
  682. msh
  683. })
  684. end
  685. },
  686. Wave = {
  687. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  688. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  689. prt.Anchored = true
  690. prt.CFrame = cframe
  691. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  692. game:GetService("Debris"):AddItem(prt, 10)
  693. table.insert(Effects, {
  694. prt,
  695. "Cylinder",
  696. delay,
  697. x3 / 60,
  698. y3 / 60,
  699. z3 / 60,
  700. msh
  701. })
  702. end
  703. },
  704. Ring = {
  705. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  706. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  707. prt.Anchored = true
  708. prt.CFrame = cframe
  709. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710. game:GetService("Debris"):AddItem(prt, 10)
  711. table.insert(Effects, {
  712. prt,
  713. "Cylinder",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. end
  721. },
  722. Break = {
  723. Create = function(brickcolor, cframe, x1, y1, z1)
  724. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  725. prt.Anchored = true
  726. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  727. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  728. local num = math.random(10, 50) / 1000
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Shatter",
  733. num,
  734. prt.CFrame,
  735. math.random() - math.random(),
  736. 0,
  737. math.random(50, 100) / 100
  738. })
  739. end
  740. },
  741. Spiral = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. table.insert(Effects, {
  749. prt,
  750. "Cylinder",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. },
  759. Push = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. table.insert(Effects, {
  767. prt,
  768. "Cylinder",
  769. delay,
  770. x3,
  771. y3,
  772. z3,
  773. msh
  774. })
  775. end
  776. }
  777. }
  778. -------------------------------------------------------
  779. --End Effect Function--
  780. -------------------------------------------------------
  781.  
  782. function CreateSound(ID, PARENT, VOLUME, PITCH)
  783. local NSound = nil
  784. coroutine.resume(coroutine.create(function()
  785. NSound = Instance.new("Sound", PARENT)
  786. NSound.Volume = VOLUME
  787. NSound.Pitch = PITCH
  788. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  789. swait()
  790. NSound:play()
  791. game:GetService("Debris"):AddItem(NSound, 10)
  792. end))
  793. return NSound
  794. end
  795.  
  796. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  797. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  798. prt.Anchored = true
  799. prt.CFrame = cframe
  800. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. game:GetService("Debris"):AddItem(prt, 10)
  802. if Type == 1 or Type == nil then
  803. table.insert(Effects, {
  804. prt,
  805. "Block1",
  806. delay,
  807. x3,
  808. y3,
  809. z3,
  810. msh
  811. })
  812. elseif Type == 2 then
  813. table.insert(Effects, {
  814. prt,
  815. "Block2",
  816. delay,
  817. x3,
  818. y3,
  819. z3,
  820. msh
  821. })
  822. elseif Type == 3 then
  823. table.insert(Effects, {
  824. prt,
  825. "Block3",
  826. delay,
  827. x3,
  828. y3,
  829. z3,
  830. msh
  831. })
  832. end
  833. end
  834.  
  835. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  836. local fp=Instance.new("Part")
  837. fp.formFactor=formfactor
  838. fp.Parent=parent
  839. fp.Reflectance=reflectance
  840. fp.Transparency=transparency
  841. fp.CanCollide=false
  842. fp.Locked=true
  843. fp.BrickColor=brickcolor
  844. fp.Name=name
  845. fp.Size=size
  846. fp.Position=tors.Position
  847. RemoveOutlines(fp)
  848. fp.Material="SmoothPlastic"
  849. fp:BreakJoints()
  850. return fp
  851. end
  852.  
  853. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  854. local mesh=Instance.new(Mesh)
  855. mesh.Parent=part
  856. if Mesh=="SpecialMesh" then
  857. mesh.MeshType=meshtype
  858. if meshid~="nil" then
  859. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  860. end
  861. end
  862. mesh.Offset=offset
  863. mesh.Scale=scale
  864. return mesh
  865. end
  866.  
  867. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  868. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  869. prt.Anchored = true
  870. prt.Material = "Neon"
  871. prt.CFrame = cframe
  872. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873. game:GetService("Debris"):AddItem(prt, 5)
  874. coroutine.resume(coroutine.create(function(Part, Mesh)
  875. local rtype = rottype
  876. for i = 0, 1, delay do
  877. swait()
  878. if rtype == 1 then
  879. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  880. elseif rtype == 2 then
  881. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  882. end
  883. prt.Transparency = i
  884. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  885. end
  886. Part.Parent = nil
  887. end), prt, msh)
  888. end
  889.  
  890.  
  891. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  893. prt.Anchored = true
  894. prt.Material = "Neon"
  895. prt.CFrame = cframe
  896. prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  897. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 5)
  899. coroutine.resume(coroutine.create(function(Part, Mesh)
  900. for i = 0, 1, delay do
  901. swait()
  902. Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  903. Part.Transparency = i
  904. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  905. end
  906. Part.Parent = nil
  907. end), prt, msh)
  908. end
  909.  
  910.  
  911. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  912. local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  913. prt.Anchored = true
  914. prt.Material = "Neon"
  915. prt.CFrame = cframe
  916. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  917. game:GetService("Debris"):AddItem(prt, 5)
  918. coroutine.resume(coroutine.create(function(Part, Mesh)
  919. local rtype = rottype
  920. for i = 0, 1, delay do
  921. swait()
  922. if rtype == 1 then
  923. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  924. elseif rtype == 2 then
  925. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  926. end
  927. prt.Transparency = i
  928. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  929. end
  930. Part.Parent = nil
  931. end), prt, msh)
  932. end
  933.  
