YTTGN

TGN [Raz]

Jan 27th, 2018
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  1. CHARACTER OVERVIEW
  2.  
  3. Name: Reon Kuroiryu
  4. Age: 22
  5.  
  6. STATISTICS: base stats
  7. Level: [you start at level 1]
  8. HP/Aura: 10000
  9. Physical Strength: 5
  10. Magical Strength: 10
  11. Physical Defence: 5
  12. Magical Defence: 5
  13. Mana Power: 5000
  14. Wisdom: 10
  15. Intelligence: 9
  16. Stamina: 7
  17. Movement Speed: 5
  18. Stealth: 0
  19. --------------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. Physical Appearance: [put as much information as you can about your character here]
  22. Strengths:
  23. Weaknesses:
  24. Hobbies:
  25. Professions:
  26. Likes:
  27. Dislikes:
  28. Personality:
  29. Place of birth: Romania
  30.  
  31. MAGIC: Dark Magic
  32.  
  33. PASSIVE: An effect that's always there, unless in a magicless environment
  34. Passive- Dragon Blood
  35. E(Effect): Reon’s attacks will always hit the foe, along with the foe’s attacks never missing him.
  36.  
  37. BASIC SPELLS: Five if you do not wield weapons, four if you do.
  38.  
  39. Basic Spell One- Ingle
  40. E(Effect): The user summons three fireballs above themselves, then allows them to rain down on the foe. Alternatively, the fireballs will follow where the user points.
  41. D(Damage): 500
  42. C(Cost): 100
  43. R(Recoil/Drawback): It’s just fireballs, they aren’t good and can be shielded.
  44.  
  45. Basic Spell Two- Frazil
  46. E(Effect): The user creates a concentrated field of ice across the arena that deals damage to any foe that is grounded, also slowing the foe down (halves speed). Alternatively, this can be focused into a bolt of ice that gets fired at the foe.
  47. D(Damage): 500
  48. C(Cost): 100
  49. R(Recoil/Drawback): The ice field can be melted by any fire move, and the bolt can be dodged by anyone with a higher speed than the user.
  50.  
  51. Basic Spell Three- Levin
  52. E(Effect): The user calls forth a bolt of lightning that strikes the target from above. Alternatively, the user can also cast a bubble around themselves, which sends electrical charges through any foe in a 2 meter radium from the user.
  53. D(Damage): 500
  54. C(Cost): 100
  55. R(Recoil/Drawback): The bolt can be dodged by anyone with a higher speed stat.
  56.  
  57. Basic Spell Four- Halidom/Silentium
  58. E(Effect): Halidom: The user invokes a magical sigil which clears anyone nearby from any status effect. Also heals 5% of their total hp.
  59. Silentium: The user invokes a magical aura around themselves that casts nearby foes into darkness, preventing them from casting spells while in the aura
  60. D(Damage): None
  61. C(Cost): H-200 S-100
  62. R(Recoil/Drawback): The user is unable to cast any other spells while this one is active, they also can’t stop casting until they are damaged. Once one version of this spell is used, the other is blocked for the rest of the battle.
  63.  
  64. SECRET ARTS: Harder spells to master, though generally stronger than basic spells. Four without weapon, three with one.
  65.  
  66. Secret Art One- Magia
  67. E(Effect): The user condenses raw magic into their palm, and then strikes anyone who comes close, dealing concentrated magical damage and applying a random elemental status onto the foe.
  68. D(Damage): 1000
  69. C(Cost): 350
  70. R(Recoil/Drawback): The user is unable to casts any other spells while this one is active. If they are unable to strike a foe after a minute, they must strike themselves.
  71. http://wheeldecide.com/index.php?c1=Freeze&c2=Burn&c3=Posion&c4=Paralysis&time=5
  72.  
  73. Secret Art Two- Comestion
  74. E(Effect): The user creates 6 orbs of light that circle in front of them, then shooting out beams forward which combine into one large beam of light
  75. D(Damage): 1000
  76. C(Cost): 400
  77. R(Recoil/Drawback): 300dmg recoil, the beams can only be shot in one direction, and it takes a while for the user to move their body.
  78.  
  79. Secret Art Three- Grapnel
  80. E(Effect): The user summons a hand made out of darkness to grasp and prevent the foe from moving, this can also throw the foe in any direction that the user picks.
  81. D(Damage): 250
  82. C(Cost): 300
  83. R(Recoil/Drawback): The user can’t activate any other spells for move from the spot in which they are standing.
  84.  
