CivQuestanon

Technomagical Pinnacle of Industry

Jul 30th, 2015
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  1. ACTIVE
  2. Overclock
  3. + At any given moment, facilities and robots can be charged with extra power and wizards motivated to work night and day without pause via stamina and speed spells, to provide huge progress; +7 FOUR TURN COOLDOWN
  4. PASSIVE
  5. + 30 Constructo-Bots EACH turn; will increase if additional conditions are met
  6. + The Entire Crater is overhauled from a research outpost into manufactory
  7. + Improved Economancy magic is widespread and industrial music played, creating a natural desire and magical aptitude that allows all beings and machines within to perform at their peak efficiency; will increase in effects if additional conditions are met
  8. + Economancy makes sure that (in theory) allocation of all resources is the most efficient possible
  9. + Technomagical Research and experimentation are conducted slightly faster
  10. + Population is somewhat motivated by a desire of industry and progress; if there are errors or really bad results, everyone feels the lost progress and is somewhat motivated to work hard to it make up the very next possibility
  11. + Most of actions are planned ahead of time like in factory, every wizard's step, the time he walks, eats, or parties. Resources are constantly created and on the move long before they are used anticipation of their need, nobody waits for steel to arrive for the factory, it was already produced 3 days ago and been shipped here and now because we expected your factory needs. Life slowly becomes a well organized schedule
  12. +Teleportal storage ensures maximum efficiency of space used within the crater, to where a single cubit of space with efficient portable usage is worth a mile of flat ground
  13.  
  14. You now gain an extra 1d100.
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