  934. function Eviscerate(dude)
  935. if dude.Name ~= char then
  936. local bgf = IT("BodyGyro", dude.Head)
  937. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  938. local val = IT("BoolValue", dude)
  939. val.Name = "IsHit"
  940. local ds = coroutine.wrap(function()
  941. dude:WaitForChild("Head"):BreakJoints()
  942. wait(0.5)
  943. target = nil
  944. coroutine.resume(coroutine.create(function()
  945. for i, v in pairs(dude:GetChildren()) do
  946. if v:IsA("Accessory") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Humanoid") then
  950. v:Destroy()
  951. end
  952. if v:IsA("CharacterMesh") then
  953. v:Destroy()
  954. end
  955. if v:IsA("Model") then
  956. v:Destroy()
  957. end
  958. if v:IsA("Part") or v:IsA("MeshPart") then
  959. for x, o in pairs(v:GetChildren()) do
  960. if o:IsA("Decal") then
  961. o:Destroy()
  962. end
  963. end
  964. coroutine.resume(coroutine.create(function()
  965. v.Material = "Neon"
  966. v.CanCollide = false
  967. local PartEmmit1 = IT("ParticleEmitter", v)
  968. PartEmmit1.LightEmission = 1
  969. PartEmmit1.Texture = "rbxassetid://284205403"
  970. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  971. PartEmmit1.Rate = 150
  972. PartEmmit1.Lifetime = NumberRange.new(1)
  973. PartEmmit1.Size = NumberSequence.new({
  974. NumberSequenceKeypoint.new(0, 0.75, 0),
  975. NumberSequenceKeypoint.new(1, 0, 0)
  976. })
  977. PartEmmit1.Transparency = NumberSequence.new({
  978. NumberSequenceKeypoint.new(0, 0, 0),
  979. NumberSequenceKeypoint.new(1, 1, 0)
  980. })
  981. PartEmmit1.Speed = NumberRange.new(0, 0)
  982. PartEmmit1.VelocitySpread = 30000
  983. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  984. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  985. local BodPoss = IT("BodyPosition", v)
  986. BodPoss.P = 3000
  987. BodPoss.D = 1000
  988. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  989. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  990. v.Color = maincolor.Color
  991. coroutine.resume(coroutine.create(function()
  992. for i = 0, 49 do
  993. swait(1)
  994. v.Transparency = v.Transparency + 0.08
  995. end
  996. wait(0.5)
  997. PartEmmit1.Enabled = false
  998. wait(3)
  999. v:Destroy()
  1000. dude:Destroy()
  1001. end))
  1002. end))
  1003. end
  1004. end
  1005. end))
  1006. end)
  1007. ds()
  1008. end
  1009. end
  1010. function FindNearestHead(Position, Distance, SinglePlayer)
  1011. if SinglePlayer then
  1012. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1013. end
  1014. local List = {}
  1015. for i, v in pairs(workspace:GetChildren()) do
  1016. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1017. table.insert(List, v)
  1018. end
  1019. end
  1020. return List
  1021. end
  1022. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1023. local type = type
  1024. local rng = Instance.new("Part", char)
  1025. rng.Anchored = true
  1026. rng.BrickColor = color
  1027. rng.CanCollide = false
  1028. rng.FormFactor = 3
  1029. rng.Name = "Ring"
  1030. rng.Material = "Neon"
  1031. rng.Size = Vector3.new(1, 1, 1)
  1032. rng.Transparency = 0
  1033. rng.TopSurface = 0
  1034. rng.BottomSurface = 0
  1035. rng.CFrame = pos
  1036. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1037. local rngm = Instance.new("SpecialMesh", rng)
  1038. rngm.MeshType = "Sphere"
  1039. rngm.Scale = Vector3.new(x1, y1, z1)
  1040. local scaler2 = 1
  1041. local speeder = FastSpeed
  1042. if type == "Add" then
  1043. scaler2 = 1 * value
  1044. elseif type == "Divide" then
  1045. scaler2 = 1 / value
  1046. end
  1047. coroutine.resume(coroutine.create(function()
  1048. for i = 0, 10 / bonuspeed, 0.1 do
  1049. swait()
  1050. if type == "Add" then
  1051. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1052. elseif type == "Divide" then
  1053. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1054. end
  1055. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1056. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1057. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1058. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1059. end
  1060. rng:Destroy()
  1061. end))
  1062. end
  1063. -------------------------------------------------------
  1064. --End Important Functions--
  1065. -------------------------------------------------------
  1066.  
  1067. --[[
  1068. Thanks for using Build-To-Lua by jarredbcv.
  1069. ]]--
  1070.  
  1071. New = function(Object, Parent, Name, Data)
  1072. local Object = Instance.new(Object)
  1073. for Index, Value in pairs(Data or {}) do
  1074. Object[Index] = Value
  1075. end
  1076. Object.Parent = Parent
  1077. Object.Name = Name
  1078. return Object
  1079. end
  1080.  
  1081. NewInstance = function(instance,parent,properties)
  1082. local inst = Instance.new(instance,parent)
  1083. if(properties)then
  1084. for i,v in next, properties do
  1085. pcall(function() inst[i] = v end)
  1086. end
  1087. end
  1088. return inst;
  1089. end
  1090.  
  1091. Gunty = New("Model",char,"Gunty",{})
  1092. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1093. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1094. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1095. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1096. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1097. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1100. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1101. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1103. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1106. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1107. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1109. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1110. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1111. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1112. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1113. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1114. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1115. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1116. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1117. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1118. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1119. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1120. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1122. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1123. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1124. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1125. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1131. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1132. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1133. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1134. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1136. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1137. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1138. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1139. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1140. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1142. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1143. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1144. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1145. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1146. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1147. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1148. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1149. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1150. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1151. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1153.  
  1154. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1155.  
  1156. for _,v in next, Gunty:children() do
  1157. v.CanCollide = false
  1158. end
  1159.  
