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  1. -----------------------
  2. --WhAT ANOTHER ONE????????!--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --Discord Creterisk#2958
  7.  
  8.  
  9. --https://cdn.discordapp.com/attachments/424766294303309844/424769047436197888/e41a6cbd-23cb-4553-bd39-1338429743a7.png
  10. -------------------------------------------------------
  11.  
  12. local FavIDs = {
  13.     340106355, --Nefl Crystals
  14.     927529620, --Dimension
  15.     876981900, --Fantasy
  16.     398987889, --Ordinary Days
  17.     1117396305, --Oh wait, it's you.
  18.     885996042, --Action Winter Journey
  19.     919231299, --Sprawling Idiot Effigy
  20.     743466274, --Good Day Sunshine
  21.     727411183, --Knife Fight
  22.     1402748531, --The Earth Is Counting On You!
  23.     595230126 --Robot Language
  24.     }
  25.  
  26.  
  27.  
  28. --The reality of my life isn't real but a Universe -makhail07
  29. wait()
  30. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  31. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  32. local RealPlayer = Player
  33. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  34.  
  35. wait()
  36. local plr = game:service'Players'.LocalPlayer
  37. print('Local User is '..plr.Name)
  38. local char = plr.Character
  39. local hum = char.Humanoid
  40. local ra = char["Right Arm"]
  41. local la= char["Left Arm"]
  42. local rl= char["Right Leg"]
  43. local ll = char["Left Leg"]
  44. local hed = char.Head
  45. local root = char.HumanoidRootPart
  46. local rootj = root.RootJoint
  47. local tors = char.Torso
  48. local mouse = plr:GetMouse()
  49. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  50. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  51. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  52. local EdgyMode = false
  53. local Divinity = false
  54. local Fighter = false
  55. local Purity = false
  56. local Destruction = false
  57. local helpme = false
  58. local Planetary = false
  59. local maincolor = BrickColor.new("Institutional white")
  60. -------------------------------------------------------
  61. --Start Good Stuff--
  62. -------------------------------------------------------
  63. CF = CFrame.new
  64. angles = CFrame.Angles
  65. attack = false
  66. Euler = CFrame.fromEulerAnglesXYZ
  67. Rad = math.rad
  68. IT = Instance.new
  69. BrickC = BrickColor.new
  70. Cos = math.cos
  71. Acos = math.acos
  72. Sin = math.sin
  73. Asin = math.asin
  74. Abs = math.abs
  75. Mrandom = math.random
  76. Floor = math.floor
  77. -------------------------------------------------------
  78. --End Good Stuff--
  79. -------------------------------------------------------
  80. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  81. RSH, LSH = nil, nil
  82. RW = Instance.new("Weld")
  83. LW = Instance.new("Weld")
  84. RH = tors["Right Hip"]
  85. LH = tors["Left Hip"]
  86. RSH = tors["Right Shoulder"]
  87. LSH = tors["Left Shoulder"]
  88. RSH.Parent = nil
  89. LSH.Parent = nil
  90. RW.Name = "RW"
  91. RW.Part0 = tors
  92. RW.C0 = CF(1.5, 0.5, 0)
  93. RW.C1 = CF(0, 0.5, 0)
  94. RW.Part1 = ra
  95. RW.Parent = tors
  96. LW.Name = "LW"
  97. LW.Part0 = tors
  98. LW.C0 = CF(-1.5, 0.5, 0)
  99. LW.C1 = CF(0, 0.5, 0)
  100. LW.Part1 = la
  101. LW.Parent = tors
  102. Effects = {}
  103.  
  104. -------------------------------------------------------
  105. --Start HeartBeat--
  106. -------------------------------------------------------
  107. ArtificialHB = Instance.new("BindableEvent", script)
  108. ArtificialHB.Name = "Heartbeat"
  109. script:WaitForChild("Heartbeat")
  110.  
  111. frame = 1 / 60
  112. tf = 0
  113. allowframeloss = false
  114. tossremainder = false
  115.  
  116.  
  117. lastframe = tick()
  118. script.Heartbeat:Fire()
  119.  
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122.     tf = tf + s
  123.     if tf >= frame then
  124.         if allowframeloss then
  125.             script.Heartbeat:Fire()
  126.             lastframe = tick()
  127.         else
  128.             for i = 1, math.floor(tf / frame) do
  129.                 script.Heartbeat:Fire()
  130.             end
  131.             lastframe = tick()
  132.         end
  133.         if tossremainder then
  134.             tf = 0
  135.         else
  136.             tf = tf - frame * math.floor(tf / frame)
  137.         end
  138.     end
  139. end)
  140. -------------------------------------------------------
  141. --End HeartBeat--
  142. -------------------------------------------------------
  143.  
  144. -------------------------------------------------------
  145. --Start Important Functions--
  146. -------------------------------------------------------
  147. function swait(num)
  148.     if num == 0 or num == nil then
  149.         game:service("RunService").Stepped:wait(0)
  150.     else
  151.         for i = 0, num do
  152.             game:service("RunService").Stepped:wait(0)
  153.         end
  154.     end
  155. end
  156. function thread(f)
  157.     coroutine.resume(coroutine.create(f))
  158. end
  159. function clerp(a, b, t)
  160.     local qa = {
  161.         QuaternionFromCFrame(a)
  162.     }
  163.     local qb = {
  164.         QuaternionFromCFrame(b)
  165.     }
  166.     local ax, ay, az = a.x, a.y, a.z
  167.     local bx, by, bz = b.x, b.y, b.z
  168.     local _t = 1 - t
  169.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  170. end
  171. function QuaternionFromCFrame(cf)
  172.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  173.     local trace = m00 + m11 + m22
  174.     if trace > 0 then
  175.         local s = math.sqrt(1 + trace)
  176.         local recip = 0.5 / s
  177.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  178.     else
  179.         local i = 0
  180.         if m00 < m11 then
  181.             i = 1
  182.         end
  183.         if m22 > (i == 0 and m00 or m11) then
  184.             i = 2
  185.         end
  186.         if i == 0 then
  187.             local s = math.sqrt(m00 - m11 - m22 + 1)
  188.             local recip = 0.5 / s
  189.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  190.         elseif i == 1 then
  191.             local s = math.sqrt(m11 - m22 - m00 + 1)
  192.             local recip = 0.5 / s
  193.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  194.         elseif i == 2 then
  195.             local s = math.sqrt(m22 - m00 - m11 + 1)
  196.             local recip = 0.5 / s
  197.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  198.         end
  199.     end
  200. end
  201. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  202.     local xs, ys, zs = x + x, y + y, z + z
  203.     local wx, wy, wz = w * xs, w * ys, w * zs
  204.     local xx = x * xs
  205.     local xy = x * ys
  206.     local xz = x * zs
  207.     local yy = y * ys
  208.     local yz = y * zs
  209.     local zz = z * zs
  210.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  211. end
  212. function QuaternionSlerp(a, b, t)
  213.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  214.     local startInterp, finishInterp
  215.     if cosTheta >= 1.0E-4 then
  216.         if 1 - cosTheta > 1.0E-4 then
  217.             local theta = math.acos(cosTheta)
  218.             local invSinTheta = 1 / Sin(theta)
  219.             startInterp = Sin((1 - t) * theta) * invSinTheta
  220.             finishInterp = Sin(t * theta) * invSinTheta
  221.         else
  222.             startInterp = 1 - t
  223.             finishInterp = t
  224.         end
  225.     elseif 1 + cosTheta > 1.0E-4 then
  226.         local theta = math.acos(-cosTheta)
  227.         local invSinTheta = 1 / Sin(theta)
  228.         startInterp = Sin((t - 1) * theta) * invSinTheta
  229.         finishInterp = Sin(t * theta) * invSinTheta
  230.     else
  231.         startInterp = t - 1
  232.         finishInterp = t
  233.     end
  234.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  235. end
  236. function rayCast(Position, Direction, Range, Ignore)
  237.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  238. end
  239. local RbxUtility = LoadLibrary("RbxUtility")
  240. local Create = RbxUtility.Create
  241.  
  242. -------------------------------------------------------
  243. --Start Damage Function--
  244. -------------------------------------------------------
  245. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  246.     if hit.Parent == nil then
  247.         return
  248.     end
  249.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  250.     for _, v in pairs(hit.Parent:children()) do
  251.         if v:IsA("Humanoid") then
  252.             h = v
  253.         end
  254.     end
  255.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  256.    
  257.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  258.          end
  259.  
  260.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  261.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  262.             if hit.Parent.DebounceHit.Value == true then
  263.                 return
  264.             end
  265.         end
  266.          if insta == true then
  267.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  268.          end
  269.         local c = Create("ObjectValue"){
  270.             Name = "creator",
  271.             Value = game:service("Players").LocalPlayer,
  272.             Parent = h,
  273.         }
  274.         game:GetService("Debris"):AddItem(c, .5)
  275.         if HitSound ~= nil and HitPitch ~= nil then
  276.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  277.         end
  278.         local Damage = math.random(minim, maxim)
  279.         local blocked = false
  280.         local block = hit.Parent:findFirstChild("Block")
  281.         if block ~= nil then
  282.             if block.className == "IntValue" then
  283.                 if block.Value > 0 then
  284.                     blocked = true
  285.                     block.Value = block.Value - 1
  286.                     print(block.Value)
  287.                 end
  288.             end
  289.         end
  290.         if blocked == false then
  291.             h.Health = h.Health - Damage
  292.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  293.         else
  294.             h.Health = h.Health - (Damage / 2)
  295.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, maincolor.Color)
  296.         end
  297.         if Type == "Knockdown" then
  298.             local hum = hit.Parent.Humanoid
  299.             hum.PlatformStand = true
  300.             coroutine.resume(coroutine.create(function(HHumanoid)
  301.                 swait(1)
  302.                 HHumanoid.PlatformStand = false
  303.             end), hum)
  304.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  305.             local bodvol = Create("BodyVelocity"){
  306.                 velocity = angle * knockback,
  307.                 P = 5000,
  308.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  309.                 Parent = hit,
  310.             }
  311.             local rl = Create("BodyAngularVelocity"){
  312.                 P = 3000,
  313.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  314.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  315.                 Parent = hit,
  316.             }
  317.             game:GetService("Debris"):AddItem(bodvol, .5)
  318.             game:GetService("Debris"):AddItem(rl, .5)
  319.         elseif Type == "Normal" then
  320.             local vp = Create("BodyVelocity"){
  321.                 P = 500,
  322.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  323.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  324.             }
  325.             if knockback > 0 then
  326.                 vp.Parent = hit.Parent.Torso
  327.             end
  328.             game:GetService("Debris"):AddItem(vp, .5)
  329.         elseif Type == "Up" then
  330.             local bodyVelocity = Create("BodyVelocity"){
  331.                 velocity = Vector3.new(0, 20, 0),
  332.                 P = 5000,
  333.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  334.                 Parent = hit,
  335.             }
  336.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  337.         elseif Type == "DarkUp" then
  338.             coroutine.resume(coroutine.create(function()
  339.                 for i = 0, 1, 0.1 do
  340.                     swait()
  341.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  342.                 end
  343.             end))
  344.             local bodyVelocity = Create("BodyVelocity"){
  345.                 velocity = Vector3.new(0, 20, 0),
  346.                 P = 5000,
  347.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  348.                 Parent = hit,
  349.             }
  350.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  351.         elseif Type == "Snare" then
  352.             local bp = Create("BodyPosition"){
  353.                 P = 2000,
  354.                 D = 100,
  355.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  356.                 position = hit.Parent.Torso.Position,
  357.                 Parent = hit.Parent.Torso,
  358.             }
  359.             game:GetService("Debris"):AddItem(bp, 1)
  360.         elseif Type == "Freeze" then
  361.             local BodPos = Create("BodyPosition"){
  362.                 P = 50000,
  363.                 D = 1000,
  364.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  365.                 position = hit.Parent.Torso.Position,
  366.                 Parent = hit.Parent.Torso,
  367.             }
  368.             local BodGy = Create("BodyGyro") {
  369.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  370.                 P = 20e+003,
  371.                 Parent = hit.Parent.Torso,
  372.                 cframe = hit.Parent.Torso.CFrame,
  373.             }
  374.             hit.Parent.Torso.Anchored = true
  375.             coroutine.resume(coroutine.create(function(Part)
  376.                 swait(1.5)
  377.                 Part.Anchored = false
  378.             end), hit.Parent.Torso)
  379.             game:GetService("Debris"):AddItem(BodPos, 3)
  380.             game:GetService("Debris"):AddItem(BodGy, 3)
  381.         end
  382.         local debounce = Create("BoolValue"){
  383.             Name = "DebounceHit",
  384.             Parent = hit.Parent,
  385.             Value = true,
  386.         }
  387.         game:GetService("Debris"):AddItem(debounce, Delay)
  388.         c = Create("ObjectValue"){
  389.             Name = "creator",
  390.             Value = Player,
  391.             Parent = h,
  392.         }
  393.         game:GetService("Debris"):AddItem(c, .5)
  394.     end
  395. end
  396. -------------------------------------------------------
  397. --End Damage Function--
  398. -------------------------------------------------------
  399.  
