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  1. #####################
  2. # BOT CONFIGURATION #
  3. #####################
  4.  
  5. bnet_custom_exeversionhash =
  6.  
  7. bnet_custom_exeversion =
  8.  
  9. bnet_custom_exeversion =
  10.  
  11. bnet_custom_exeversion =
  12.  
  13. bnet_custom_exeversion =
  14.  
  15. bnet_custom_exeversion =
  16.  
  17. bnet_custom_exeversion =
  18.  
  19. ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
  20. bot_forceautohclindota = 1
  21.  
  22. ### set to 1 if you want admins to be autoplaced higher only in dota games (0 = in all games)
  23. bot_placeadminshigheronlyindota = 0
  24.  
  25. ### if 1 - no admin can start the game if the owner is in the lobby
  26. bot_onlyownerscanstart = 0
  27.  
  28. ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
  29. bot_allownullscoredplayers = 1
  30.  
  31. ### in autohosted games, allow only players with score>=x to join the lobby
  32. bot_autohostallowedscores = 0
  33.  
  34. ### allow only players with score>=x to join the lobby
  35. bot_allowedscores = 0
  36.  
  37. ### milliseconds to add to highest ping as base dynamic latency
  38. bot_dynamiclatencyaddedtoping = 25
  39.  
  40. ### how many milliseconds to add to the normal latency if the players lag
  41. bot_dynamiclatencymaxtoadd = 30
  42.  
  43. ### dynamic latency will try not to go over 2.2x highest ping, recommended
  44. bot_dynamiclatency2.2xhighestpingmax = 1
  45.  
  46. ### dynamic latency will be increased when a lobby is active
  47. bot_dynamiclatencyincreasewhenlobby = 1
  48.  
  49. ### enable dynamic latency, lowers or even increases latency as needed
  50. bot_usedynamiclatency = 1
  51.  
  52. ### if enabled, any user can !pub/!map/!unhost
  53. bot_userscanhost = 0
  54.  
  55. ### if enabled, any safelisted player can !pub/!map/!unhost
  56. bot_safecanhost = 0
  57.  
  58. ### will allow admins and safelisted players to download even if downloads are disabled
  59. bot_adminsandsafecandownload = 1
  60.  
  61. ### will replace every !ban/!bl with !warn/!wl
  62. bot_replacebanwithwarn = 0
  63.  
  64. ### 0 - ghost countdown, 1 - warcraft countdown
  65. bot_normalcountdown = 0
  66.  
  67. ### when you !unban player, the bot also issues an /unban player
  68. bot_unbanremoveschannelban = 0
  69.  
  70. ### all messages will be answered with a whisper
  71. bot_whisperallmessages = 0
  72.  
  73. bnet_custom_exeversion =
  74.  
  75. bnet_custom_exeversion =
  76.  
  77. bnet_custom_exeversion =
  78.  
  79. bnet_custom_exeversion = 230 1 24 1
  80.  
  81. bnet_custom_exeversion =
  82.  
  83. bnet_custom_exeversion =
  84.  
  85. ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  86. bot_banning = 1
  87.  
  88. ### Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
  89. bot_autohclfromgamename = 1
  90.  
  91. bnet_custom_exeversion =
  92.  
  93. ### fake pings for the following players, space separated: ex = nick1 nick2
  94. bot_fakepings =
  95.  
  96. # Prints the gameloaded.txt message after X seconds. Default: 10.
  97. bot_gameloadedprintout = 10
  98.  
  99. # how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
  100. bot_gamenumtoforgetawarn = 7
  101.  
  102. # how many days will each warn last. 0 - permanent warn. Default: 14.
  103. bot_warntimeofwarnedplayer = 14
  104.  
  105. # how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
  106. bot_bantimeofwarnedplayer = 14
  107.  
  108. # how many warns are needed to auto-ban the player. Default: 3.
  109. bot_banthewarnedplayerquota = 3
  110.  
  111. # tbanlast/tbl will expire in x days - set to 0 to be permanent
  112. bot_tbanlasttime = 30
  113.  
  114. # normal banlast/bl will expire in x days - set to 0 to be permanent
  115. bot_banlasttime = 180
  116.  
  117. # normal bans will expire in x days - set to 0 to be permanent
  118. bot_bantime = 180
  119.  
  120. # auto warns leavers
  121. bot_autowarnearlyleavers = 0
  122.  
  123. # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
  124. bot_lobbyannounceunoccupied = 1
  125.  