  1160. local all, last = {}, nil
  1161. ArmourParts = {}
  1162. ArmourParts2 = {}
  1163. NeonParts = {}
  1164. function scan(p)
  1165. for _, v in pairs(p:GetChildren()) do
  1166. if v:IsA("BasePart") then
  1167. if v.BrickColor == BrickColor.new("Smoky grey") then
  1168. table.insert(ArmourParts, v)
  1169. end
  1170. if v.BrickColor == BrickColor.new("Fossil") then
  1171. table.insert(ArmourParts2, v)
  1172. end
  1173. if v.BrickColor == BrickColor.new("Institutional white") then
  1174. table.insert(NeonParts, v)
  1175. end
  1176. if last then
  1177. local w = Instance.new("Weld")
  1178. w.Part0, w.Part1 = last, v
  1179. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1180. w.Parent = last
  1181. end
  1182. table.insert(all, v)
  1183. last = v
  1184. end
  1185. scan(v)
  1186. end
  1187. end
  1188. scan(Gunty)
  1189. for _, v in pairs(all) do
  1190. v.Anchored = false
  1191. v.CanCollide = false
  1192. end
  1193. function resetmode()
  1194. for i, v in pairs(ArmourParts) do
  1195. v.BrickColor = BrickColor.new("Smoky grey")
  1196. end
  1197. for i, v in pairs(ArmourParts2) do
  1198. v.BrickColor = BrickColor.new("Fossil")
  1199. end
  1200. for i, v in pairs(NeonParts) do
  1201. v.BrickColor = BrickColor.new("Institutional white")
  1202. end
  1203. maincolor = BrickColor.new("Institutional white")
  1204. end
  1205. -------------------------------------------------------
  1206. --Start Music Option--
  1207. -------------------------------------------------------
  1208. local Music = Instance.new("Sound",tors)
  1209. Music.Volume = 2.5
  1210. Music.SoundId = "rbxassetid://1117396305"
  1211. Music.Looped = true
  1212. Music.Pitch = 1 --Pitcher
  1213. Music:Play()
  1214. -------------------------------------------------------
  1215. --End Music Option--
  1216. -------------------------------------------------------
  1217.  
  1218. local naeeym2 = Instance.new("BillboardGui",char)
  1219. naeeym2.AlwaysOnTop = true
  1220. naeeym2.Size = UDim2.new(5,35,2,35)
  1221. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1222. naeeym2.Adornee = hed
  1223. naeeym2.Name = "Name"
  1224.  
  1225. local tecks2 = Instance.new("TextLabel",naeeym2)
  1226. tecks2.BackgroundTransparency = 1
  1227. tecks2.TextScaled = true
  1228. tecks2.BorderSizePixel = 0
  1229. tecks2.Text = "Meh."
  1230. tecks2.Font = "Code"
  1231. tecks2.TextSize = 30
  1232. tecks2.TextStrokeTransparency = 0
  1233. tecks2.TextColor3 = Color3.new(255,255,255)
  1234. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  1235. tecks2.Size = UDim2.new(1,0,0.5,0)
  1236. tecks2.Parent = naeeym2
  1237.  
  1238. -------------------------------------------------------
  1239. --Start Attacks N Stuff--
  1240. -------------------------------------------------------
  1241. local sine=0
  1242. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1243. local Hitboxpart = Instance.new("Part", EffectModel)
  1244. RemoveOutlines(Hitboxpart)
  1245. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1246. Hitboxpart.CanCollide = false
  1247. Hitboxpart.Transparency = 1
  1248. Hitboxpart.Anchored = true
  1249. Hitboxpart.CFrame = Pose
  1250. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1251. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1252. end
  1253. wait2 = false
  1254. combo = 1
  1255. mouse.Button1Down:connect(function(key)
  1256. if attack == false then
  1257. attack = true
  1258. hum.WalkSpeed = 3.01
  1259. if combo == 1 and wait2 == false then
  1260. wait2 = true
  1261. for i = 0, 1.2, 0.1 do
  1262. swait()
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1265. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1267. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1268. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1269. end
  1270. CreateSound("138097048", ra, 3, .8)
  1271. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1272. for i = 0, 1.2, 0.1 do
  1273. swait()
  1274. BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1275. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1277. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1278. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1279. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1280. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1281. end
  1282. combo = 2
  1283. end
  1284. if combo == 2 and wait2 == false then
  1285. wait2 = true
  1286. for i = 0, 1.2, 0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1290. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1291. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1292. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1293. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1294. end
  1295. CreateSound("138097048", rl, 3, 1)
  1296. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1297. for i = 0, 1.6, 0.1 do
  1298. swait()
  1299. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1301. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1302. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1303. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1304. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1305. end
  1306. combo = 3
  1307. end
  1308. if combo == 3 and wait2 == false then
  1309. for i = 0, 1.2, 0.1 do
  1310. swait()
  1311. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1312. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1313. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1314. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1316. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1317. end
  1318. CreateSound("138097048", ra, 3, .8)
  1319. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1320. for i = 0, 1.2, 0.1 do
  1321. swait()
  1322. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1324. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1325. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1326. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1327. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1328. end
  1329. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1330. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1331. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1332. for i = 0, 1.2, 0.1 do
  1333. swait()
  1334. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1336. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1337. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1338. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1339. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1340. end
  1341. combo = 1
  1342. end
  1343. hum.WalkSpeed = 8
  1344. wait2 = false
  1345. attack = false
  1346. end
  1347. end)
  1348. function Decapitate()
  1349. local target = nil
  1350. local targettorso = nil
  1351. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1352. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1353. target = mouse.Target.Parent.Humanoid
  1354. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1355. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1356. end
  1357. end
  1358. if target ~= nil then
  1359. targettorso.Anchored = true
  1360. attack = true
  1361. hum.WalkSpeed = 0
  1362. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1363. for i = 0,4.2,0.1 do
