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ControllerNetwork

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Jan 22nd, 2019
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Swift 1.48 KB | None | 0 0
  1.     class func isConnectedToNetwork() -> Bool {
  2.            
  3.             var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
  4.             zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
  5.             zeroAddress.sin_family = sa_family_t(AF_INET)
  6.            
  7.             let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
  8.                 $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
  9.                     SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
  10.                 }
  11.             }
  12.            
  13.             var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
  14.             if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
  15.                 return false
  16.             }
  17.            
  18.             /* Only Working for WIFI
  19.              let isReachable = flags == .reachable
  20.              let needsConnection = flags == .connectionRequired
  21.              
  22.              return isReachable && !needsConnection
  23.              */
  24.            
  25.             // Working for Cellular and WIFI
  26.             let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
  27.             let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
  28.             let ret = (isReachable && !needsConnection)
  29.            
  30.             return ret
  31.            
  32.     }
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