  400. -------------------------------------------------------
  401. --Start Damage Function Customization--
  402. -------------------------------------------------------
  403. function ShowDamage(Pos, Text, Time, Color)
  404.     local Rate = (1 / 30)
  405.     local Pos = (Pos or Vector3.new(0, 0, 0))
  406.     local Text = (Text or "")
  407.     local Time = (Time or 2)
  408.     local Color = (Color or Color3.new(1, 0, 1))
  409.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  410.     EffectPart.Anchored = true
  411.     local BillboardGui = Create("BillboardGui"){
  412.         Size = UDim2.new(3, 0, 3, 0),
  413.         Adornee = EffectPart,
  414.         Parent = EffectPart,
  415.     }
  416.     local TextLabel = Create("TextLabel"){
  417.         BackgroundTransparency = 1,
  418.         Size = UDim2.new(1, 0, 1, 0),
  419.         Text = Text,
  420.         Font = "Highway",
  421.         TextColor3 = Color,
  422.         TextScaled = true,
  423.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  424.         Parent = BillboardGui,
  425.     }
  426.     game.Debris:AddItem(EffectPart, (Time))
  427.     EffectPart.Parent = game:GetService("Workspace")
  428.     delay(0, function()
  429.         local Frames = (Time / Rate)
  430.         for Frame = 1, Frames do
  431.             wait(Rate)
  432.             local Percent = (Frame / Frames)
  433.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  434.             TextLabel.TextTransparency = Percent
  435.         end
  436.         if EffectPart and EffectPart.Parent then
  437.             EffectPart:Destroy()
  438.         end
  439.     end)
  440. end
  441. -------------------------------------------------------
  442. --End Damage Function Customization--
  443. -------------------------------------------------------
  444.  
  445. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  446.   for _, c in pairs(workspace:children()) do
  447.     local hum = c:findFirstChild("Humanoid")
  448.     if hum ~= nil then
  449.       local head = c:findFirstChild("Head")
  450.       if head ~= nil then
  451.         local targ = head.Position - Part.Position
  452.         local mag = targ.magnitude
  453.         if magni >= mag and c.Name ~= plr.Name then
  454.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  455.         end
  456.       end
  457.     end
  458.   end
  459. end
  460.  
  461.  
  462. CFuncs = {
  463.     Part = {
  464.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  465.             local Part = Create("Part")({
  466.                 Parent = Parent,
  467.                 Reflectance = Reflectance,
  468.                 Transparency = Transparency,
  469.                 CanCollide = false,
  470.                 Locked = true,
  471.                 BrickColor = BrickColor.new(tostring(BColor)),
  472.                 Name = Name,
  473.                 Size = Size,
  474.                 Material = Material
  475.             })
  476.             RemoveOutlines(Part)
  477.             return Part
  478.         end
  479.     },
  480.     Mesh = {
  481.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  482.             local Msh = Create(Mesh)({
  483.                 Parent = Part,
  484.                 Offset = OffSet,
  485.                 Scale = Scale
  486.             })
  487.             if Mesh == "SpecialMesh" then
  488.                 Msh.MeshType = MeshType
  489.                 Msh.MeshId = MeshId
  490.             end
  491.             return Msh
  492.         end
  493.     },
  494.     Mesh = {
  495.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  496.             local Msh = Create(Mesh)({
  497.                 Parent = Part,
  498.                 Offset = OffSet,
  499.                 Scale = Scale
  500.             })
  501.             if Mesh == "SpecialMesh" then
  502.                 Msh.MeshType = MeshType
  503.                 Msh.MeshId = MeshId
  504.             end
  505.             return Msh
  506.         end
  507.     },
  508.     Weld = {
  509.         Create = function(Parent, Part0, Part1, C0, C1)
  510.             local Weld = Create("Weld")({
  511.                 Parent = Parent,
  512.                 Part0 = Part0,
  513.                 Part1 = Part1,
  514.                 C0 = C0,
  515.                 C1 = C1
  516.             })
  517.             return Weld
  518.         end
  519.     },
  520.     Sound = {
  521.         Create = function(id, par, vol, pit)
  522.             coroutine.resume(coroutine.create(function()
  523.                 local S = Create("Sound")({
  524.                     Volume = vol,
  525.                     Pitch = pit or 1,
  526.                     SoundId = id,
  527.                     Parent = par or workspace
  528.                 })
  529.                 wait()
  530.                 S:play()
  531.                 game:GetService("Debris"):AddItem(S, 6)
  532.             end))
  533.         end
  534.     },
  535.     ParticleEmitter = {
  536.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  537.             local fp = Create("ParticleEmitter")({
  538.                 Parent = Parent,
  539.                 Color = ColorSequence.new(Color1, Color2),
  540.                 LightEmission = LightEmission,
  541.                 Size = Size,
  542.                 Texture = Texture,
  543.                 Transparency = Transparency,
  544.                 ZOffset = ZOffset,
  545.                 Acceleration = Accel,
  546.                 Drag = Drag,
  547.                 LockedToPart = LockedToPart,
  548.                 VelocityInheritance = VelocityInheritance,
  549.                 EmissionDirection = EmissionDirection,
  550.                 Enabled = Enabled,
  551.                 Lifetime = LifeTime,
  552.                 Rate = Rate,
  553.                 Rotation = Rotation,
  554.                 RotSpeed = RotSpeed,
  555.                 Speed = Speed,
  556.                 VelocitySpread = VelocitySpread
  557.             })
  558.             return fp
  559.         end
  560.     }
  561. }
  562. function RemoveOutlines(part)
  563.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  564. end
  565. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  566.     local Part = Create("Part")({
  567.         formFactor = FormFactor,
  568.         Parent = Parent,
  569.         Reflectance = Reflectance,
  570.         Transparency = Transparency,
  571.         CanCollide = false,
  572.         Locked = true,
  573.         BrickColor = BrickColor.new(tostring(BColor)),
  574.         Name = Name,
  575.         Size = Size,
  576.         Material = Material
  577.     })
  578.     RemoveOutlines(Part)
  579.     return Part
  580. end
  581. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  582.     local Msh = Create(Mesh)({
  583.         Parent = Part,
  584.         Offset = OffSet,
  585.         Scale = Scale
  586.     })
  587.     if Mesh == "SpecialMesh" then
  588.         Msh.MeshType = MeshType
  589.         Msh.MeshId = MeshId
  590.     end
  591.     return Msh
  592. end
  593. function CreateWeld(Parent, Part0, Part1, C0, C1)
  594.     local Weld = Create("Weld")({
  595.         Parent = Parent,
  596.         Part0 = Part0,
  597.         Part1 = Part1,
  598.         C0 = C0,
  599.         C1 = C1
  600.     })
  601.     return Weld
  602. end
  603.  
  604.  
  605. -------------------------------------------------------
  606. --Start Effect Function--
  607. -------------------------------------------------------
  608. EffectModel = Instance.new("Model", char)
  609. Effects = {
  610.   Block = {
  611.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  612.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  613.       prt.Anchored = true
  614.       prt.CFrame = cframe
  615.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  616.       game:GetService("Debris"):AddItem(prt, 10)
  617.       if Type == 1 or Type == nil then
  618.         table.insert(Effects, {
  619.           prt,
  620.           "Block1",
  621.           delay,
  622.           x3,
  623.           y3,
  624.           z3,
  625.           msh
  626.         })
  627.       elseif Type == 2 then
  628.         table.insert(Effects, {
  629.           prt,
  630.           "Block2",
  631.           delay,
  632.           x3,
  633.           y3,
  634.           z3,
  635.           msh
  636.         })
  637.       else
  638.         table.insert(Effects, {
  639.           prt,
  640.           "Block3",
  641.           delay,
  642.           x3,
  643.           y3,
  644.           z3,
  645.           msh
  646.         })
  647.       end
  648.     end
  649.   },
  650.   Sphere = {
  651.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  652.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  653.       prt.Anchored = true
  654.       prt.CFrame = cframe
  655.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  656.       game:GetService("Debris"):AddItem(prt, 10)
  657.       table.insert(Effects, {
  658.         prt,
  659.         "Cylinder",
  660.         delay,
  661.         x3,
  662.         y3,
  663.         z3,
  664.         msh
  665.       })
  666.     end
  667.   },
  668.   Cylinder = {
  669.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  670.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  671.       prt.Anchored = true
  672.       prt.CFrame = cframe
  673.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  674.       game:GetService("Debris"):AddItem(prt, 10)
  675.       table.insert(Effects, {
  676.         prt,
  677.         "Cylinder",
  678.         delay,
  679.         x3,
  680.         y3,
  681.         z3,
  682.         msh
  683.       })
  684.     end
  685.   },
  686.   Wave = {
  687.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  688.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  689.       prt.Anchored = true
  690.       prt.CFrame = cframe
  691.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  692.       game:GetService("Debris"):AddItem(prt, 10)
  693.       table.insert(Effects, {
  694.         prt,
  695.         "Cylinder",
  696.         delay,
  697.         x3 / 60,
  698.         y3 / 60,
  699.         z3 / 60,
  700.         msh
  701.       })
  702.     end
  703.   },
  704.   Ring = {
  705.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  706.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  707.       prt.Anchored = true
  708.       prt.CFrame = cframe
  709.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  710.       game:GetService("Debris"):AddItem(prt, 10)
  711.       table.insert(Effects, {
  712.         prt,
  713.         "Cylinder",
  714.         delay,
  715.         x3,
  716.         y3,
  717.         z3,
  718.         msh
  719.       })
  720.     end
  721.   },
  722.   Break = {
  723.     Create = function(brickcolor, cframe, x1, y1, z1)
  724.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  725.       prt.Anchored = true
  726.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  727.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  728.       local num = math.random(10, 50) / 1000
  729.       game:GetService("Debris"):AddItem(prt, 10)
  730.       table.insert(Effects, {
  731.         prt,
  732.         "Shatter",
  733.         num,
  734.         prt.CFrame,
  735.         math.random() - math.random(),
  736.         0,
  737.         math.random(50, 100) / 100
  738.       })
  739.     end
  740.   },
  741. Spiral = {
  742.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744.       prt.Anchored = true
  745.       prt.CFrame = cframe
  746.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747.       game:GetService("Debris"):AddItem(prt, 10)
  748.       table.insert(Effects, {
  749.         prt,
  750.         "Cylinder",
  751.         delay,
  752.         x3,
  753.         y3,
  754.         z3,
  755.         msh
  756.       })
  757.     end
  758.   },
  759. Push = {
  760.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  762.       prt.Anchored = true
  763.       prt.CFrame = cframe
  764.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  765.       game:GetService("Debris"):AddItem(prt, 10)
  766.       table.insert(Effects, {
  767.         prt,
  768.         "Cylinder",
  769.         delay,
  770.         x3,
  771.         y3,
  772.         z3,
  773.         msh
  774.       })
  775.     end
  776.   }
  777. }
  778. -------------------------------------------------------
  779. --End Effect Function--
  780. -------------------------------------------------------
  781.  
  782. function CreateSound(ID, PARENT, VOLUME, PITCH)
  783.     local NSound = nil
  784.     coroutine.resume(coroutine.create(function()
  785.         NSound = Instance.new("Sound", PARENT)
  786.         NSound.Volume = VOLUME
  787.         NSound.Pitch = PITCH
  788.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  789.         swait()
  790.         NSound:play()
  791.         game:GetService("Debris"):AddItem(NSound, 10)
  792.     end))
  793.     return NSound
  794. end
  795.  
  796. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  797.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  798.   prt.Anchored = true
  799.   prt.CFrame = cframe
  800.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801.   game:GetService("Debris"):AddItem(prt, 10)
  802.   if Type == 1 or Type == nil then
  803.     table.insert(Effects, {
  804.       prt,
  805.       "Block1",
  806.       delay,
  807.       x3,
  808.       y3,
  809.       z3,
  810.       msh
  811.     })
  812.   elseif Type == 2 then
  813.     table.insert(Effects, {
  814.       prt,
  815.       "Block2",
  816.       delay,
  817.       x3,
  818.       y3,
  819.       z3,
  820.       msh
  821.     })
  822.   elseif Type == 3 then
  823.     table.insert(Effects, {
  824.       prt,
  825.       "Block3",
  826.       delay,
  827.       x3,
  828.       y3,
  829.       z3,
  830.       msh
  831.     })
  832.   end
  833. end
  834.  
  835. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  836. local fp=Instance.new("Part")
  837. fp.formFactor=formfactor
  838. fp.Parent=parent
  839. fp.Reflectance=reflectance
  840. fp.Transparency=transparency
  841. fp.CanCollide=false
  842. fp.Locked=true
  843. fp.BrickColor=brickcolor
  844. fp.Name=name
  845. fp.Size=size
  846. fp.Position=tors.Position
  847. RemoveOutlines(fp)
  848. fp.Material="SmoothPlastic"
  849. fp:BreakJoints()
  850. return fp
  851. end
  852.  
  853. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  854. local mesh=Instance.new(Mesh)
  855. mesh.Parent=part
  856. if Mesh=="SpecialMesh" then
  857. mesh.MeshType=meshtype
  858. if meshid~="nil" then
  859. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  860. end
  861. end
  862. mesh.Offset=offset
  863. mesh.Scale=scale
  864. return mesh
  865. end
  866.  
  867. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  868.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  869.     prt.Anchored = true
  870.     prt.Material = "Neon"
  871.     prt.CFrame = cframe
  872. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  873.     game:GetService("Debris"):AddItem(prt, 5)
  874.     coroutine.resume(coroutine.create(function(Part, Mesh)
  875.         local rtype = rottype
  876.         for i = 0, 1, delay do
  877.             swait()
  878.             if rtype == 1 then
  879.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  880.             elseif rtype == 2 then
  881.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  882.             end
  883.             prt.Transparency = i
  884.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  885.         end
  886.         Part.Parent = nil
  887.     end), prt, msh)
  888. end
  889.  
  890.  
  891. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  892.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  893.     prt.Anchored = true
  894.     prt.Material = "Neon"
  895.     prt.CFrame = cframe
  896.     prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  897. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898.     game:GetService("Debris"):AddItem(prt, 5)
  899.     coroutine.resume(coroutine.create(function(Part, Mesh)
  900.         for i = 0, 1, delay do
  901.             swait()
  902.             Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  903.             Part.Transparency = i
  904.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  905.         end
  906.         Part.Parent = nil
  907.     end), prt, msh)
  908. end
  909.  
  910.  
  911. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  912.     local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  913.     prt.Anchored = true
  914.     prt.Material = "Neon"
  915.     prt.CFrame = cframe
  916. local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
  917.     game:GetService("Debris"):AddItem(prt, 5)
  918.     coroutine.resume(coroutine.create(function(Part, Mesh)
  919.         local rtype = rottype
  920.         for i = 0, 1, delay do
  921.             swait()
  922.             if rtype == 1 then
  923.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  924.             elseif rtype == 2 then
  925.                 prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  926.             end
  927.             prt.Transparency = i
  928.             Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
  929.         end
  930.         Part.Parent = nil
  931.     end), prt, msh)
  932. end
  933.  
  934. function Eviscerate(dude)
  935.     if dude.Name ~= char then
  936.         local bgf = IT("BodyGyro", dude.Head)
  937.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  938.         local val = IT("BoolValue", dude)
  939.         val.Name = "IsHit"
  940.         local ds = coroutine.wrap(function()
  941.             dude:WaitForChild("Head"):BreakJoints()
  942.             wait(0.5)
  943.             target = nil
  944.             coroutine.resume(coroutine.create(function()
  945.                 for i, v in pairs(dude:GetChildren()) do
  946.                     if v:IsA("Accessory") then
  947.                         v:Destroy()
  948.                     end
  949.                     if v:IsA("Humanoid") then
  950.                         v:Destroy()
  951.                     end
  952.                     if v:IsA("CharacterMesh") then
  953.                         v:Destroy()
  954.                     end
  955.                     if v:IsA("Model") then
  956.                         v:Destroy()
  957.                     end
  958.                     if v:IsA("Part") or v:IsA("MeshPart") then
  959.                         for x, o in pairs(v:GetChildren()) do
  960.                             if o:IsA("Decal") then
  961.                                 o:Destroy()
  962.                             end
  963.                         end
  964.                         coroutine.resume(coroutine.create(function()
  965.                             v.Material = "Neon"
  966.                             v.CanCollide = false
  967.                             local PartEmmit1 = IT("ParticleEmitter", v)
  968.                             PartEmmit1.LightEmission = 1
  969.                             PartEmmit1.Texture = "rbxassetid://284205403"
  970.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  971.                             PartEmmit1.Rate = 150
  972.                             PartEmmit1.Lifetime = NumberRange.new(1)
  973.                             PartEmmit1.Size = NumberSequence.new({
  974.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  975.                                 NumberSequenceKeypoint.new(1, 0, 0)
  976.                             })
  977.                             PartEmmit1.Transparency = NumberSequence.new({
  978.                                 NumberSequenceKeypoint.new(0, 0, 0),
  979.                                 NumberSequenceKeypoint.new(1, 1, 0)
  980.                             })
  981.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  982.                             PartEmmit1.VelocitySpread = 30000
  983.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  984.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  985.                             local BodPoss = IT("BodyPosition", v)
  986.                             BodPoss.P = 3000
  987.                             BodPoss.D = 1000
  988.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  989.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  990.                             v.Color = maincolor.Color
  991.                             coroutine.resume(coroutine.create(function()
  992.                                 for i = 0, 49 do
  993.                                     swait(1)
  994.                                     v.Transparency = v.Transparency + 0.08
  995.                                 end
  996.                                 wait(0.5)
  997.                                 PartEmmit1.Enabled = false
  998.                                 wait(3)
  999.                                 v:Destroy()
  1000.                                 dude:Destroy()
  1001.                             end))
  1002.                         end))
  1003.                     end
  1004.                 end
  1005.             end))
  1006.         end)
  1007.         ds()
  1008.     end
  1009. end
  1010. function FindNearestHead(Position, Distance, SinglePlayer)
  1011.     if SinglePlayer then
  1012.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1013.     end
  1014.     local List = {}
  1015.     for i, v in pairs(workspace:GetChildren()) do
  1016.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1017.             table.insert(List, v)
  1018.         end
  1019.     end
  1020.     return List
  1021. end
  1022. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1023.     local type = type
  1024.     local rng = Instance.new("Part", char)
  1025.     rng.Anchored = true
  1026.     rng.BrickColor = color
  1027.     rng.CanCollide = false
  1028.     rng.FormFactor = 3
  1029.     rng.Name = "Ring"
  1030.     rng.Material = "Neon"
  1031.     rng.Size = Vector3.new(1, 1, 1)
  1032.     rng.Transparency = 0
  1033.     rng.TopSurface = 0
  1034.     rng.BottomSurface = 0
  1035.     rng.CFrame = pos
  1036.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1037.     local rngm = Instance.new("SpecialMesh", rng)
  1038.     rngm.MeshType = "Sphere"
  1039.     rngm.Scale = Vector3.new(x1, y1, z1)
  1040.     local scaler2 = 1
  1041.     local speeder = FastSpeed
  1042.     if type == "Add" then
  1043.         scaler2 = 1 * value
  1044.     elseif type == "Divide" then
  1045.         scaler2 = 1 / value
  1046.     end
  1047.     coroutine.resume(coroutine.create(function()
  1048.         for i = 0, 10 / bonuspeed, 0.1 do
  1049.             swait()
  1050.             if type == "Add" then
  1051.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1052.             elseif type == "Divide" then
  1053.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1054.             end
  1055.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1056.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1057.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1058.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1059.         end
  1060.         rng:Destroy()
  1061.     end))
  1062. end
  1063. -------------------------------------------------------
  1064. --End Important Functions--
  1065. -------------------------------------------------------
  1066.  