  1364. swait()
  1365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1368. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1371. end
  1372. local ModelHead01 = New("Model", char, "", {})
  1373. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1374. local Head01 = targethead:Clone()
  1375. targethead.Transparency = 1
  1376. Head01.Parent = ModelHead01
  1377. local weldHead01 = Instance.new("Weld")
  1378. weldHead01.Parent = Head01
  1379. weldHead01.Part0 = targethead
  1380. weldHead01.Part1 = Head01
  1381. weldHead01.C1 = CFrame.new(0, 0, 0)
  1382. targethead.face:Remove()
  1383. weldHead01.Part0 = ra
  1384. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1385. targettorso:BreakJoints()
  1386. CreateSound("314390675", targettorso, 5, .7)
  1387. for i = 0,3.2,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1395. end
  1396. for i = 0,4.2,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1404. end
  1405. CreateSound("541909763", targettorso, 5, .8)
  1406. weldHead01:Destroy()
  1407. Head01.CanCollide = true
  1408. local bodyVelocity2 = Create("BodyVelocity")({
  1409. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1410. P = 5000,
  1411. maxForce = Vector3.new(8000, 8000, 8000),
  1412. Parent = Head01
  1413. })
  1414. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1415. for i = 0,6.2,0.1 do
  1416. swait()
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1421. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1423. end
  1424. targettorso.Anchored = false
  1425. attack = false
  1426. hum.WalkSpeed = 8
  1427. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1428. end
  1429. end
  1430. function Laugh()
  1431. attack = true
  1432. hum.WalkSpeed = 0
  1433. CreateSound("300208779", hed, 10, 1)
  1434. for i = 0,9,0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1438. if Mrandom(1,15) == 1 then
  1439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1440. end
  1441. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1442. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1443. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1444. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1445. end
  1446. attack = false
  1447. hum.WalkSpeed = 10
  1448. end
  1449. function Flying_Kick()
  1450. attack = true
  1451. hum.WalkSpeed = 0
  1452. for i = 0,2.7,0.1 do
  1453. swait()
  1454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1456. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1460. end
  1461. local bodyVelocity = Create("BodyVelocity")({
  1462. velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1463. P = 5000,
  1464. maxForce = Vector3.new(9e99, 9e99, 9e99),
  1465. Parent = root
  1466. })
  1467. game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1468. CreateSound("138097048", rl, 3, 1)
  1469. for i = 0,2.1,0.1 do
  1470. swait()
  1471. HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1474. RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1475. LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1477. LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1478. end
  1479. attack = false
  1480. hum.WalkSpeed = 8
  1481. end
  1482. function UpperCut()
  1483. attack = true
  1484. hum.WalkSpeed = 0
  1485. for i = 0,2.3,0.1 do
  1486. swait()
  1487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1488. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1489. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1490. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1491. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1492. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1493. end
  1494. CreateSound("138097048", ra, 3, .8)
  1495. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1496. for i = 0,2.8,0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1501. LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1502. RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1504. end
  1505. attack = false
  1506. hum.WalkSpeed = 8
  1507. end
  1508. function Spinning_Kick()
  1509. attack = true
  1510. hum.WalkSpeed = 3.01
  1511. for i = 0, 1.2, 0.1 do
  1512. swait()
  1513. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1515. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1516. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1518. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1519. end
  1520. for i = 0, 4.6, 0.1 do
  1521. swait()
  1522. CreateSound("138097048", rl, 3, 1)
  1523. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1528. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1529. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1530. end
  1531. attack = false
  1532. hum.WalkSpeed = 8
  1533. end
  1534. function Beam_Of_Light()
  1535.  
  1536. end
  1537. function Blast_Of_God()
  1538. attack = true
  1539. hum.WalkSpeed = 3.01
  1540. for i = 0,6.3,0.1 do
  1541. swait()
  1542. Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1545. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1549. end
  1550. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1551. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1552. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1553. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1554. Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1555. Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1556. CreateSound("142070127", tors, 10, 1)
  1557. MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1558. for i = 0,2.6,0.1 do
  1559. swait()
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1566. end
  1567. attack = false
  1568. hum.WalkSpeed = 8
  1569. end
  1570. function Diablo_Explosion()
  1571. attack = true
  1572. hum.WalkSpeed = 3.01
  1573. for i = 0,6.3,0.1 do
  1574. swait()
  1575. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1576. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1579. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1580. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1583. end
  1584. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1585. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1586. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1587. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1588. Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1589. Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1590. CreateSound("142070127", tors, 10, 1)
  1591. MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1592. for i = 0,4.6,0.1 do
  1593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1595. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1597. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1598. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1599. end
  1600. wait(.6)
  1601. attack = false
  1602. hum.WalkSpeed = 8
  1603. end
  1604. function Hell_From_Above()
  1605. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1606. attack = true
  1607. hum.WalkSpeed = 3.01
  1608. for i = 0,6.3,0.1 do
  1609. swait()
  1610. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1611. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1613. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1614. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1615. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1616. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1617. end