  126. # send admin messages or not (if using the admin game)
  127. bot_adminmessages = 0
  128.  
  129. # send local admin messages or not (if using the admin game)
  130. bot_localadminmessages = 0
  131.  
  132. # set !autostart 10 automatically in dota games
  133. bot_autostartdotagames = 0
  134.  
  135. # safelisted players are immune to ban/warn
  136. bot_safelistedbanimmunity = 1
  137.  
  138. # Drop the user if he/she desyncs or not
  139. bot_dropifdesync = 0
  140.  
  141. ### this controls whether the bot will require players to spoof check before starting the game, = 0 is recommended
  142. bot_requirespoofchecks = 0
  143.  
  144. ### channel ban banned people when they enter the channel
  145. bot_banbannedfromchannel = 0
  146.  
  147. bnet_custom_exeversion =
  148.  
  149. ### Only ban players who leave prior to x minutes of game end time.
  150. bot_autobangameendmins = 3
  151.  
  152. ### auto ban people who leave during the countdown
  153. bot_autobancountdown = 1
  154.  
  155. ### auto ban people who leave during the game load
  156. bot_autobangameloading = 1
  157.  
  158. # Admins will be able to delete only bans they've made
  159. bot_adminslimitedunban = 0
  160.  
  161. # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
  162. lan_showrealslotcount = 0
  163.  
  164. # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
  165. bot_channeljoingreets = 0
  166.  
  167. bnet_custom_exeversion =
  168.  
  169. bnet_custom_exeversion =
  170.  
  171. bnet_custom_exeversion =
  172.  
  173. bnet_custom_exeversion =
  174.  
  175. bnet_custom_exeversion =
  176.  
  177. ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  178. bot_ipbanning = 1
  179.  
  180. ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
  181. bot_twolinesbanannouncement = 1
  182.  
  183. bnet_custom_passwordhashtype =
  184.  
  185. bnet_custom_exeversion =
  186.  
  187. bnet_custom_exeversion =
  188.  
  189. ### custom text to add to version.
  190. bot_customversiontext =
  191.  
  192. bot_autohostdeniedcountries =
  193.  
  194. bot_autohostallowedcountries =
  195.  
  196. ### UDP port on which the bot communicates with GHost One GUI, 5868 default
  197. udp_guiport = 5868
  198.  
  199. bnet_bnlsserver = 127.0.0.1
  200. bnet_bnlsport = 9367
  201. bnet_bnlswardencookie = 1
  202.  
  203. ### the log file
  204.  
  205. bot_log =
  206.  
  207. # whether players who use censored words are auto muted for x seconds
  208. bot_censormute = 1
  209. # also auto mute admins
  210. bot_censormuteadmins = 0
  211. # mute for x seconds, the first time a player curses
  212. bot_censormutefirstseconds = 10
  213. # mute for x seconds, the second time a player curses
  214. bot_censormutesecondseconds = 180
  215. # mute for x seconds, if a player has cursed for 3 or more times
  216. bot_censormuteexcessiveseconds = 360
  217.  
  218. lan_war3version = 24
  219.  
  220. # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
  221. tcp_nodelay = 0
  222.  
  223. # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
  224. wtv_path = C:\Program Files\WaaaghTV Recorder\
  225. # Use WC3TVRecorder, 1 to enable
  226. wtv_enabled = 0
  227. # WaaaghTV Observer Name
  228. wtv_playername = Waaagh!TV
  229.  
  230. # for ex: RO, only these countries will be allowed to join a game
  231. bot_allowedcountries =
  232. # for ex: BR, these countries will not be allowed to join a game
  233. bot_deniedcountries =
  234.  
  235. # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
  236. bot_bnetpacketdelaymediumpvpgn = 2000
  237. # milliseconds to wait before sending big sized packets to bnet when using PVPGN
  238. bot_bnetpacketdelaybigpvpgn = 2500
  239. # milliseconds to wait before sending medium sized packets to bnet (official)
  240. bot_bnetpacketdelaymedium = 3200
  241. # milliseconds to wait before sending big sized packets to bnet (official)
  242. bot_bnetpacketdelaybig = 4000
  243.  
  244.  
  245. ### Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
  246. ### towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
  247. ### creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
  248. ### default formula:
  249. ### (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  250. ### alternative formula:
  251. ### (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
  252.  
  253. bot_scoreformula = (kills+assists*0.5)/deaths
  254.  