  1067. --[[
  1068.         Thanks for using Build-To-Lua by jarredbcv.
  1069. ]]--
  1070.  
  1071. New = function(Object, Parent, Name, Data)
  1072.     local Object = Instance.new(Object)
  1073.     for Index, Value in pairs(Data or {}) do
  1074.         Object[Index] = Value
  1075.     end
  1076.     Object.Parent = Parent
  1077.     Object.Name = Name
  1078.     return Object
  1079. end
  1080.  
  1081. NewInstance = function(instance,parent,properties)
  1082.     local inst = Instance.new(instance,parent)
  1083.     if(properties)then
  1084.         for i,v in next, properties do
  1085.             pcall(function() inst[i] = v end)
  1086.         end
  1087.     end
  1088.     return inst;
  1089. end
  1090.    
  1091. Gunty = New("Model",char,"Gunty",{})
  1092. Handle = New("Part",Gunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.799999952, 0.980000019, 1),CFrame = CFrame.new(-6.17461252, 2.89117765, -81.6553421, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1093. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1094. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.449999958, 0.300000012, 1.00999999),CFrame = CFrame.new(-5.79491472, 3.31696463, -81.668541, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1095. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1.14999998, 0.699999988, 1.04999995),})
  1096. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.375087738, 0.43002677, -0.00499725342, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1097. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.400000006, 0.800000012, 1.43999994),CFrame = CFrame.new(-5.77552652, 2.79678607, -81.6581802, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1098. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.400111198, -0.089990139, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1100. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.50999999, 1.00999999, 1.38),CFrame = CFrame.new(-5.79167271, 2.89196372, -81.6569061, 0.999894142, 0.0109243561, 0.00963267591, -0.0110270008, 0.99988246, 0.0106679127, -0.00951499958, -0.0107729975, 0.999896884),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1101. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.382905483, 0.00498604774, 0.00213623047, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1103. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.179999962, 1.27999997),CFrame = CFrame.new(-6.43716383, 3.22691417, -81.656456, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1104. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.266214848, 0.332840681, -6.10351563e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1106. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.340000033, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.43716383, 2.87691402, -81.6564636, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1107. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.262355328, -0.0171182156, -0.00379943848, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1109. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.380000025, 0.239999965, 1.27999997),CFrame = CFrame.new(-6.41705704, 2.5166924, -81.6567535, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1110. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1111. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.238276005, -0.37707448, -0.00774383545, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1112. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.080000028, 0.829999983, 1.24000001),CFrame = CFrame.new(-6.28731203, 2.83357024, -81.6548691, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1113. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1114. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.112056732, -0.058836937, -0.00122833252, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1115. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.209999949, 1.24000001),CFrame = CFrame.new(-6.30723286, 3.2204814, -81.6576462, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1116. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1117. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.136215687, 0.327841043, -6.86645508e-05, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1118. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.269999951, 1.24000001),CFrame = CFrame.new(-6.30756044, 2.87048483, -81.6573257, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1119. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1120. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.132686615, -0.0221214294, -0.0034866333, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1121. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.580000043, 0.249999955, 1.25),CFrame = CFrame.new(-6.30751181, 2.53053808, -81.6523285, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1122. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1123. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(-0.128937244, -0.362081289, -0.00211334229, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1124. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.71910667, 3.10924911, -81.0621643, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1125. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.447408676, 0.216631651, 0.599830627, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1127. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.600000024, 0.200000003),CFrame = CFrame.new(-5.74061537, 3.09643626, -82.2620392, 0.968651533, -0.24823907, 0.00961919595, 0.248137087, 0.968666732, 0.0106559293, -0.0119630033, -0.007934995, 0.999897361),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1128. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.5, 0.899999976, 0.400000006),})
  1129. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.968651116, 0.248137027, -0.0119630015, -0.248238936, 0.968666434, -0.007934995, 0.00961919129, 0.0106559228, 0.999897003),C1 = CFrame.new(0.437460423, 0.216511488, -0.600265503, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1130. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.4000001),CFrame = CFrame.new(-5.66842175, 2.87551188, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1131. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1132. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.506342888, -0.0100963116, 0.00119018555, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1133. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Smoky grey"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.320000023, 0.919999957, 1.27999997),CFrame = CFrame.new(-6.08716917, 2.84636235, -81.6569443, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.356863, 0.364706, 0.411765),})
  1134. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1135. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.0879435539, -0.0438375473, -0.00123596191, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1136. Neon_Part = New("Part",Gunty,"Neon_Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.329999983, 0.269999981, 0.860000074),CFrame = CFrame.new(-5.68526602, 2.76024342, -81.6548996, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1137. Mesh = New("BlockMesh",Neon_Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1138. mot = New("Motor",Neon_Part,"mot",{Part0 = Neon_Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.4907341, -0.125577688, 0.0037612915, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1139. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.279999971, 0.389999986, 1.05000007),CFrame = CFrame.new(-5.67011929, 2.75067925, -81.6596603, 0.999894381, 0.0109243579, 0.00963267963, -0.0110270027, 0.999882698, 0.0106679164, -0.00951499958, -0.0107729975, 0.999897122),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1140. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.850000024),})
  1141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),C1 = CFrame.new(0.506030083, -0.134924173, -0.000953674316, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1142. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.14374733, -82.1123657, 1.00000036, -2.32830644e-10, 1.86264515e-09, 2.76486389e-10, 0.945462108, -0.325733244, 2.79396772e-09, 0.325733304, 0.945462048),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1143. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.94546175, 0.325733155, 0, -0.325733155, 0.94546175),C1 = CFrame.new(0.524296761, 0.263174534, -0.449249268, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1144. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.150000021, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.16514564, -82.0512466, 1.00000036, -1.28056854e-09, 1.86264515e-09, 2.76486389e-10, 0.990724444, 0.135888785, 2.79396772e-09, -0.13588877, 0.990724444),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1145. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.990724087, -0.135888726, 0, 0.135888726, 0.990724087),C1 = CFrame.new(0.523478985, 0.283911943, -0.387901306, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1146. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.170000017, 0.0599999875),CFrame = CFrame.new(-5.651824, 3.15523815, -81.9898987, 1.00000036, -9.31322575e-10, 1.86264515e-09, 2.76486389e-10, 0.841228187, -0.540680885, 2.79396772e-09, 0.540680885, 0.841228247),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1147. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.841227949, 0.540680707, 0, -0.540680707, 0.841227949),C1 = CFrame.new(0.523004532, 0.273344755, -0.326667786, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1148. Credits = New("Part",Gunty,"Credits",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,Size = Vector3.new(0.249999985, 0.230000019, 0.0599999875),CFrame = CFrame.new(-5.65182352, 3.12556744, -81.9521408, 1.00000036, -5.82076609e-10, 9.31322575e-10, 2.76486389e-10, 0.99409467, -0.10851986, 2.79396772e-09, 0.108519867, 0.99409461),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1149. mot = New("Motor",Credits,"mot",{Part0 = Credits,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0.994094312, 0.10851983, 0, -0.10851983, 0.994094312),C1 = CFrame.new(0.522972584, 0.243270636, -0.289230347, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1150. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Fossil"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 1.18000007),CFrame = CFrame.new(-6.06842232, 2.94551158, -81.6588593, 0.699307382, 0.714757025, 0.00962753966, -0.714821219, 0.699226558, 0.0106663266, 0.000891998934, -0.0143409977, 0.999897063),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.623529, 0.631373, 0.67451),})
  1151. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.200000003, 0.930000007),})
  1152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.699307024, -0.714820981, 0.000891999982, 0.714756727, 0.69922626, -0.0143409977, 0.00962753501, 0.010666322, 0.999896765),C1 = CFrame.new(0.105613232, 0.0555255413, -0.00191497803, 0.999894023, -0.0110269999, -0.00951499958, 0.0109243551, 0.99988234, -0.0107729975, 0.00963267405, 0.0106679108, 0.999896765),})
  1153.  
  1154. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(-.1,-.51,0)})
  1155.  
  1156. for _,v in next, Gunty:children() do
  1157.     v.CanCollide = false
  1158. end
  1159.  
  1160. local all, last = {}, nil
  1161. ArmourParts = {}
  1162. ArmourParts2 = {}
  1163. NeonParts = {}
  1164. function scan(p)
  1165.   for _, v in pairs(p:GetChildren()) do
  1166.     if v:IsA("BasePart") then
  1167.       if v.BrickColor == BrickColor.new("Smoky grey") then
  1168.         table.insert(ArmourParts, v)
  1169.       end
  1170.     if v.BrickColor == BrickColor.new("Fossil") then
  1171.         table.insert(ArmourParts2, v)
  1172.     end
  1173.       if v.BrickColor == BrickColor.new("Institutional white") then
  1174.         table.insert(NeonParts, v)
  1175.       end
  1176.       if last then
  1177.         local w = Instance.new("Weld")
  1178.         w.Part0, w.Part1 = last, v
  1179.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1180.         w.Parent = last
  1181.       end
  1182.       table.insert(all, v)
  1183.       last = v
  1184.     end
  1185.     scan(v)
  1186.   end
  1187. end
  1188. scan(Gunty)
  1189. for _, v in pairs(all) do
  1190.   v.Anchored = false
  1191.   v.CanCollide = false
  1192. end
  1193. function resetmode()
  1194.   for i, v in pairs(ArmourParts) do
  1195.     v.BrickColor = BrickColor.new("Smoky grey")
  1196.   end
  1197.     for i, v in pairs(ArmourParts2) do
  1198.     v.BrickColor = BrickColor.new("Fossil")
  1199.   end
  1200.   for i, v in pairs(NeonParts) do
  1201.     v.BrickColor = BrickColor.new("Institutional white")
  1202.   end
  1203.     maincolor = BrickColor.new("Institutional white")
  1204. end
  1205. -------------------------------------------------------
  1206. --Start Music Option--
  1207. -------------------------------------------------------
  1208. local Music = Instance.new("Sound",tors)
  1209. Music.Volume = 2.5
  1210. Music.SoundId = "rbxassetid://1117396305"
  1211. Music.Looped = true
  1212. Music.Pitch = 1 --Pitcher
  1213. Music:Play()
  1214. -------------------------------------------------------
  1215. --End Music Option--
  1216. -------------------------------------------------------
  1217.  
  1218. local naeeym2 = Instance.new("BillboardGui",char)
  1219. naeeym2.AlwaysOnTop = true
  1220. naeeym2.Size = UDim2.new(5,35,2,35)
  1221. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1222. naeeym2.Adornee = hed
  1223. naeeym2.Name = "Name"
  1224.  
  1225. local tecks2 = Instance.new("TextLabel",naeeym2)
  1226. tecks2.BackgroundTransparency = 1
  1227. tecks2.TextScaled = true
  1228. tecks2.BorderSizePixel = 0
  1229. tecks2.Text = "Meh."