  1618. CreateSound("142070127", tors, 10, 1)
  1619. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1620. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1621. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1622. Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1623. for i = 0,3.8,0.1 do
  1624. swait()
  1625. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1626. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1627. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1628. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1629. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1630. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1631. end
  1632. CreateSound("224339201", tors, 10, 0.5)
  1633. for i = 1, 3 do
  1634. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1635. UhhhhThing.CFrame = mouse.Hit
  1636. Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1637. Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1638. end
  1639. UhhhhThing:Destroy()
  1640. attack = false
  1641. hum.WalkSpeed = 8
  1642. end
  1643. function Spinning_Below()
  1644. attack = true
  1645. hum.WalkSpeed = 3.01
  1646. CreateSound("649634100", tors, 10, 0.5)
  1647. for i = 0,6.3,0.1 do
  1648. swait()
  1649. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1650. Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1652. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1653. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1655. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1657. end
  1658. attack = false
  1659. hum.WalkSpeed = 8
  1660. end
  1661. function Purity_Slam()
  1662. attack = true
  1663. for i = 0,5.2,0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1671. end
  1672. CreateSound("331666100", tors, 10, 1)
  1673. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1674. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1675. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1676. Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1677. MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1678. coroutine.resume(coroutine.create(function()
  1679. for i = 0,1.8,0.1 do
  1680. swait()
  1681. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1682. end
  1683. for i = 0,1.8,0.1 do
  1684. swait()
  1685. hum.CameraOffset = Vector3.new(0,0,0)
  1686. end
  1687. end))
  1688. for i = 1,4.7,0.1 do
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1695. end
  1696. wait(.6)
  1697. attack = false
  1698. end
  1699. function Painful_Stomp()
  1700. attack = true
  1701. for i = 0,5.2,0.1 do
  1702. swait()
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1705. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1706. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1707. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1709. end
  1710. CreateSound("331666100", char, 10, 1)
  1711. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1712. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1713. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1714. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1715. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1716. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1717. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1718. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1719. if v:FindFirstChild("Head") then
  1720. Eviscerate(v)
  1721. end
  1722. end
  1723. coroutine.resume(coroutine.create(function()
  1724. for i = 0,2.8,0.1 do
  1725. swait()
  1726. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1727. end
  1728. for i = 0,1.8,0.1 do
  1729. swait()
  1730. hum.CameraOffset = Vector3.new(0,0,0)
  1731. end
  1732. end))
  1733. for i = 0,3.7,0.1 do
  1734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1740. end
  1741. wait(.6)
  1742. attack = false
  1743. end
  1744. function Ending()
  1745. local target = nil
  1746. local targettorso = nil
  1747. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1748. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1749. targetT = mouse.Target.Parent
  1750. target = mouse.Target.Parent.Humanoid
  1751. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1752. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1753. end
  1754. end
  1755. if target ~= nil then
  1756. targettorso.Anchored = true
  1757. attack = true
  1758. hum.WalkSpeed = 0
  1759. local originalpos = root.CFrame
  1760. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1761. for i = 0,1.8,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1769. end
  1770. Eviscerate(targetT)
  1771. CreateSound("331666100", ra, 4, 1)
  1772. CreateSound("180083286", targettorso, 10, 1)
  1773. coroutine.resume(coroutine.create(function()
  1774. for i = 0,1.8,0.1 do
  1775. swait()
  1776. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1777. end
  1778. for i = 0,1.8,0.1 do
  1779. swait()
  1780. hum.CameraOffset = Vector3.new(0,0,0)
  1781. end
  1782. end))
  1783. for i = 0,4.6,0.1 do
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1790. end
  1791. wait(.6)
  1792. root.CFrame = originalpos
  1793. attack = false
  1794. hum.WalkSpeed = 8
  1795. end
  1796. end
  1797.  
  1798. --[[I don't take ANY credit for this attack,
  1799. this was all nooby's hard work and the only reason i uhhh "used" it
  1800. is cause I i didn't have attack ideas at the time so yeah,
  1801. 100% nooby's credit <3]]
  1802. function Ende_der_Weld()
  1803. attack = true
  1804. hum.WalkSpeed = 0
  1805. for i = 0,4.6,0.1 do
  1806. swait()
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1813. end
  1814. local a = Instance.new("Part",char)
  1815. a.BrickColor = BrickColor.random()
  1816. a.Name = "Lazer"
  1817. a.Anchored = true
  1818. a.Material = "Neon"
  1819. a.Transparency = 1
  1820. a.CanCollide = false
  1821. local hitbox = Instance.new("Part",char)
  1822. hitbox.Size = Vector3.new(5,5,5)
  1823. hitbox.CFrame = mouse.hit
  1824. hitbox.Anchored = true
  1825. hitbox.Transparency = 1
  1826. hitbox.CanCollide = false
  1827. local ray = Ray.new(
  1828. ra.CFrame.p, -- origin
  1829. (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1830. )
  1831. local ignore = char
  1832. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1833. if hit then
  1834. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1835.  
  1836. if not humanoid then
  1837. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1838. end
  1839. if humanoid then
  1840. if humanoid.Parent:IsA"Model" then
  1841. end
  1842. end
  1843. end
  1844. a.BottomSurface = 10
  1845. a.TopSurface = 10
  1846. local distance = (ra.CFrame.p - position).magnitude
  1847. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1848. a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1849. game:GetService("Debris"):AddItem(a, 5)
  1850. game:GetService("Debris"):AddItem(hitbox, 1)
  1851. local newmesh = Instance.new("BlockMesh",a)
  1852. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1853. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1854. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1855. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1856. local lbs = Instance.new("Part")