  255. ### Only players having played this many number of games will be ranked
  256. bot_scoremingames = 5
  257.  
  258. ### default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
  259. bot_owneraccess = 3965
  260.  
  261. ### default access for admins
  262. bot_adminaccess = 1903
  263.  
  264. ### gamestate for inhouse games
  265. bot_gamestateinhouse = 999
  266.  
  267. ### if not 0, will only auto ban if team diff <= with the setting
  268. bot_autobanteamdiffmax = 0
  269.  
  270. bot_autobantimer = 0
  271. bot_autobanall = 0
  272. bot_autobanfirstxleavers = 0
  273.  
  274. ### the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
  275. bot_autorehostdelay = 60
  276.  
  277. ### the bot will auto rehost the game as gamename + 1 if game name is taken
  278. bot_rehostifnametaken = 1
  279.  
  280. ### if host counter goes over this number it will reset to 1, set to 0 to disable the feature
  281. bot_maxhostcounter = 30
  282.  
  283. ### these words will be edited/censored in game.
  284. bot_censorwords = feeded
  285.  
  286. ### load in game feature will be enabled for every map (if set to 1)
  287. bot_forceloadingame = 0
  288.  
  289. ### After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
  290. bot_updatedotaeloaftergame = 0
  291.  
  292. ### After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
  293. bot_updatedotascoreaftergame = 0
  294.  
  295. ### set to 1 if you are using warcraft 3 patch 1.23 or newer
  296. bot_patch23ornewer = 1
  297.  
  298. ### set to 1 if you are using warcraft 3 patch 1.21
  299. bot_patch21 = 0
  300.  
  301. ### show .sd of anyone who enters the lobby (and has played games with the bot before)
  302. bot_showscoresonjoin = 1
  303.  
  304. ### setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
  305. bot_autohostmaximumgames = 0
  306. bot_autohostautostartplayers = 10
  307. bot_autohostallowstart = 0
  308. bot_autohostlocal = 0
  309. bot_autohostowner = one
  310. bot_autohostmapcfg = map.cfg
  311. bot_autohostgamename = auto -sd EU pros
  312.  
  313. ### If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
  314. ### 0 = off 1 = on
  315. bot_autoban = 0
  316.  
  317. ### set to 1 if you want LAN players to be considered admins
  318. bot_lanadmins = 1
  319.  
  320. ### the language file
  321.  
  322. bot_language = language.cfg
  323.  
  324. ### the path to your local Warcraft III directory
  325. ### this path must contain war3.exe, storm.dll, and game.dll
  326. ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
  327. ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  328. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  329.  
  330. bot_war3path = E:\Warcraft III\
  331.  
  332. ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
  333.  
  334. bot_hostport = 6113
  335.  
  336. ### maximum number of games to host at once
  337.  
  338. bot_maxgames = 5
  339.  
  340. ### command trigger for ingame only (battle.net command triggers are defined later)
  341.  
  342. bot_commandtrigger = !
  343.  
  344. ### the path to the directory where you keep your map config files (must end in your system's path seperator)
  345. ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  346. ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  347.  
  348. bot_mapcfgpath = D:\GHostOne\mapcfgs
  349.  
  350. ### the path to the directory where you keep your savegame files (must end in your system's path seperator)
  351.  
  352. bot_savegamepath = savegames\
  353.  
  354. ### the path to the directory where you keep your map files (must end in your system's path seperator)
  355. ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  356. ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  357.  
  358. bot_mappath = E:\Warcraft III\maps\download\
  359.  
  360. ### whether to save replays or not
  361.  
  362. bot_savereplays = 1
  363.  
  364. ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
  365.  
  366. bot_replaypath = replays\
  367.  
  368. ### whether to require spoof checks or not
  369. ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
  370. ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
  371. ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
  372.  
  373. bot_spoofchecks = 1
  374.  
  375. ### whether to display game refresh messages by default
  376. ### this can always be changed for a particular game with the !refresh command
  377.  
  378. bot_refreshmessages = 0
  379.  
  380. ### whether to automatically lock games when the owner joins
  381.  
  382. bot_autolock = 0
  383.  
  384. ### whether to automatically save games when a player disconnects
  385. ### this can always be changed for a particular game with the !autosave command
  386.  
  387. bot_autosave = 0
  388.  
  389. ### whether to allow map downloads or not
  390. ### set to 0 to disable map downloads
  391. ### set to 1 to enable map downloads
  392. ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  393.  