  85. FORBIDDEN ARTS: Extremely hard to master and cost a lot of mana, but are the strongest spells that require mana.
  86. Forbidden Art One- Equanimity
  87. E(Effect): The user casts the field into darkness, bringing the foe down to the user’s hp. If the foe’s hp is lower than the user’s, the user’s health will drop to that if the foe’s hp.
  88. D(Damage): None
  89. C(Cost): Half of the user’s remaining mana
  90. R(Recoil/Drawback): If the user has more Hp than the foe, their hp will drop to the foe’s hp instead
  91.  
  92. Forbidden Art Two- Dark Snow
  93. E(Effect): Small pellets of Darkness rain on the field, petrifying any summon/smaller organism in the arena. Also stiffens the foe’s body if the pellets lad on them
  94. D(Damage): 300 (-1 in speed for every pellet that is touched)
  95. C(Cost): 500
  96. R(Recoil/Drawback): The user can also feel the effects of this spell, requiring them to remain in the spot that they cast the spell.
  97.  
  98. Forbidden Art Three- Dark Nebula
  99. E(Effect): The user casts a black hole in front of them, which causes the ground below it to be upheaved and anything nearby being sucked in.
  100. D(Damage): 3000
  101. C(Cost): 500
  102. R(Recoil/Drawback): The user must direct the black hole, preventing another spell from being used at the same time. The user has no way of defending while this spell is active
  103.  
  104. Forbidden Art Four- Brynhildr
  105. E(Effect): The user traps the foe with plants that grow from beneath them, growing inside the foe and dealing massive damage.
  106. D(Damage): 5000
  107. C(Cost): 750
  108. R(Recoil/Drawback): A 30 second charge time is required, this also requires the user to focus on this one spell, no other spell may be used while casting.
  109.  
  110. ULTIMATE MOVE: The “finishing” spell of a battle. When used, you use all of your power and force it into one attack. If this spell hits, it is an instant KO on the target. If it misses, however, you are left with no mana power and 25% of your original stats.
  111. BANNED-As of normal fights, only story line fights may use Ultimate arts.
  112.  
  113. Ultimate Move- Dark Purgatory
  114. E(Effect): The user summons amplified Dark Snow, petrifying ANY entity that touches it.
  115. D(Damage): KO/Kill
  116. C(Cost): All remaining mana
  117. R(Recoil/Drawback): If one wrong move is made, and the user touches the Dark Snow, they will die.
  118.  
  119. TAKEOVER: A special form only accessible after you have met certain conditions. These cost little to no mana and usually transform you into a powerful entity, such as a dragon, giant, naga, etc.
  120. Takeover-
  121. E(Effect): some dragon shit
  122. D(Damage):
  123. C(Cost):
  124. R(Recoil/Drawback):
  125.  
  126. Overdrive – Perfect Warrior
  127. E: The user gains glistening white, Dark Crusader armor, Amplifying their stats by x3
  128. R: The user cannot cast spells while in this state, only being able to enchant their iceblade with elemental powers. Any type of transformation spell will break the overdrive.
  129.  
  130. Overdrive Art – Divine Retribution
  131. E: The user gains three wooden strips, that can be broken at any time to summon a divine weapon in a single powerful attack
  132. Fujin- The user is granted a bow of wind, charging the arrow to form a dragon as it is fired at the foe.
  133. Rajin- The user is granted a Katana of electricity, allowing for a combo of 5 strike to the foe’s chest.
  134. Sigurd- The user is granted a Greatsword of darkness, allowing for one powerful blow to the foe’s body.
  135. D: Fujin- 3000
  136. Rajin- 3000
  137. Sigurd- 3000
  138. R: All if these weapons are a onetime use, and the attacks can be blocked.
  139. C: 300 per weapon.
  140.  
  141. Weapons- If the weapon has a magical soul inside it, a Takeover and spells from said soul may be used.
  142. Weapon: Brynhidlr
  143. E: A tome that grants the holder mastery over earth, gravity and life.
  144. Power-ups: No matter where the tome is, the wielder can still cast spells from it.
  145. Weapon: Reon’s Iceblade
  146. E: A silver sword enchanted with never-melt ice, allowing an extra enchantment to be placed atop it.
  147. Power-ups: Allows for a second enchantment to be placed upon it, also deals magical damage
  148.  
  149. Upgrades-
  150. Upgrades: Magnetic Bicep guards
  151. E: Light armor that’s magnetic
  152. Power-Ups: its Magnetic.
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