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- if GetKeyState(key_pressed){
- ;active
- if x {
- loop{
- DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0)
- sleep 50
- if !GetKeyState(key_pressed){
- DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
- break
- }
- DllCall("mouse_event", "UInt", 0x01, "UInt", -4*modifier, "UInt", 7*modifier)
- sleep 99
- if !GetKeyState(key_pressed){
- DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
- break
- }
- DllCall("mouse_event", "UInt", 0x01, "UInt", 4*modifier, "UInt", 19*modifier)
- sleep 99
- if !GetKeyState(key_pressed){
- DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0)
- break
- }
- }
- }
- }
- private async void timer2_TickAsync(object sender, EventArgs e){
- if (pressed == true){
- await Task.Delay(99);
- Move(-4, 7);
- await Task.Delay(99);
- Move(4, 19);
- _pressed = false;
- }
- }
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