  1857. lbs.Parent = char
  1858. CreateSound("929619479", lbs, 10, 1)
  1859. lbs.Material = "Neon"
  1860. lbs.Color = BrickColor.Random().Color
  1861. lbs.CanCollide = false
  1862. lbs.Shape = "Ball"
  1863. lbs.Anchored = true
  1864. lbs.Transparency = 0
  1865. lbs.Size = Vector3.new(20,20,20)
  1866. lbs.CFrame = a.CFrame
  1867. local thing = Instance.new("SpecialMesh",lbs)
  1868. thing.MeshType = "Sphere"
  1869. lbs.Anchored = false
  1870. local bvs = Instance.new("BodyVelocity")
  1871. bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1872. bvs.velocity = a.CFrame.lookVector*75
  1873. bvs.Parent = lbs
  1874. lbs.Touched:connect(function(hit)
  1875. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1876. end)
  1877. attack = false
  1878. game:GetService("Debris"):AddItem(lbs, 10)
  1879. for x = 0, 4 do
  1880. local bulletgos = IT("Model",char)
  1881. local bulletgos2 = IT("Model",char)
  1882. for z = 0, 24 do
  1883. local lb = Instance.new("Part")
  1884. lb.Parent = bulletgos
  1885. lb.Material = "Neon"
  1886. lb.Color = BrickColor.Random().Color
  1887. lb.CanCollide = false
  1888. lb.Anchored = true
  1889. lb.Transparency = 0
  1890. lb.Size = Vector3.new(2,2,2)
  1891. local thing = Instance.new("SpecialMesh",lb)
  1892. thing.MeshType = "Sphere"
  1893. thing.Scale = Vector3.new(0.5,0.5,1.5)
  1894. lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1895. lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1896. local lb2 = Instance.new("Part")
  1897. lb2.Parent = bulletgos2
  1898. lb2.Material = "Neon"
  1899. lb2.Color = lb.Color
  1900. lb2.CanCollide = false
  1901. lb2.Anchored = true
  1902. lb2.Transparency = 0
  1903. lb2.Size = Vector3.new(2,2,2)
  1904. lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1905. lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1906. local thing2 = Instance.new("SpecialMesh",lb2)
  1907. thing2.MeshType = "Sphere"
  1908. thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1909. lb.Touched:connect(function(hit)
  1910. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1911. end)
  1912. lb2.Touched:connect(function(hit)
  1913. MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1914. end)
  1915. end
  1916. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1917. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1918. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1919. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1920. CreateSound("925629856", lbs, 5, 1)
  1921. game:GetService("Debris"):AddItem(bulletgos, 7)
  1922. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1923. for i,v in pairs(bulletgos:children()) do
  1924. if v:IsA("Part") then
  1925. v.Anchored = false
  1926. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1927. local bv = Instance.new("BodyVelocity")
  1928. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1929. bv.velocity = v.CFrame.lookVector*25
  1930. bv.Parent = v
  1931. game:GetService("Debris"):AddItem(v, 5)
  1932. end
  1933. end
  1934. for i,v in pairs(bulletgos2:children()) do
  1935. if v:IsA("Part") then
  1936. v.Anchored = false
  1937. MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1938. local bv = Instance.new("BodyVelocity")
  1939. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1940. bv.velocity = v.CFrame.lookVector*-25
  1941. bv.Parent = v
  1942. game:GetService("Debris"):AddItem(v, 5)
  1943. end
  1944. end
  1945. wait(1)
  1946. end
  1947. attack = false
  1948. hum.WalkSpeed = 8
  1949. end
  1950. -------------------------------------------------------
  1951. --End Attacks N Stuff--
  1952. -------------------------------------------------------
  1953. mouse.KeyDown:connect(function(key)
  1954. if string.byte(key) == 48 then
  1955. Swing = 2
  1956. hum.WalkSpeed = 38.82
  1957. end
  1958. end)
  1959. mouse.KeyUp:connect(function(key)
  1960. if string.byte(key) == 48 then
  1961. Swing = 1
  1962. hum.WalkSpeed = 8
  1963. end
  1964. end)
  1965. mouse.KeyDown:connect(function(key)
  1966. if attack == false then
  1967. if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1968. EdgyMode = true
  1969. tecks2.Text = "EDGY FAM"
  1970. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1971. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1972. for i, v in pairs(ArmourParts) do
  1973. v.BrickColor = BrickColor.new("Black")
  1974. end
  1975. for i, v in pairs(ArmourParts2) do
  1976. v.BrickColor = BrickColor.new("Really black")
  1977. end
  1978. for i, v in pairs(NeonParts) do
  1979. v.BrickColor = BrickColor.new("Royal purple")
  1980. end
  1981. maincolor = BrickColor.new("Royal purple")
  1982. Music.SoundId = "rbxassetid://1470848774"
  1983. Music.Parent = tors
  1984. Music:Play()
  1985. elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1986. EdgyMode = false
  1987. tecks2.Text = "Meh."
  1988. tecks2.TextColor3 = Color3.new(255,255,255)
  1989. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  1990. resetmode()
  1991. Music.SoundId = "rbxassetid://1117396305"
  1992. Music.Parent = tors
  1993. Music:Play()
  1994. elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1995. Divinity = true
  1996. tecks2.Text = "LOOK MA IM FLOATING"
  1997. tecks2.TextColor3 = Color3.new(1, 1, 1)
  1998. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1999. for i, v in pairs(ArmourParts) do
  2000. v.BrickColor = BrickColor.new("Lime green")
  2001. end
  2002. for i, v in pairs(ArmourParts2) do
  2003. v.BrickColor = BrickColor.new("Lime green")
  2004. end
  2005. for i, v in pairs(NeonParts) do
  2006. v.BrickColor = BrickColor.new("New Yeller")
  2007. end
  2008. maincolor = BrickColor.new("New Yeller")
  2009. Music.SoundId = "rbxassetid://595800581"
  2010. Music.Parent = tors
  2011. Music:Play()
  2012. elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2013. Divinity = false
  2014. tecks2.Text = "Meh."
  2015. tecks2.TextColor3 = Color3.new(255,255,255)
  2016. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2017. resetmode()
  2018. Music.SoundId = "rbxassetid://1117396305"
  2019. Music.Parent = tors
  2020. Music:Play()
  2021. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2022. Fighter = true
  2023. tecks2.Text = "K.O"
  2024. tecks2.TextColor3 = Color3.new(255,0,0)
  2025. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2026. for i, v in pairs(ArmourParts) do
  2027. v.BrickColor = BrickColor.new("Black")
  2028. end
  2029. for i, v in pairs(ArmourParts2) do
  2030. v.BrickColor = BrickColor.new("Really black")
  2031. end
  2032. for i, v in pairs(NeonParts) do
  2033. v.BrickColor = BrickColor.new("Lime green")
  2034. end
  2035. maincolor = BrickColor.new("Lime green")
  2036. Music.SoundId = "rbxassetid://493647101"
  2037. Music.Parent = tors
  2038. Music:Play()
  2039. elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2040. Fighter = false
  2041. tecks2.Text = "Meh."
  2042. tecks2.TextColor3 = Color3.new(255,255,255)
  2043. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2044. resetmode()
  2045. Music.SoundId = "rbxassetid://1117396305"
  2046. Music.Parent = tors
  2047. Music:Play()
  2048. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2049. Purity = true
  2050. tecks2.Text = "Im SUPER Pure!!!"