  1230. tecks2.Font = "Code"
  1231. tecks2.TextSize = 30
  1232. tecks2.TextStrokeTransparency = 0
  1233. tecks2.TextColor3 = Color3.new(255,255,255)
  1234. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  1235. tecks2.Size = UDim2.new(1,0,0.5,0)
  1236. tecks2.Parent = naeeym2
  1237.  
  1238. -------------------------------------------------------
  1239. --Start Attacks N Stuff--
  1240. -------------------------------------------------------
  1241. local sine=0
  1242. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1243.   local Hitboxpart = Instance.new("Part", EffectModel)
  1244.   RemoveOutlines(Hitboxpart)
  1245.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1246.   Hitboxpart.CanCollide = false
  1247.   Hitboxpart.Transparency = 1
  1248.   Hitboxpart.Anchored = true
  1249.   Hitboxpart.CFrame = Pose
  1250.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1251.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1252. end
  1253. wait2 = false
  1254. combo = 1
  1255. mouse.Button1Down:connect(function(key)
  1256.   if attack == false then
  1257.     attack = true
  1258.     hum.WalkSpeed = 3.01
  1259.     if combo == 1 and wait2 == false then
  1260.       wait2 = true
  1261.         for i = 0, 1.2, 0.1 do
  1262.         swait()
  1263.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1264.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1265.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1266.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1267.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1268.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1269.           end
  1270.         CreateSound("138097048", ra, 3, .8)
  1271.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  1272.       for i = 0, 1.2, 0.1 do
  1273.         swait()
  1274.     BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1275.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  1276.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1277.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  1278.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1279.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  1280.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1281.       end
  1282.       combo = 2
  1283.     end
  1284.     if combo == 2 and wait2 == false then
  1285.       wait2 = true
  1286.    for i = 0, 1.2, 0.1 do
  1287.         swait()
  1288.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1290.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1291.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1292.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1293.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1294.       end
  1295.     CreateSound("138097048", rl, 3, 1)
  1296.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1297.     for i = 0, 1.6, 0.1 do
  1298.         swait()
  1299.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
  1300.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1301.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
  1302.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
  1303.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1304.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
  1305.       end
  1306.       combo = 3
  1307.     end
  1308.    if combo == 3 and wait2 == false then
  1309.     for i = 0, 1.2, 0.1 do
  1310.         swait()
  1311.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  1312.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1313.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  1314.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1315.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  1316.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  1317.       end
  1318.     CreateSound("138097048", ra, 3, .8)
  1319.       HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1320.       for i = 0, 1.2, 0.1 do
  1321.         swait()
  1322.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  1323.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1324.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  1325.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1326.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1327.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1328.       end
  1329.         Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
  1330.         Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
  1331.         HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  1332.     for i = 0, 1.2, 0.1 do
  1333.         swait()
  1334.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  1335.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1336.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  1337.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1338.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  1339.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  1340.       end
  1341.       combo = 1
  1342.     end
  1343.     hum.WalkSpeed = 8
  1344.     wait2 = false
  1345.     attack = false
  1346.     end
  1347. end)
  1348. function Decapitate()
  1349.     local target = nil
  1350.     local targettorso = nil
  1351.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1352.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1353.             target = mouse.Target.Parent.Humanoid
  1354.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1355.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1356.         end
  1357.     end
  1358.     if target ~= nil then
  1359.         targettorso.Anchored = true
  1360.         attack = true
  1361.         hum.WalkSpeed = 0
  1362.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1363.         for i = 0,4.2,0.1 do
  1364.             swait()
  1365.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1366.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1367.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1368.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1369.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  1370.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1371.         end
  1372.         local ModelHead01 = New("Model", char, "", {})
  1373.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1374.         local Head01 = targethead:Clone()
  1375.         targethead.Transparency = 1
  1376.         Head01.Parent = ModelHead01
  1377.         local weldHead01 = Instance.new("Weld")
  1378.         weldHead01.Parent = Head01
  1379.         weldHead01.Part0 = targethead
  1380.         weldHead01.Part1 = Head01
  1381.         weldHead01.C1 = CFrame.new(0, 0, 0)
  1382.         targethead.face:Remove()
  1383.         weldHead01.Part0 = ra
  1384.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1385.         targettorso:BreakJoints()
  1386.         CreateSound("314390675", targettorso, 5, .7)
  1387.         for i = 0,3.2,0.1 do
  1388.             swait()
  1389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1391.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1392.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  1393.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  1394.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1395.         end
  1396.         for i = 0,4.2,0.1 do
  1397.             swait()
  1398.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1399.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1400.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1401.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1402.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1403.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1404.         end
  1405.         CreateSound("541909763", targettorso, 5, .8)
  1406.         weldHead01:Destroy()
  1407.         Head01.CanCollide = true
  1408.         local bodyVelocity2 = Create("BodyVelocity")({
  1409.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1410.           P = 5000,
  1411.           maxForce = Vector3.new(8000, 8000, 8000),
  1412.           Parent = Head01
  1413.         })
  1414.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1415.         for i = 0,6.2,0.1 do
  1416.             swait()
  1417.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1418.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1419.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1420.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1421.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1422.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1423.         end
  1424.         targettorso.Anchored = false
  1425.         attack = false
  1426.         hum.WalkSpeed = 8
  1427.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1428.     end
  1429. end
  1430. function Laugh()
  1431.     attack = true
  1432.     hum.WalkSpeed = 0
  1433.     CreateSound("300208779", hed, 10, 1)
  1434.     for i = 0,9,0.1 do
  1435.         swait()
  1436.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  1437.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  1438.         if Mrandom(1,15) == 1 then
  1439.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  1440.         end
  1441.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  1442.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  1443.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  1444.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  1445.     end
  1446.     attack = false
  1447.     hum.WalkSpeed = 10
  1448. end
  1449. function Flying_Kick()
  1450.     attack = true
  1451.     hum.WalkSpeed = 0
  1452.     for i = 0,2.7,0.1 do
  1453.         swait()
  1454.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1455.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1456.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1457.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1458.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(15)), 0.1)
  1459.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(-15)), 0.1)
  1460.     end
  1461.     local bodyVelocity = Create("BodyVelocity")({
  1462.           velocity = Vector3.new(0, 0, 0) + root.CFrame.lookVector * 250,
  1463.           P = 5000,
  1464.           maxForce = Vector3.new(9e99, 9e99, 9e99),
  1465.           Parent = root
  1466.         })
  1467.       game:GetService("Debris"):AddItem(bodyVelocity, 0.05)
  1468. CreateSound("138097048", rl, 3, 1)
  1469.     for i = 0,2.1,0.1 do
  1470.         swait()
  1471.         HitboxFunction(rl.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1472.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .6 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(90)), 0.15)
  1473.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1474.     RH.C0 = clerp(RH.C0, CF(.4, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-125), Rad(0), Rad(0)), 0.15)
  1475.     LH.C0 = clerp(LH.C0, CF(-1.3, -1.3 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1476.     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1477.     LW.C0 = clerp(LW.C0, CF(-1.9, 0.8 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-215)), 0.1)
  1478.     end
  1479.     attack = false
  1480.     hum.WalkSpeed = 8
  1481. end
  1482. function UpperCut()
  1483.     attack = true
  1484.     hum.WalkSpeed = 0
  1485.     for i = 0,2.3,0.1 do
  1486.         swait()
  1487.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.7 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1488.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1489.     RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1490.     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(30)), 0.15)
  1491.     RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 30), -.8 + 0.025 * Cos(sine / 20)) * angles(Rad(165), Rad(0), Rad(0)), 0.1)
  1492.     LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), -1 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(75)), 0.1)
  1493.     end
  1494.     CreateSound("138097048", ra, 3, .8)
  1495.     HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 8, 3, "Knockdown")
  1496.     for i = 0,2.8,0.1 do
  1497.         swait()
  1498.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-35), Rad(0), Rad(10)), 0.15)
  1499.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  1500.     RH.C0 = clerp(RH.C0, CF(1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-55)), 0.15)
  1501.     LH.C0 = clerp(LH.C0, CF(-1, -1.2 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1502.     RW.C0 = clerp(RW.C0, CF(1.3, .8 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(125), Rad(0), Rad(0)), 0.1)
  1503.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-10)), 0.1)
  1504.     end
  1505.     attack = false
  1506.     hum.WalkSpeed = 8
  1507. end
  1508. function Spinning_Kick()
  1509.     attack = true
  1510.     hum.WalkSpeed = 3.01
  1511.     for i = 0, 1.2, 0.1 do
  1512.         swait()
  1513.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
  1514.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1515.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1516.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  1517.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
  1518.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
  1519.       end
  1520.     for i = 0, 4.6, 0.1 do
  1521.         swait()
  1522.     CreateSound("138097048", rl, 3, 1)
  1523.     HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
  1524.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65 + 255.45 * i)), 0.3)
  1525.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  1526.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-54), math.rad(0), math.rad(47)), 0.1)
  1527.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-47)), 0.3)
  1528.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
  1529.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(30)), 0.3)
  1530.       end
  1531.     attack = false
  1532.     hum.WalkSpeed = 8
  1533. end
  1534. function Beam_Of_Light()
  1535.    
  1536. end
  1537. function Blast_Of_God()
  1538.     attack = true
  1539.     hum.WalkSpeed = 3.01
  1540.     for i = 0,6.3,0.1 do
  1541.         swait()
  1542.         Effects.Sphere.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1543.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(90)), 0.15)
  1544.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1545.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  1546.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1547.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1548.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  1549.     end
  1550.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1551.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.03)
  1552.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1553.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 11, 11, 11, 0.05)
  1554.     Effects.Block.Create(BrickC("New Yeller"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1555.     Effects.Ring.Create(BrickC("New Yeller"), ra.CFrame * angles(Rad(90),0,0) * CF(0, -1, 0), 2, 2, 2, 7.6, 7.6, 7.6, 0.03)
  1556.     CreateSound("142070127", tors, 10, 1)
  1557.     MagniDamage(ra, 12, 40, 60, 10, "Normal")
  1558.     for i = 0,2.6,0.1 do
  1559.         swait()
  1560.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(90)), 0.15)
  1561.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-90)), 0.3)
  1562.         RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-16 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  1563.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-25 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  1564.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(195 - 2.5 * Sin(sine / 20))), 0.1)
  1565.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  1566.     end
  1567.     attack = false
  1568.     hum.WalkSpeed = 8
  1569. end
  1570. function Diablo_Explosion()
  1571.     attack = true
  1572.     hum.WalkSpeed = 3.01
  1573.     for i = 0,6.3,0.1 do
  1574.         swait()
  1575.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1576.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1577.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1578.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1579.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1580.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  1581.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1582.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1583.     end
  1584.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 14, 14, 14, 0.05)
  1585.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 11, 11, 11, 0.03)
  1586.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 8, 8, 8, 0.05)
  1587.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 6, 6, 6, 0.05)
  1588.     Effects.Sphere.Create(BrickC("Really red"), root.CFrame * CF(0, 1, -4), 2, 2, 2, 10.5, 10.5, 10.5, 0.05)
  1589.     Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1590.     CreateSound("142070127", tors, 10, 1)
  1591.     MagniDamage(tors, 12, 34, 54, 10, "DarkUp")
  1592.     for i = 0,4.6,0.1 do
  1593.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1594.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1595.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1596.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1597.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  1598.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  1599.     end
  1600.     wait(.6)
  1601.     attack = false
  1602.     hum.WalkSpeed = 8
  1603. end
  1604. function Hell_From_Above()
  1605.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1606.     attack = true
  1607.     hum.WalkSpeed = 3.01
  1608.     for i = 0,6.3,0.1 do
  1609.         swait()
  1610.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1613.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1614.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1615.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1616.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1617.     end
  1618.     CreateSound("142070127", tors, 10, 1)
  1619.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1620.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1621.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1622.     Effects.Sphere.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  1623.     for i = 0,3.8,0.1 do
  1624.         swait()
  1625.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1626.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1627.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1628.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1629.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1630.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1631.     end
  1632.     CreateSound("224339201", tors, 10, 0.5)
  1633.     for i = 1, 3 do
  1634.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  1635.     UhhhhThing.CFrame = mouse.Hit
  1636.     Effects.Cylinder.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  1637.     Effects.Block.Create(BrickColor.new("Really red"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  1638.     end
  1639.     UhhhhThing:Destroy()
  1640.     attack = false
  1641.     hum.WalkSpeed = 8
  1642. end
  1643. function Spinning_Below()
  1644.     attack = true
  1645.     hum.WalkSpeed = 3.01
  1646.     CreateSound("649634100", tors, 10, 0.5)
  1647.     for i = 0,6.3,0.1 do
  1648.         swait()
  1649.         Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1650.         Effects.Block.Create(BrickC("Really red"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1651.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  1652.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1653.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  1654.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  1655.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  1656.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  1657.     end
  1658.     attack = false
  1659.     hum.WalkSpeed = 8
  1660. end
  1661. function Purity_Slam()
  1662.     attack = true
  1663.     for i = 0,5.2,0.1 do
  1664.         swait()
  1665.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1666.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1667.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1668.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1669.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1670.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1671.     end
  1672.     CreateSound("331666100", tors, 10, 1)
  1673.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  1674.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  1675.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1676.     Effects.Ring.Create(BrickC("Toothpaste"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  1677.     MagniDamage(tors, 12, 40, 60, 10, "Normal")
  1678.     coroutine.resume(coroutine.create(function()
  1679.         for i = 0,1.8,0.1 do
  1680.             swait()
  1681.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1682.         end
  1683.         for i = 0,1.8,0.1 do
  1684.             swait()
  1685.         hum.CameraOffset = Vector3.new(0,0,0)
  1686.         end
  1687.     end))
  1688.     for i = 1,4.7,0.1 do
  1689.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1690.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1691.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1692.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1693.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1694.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1695.     end
  1696.     wait(.6)
  1697.     attack = false
  1698. end
  1699. function Painful_Stomp()
  1700.     attack = true
  1701.     for i = 0,5.2,0.1 do
  1702.         swait()
  1703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1705.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1706.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1707.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1708.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1709.     end
  1710.     CreateSound("331666100", char, 10, 1)
  1711.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1712.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1713.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1714.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  1715.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  1716.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  1717.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  1718.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  1719.         if v:FindFirstChild("Head") then
  1720.             Eviscerate(v)
  1721.         end
  1722.     end
  1723.     coroutine.resume(coroutine.create(function()
  1724.         for i = 0,2.8,0.1 do
  1725.             swait()
  1726.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1727.         end
  1728.         for i = 0,1.8,0.1 do
  1729.             swait()
  1730.         hum.CameraOffset = Vector3.new(0,0,0)
  1731.         end
  1732.     end))
  1733.     for i = 0,3.7,0.1 do
  1734.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1735.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1736.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1737.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1738.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1739.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1740.     end
  1741.     wait(.6)
  1742.     attack = false
  1743. end
  1744. function Ending()
  1745.     local target = nil
  1746.     local targettorso = nil
  1747.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1748.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1749.             targetT  = mouse.Target.Parent
  1750.             target = mouse.Target.Parent.Humanoid
  1751.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1752.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  1753.         end
  1754.     end
  1755.     if target ~= nil then
  1756.         targettorso.Anchored = true
  1757.         attack = true
  1758.         hum.WalkSpeed = 0
  1759.         local originalpos = root.CFrame
  1760.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1761.         for i = 0,1.8,0.1 do
  1762.             swait()
  1763.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
  1764.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
  1765.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1766.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1767.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
  1768.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1769.         end
  1770.         Eviscerate(targetT)
  1771.         CreateSound("331666100", ra, 4, 1)
  1772.         CreateSound("180083286", targettorso, 10, 1)
  1773.         coroutine.resume(coroutine.create(function()
  1774.         for i = 0,1.8,0.1 do
  1775.             swait()
  1776.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  1777.         end
  1778.         for i = 0,1.8,0.1 do
  1779.             swait()
  1780.         hum.CameraOffset = Vector3.new(0,0,0)
  1781.         end
  1782.     end))
  1783.         for i = 0,4.6,0.1 do
  1784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1787.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1788.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1789.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1790.         end
  1791.         wait(.6)
  1792.         root.CFrame = originalpos
  1793.         attack = false
  1794.     hum.WalkSpeed = 8
  1795.     end
  1796. end
  1797.  
  1798. --[[I don't take ANY credit for this attack,
  1799.     this was all nooby's hard work and the only reason i uhhh "used" it
  1800.     is cause I i didn't have attack ideas at the time so yeah,
  1801.     100% nooby's credit <3]]
  1802. function Ende_der_Weld()
  1803.     attack = true
  1804.     hum.WalkSpeed = 0
  1805.     for i = 0,4.6,0.1 do
  1806.             swait()
  1807.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1808.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1809.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1810.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1811.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1812.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1813.         end
  1814.         local a = Instance.new("Part",char)
  1815.         a.BrickColor = BrickColor.random()
  1816.     a.Name = "Lazer"   
  1817.     a.Anchored = true
  1818. a.Material = "Neon"
  1819. a.Transparency = 1
  1820.     a.CanCollide = false
  1821.     local hitbox = Instance.new("Part",char)
  1822.     hitbox.Size = Vector3.new(5,5,5)
  1823.     hitbox.CFrame = mouse.hit
  1824.     hitbox.Anchored = true
  1825.     hitbox.Transparency = 1
  1826.     hitbox.CanCollide = false
  1827.     local ray = Ray.new(
  1828.         ra.CFrame.p,                           -- origin
  1829.         (mouse.Hit.p - ra.CFrame.p).unit * 500 -- direction
  1830.     )
  1831.     local ignore = char
  1832.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1833.     if hit then
  1834.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1835.      
  1836.         if not humanoid then
  1837.             humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1838.         end
  1839.         if humanoid then
  1840.             if humanoid.Parent:IsA"Model" then
  1841.             end
  1842.         end
  1843.     end
  1844.     a.BottomSurface = 10
  1845.     a.TopSurface = 10
  1846.     local distance = (ra.CFrame.p - position).magnitude
  1847.     a.Size = Vector3.new(0.1, 0.1, 0.1)
  1848.     a.CFrame = CFrame.new(ra.CFrame.p, position) * CFrame.new(0, 0, 0)
  1849.     game:GetService("Debris"):AddItem(a, 5)
  1850.     game:GetService("Debris"):AddItem(hitbox, 1)
  1851. local newmesh = Instance.new("BlockMesh",a)
  1852. MagicBlock(BrickColor.Random(),ra.CFrame,5,5,5,0.25,0.25,0.25,0.025)
  1853. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.5,1.5,0.015,1)
  1854. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1.25,1.25,0.015,2)
  1855. MagicShockAlt(BrickColor.Random(),a.CFrame,5,5,1,1,0.015,1)
  1856.              local lbs = Instance.new("Part")
  1857.   lbs.Parent = char
  1858. CreateSound("929619479", lbs, 10, 1)
  1859.    lbs.Material = "Neon"
  1860.     lbs.Color = BrickColor.Random().Color
  1861.      lbs.CanCollide = false
  1862.      lbs.Shape = "Ball"
  1863.      lbs.Anchored = true
  1864.      lbs.Transparency = 0
  1865.      lbs.Size = Vector3.new(20,20,20)
  1866.      lbs.CFrame = a.CFrame
  1867.      local thing = Instance.new("SpecialMesh",lbs)
  1868.      thing.MeshType = "Sphere"
  1869. lbs.Anchored = false
  1870.   local bvs = Instance.new("BodyVelocity")
  1871.   bvs.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1872.   bvs.velocity = a.CFrame.lookVector*75
  1873.   bvs.Parent = lbs
  1874. lbs.Touched:connect(function(hit)
  1875.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1876. end)
  1877. attack = false
  1878. game:GetService("Debris"):AddItem(lbs, 10)
  1879. for x = 0, 4 do
  1880.     local bulletgos = IT("Model",char)
  1881.     local bulletgos2 = IT("Model",char)
  1882. for z = 0, 24 do
  1883.              local lb = Instance.new("Part")
  1884.   lb.Parent = bulletgos
  1885.    lb.Material = "Neon"
  1886.     lb.Color = BrickColor.Random().Color
  1887.      lb.CanCollide = false
  1888.      lb.Anchored = true
  1889.      lb.Transparency = 0
  1890.      lb.Size = Vector3.new(2,2,2)
  1891. local thing = Instance.new("SpecialMesh",lb)
  1892.      thing.MeshType = "Sphere"
  1893.      thing.Scale = Vector3.new(0.5,0.5,1.5)
  1894.      lb.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1895.      lb.CFrame = lb.CFrame + lb.CFrame.lookVector*15
  1896.              local lb2 = Instance.new("Part")
  1897.   lb2.Parent = bulletgos2
  1898.    lb2.Material = "Neon"
  1899.     lb2.Color = lb.Color
  1900.      lb2.CanCollide = false
  1901.      lb2.Anchored = true
  1902.      lb2.Transparency = 0
  1903.      lb2.Size = Vector3.new(2,2,2)
  1904.      lb2.CFrame = lbs.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1905.      lb2.CFrame = lb2.CFrame + lb.CFrame.lookVector*15
  1906.      local thing2 = Instance.new("SpecialMesh",lb2)
  1907.      thing2.MeshType = "Sphere"
  1908.      thing2.Scale = Vector3.new(0.5,0.5,1.5)
  1909. lb.Touched:connect(function(hit)
  1910.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1911. end)
  1912. lb2.Touched:connect(function(hit)
  1913.     MagniDamage(hit, 12, 40, 60, 10, "Normal")
  1914. end)
  1915. end
  1916. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1917. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,-0.1,-0.1,-0.1,0.025)
  1918. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1919. MagicBlock(BrickColor.Random(),lbs.CFrame,25,25,25,0.5,0.5,0.5,0.025)
  1920. CreateSound("925629856", lbs, 5, 1)
  1921. game:GetService("Debris"):AddItem(bulletgos, 7)
  1922. game:GetService("Debris"):AddItem(bulletgos2, 7)
  1923. for i,v in pairs(bulletgos:children()) do
  1924.     if v:IsA("Part") then
  1925.     v.Anchored = false
  1926.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1927.   local bv = Instance.new("BodyVelocity")
  1928.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1929.   bv.velocity = v.CFrame.lookVector*25
  1930.   bv.Parent = v
  1931. game:GetService("Debris"):AddItem(v, 5)
  1932.     end
  1933. end
  1934. for i,v in pairs(bulletgos2:children()) do
  1935.     if v:IsA("Part") then
  1936.     v.Anchored = false
  1937.     MagicBlock(v.BrickColor,v.CFrame,1,1,1,0.25,0.25,0.25,0.025)
  1938.   local bv = Instance.new("BodyVelocity")
  1939.   bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1940.   bv.velocity = v.CFrame.lookVector*-25
  1941.   bv.Parent = v
  1942. game:GetService("Debris"):AddItem(v, 5)
  1943.     end
  1944. end
  1945. wait(1)
  1946. end
  1947. attack = false
  1948. hum.WalkSpeed = 8
  1949. end
  1950. -------------------------------------------------------
  1951. --End Attacks N Stuff--
  1952. -------------------------------------------------------
  1953. mouse.KeyDown:connect(function(key)
  1954.     if string.byte(key) == 48 then
  1955.         Swing = 2
  1956.         hum.WalkSpeed = 38.82
  1957.     end
  1958. end)
  1959. mouse.KeyUp:connect(function(key)
  1960.     if string.byte(key) == 48 then
  1961.         Swing = 1
  1962.         hum.WalkSpeed = 8
  1963.     end
  1964. end)
  1965. mouse.KeyDown:connect(function(key)
  1966.     if attack == false then
  1967.         if key == 'q' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1968.             EdgyMode = true
  1969.             tecks2.Text = "EDGY FAM"
  1970.             tecks2.TextColor3 = Color3.new(0, 0, 0)
  1971.             tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  1972.         for i, v in pairs(ArmourParts) do
  1973.             v.BrickColor = BrickColor.new("Black")
  1974.                     end
  1975.         for i, v in pairs(ArmourParts2) do
  1976.             v.BrickColor = BrickColor.new("Really black")
  1977.                     end
  1978.         for i, v in pairs(NeonParts) do
  1979.             v.BrickColor = BrickColor.new("Royal purple")
  1980.                     end
  1981.     maincolor = BrickColor.new("Royal purple")
  1982.             Music.SoundId = "rbxassetid://1470848774"
  1983.             Music.Parent = tors
  1984.             Music:Play()
  1985.         elseif key == 'q' and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1986.             EdgyMode = false
  1987.             tecks2.Text = "Meh."
  1988.             tecks2.TextColor3 = Color3.new(255,255,255)
  1989.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  1990.             resetmode()
  1991.             Music.SoundId = "rbxassetid://1117396305"
  1992.             Music.Parent = tors
  1993.             Music:Play()
  1994.         elseif key == 'e' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  1995.             Divinity = true
  1996.             tecks2.Text = "LOOK MA IM FLOATING"
  1997.             tecks2.TextColor3 = Color3.new(1, 1, 1)
  1998.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 0)
  1999.         for i, v in pairs(ArmourParts) do
  2000.             v.BrickColor = BrickColor.new("Lime green")
  2001.                     end
  2002.         for i, v in pairs(ArmourParts2) do
  2003.             v.BrickColor = BrickColor.new("Lime green")
  2004.                     end
  2005.         for i, v in pairs(NeonParts) do
  2006.             v.BrickColor = BrickColor.new("New Yeller")
  2007.                     end
  2008.         maincolor = BrickColor.new("New Yeller")
  2009.             Music.SoundId = "rbxassetid://595800581"
  2010.             Music.Parent = tors
  2011.             Music:Play()
  2012.         elseif key == 'e' and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2013.             Divinity = false
  2014.             tecks2.Text = "Meh."
  2015.             tecks2.TextColor3 = Color3.new(255,255,255)
  2016.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2017.             resetmode()
  2018.             Music.SoundId = "rbxassetid://1117396305"
  2019.             Music.Parent = tors
  2020.             Music:Play()
  2021.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2022.             Fighter = true
  2023.             tecks2.Text = "K.O"
  2024.             tecks2.TextColor3 = Color3.new(255,0,0)
  2025.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2026.         for i, v in pairs(ArmourParts) do
  2027.             v.BrickColor = BrickColor.new("Black")
  2028.                     end
  2029.         for i, v in pairs(ArmourParts2) do
  2030.             v.BrickColor = BrickColor.new("Really black")
  2031.                     end
  2032.         for i, v in pairs(NeonParts) do
  2033.             v.BrickColor = BrickColor.new("Lime green")
  2034.                     end
  2035.         maincolor = BrickColor.new("Lime green")
  2036.             Music.SoundId = "rbxassetid://493647101"
  2037.             Music.Parent = tors
  2038.             Music:Play()
  2039.         elseif key == 'r' and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2040.             Fighter = false
  2041.             tecks2.Text = "Meh."
  2042.             tecks2.TextColor3 = Color3.new(255,255,255)
  2043.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2044.             resetmode()
  2045.             Music.SoundId = "rbxassetid://1117396305"
  2046.             Music.Parent = tors
  2047.             Music:Play()
  2048.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2049.             Purity = true
  2050.             tecks2.Text = "Im SUPER Pure!!!"
  2051.             tecks2.TextColor3 = Color3.new(1, 255, 1)
  2052.             tecks2.TextStrokeColor3 = Color3.fromRGB(50, 255, 255)
  2053.         for i, v in pairs(ArmourParts) do
  2054.             v.BrickColor = BrickColor.new("Lime green")
  2055.                     end
  2056.         for i, v in pairs(ArmourParts2) do
  2057.             v.BrickColor = BrickColor.new("Lime green")
  2058.                     end
  2059.         for i, v in pairs(NeonParts) do
  2060.             v.BrickColor = BrickColor.new("Toothpaste")
  2061.                     end
  2062.         maincolor = BrickColor.new("Toothpaste")
  2063.             Music.SoundId = "rbxassetid://553751015"
  2064.             Music.Parent = tors
  2065.             Music:Play()
  2066.         elseif key == 't' and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2067.             Purity = false
  2068.             tecks2.Text = "Meh."
  2069.             tecks2.TextColor3 = Color3.new(255,255,255)
  2070.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2071.             resetmode()
  2072.             Music.SoundId = "rbxassetid://1117396305"
  2073.             Music.Parent = tors
  2074.             Music:Play()
  2075.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2076.             Destruction = true
  2077.             tecks2.Text = "I MAKE THINGS GO BOOM!"
  2078.             tecks2.TextColor3 = Color3.new(255, 0, 0)
  2079.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  2080.         for i, v in pairs(ArmourParts) do
  2081.             v.BrickColor = BrickColor.new("Really black")
  2082.                     end
  2083.         for i, v in pairs(ArmourParts2) do
  2084.             v.BrickColor = BrickColor.new("Black")
  2085.                     end
  2086.         for i, v in pairs(NeonParts) do
  2087.             v.BrickColor = BrickColor.new("Really red")
  2088.                     end
  2089.         maincolor = BrickColor.new("Really red")
  2090.             Music.SoundId = "rbxassetid://613361202"
  2091.             Music.Parent = tors
  2092.             Music:Play()
  2093.         elseif key == 'y' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2094.             Destruction = false
  2095.             tecks2.Text = "Meh."
  2096.             tecks2.TextColor3 = Color3.new(255,255,255)
  2097.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2098.             resetmode()
  2099.             Music.SoundId = "rbxassetid://1117396305"
  2100.             Music.Parent = tors
  2101.             Music:Play()
  2102.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2103.             helpme = true
  2104.             tecks2.Text = "Sanity status: LOST"
  2105.             Music.SoundId = "rbxassetid://460874877"
  2106.             Music.Parent = tors
  2107.             Music:Play()
  2108.         elseif key == 'u' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2109.             helpme = false
  2110.             tecks2.Text = "Meh."
  2111.             tecks2.TextColor3 = Color3.new(255,255,255)
  2112.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2113.             resetmode()
  2114.             Music.SoundId = "rbxassetid://1117396305"
  2115.             Music.Parent = tors
  2116.             Music:Play()
  2117.         elseif key == 'n' and tecks2.TextTransparency == 1 and tecks2.TextStrokeTransparency == 1  then
  2118.             tecks2.TextTransparency = 0
  2119.             tecks2.TextStrokeTransparency = 0
  2120.         elseif key == 'n' and tecks2.TextTransparency == 0 and tecks2.TextStrokeTransparency == 0  then
  2121.             tecks2.TextTransparency = 1
  2122.             tecks2.TextStrokeTransparency = 1
  2123.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2124.             Planetary = true
  2125.             tecks2.Text = "OOH, Purple!!!"
  2126.             tecks2.TextColor3 = Color3.fromRGB(61, 21, 133)
  2127.             tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  2128.         for i, v in pairs(ArmourParts) do
  2129.             v.BrickColor = BrickColor.new("Dark indigo")
  2130.                     end
  2131.         for i, v in pairs(ArmourParts2) do
  2132.             v.BrickColor = BrickColor.new("Dark indigo")
  2133.                     end
  2134.         for i, v in pairs(NeonParts) do
  2135.             v.BrickColor = BrickColor.new("Dark indigo")
  2136.                     end
  2137.         maincolor = BrickColor.new("Dark indigo")
  2138.             Music.SoundId = "rbxassetid://609934004"
  2139.             Music.Parent = tors
  2140.             Music:Play()
  2141.         elseif key == 'f' and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2142.             Planetary = false
  2143.             tecks2.Text = "Meh."
  2144.             tecks2.TextColor3 = Color3.new(255,255,255)
  2145.             tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2146.             resetmode()
  2147.             Music.SoundId = "rbxassetid://1117396305"
  2148.             Music.Parent = tors
  2149.             Music:Play()
  2150.         end
  2151.     end
  2152. end)
  2153. mouse.KeyDown:connect(function(key)
  2154.     if attack == false then
  2155.         if EdgyMode == true then
  2156.             if key == 'r' then
  2157.             Decapitate()
  2158.             elseif key == 'e' then
  2159.                 Laugh()
  2160.             end
  2161.         end
  2162.         if Divinity == true then
  2163.             if key == 'r' then
  2164.                 Beam_Of_Light()
  2165.             elseif key == 'f' then
  2166.                 Blast_Of_God()
  2167.             end
  2168.         end
  2169.         if Fighter == true then
  2170.             if key == 'e' then
  2171.                 Flying_Kick()
  2172.             elseif key == 'f' then
  2173.                 UpperCut()
  2174.             elseif key == 't' then
  2175.                 Spinning_Kick()
  2176.             end
  2177.         end
  2178.         if Purity == true then
  2179.             if key == 'r' then
  2180.                 Purity_Slam()
  2181.             end
  2182.         end
  2183.         if Destruction == true then
  2184.             if key == 'r' then
  2185.                 Diablo_Explosion()
  2186.             elseif key == 'f' then
  2187.                 Hell_From_Above()
  2188.             elseif key == 't' then
  2189.                 Spinning_Below()
  2190.             end
  2191.         end
  2192.         if helpme == true then
  2193.             if key == 'r' then
  2194.                 Painful_Stomp()
  2195.             elseif key == 'f' then
  2196.                 Ending()
  2197.             elseif key == 't' then
  2198.                 Ende_der_Weld()
  2199.             end
  2200.         end
  2201.     end
  2202.  end)
  2203.  
  2204.  
  2205.  
  2206.  
  2207.  
  2208.  
  2209. -------------------------------------------------------
  2210. --Start Animations--
  2211. -------------------------------------------------------
  2212. local equipped = false
  2213. local idle = 0
  2214. local change = 1
  2215. local val = 0
  2216. local toim = 0
  2217. local idleanim = 0.4
  2218. hum.WalkSpeed = 8
  2219. hum.Animator.Parent = nil
  2220. while true do
  2221.     swait()
  2222.     Music.Parent = char
  2223.     if helpme == true then
  2224.         for i, v in pairs(ArmourParts) do
  2225.                 v.BrickColor = BrickColor.random()
  2226.             end
  2227.                 for i, v in pairs(ArmourParts2) do
  2228.             v.BrickColor = BrickColor.random()
  2229.             end
  2230.                 for i, v in pairs(NeonParts) do
  2231.             v.BrickColor = BrickColor.random()
  2232.             end
  2233.                 maincolor = BrickColor.random()
  2234.                 tecks2.TextColor3 = maincolor.Color
  2235.                 tecks2.TextStrokeColor3 = maincolor.Color
  2236.             MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-15,15),-3,Mrandom(-15,15)) * angles(Rad(90 + Mrandom(-25, 25)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,Mrandom(1,2))
  2237.     end
  2238.     if Planetary == true then
  2239.         MagicShockTrailAlt2(maincolor, root.CFrame * CF(Mrandom(-25,25),-3,Mrandom(-25,25)) * angles(Rad(90 + Mrandom(-15, 15)),Rad(0),Rad(0)),1,.5,.5,-0.01,-0.01,7,0.1,2)
  2240.     end
  2241.     sine = sine + change
  2242.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2243.     local velderp = root.Velocity.y
  2244.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2245.     if equipped == true or equipped == false then
  2246.         if attack == false then
  2247.             idle = idle + 1
  2248.         else
  2249.             idle = 0
  2250.         end
  2251.         if 1 < root.Velocity.y and hitfloor == nil then
  2252.             Anim = "Jump"
  2253.             change = 1
  2254.             if attack == false then
  2255.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2256.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  2257.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  2258.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  2259.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2260.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2261.             end
  2262.         elseif -1 > root.Velocity.y and hitfloor == nil then
  2263.             Anim = "Fall"
  2264.             change = 1
  2265.             if attack == false then
  2266.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  2267.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2268.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  2269.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  2270.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2271.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  2272.             end
  2273.         elseif torvel < 1 and hitfloor ~= nil then
  2274.             Anim = "Idle"
  2275.             change = 1
  2276.             if attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2277.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2279.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2280.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2281.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2282.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2283.             elseif attack == false and EdgyMode == true and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2284.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2285.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2286.                 if Mrandom(1,15) == 1 then
  2287.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2288.                 end
  2289.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  2290.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  2291.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2292.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2293.             elseif attack == false and EdgyMode == false and Divinity == true and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2294.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2295.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2296.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2297.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  2298.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  2299.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  2300.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == true and Purity == false and Destruction == false and helpme == false and Planetary == false then
  2301.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(85)), 0.15)
  2302.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-7.5 * Sin(sine / 20)), Rad(0), Rad(-85)), 0.3)
  2303.                 RH.C0 = clerp(RH.C0, CF(.6, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-70), Rad(0), Rad(0)), 0.15)
  2304.                 LH.C0 = clerp(LH.C0, CF(-1, -0.7 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5), Rad(0), Rad(0)), 0.15)
  2305.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2306.                 LW.C0 = clerp(LW.C0, CF(-1, 0.3 + 0.05 * Sin(sine / 20), .4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  2307.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == true and Destruction == false and helpme == false and Planetary == false then
  2308.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2309.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2310.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  2311.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  2312.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2313.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2314.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == true and helpme == false and Planetary == false then
  2315.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  2316.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  2317.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2318.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2319.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  2320.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2321.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == true and Planetary == false then
  2322.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2323.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2324.                 if math.random(1,1) == 1 then
  2325.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2326.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2327.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2328.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2329.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  2330.                     LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  2331.                 end
  2332.                 for i, v in pairs(ArmourParts) do
  2333.                 v.BrickColor = BrickColor.random()
  2334.             end
  2335.                 for i, v in pairs(ArmourParts2) do
  2336.             v.BrickColor = BrickColor.random()
  2337.             end
  2338.                 for i, v in pairs(NeonParts) do
  2339.             v.BrickColor = BrickColor.random()
  2340.             end
  2341.                 maincolor = BrickColor.random()
  2342.                 tecks2.TextColor3 = maincolor.Color
  2343.                 tecks2.TextStrokeColor3 = maincolor.Color
  2344.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2345.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2346.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2347.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2348.             elseif attack == false and EdgyMode == false and Divinity == false and Fighter == false and Purity == false and Destruction == false and helpme == false and Planetary == true then
  2349.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  2350.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2351.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2352.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2353.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  2354.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(0), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  2355.             end
  2356.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2357.             Anim = "Walk"
  2358.             change = .6
  2359.             if attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2360.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2361.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2362.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2363.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2364.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  2365.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45)  * Cos(sine / 7) , Rad(0) ,  Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  2366.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2367.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  2368.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2369.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2370.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2371.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2372.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2373.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2374.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2375.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2376.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2377.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2378.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2379.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2380.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2381.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2382.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  2383.                 if math.random(1,1) == 1 then
  2384.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  2385.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  2386.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2387.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  2388.                     RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2389.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2390.                 end
  2391.                 for i, v in pairs(ArmourParts) do
  2392.                 v.BrickColor = BrickColor.random()
  2393.             end
  2394.                 for i, v in pairs(ArmourParts2) do
  2395.             v.BrickColor = BrickColor.random()
  2396.             end
  2397.                 for i, v in pairs(NeonParts) do
  2398.             v.BrickColor = BrickColor.random()
  2399.             end
  2400.                 maincolor = BrickColor.random()
  2401.                 tecks2.TextColor3 = maincolor.Color
  2402.                 tecks2.TextStrokeColor3 = maincolor.Color
  2403.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2404.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2405.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-50)), 0.1)
  2406.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2407.             elseif attack == false and EdgyMode == true and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2408.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  2409.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2410.                 if Mrandom(1,15) == 1 then
  2411.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2412.                 end
  2413.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2414.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2415.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  2416.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2417.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2418.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2419.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2420.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2421.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2422.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2423.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2424.             end
  2425.         elseif torvel >= 25 and hitfloor ~= nil then
  2426.             Anim = "Sprint"
  2427.             change = 1.35
  2428.             if attack == false and Divinity == false and Destruction == false and helpme == false and Planetary == false then
  2429.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2430.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2431.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2432.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2433.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2434.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2435.             elseif attack == false and EdgyMode == false and Divinity == true and Destruction == false and helpme == false and Planetary == false then
  2436.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2437.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2438.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  2439.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  2440.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  2441.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  2442.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == true and helpme == false and Planetary == false then
  2443.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  2444.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2445.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  2446.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  2447.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2448.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2449.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == true and Planetary == false then
  2450.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  2451.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2452.                 if math.random(1,1) == 1 then
  2453.                     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2454.                     tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25)), Rad(Mrandom(-25,25))), 1)
  2455.                     RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2456.                     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1)
  2457.                     RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2458.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15)
  2459.                 end
  2460.                 for i, v in pairs(ArmourParts) do
  2461.                 v.BrickColor = BrickColor.random()
  2462.             end
  2463.                 for i, v in pairs(ArmourParts2) do
  2464.             v.BrickColor = BrickColor.random()
  2465.             end
  2466.                 for i, v in pairs(NeonParts) do
  2467.             v.BrickColor = BrickColor.random()
  2468.             end
  2469.                 maincolor = BrickColor.random()
  2470.                 tecks2.TextColor3 = maincolor.Color
  2471.                 tecks2.TextStrokeColor3 = maincolor.Color
  2472.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2473.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(16)), 0.15)
  2474.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(10), Rad(10), Rad(15)), 0.1)
  2475.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-15)), 0.1)
  2476.             elseif attack == false and EdgyMode == false and Divinity == false and Destruction == false and helpme == false and Planetary == true then
  2477.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 2 + 0.3 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(10)), 0.15)
  2478.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40 - 4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  2479.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  2480.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  2481.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-15 - 2.5 * Sin(sine / 20))), 0.1)
  2482.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-21), Rad(0), Rad(-35 + 2.5 * Sin(sine / 20))), 0.1)
  2483.             end
  2484.         end
  2485.     end
  2486.     if 0 < #Effects then
  2487.         for e = 1, #Effects do
  2488.             if Effects[e] ~= nil then
  2489.                 local Thing = Effects[e]
  2490.                 if Thing ~= nil then
  2491.                     local Part = Thing[1]
  2492.                     local Mode = Thing[2]
  2493.                     local Delay = Thing[3]
  2494.                     local IncX = Thing[4]
  2495.                     local IncY = Thing[5]
  2496.                     local IncZ = Thing[6]
  2497.                     if 1 >= Thing[1].Transparency then
  2498.                         if Thing[2] == "Block1" then
  2499.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2500.                             local Mesh = Thing[1].Mesh
  2501.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2502.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2503.                         elseif Thing[2] == "Block2" then
  2504.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2505.                             local Mesh = Thing[7]
  2506.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2507.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2508.                         elseif Thing[2] == "Block3" then
  2509.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2510.                             local Mesh = Thing[7]
  2511.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2512.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2513.                         elseif Thing[2] == "Cylinder" then
  2514.                             local Mesh = Thing[1].Mesh
  2515.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2516.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2517.                         elseif Thing[2] == "Blood" then
  2518.                             local Mesh = Thing[7]
  2519.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2520.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2521.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2522.                         elseif Thing[2] == "Elec" then
  2523.                             local Mesh = Thing[1].Mesh
  2524.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2525.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2526.                         elseif Thing[2] == "Disappear" then
  2527.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2528.                         elseif Thing[2] == "Shatter" then
  2529.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2530.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2531.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2532.                             Thing[6] = Thing[6] + Thing[5]
  2533.                         end
  2534.                     else
  2535.                         Part.Parent = nil
  2536.                         table.remove(Effects, e)
  2537.                     end
  2538.                 end
  2539.             end
  2540.         end
  2541.     end
  2542. end
  2543. -------------------------------------------------------
  2544. --End Animations And Script--
  2545. -------------------------------------------------------
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