  394. bot_allowdownloads = 0
  395.  
  396. ### whether to ping players during map downloads or not
  397. ### GHost++ will always stop pinging any players who are downloading the map
  398. ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
  399.  
  400. bot_pingduringdownloads = 0
  401.  
  402. ### kicked banned people when they enter the channel
  403. bot_kickbannedfromchannel = 0
  404.  
  405. ### use LC style pings (divide actual pings by two)
  406.  
  407. bot_lcpings = 1
  408.  
  409. ### auto kick players with ping higher than this
  410.  
  411. bot_autokickping = 120
  412.  
  413. ### the game latency
  414. ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
  415.  
  416. bot_latency = 110
  417.  
  418. ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  419. ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
  420. ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  421.  
  422. bot_synclimit = 90
  423.  
  424. ### whether votekicks are allowed or not
  425.  
  426. bot_votekickallowed = 1
  427.  
  428. ### the percentage of players required to vote yes for a votekick to pass
  429. ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  430. ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  431. ### this means it will round UP the number of votes required
  432. ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  433. ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  434. ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  435. ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  436. ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  437.  
  438. bot_votekickpercentage = 100
  439.  
  440. ### Just before a game is hosted the creator is added to the bots friends list and removed soon after
  441. bot_addcreatorasfriendonhost = 0
  442.  
  443. ### lobby/game commands are displayed as chat (or hidden)
  444. bot_relaychatcommands = 0
  445.  
  446. ### display information on current downloads (speed, ETA)
  447. bot_showdownloadsinfo = 1
  448.  
  449. ### interval in seconds between download info message
  450. bot_showdownloadsinfotime = 5
  451.  
  452. ### maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
  453. bot_maxdownloaders = 3
  454.  
  455. ### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
  456. bot_totaldownloadspeed = 1024
  457.  
  458. ### set max download speed (KB/s) available for one client
  459. bot_clientdownloadspeed = 512
  460.  
  461. ### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
  462. bot_gameoverminplayers = 0
  463.  
  464. ### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
  465. bot_gameoverminpercent = 0
  466.  
  467. ### initiate game over timer if team difference is bigger than this number, 0 - to disable
  468. bot_gameovermaxteamdifference = 0
  469.  
  470. ### redirect console output to udp
  471. bot_udpconsole = 1
  472.  
  473. ### whether to automatically add the players from last game to the next game's reserved list
  474. bot_holdplayersforrmk = 1
  475.  
  476. ### non admin commands, 1 enable, 0 disable
  477. bot_nonadmincommands = 1
  478.  
  479. ### root admins are required to spoof check if 1, or not if 0
  480. bot_rootadminsspoofcheck = 0
  481.  
  482. ### admins are required to spoof check if 1, or not if 0
  483. bot_adminsspoofcheck = 0
  484.  
  485. ### banned players will be notified with a whisper.
  486. bot_notifybannedplayers = 1
  487.  
  488. ### ghost will find its external ip on startup, disable if you want to play on LAN only
  489. bot_findexternalip = 1
  490.  
  491. ### specify your external ip here if you don't want ghost to auto find it.
  492. bot_externalip =
  493.  
  494. ### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
  495. bot_altfindip = 0
  496.  
  497. ### bot's additional rootadmins separated by space ex: userone usertwo userthree
  498. bot_rootadmins =
  499.  
  500. ### bot's UDP password
  501. bot_udppassword =
  502.  
  503. ### show autokick denied country or banned player messages
  504. bot_verbose = 0
  505.  
  506. ### bot's virtual host name
  507. bot_virtualhostname = |cFF00FF00M50L
  508.  
  509. ### ignore drop request for the first x seconds of lagging.
  510. bot_dropvotetime = 100
  511.  
  512. ### Time limit for hosting a game where no admins enter it
  513. bot_lobbytimelimit = 10
  514.  
  515. ### udp ip
  516. udp_cmdbindip = 0.0.0.0
  517.  
  518. ### udp port
  519. udp_cmdport = 6969
  520.  
  521. ### udp spoof target
  522. udp_cmdspooftarget =
  523.  
  524. ############################
  525. # ADMIN GAME CONFIGURATION #
  526. ############################
  527.  
  528. ### whether to create the admin game or not (see readme.txt for more information)
  529.  
  530. admingame_create = 0
  531.  
  532. ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
  533.  
  534. admingame_port = 6114
  535.  
  536. ### the admin game password
  537.  
  538. admingame_password =
  539.  
  540. ##########################
  541. # DATABASE CONFIGURATION #
  542. ##########################
  543.  
  544. ### database type
  545. ### use "sqlite3" for a local SQLite database
  546. ### use "mysql" for any MySQL database
  547.  
  548. db_type = sqlite3
  549.  
  550. ### sqlite3 database file
  551.  
  552. db_sqlite3_file = ghost.dbs
  553.  
  554. ### this is only used if your database type is MySQL
  555.  
  556. db_mysql_server = localhost
  557. db_mysql_database = ghost
  558. db_mysql_user = YOUR_USERNAME
  559. db_mysql_password = YOUR_PASSWORD
  560. db_mysql_port = 0
  561.  
  562. ############################
  563. # BATTLE.NET CONFIGURATION #
  564. ############################
  565.  
  566. ### which battle.net server to connect to
  567. ### 1.) useast.battle.net
  568. ### 2.) uswest.battle.net
  569. ### 3.) asia.battle.net
  570. ### 4.) europe.battle.net
  571. ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
  572. ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  573.  
  574. bnet_server = europe.battle.net
  575.  
  576. ### your Warcraft III: Reign of Chaos CD key
  577.  
  578. bnet_cdkeyroc =
  579.  
  580. ### your Warcraft III: The Frozen Throne CD key
  581.  
  582. bnet_cdkeytft =
  583.  
  584. ### your battle.net username
  585.  
  586. bnet_username =
  587.  
  588. ### your battle.net password
  589.  
  590. bnet_password =
  591.  
  592. ### the first channel to join upon entering battle.net
  593.  
  594. bnet_firstchannel = m50l
  595.  
  596. ### the root admin on this battle.net server only
  597.  
  598. bnet_rootadmin = lawliet
  599.  
  600. ### command trigger for this battle.net server only
  601.  
  602. bnet_commandtrigger = !
  603.  
  604. ### whether to automatically add your friends list to each game's reserved list
  605.  
  606. bnet_holdfriends = 1
  607.  
  608. ### whether to automatically add your clan members list to each game's reserved list
  609.  
  610. bnet_holdclan = 1
  611.  
  612. ### you will need to edit this section of the config file if you're connecting to a PVPGN server
  613. ### your PVPGN server operator will tell you what to put here
  614.  
  615. bnet_custom_war3version = 24
  616. # bnet_custom_exeversion = 208 0 23 1
  617. # bnet_custom_exeversionhash = 5 188 217 250
  618. # bnet_custom_passwordhashtype = pvpgn
  619.  
  620. #bnet_bnlsserver = 127.0.0.1
  621. #bnet_bnlsport = 9367
  622. #bnet_bnlswardencookie = 0
  623.  
  624. ###
  625. ### example configuration for connecting to a second official battle.net server
  626. ###
  627.  
  628. # bnet2_server = uswest.battle.net
  629. # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  630. # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  631. # bnet2_username =
  632. # bnet2_password =
  633. # bnet2_firstchannel = The Void
  634. # bnet2_rootadmin =
  635. # bnet2_commandtrigger = !
  636. # bnet2_holdfriends = 1
  637. # bnet2_holdclan = 1
  638.  
  639. ###
  640. ### example configuration for connecting to a third PVPGN battle.net server
  641. ###
  642.  
  643. # bnet3_server = pvpgn.boredaussie.com
  644. # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  645. # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  646. # bnet3_username =
  647. # bnet3_password =
  648. # bnet3_firstchannel = The Void
  649. # bnet3_rootadmin =
  650. # bnet3_commandtrigger = !
  651. # bnet3_holdfriends = 1
  652. # bnet3_holdclan = 1
  653. # bnet3_custom_war3version = 22
  654. # bnet3_custom_exeversion = 184 0 22 1
  655. # bnet3_custom_exeversionhash = 219 152 153 144
  656. # bnet3_custom_passwordhashtype = pvpgn
  657. bnet2_server = europe.battle.net
  658. bnet3_server = europe.battle.net
  659. bnet4_server = europe.battle.net
  660. bnet5_server = europe.battle.net
  661. bnet6_server = europe.battle.net
  662. bnet7_server = europe.battle.net
  663. bnet8_server = europe.battle.net
  664. bnet9_server = europe.battle.net
  665. bnet10_server = europe.battle.net
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