  2051. tecks2.TextColor3 = Color3.new(1, 255, 1)
  2052. tecks2.TextStrokeColor3 = Color3.fromRGB(50, 255, 255)
  2053. for i, v in pairs(ArmourParts) do
  2054. v.BrickColor = BrickColor.new("Lime green")
  2055. end
  2056. for i, v in pairs(ArmourParts2) do
  2057. v.BrickColor = BrickColor.new("Lime green")
  2058. end
  2059. for i, v in pairs(NeonParts) do
  2060. v.BrickColor = BrickColor.new("Toothpaste")
  2061. end
  2062. maincolor = BrickColor.new("Toothpaste")
  2063. Music.SoundId = "rbxassetid://553751015"
  2064. Music.Parent = tors
  2065. Music:Play()
  2066. elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2067. Purity = false
  2068. tecks2.Text = "Meh."
  2069. tecks2.TextColor3 = Color3.new(255,255,255)
  2070. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2071. resetmode()
  2072. Music.SoundId = "rbxassetid://1117396305"
  2073. Music.Parent = tors
  2074. Music:Play()
  2075. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2076. Destruction = true
  2077. tecks2.Text = "I MAKE THINGS GO BOOM!"
  2078. tecks2.TextColor3 = Color3.new(255, 0, 0)
  2079. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2080. for i, v in pairs(ArmourParts) do
  2081. v.BrickColor = BrickColor.new("Really black")
  2082. end
  2083. for i, v in pairs(ArmourParts2) do
  2084. v.BrickColor = BrickColor.new("Black")
  2085. end
  2086. for i, v in pairs(NeonParts) do
  2087. v.BrickColor = BrickColor.new("Really red")
  2088. end
  2089. maincolor = BrickColor.new("Really red")
  2090. Music.SoundId = "rbxassetid://613361202"
  2091. Music.Parent = tors
  2092. Music:Play()
  2093. elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2094. Destruction = false
  2095. tecks2.Text = "Meh."
  2096. tecks2.TextColor3 = Color3.new(255,255,255)
  2097. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2098. resetmode()
  2099. Music.SoundId = "rbxassetid://1117396305"
  2100. Music.Parent = tors
  2101. Music:Play()
  2102. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2103. helpme = true
  2104. tecks2.Text = "Sanity status: LOST"
  2105. Music.SoundId = "rbxassetid://460874877"
  2106. Music.Parent = tors
  2107. Music:Play()
  2108. elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2109. helpme = false
  2110. tecks2.Text = "Meh."
  2111. tecks2.TextColor3 = Color3.new(255,255,255)
  2112. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2113. resetmode()
  2114. Music.SoundId = "rbxassetid://1117396305"
  2115. Music.Parent = tors
  2116. Music:Play()
  2117. elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1 then
  2118. tecks2.TextTransparency = 0
  2119. tecks2.TextStrokeTransparency = 0
  2120. elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0 then
  2121. tecks2.TextTransparency = 1
  2122. tecks2.TextStrokeTransparency = 1
  2123. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2124. Planetary = true
  2125. tecks2.Text = "OOH, Purple!!!"
  2126. tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2127. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2128. for i, v in pairs(ArmourParts) do
  2129. v.BrickColor = BrickColor.new("Dark indigo")
  2130. end
  2131. for i, v in pairs(ArmourParts2) do
  2132. v.BrickColor = BrickColor.new("Dark indigo")
  2133. end
  2134. for i, v in pairs(NeonParts) do
  2135. v.BrickColor = BrickColor.new("Dark indigo")
  2136. end
  2137. maincolor = BrickColor.new("Dark indigo")
  2138. Music.SoundId = "rbxassetid://609934004"
  2139. Music.Parent = tors
  2140. Music:Play()
  2141. elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2142. Planetary = false
  2143. tecks2.Text = "Meh."
  2144. tecks2.TextColor3 = Color3.new(255,255,255)
  2145. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2146. resetmode()
  2147. Music.SoundId = "rbxassetid://1117396305"
  2148. Music.Parent = tors
  2149. Music:Play()
  2150. end
  2151. end
  2152. end)
  2153. mouse.KeyDown:connect(function(key)
  2154. if attack == false then
  2155. if EdgyMode == true then
  2156. if key == 'r' then
  2157. Decapitate()
  2158. elseif key == 'e' then
  2159. Laugh()
  2160. end
  2161. end
  2162. if Divinity == true then
  2163. if key == 'r' then
  2164. Beam_Of_Light()
  2165. elseif key == 'f' then
  2166. Blast_Of_God()
  2167. end
  2168. end
  2169. if Fighter == true then
  2170. if key == 'e' then
  2171. Flying_Kick()
  2172. elseif key == 'f' then
  2173. UpperCut()
  2174. elseif key == 't' then
  2175. Spinning_Kick()
  2176. end
  2177. end
  2178. if Purity == true then
  2179. if key == 'r' then
  2180. Purity_Slam()
  2181. end
  2182. end
  2183. if Destruction == true then
  2184. if key == 'r' then
  2185. Diablo_Explosion()
  2186. elseif key == 'f' then
  2187. Hell_From_Above()
  2188. elseif key == 't' then
  2189. Spinning_Below()
  2190. end
  2191. end
  2192. if helpme == true then
  2193. if key == 'r' then
  2194. Painful_Stomp()
  2195. elseif key == 'f' then
  2196. Ending()
  2197. elseif key == 't' then
  2198. Ende_der_Weld()
  2199. end
  2200. end
  2201. end
  2202. end)
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208.  
