Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- class func isConnectedToNetwork() -> Bool {
- var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
- zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
- zeroAddress.sin_family = sa_family_t(AF_INET)
- let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
- $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
- SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
- }
- }
- var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
- if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
- return false
- }
- /* Only Working for WIFI
- let isReachable = flags == .reachable
- let needsConnection = flags == .connectionRequired
- return isReachable && !needsConnection
- */
- // Working for Cellular and WIFI
- let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
- let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
- let ret = (isReachable && !needsConnection)
- return ret
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement