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Star Citizen Patch 3.0.0ai

Dec 12th, 2017
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  1. Star Citizen Patch 3.0.0ai
  2.  
  3. Alpha Patch 3.0.0ai has been released to the PTU, and is now available to test! Patch should now show: PTU-681830
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  5. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\LIVE.
  6.  
  7. Focus: New patcher, station traversing, ship spawning, StarMap app, quantum travel, landing, air traffic control (ATC) system, quantum fuel usage/balance, hydrogen fuel usage/balance, afterburner, shopping, ship MFDs, missions, core combat (mission focus).
  8.  
  9. We would like you to focus on the above for this initial wave of testing and bug reports.
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  11. NOTE: Other content and features are in and listed in the notes, but currently not the focus of this testing phase. Additionally, there’s content that is not listed in the notes that are intended for live release and will be added iteratively during the testing cycle.
  12.  
  13. All the ships are flyable, but the following are the ships that have had the most attention and focus: Gladius, Hornet Series, Sabre, Vanguard, Constellation Series, Cutlass Black, Caterpillar, Nox, Dragonfly, Prospector, Freelancer, Aurora series, Argo series, Buccaneer, Greycat, Starfarer series, Khartu-AL, Avenger series, Gladiator, Mustang series, Herald, Merlin, 300 series, and the Ursa.
  14.  
  15. We would like you to focus on the above for this wave of testing and bug reports.
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  17. Key Game-play How Tos:
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  19. Afterburner: There is now a single afterburner with the ability to achieve higher top velocity under certain conditions, giving us AB SCM and AB Cruise with the only distinction being two different speeds. You can only enter AB Cruise if your flight path is a straight, forward line. Otherwise you’re limited to AB SCM, i.e. while maneuvering/strafing. Once in AB Cruise you can release the afterburner key and go into an AB idle mode to maintain your current speed. Throttle setting and y-axis strafe level allows incremental speeds, but you will decelerate if you change your vector. If you continue to hold AB and maneuver, you drop to AB SCM speed until you return to straight-line flight. AB Idle holds your current velocity as long as you’re not maneuvering and decoupled rotation is allowed while in AB idle.
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  21. Ship Start Up: Approach the entry point of your ship, then press and hold “F” to activate the interaction system. Select from the various inner thought prompts using the cursor or mouse wheel to move between them. Once inside your ship, again press and hold “F” and select the “Flight Ready” prompt to run through complete ship start up. Alternatively, you can press the “F5” key for quick start up.
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  23. Landing: Landing now takes place through an Air Traffic Control (ATC) system. When close to a landing location, request a landing by navigating to your “Comms” menu on the MobiGlas (note: this is incorrectly displayed as a ship icon) and pushing the hail button (wifi symbol). Wait a moment, and ATC should assign you a landing location. Note, you may need to request take off to leave Levski (trigger opening of bay doors).
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  25. Quantum Travel: To quantum travel to a destination, open your MobiGlas (F1) and select the StarMap App (diamond shaped symbol). From there, use the mouse to select a destination. Whether or not an object can be selected for QT is determined by gravitational values (The larger the object the further away you can detect it, large objects with small objects in orbit drown out their detection capabilities at long ranges). Meaning you will not be able to travel from point A to B at all times, but instead may need to move into orbit of a larger body to detect destinations also in orbit. For example, to get to a station orbiting a moon that orbits a planet, the route is Planet>Moon>Station. Once you have a destination selected you can “set destination” on your MobiGlas to bring up a quantum travel target. As before, align with the QT target and press “B” to travel.
  26.  
  27. Major Known Issues:
  28. Some ships may be spawning without items or without the ability to “flight ready”. W/A: If this happens please file an insurance claim to replace the ship.
  29. First implementation of persistence bed spawning will have numerous bugs and issues.
  30. Items and ships placed in hangars are not persisting between sessions.
  31.  
  32.  
  33. Focus Feature Updates
  34.  
  35. Universe
  36. Updated quantum travel effects for the Khartu-Al.
  37. Added some additional set content around space derelicts.
  38. Added admin office counter plus an admin NPC to GrimHex and Port Olisar. Note: This NPC will be part of many port based delivery missions and is interactable.
  39. Updating airlock cycle lighting to show distinct stages.
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  41. Ships and Vehicles
  42. Retuned Nox and Dragonfly angular values to fix various gravlev issues.
  43. Changed all screens designated as “support screens” to MFDs.
  44. Constellation series: Adjusted auxiliary lighting in the cargo bay of Constellations to make it easier for players to see.
  45. Aurora series: Polish for exit bed animations, interior lighting adjustments, and added new glass shader to the MFD panels.
  46. Retaliator: Updated bed enter/exit animations and pod doors.
  47.  
  48. Bug Fixes
  49. Adjusted the Starfarer Captain MFD position.
  50. Medical supplies should no longer manifest as agricultural supplies.
  51. Players should no longer return T-posed when logging out in the bed of the Prospector.
  52. Adjusted the auto-landing on the Cutlass so it situates properly on the pad.
  53. Entering the ship via EVA should no longer pass the player through the geometry for Mustang Gamma and Omega.
  54. Players should no longer be able to exit the Buccaneer while its in motion.
  55. The Mustangs Gamma and Omega should now have their proper paint schemes.
  56. The Cutlass should now have two beds and players should no longer return to them T-posed.
  57. Players should no longer return T-posed when logging out in the Mustang Beta’s bed.
  58. Elevators at Levski should no longer close on the player and trap them.
  59. Players should no longer be able to remove items from the shop by trying them on and walking away.
  60. Various fixes for floating and clipping assets at Levski.
  61. Players should no longer be able to get stuck in a “falling” state.
  62. The top of the MobiGlas should no longer be cut off while in EVA.
  63. Avenger engine trails should no longer clip through the ship when maneuvering at speed.
  64. Fixed various objective and placement issues related to black box recovery missions.
  65. Improved interaction highlights and interaction prompt usability on the Starfarer’s docking airlock.
  66. Fixed an issue where only one MFD would work at any given time.
  67. Fixed side-door collision issue on Caterpillar.
  68. Adjusted missing or broken VFX for quantum travel on several ships.
  69. Players should now be able to enter the command module doorway on the derelict Caterpillar.
  70. Fixed an issue where the objective marker for recovery stolen goods was in the wrong location.
  71. Fixed an issue where ATC did not see Starfarers on pads, causing players to be able to spawn another on top.
  72. Players should no longer return T-posed when logging out of the bed of the 300 series.
  73. Fixed various lighting issues in Levski.
  74. Fixed various VFX issues associated with the destruction of Avengers.
  75. Removed unsealed helmets and updated pricing for helmets at shops.
  76. Added new shop mannequins for undersuits only.
  77. Reversing joystick animations on the Constellation series so they animate properly.
  78. Fixed issues with lighting (appearing black) for the Turret and exterior doors of the Warden and Hoplite.
  79. Automated Turrets should now properly function in multiplayer.
  80. Reworked Ruto’s waste disposal mission so it doesn’t spawn multiple instances and lock players out of accessing Ruto.
  81.  
  82. Technical
  83. Various crash fixes.
  84. Minor performance tweak.
  85.  
  86.  
  87. Non-Focus Feature Updates
  88.  
  89. Non-Focus Feature Updates
  90.  
  91. N/A
  92.  
  93. Content missing key elements:
  94. User Interface
  95. Insurance and Persistence
  96. Internal Ship Docking
  97. Comm System
  98.  
  99. Bugs, issues, and work arounds (W/A):
  100. Items and ships placed in hangars are not persisting between sessions.
  101. Vehicle customizer app on wrong MobiGlas button and not yet functioning.
  102. Repaired wings don’t always restore weapons.
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