  2209. -------------------------------------------------------
  2210. --Start Animations--
  2211. -------------------------------------------------------
  2212. local equipped = false
  2213. local idle = 0
  2214. local change = 1
  2215. local val = 0
  2216. local toim = 0
  2217. local idleanim = 0.4
  2218. hum.WalkSpeed = 8
  2219. hum.Animator.Parent = nil
  2220. while true do
  2221. swait()
  2222. Music.Parent = char
  2223. if helpme == true then
  2224. for i, v in pairs(ArmourParts) do
  2225. v.BrickColor = BrickColor.random()
  2226. end
  2227. for i, v in pairs(ArmourParts2) do
  2228. v.BrickColor = BrickColor.random()
  2229. end
  2230. for i, v in pairs(NeonParts) do
  2231. v.BrickColor = BrickColor.random()
  2232. end
  2233. maincolor = BrickColor.random()
  2234. tecks2.TextColor3 = maincolor.Color
  2235. tecks2.TextStrokeColor3 = maincolor.Color
  2236. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2237. end
  2238. if Planetary == true then
  2239. MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2240. end
  2241. sine = sine + change
  2242. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2243. local velderp = root.Velocity.y
  2244. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2245. if equipped == true or equipped == false then
  2246. if attack == false then
  2247. idle = idle + 1
  2248. else
  2249. idle = 0
  2250. end
  2251. if 1 < root.Velocity.y and hitfloor == nil then
  2252. Anim = "Jump"
  2253. change = 1
  2254. if attack == false then
  2255. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2259. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2260. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2261. end
  2262. elseif -1 > root.Velocity.y and hitfloor == nil then
  2263. Anim = "Fall"
  2264. change = 1
  2265. if attack == false then
  2266. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2270. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2271. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2272. end
  2273. elseif torvel < 1 and hitfloor ~= nil then
  2274. Anim = "Idle"
  2275. change = 1
  2276. if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2283. elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2286. if Mrandom(1,15) == 1 then
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2288. end
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2293. elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2300. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2307. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2308. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2309. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2310. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2311. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2313. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2314. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2321. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2324. if math.random(1,1) == 1 then
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2331. end
  2332. for i, v in pairs(ArmourParts) do
  2333. v.BrickColor = BrickColor.random()
  2334. end
  2335. for i, v in pairs(ArmourParts2) do
  2336. v.BrickColor = BrickColor.random()
  2337. end
  2338. for i, v in pairs(NeonParts) do
  2339. v.BrickColor = BrickColor.random()
  2340. end
  2341. maincolor = BrickColor.random()
  2342. tecks2.TextColor3 = maincolor.Color
  2343. tecks2.TextStrokeColor3 = maincolor.Color
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2348. elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2355. end
  2356. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2357. Anim = "Walk"
  2358. change = .6
  2359. if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2360. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2361. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2362. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2363. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2364. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2365. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2366. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2373. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2380. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2383. if math.random(1,1) == 1 then
  2384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2388. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2389. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2390. end
  2391. for i, v in pairs(ArmourParts) do
  2392. v.BrickColor = BrickColor.random()
  2393. end
  2394. for i, v in pairs(ArmourParts2) do
  2395. v.BrickColor = BrickColor.random()
  2396. end
  2397. for i, v in pairs(NeonParts) do
  2398. v.BrickColor = BrickColor.random()
  2399. end
  2400. maincolor = BrickColor.random()
  2401. tecks2.TextColor3 = maincolor.Color
  2402. tecks2.TextStrokeColor3 = maincolor.Color
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2407. elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2410. if Mrandom(1,15) == 1 then
  2411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2412. end
  2413. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2414. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2415. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2416. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2417. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2424. end
  2425. elseif torvel >= 25 and hitfloor ~= nil then
  2426. Anim = "Sprint"
  2427. change = 1.35
  2428. if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2435. elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2442. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2445. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2446. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2447. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2449. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2452. if math.random(1,1) == 1 then
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2457. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2458. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2459. end
  2460. for i, v in pairs(ArmourParts) do
  2461. v.BrickColor = BrickColor.random()
  2462. end
  2463. for i, v in pairs(ArmourParts2) do
  2464. v.BrickColor = BrickColor.random()
  2465. end
  2466. for i, v in pairs(NeonParts) do
  2467. v.BrickColor = BrickColor.random()
  2468. end
  2469. maincolor = BrickColor.random()
  2470. tecks2.TextColor3 = maincolor.Color
  2471. tecks2.TextStrokeColor3 = maincolor.Color
  2472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2475. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2476. elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2483. end
  2484. end
  2485. end
  2486. if 0 < #Effects then
  2487. for e = 1, #Effects do
  2488. if Effects[e] ~= nil then
  2489. local Thing = Effects[e]
  2490. if Thing ~= nil then
  2491. local Part = Thing[1]
  2492. local Mode = Thing[2]
  2493. local Delay = Thing[3]
  2494. local IncX = Thing[4]
  2495. local IncY = Thing[5]
  2496. local IncZ = Thing[6]
  2497. if 1 >= Thing[1].Transparency then
  2498. if Thing[2] == "Block1" then
  2499. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2500. local Mesh = Thing[1].Mesh
  2501. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2502. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2503. elseif Thing[2] == "Block2" then
  2504. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2505. local Mesh = Thing[7]
  2506. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2507. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2508. elseif Thing[2] == "Block3" then
  2509. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2510. local Mesh = Thing[7]
  2511. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2513. elseif Thing[2] == "Cylinder" then
  2514. local Mesh = Thing[1].Mesh
  2515. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2516. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2517. elseif Thing[2] == "Blood" then
  2518. local Mesh = Thing[7]
  2519. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2520. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2522. elseif Thing[2] == "Elec" then
  2523. local Mesh = Thing[1].Mesh
  2524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2526. elseif Thing[2] == "Disappear" then
  2527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2528. elseif Thing[2] == "Shatter" then
  2529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2530. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2531. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2532. Thing[6] = Thing[6] + Thing[5]
  2533. end
  2534. else
  2535. Part.Parent = nil
  2536. table.remove(Effects, e)
  2537. end
  2538. end
  2539. end
  2540. end
  2541. end
  2542. end
  2543. -------------------------------------------------------
  2544. --End Animations And Script--
  2545. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement