jlsonicduelist001

YGO - Power Lord

Feb 20th, 2020 (edited)
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  1. (Updated!! PSCT changes, some balance adjustments, & grammar corrections)
  2. -----------------------------------------
  3. Power Lord Breaker
  4. Level 7 EARTH Fiend Effect
  5. 2100/1400
  6. If you control no monsters, or if you control a "Power Lord" monster, you can Special Summon this card (from your hand). Once per turn: You can discard 1 Level 7 monster, except "Power Lord Breaker"; add 1 "Power Lord" card from your Deck to your hand. If this card is in the GY: You can send the top card of your Deck to the GY; add this card to your hand. You can only use this effect of "Power Lord Breaker" once per turn.
  7.  
  8. Power Lord Devore Sutyri
  9. Level 7 EARTH Fiend Effect
  10. 2800/0
  11. Gains 500 ATK for each face-up "Power Lord" card you control. Up to twice per turn, if a "Power Lord" monster(s) would be destroyed by a card effect: You can send the top card of your Deck to the GY instead. An Xyz Monster that has this card as material gains this effect.
  12. • If any of the other effects of this card activates, you can target 1 "Power Lord" card in your GY; attach it to this card as material.
  13.  
  14. Power Lord Slain
  15. Level 7 EARTH Fiend Effect
  16. 2500/900
  17. If you control an Xyz Monster, you can Normal Summon this card without Tributing, but you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can shuffle into the Deck 1 Level 7 monster from your GY; Special Summon 1 "Power Lord" monster from your hand or Deck with a different name than that shuffled monster. An Xyz Monster that has this card as material gains this effect.
  18. • Cannot be destroyed by battle.
  19.  
  20. Power Lord Debuter
  21. Level 7 EARTH Fiend Effect
  22. 1000/2400
  23. If you control a "Power Lord" monster, except "Power Lord Debuter", you can Special Summon this card (from your hand). You can only Special Summon "Power Lord Debuter" once per turn this way. During either player's Main Phase, if an Xyz Monster's effect activates: You can detach 1 material from an Xyz Monster you control; draw 2 cards. An Xyz Monster that has this card as material gains this effect.
  24. • Once per turn: You can detach 2 materials from this card; draw 2 cards.
  25.  
  26. Power Lord Heesrab Cornellius
  27. Level 7 EARTH Fiend Effect
  28. 700/2800
  29. Your opponent cannot target your Xyz Monsters for attacks unless if it is for the following effect. Once per turn, during your opponent's Battle Phase: You can target 1 "Power Lord" monster you control; all Attack Position monsters your opponent controls must attack that target (if able) and no other monsters you control. If this card is in the GY: You can send 1 Level 7 monster from your hand to the GY, except "Power Lord Heesrab Cornellius"; Special Summon this card. You can only use this effect of "Power Lord Heesrab Cornellius" once per turn.
  30.  
  31. Power Lord Ladraught
  32. Level 7 EARTH Fiend Effect
  33. 2000/2000
  34. If this card is Normal or Special Summoned: You can send the top card of your Deck to the GY; Special Summon 1 Level 7 monster from your hand or GY. (Quick Effect): You can target 1 Xyz Monster you control; shuffle all cards your opponent controls in the column that target's in, then send that target to the GY, also return the materials that was attached to it to your hand.
  35.  
  36. Power Lord Zustorion
  37. Level 7 EARTH Fiend Effect
  38. 3000/3000
  39. Cannot be Summoned unless you control a Level 7 monster or an Xyz Monster and 2 face-up "Power Lord" cards (1 monster and 1 Spell/Trap). While you control this card and an Xyz Monster, all face-up "Power Lord" cards you control cannot be destroyed by card effects. If this card is sent to the GY because it was detached by an Xyz Monster, you can activate this effect: until the end of this turn, the Xyz Monster it was attached to becomes unaffected by your opponent's card effects, also double any battle damage it inflicts to your opponent (This effect cannot stack.).
  40.  
  41. Power Lord R.D.D.T. Agent
  42. Level 7 EARTH Fiend Effect
  43. 1500/1500
  44. You can Special Summon this card (from your hand or GY), but neither player can activate any monster effects for the rest of this turn, also banish this card instead of sending it to the GY. You can only control 1 "Power Lord" R.D.D.T Agent". Gains 500 DEF for each "Power Lord" card you control face-up and in the GY. Gains the following effects based on the total number of banished cards of all players.
  45. • 15+: If a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  46. • 30+: Change all Defense Position monsters your opponent controls to face-up Attack Position, also they cannot activate their effects.
  47. • 45+: All Xyz Monsters you control gain 1000 ATK/DEF for each of them you control, also they cannot be destroyed by card effects.
  48. • 60+: Negate the effects of all cards in your opponent's hand, field, GY, and banishment if your LP are lower than theirs.
  49.  
  50. Power Lord Tech - Renegade
  51. Quick-Play Spell
  52. Detach 1 material from an Xyz Monster you control; return 1 "Power Lord" monster you control to your hand, and if you do, banish 1 Spell/Trap your opponent controls.
  53.  
  54. Power Lord Device - Neuralis Spark
  55. Quick-Play Spell
  56. Detach 1 material from an Xyz Monster you control, then target 1 monster your opponent controls; discard 2 cards, and if you do, take control of that target.
  57.  
  58. Power Lord Device - Cloud Mines
  59. Normal Trap
  60. If the current ATK/DEF of an opponent's monster(s) is different than its original ATK/DEF while you control exactly 2 monsters (1 "Power Lord" and 1 Xyz): Inflict 1000 damage to your opponent for each of them, then attach them to Xyz Monsters you control. You can only activate 1 "Power Lord Device - Cloud Mines" per turn.
  61.  
  62. Power Lord Tech - Flyback Locomoah
  63. Normal Spell
  64. If the only monsters you control are "Power Lord" monsters (min.3): Target up to 5 "Power Lord" cards from your GY; add them to your hand. You can only activate 1 "Power Lord Tech - Flyback Locomoah" per turn.
  65.  
  66. Power Lord Device - Cell Ward
  67. Continuous Trap
  68. If an opponent's monster attacks: You can send 1 face-up "Power Lord" Continuous Spell/Trap you control to the GY; Negate that attack, then equip this card to it. The equipped monster cannot activate its effects or attack. When this card leaves the field, attach that monster to an Xyz Monster you control. When the equipped monster leaves the field, you can return this card to your hand. You can only activate 1 "Power Lord Device - Cell Ward" per turn.
  69.  
  70. Power Lords' Special - Chain Power Transfer
  71. Quick-Play Spell
  72. Target 1 Xyz Monster you control: Special Summon 1 Xyz Monster from your Extra Deck or GY with the same Type or Attribute and Rank as that target (even ignoring its summoning conditions), then you can attach any number of materials from the targeted monster to that Xyz Monster. You can only activate 1 "Power Lords' Special - Chain Power Transfer" per turn.
  73.  
  74. Power Lords' Secret Lair
  75. Continuous Spell
  76. When this card is activated, and you control no monsters: You can add 2 "Power Lord" cards (1 monster and 1 Spell/Trap) from your Deck to your hand. If an effect of an Xyz Monster activates (even during the Damage Step): You can banish 2 cards (1 monster and 1 Spell/Trap) from your hand or GY; Special Summon 1 Level 7 monster from your hand or Deck. You can only activate 1 "Power Lords' Secret Lair" per turn.
  77.  
  78. The Vested Allegiance
  79. Continuous Spell
  80. (This card is always treated as a "Power Lord" card.)
  81. Each time an Xyz Monster(s) is Special Summoned: You can attach cards from your hand to 1 or more of them (1 each). If an Xyz Monster you control leaves the field: You can attach (if any) its materials to another Xyz Monster you control. If this card leaves the field: You can banish 1 monster your opponent controls.
  82.  
  83. Idealer Compensation
  84. Continuous Trap
  85. (This card is always treated as a "Power Lord" card.)
  86. During the Main Phase: Target 1 EARTH Fiend monster in your GY; Special Summon it, and if you do, and it was an Xyz Monster, you can attach 2 cards from your Deck to it as material. When this card leaves the field, destroy that monster. If this card is in your GY: You can shuffle it into the Deck; Special Summon 2 "Power Lord" monsters from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Xyz Monsters and "Power Lord" monsters. You can only use this effect of "Idealer Compensation" once per turn.
  87.  
  88. Powers of the Infinite Guardians
  89. Normal Trap
  90. (This card is always treated as a "Power Lord" card.)
  91. Pay half of your LP; Special Summon any number of Level 7 monsters and/or Xyz Monsters in your banishment, but halve their original ATK/DEF, also they become unaffected by your opponent's card effects. After this effect resolves, you cannot Special Summon monsters for the rest of this turn. If this card is in the GY: You can shuffle it into the Deck; shuffle all of your banished cards into the Deck. You can only use 1 effect of "Power of the Infinite Guardians" per turn, and only once that turn.
  92.  
  93. Power Lord Iverage
  94. Link-2 EARTH Fiend Effect
  95. Link Arrows: Bottom-Left and Bottom-Right
  96. 2000/LINK - 2
  97. 2 monsters with the same Level, including an EARTH Fiend monster
  98. If this card is Link Summoned: You can Special Summon 1 "Power Lord" Xyz Monster from your Extra Deck and attach the materials used to Link Summon this card from your GY to that Xyz Monster as Xyz Materials (This Summon is treated as an Xyz Summon.), but you cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except Xyz Monsters and "Power Lord" monsters. If an opponent's monster attacks an Xyz Monster you control (during the Damage Step only): You can detach 1 material from that Xyz Monster; attach the attacking monster to it as material, then end the Battle Phase. All other "Power Lord" monsters you control gain 2000 ATK/DEF. If it was Link Summoned using only "Power Lord" monsters as Link Material, it gains 2000 ATK.
  99.  
  100. Power Lord Faughtlight
  101. Rank 7 EARTH Fiend Xyz Effect
  102. 2500/2500
  103. 2 Level 7 monsters
  104. When this card is Xyz Summoned: You can detach 1 material from it; Special Summon 1 EARTH or Fiend monster from your Deck or GY in Defense Position, but have its effects negated until the end of this turn. During the End Phase, if you did not Xyz Summon in the turn this effect resolves (even when it or this card leaves the field): Banish the top 20 cards (or all if less than 20) of your Deck face-down and take 2000 damage. Once per turn (Quick Effect): You can send 1 other face-up "Power Lord" card you control to the GY; negate the effects of 1 face-up monster your opponent controls. While this card is in your GY (Quick Effect): You can Special Summon 1 of your banished Xyz Monsters (even ignoring its summoning conditions), then attach this card to it as material, but banish it instead of sending it to the GY.
  105.  
  106. Power Lord Refiauge
  107. Rank 7 EARTH Fiend Xyz Effect
  108. 2800/2400
  109. 2+ Level 7 EARTH monsters
  110. Xyz Monsters you control cannot be banished nor returned to the Extra Deck by your opponent's card effects. Once per turn: You can banish 2 "Power Lord" monsters from your GY; Special Summon 1 Xyz Monster from your Extra Deck (This Summon is treated as an Xyz Summon.) When a Spell is activated (Quick Effect): You can detach 1 material from this card; banish the top 5 cards from your opponent's Deck face-down. (Quick Effect): You can banish this card from your GY: banish Spell/Traps your opponent controls up to the number of Xyz Monsters you control.
  111.  
  112. Power Lord Makorine Rider
  113. Rank 7 EARTH Fiend Xyz Effect
  114. 2400/2800
  115. 2+ Level 7 Fiend monsters
  116. Xyz Monsters you control cannot be targeted by card effects. Up to thrice per turn, while this card has a material: You can send the top card of your Deck to the GY; Special Summon 1 Level 7 monster in your banishment, but it cannot be used as material, except for a Summon of an EARTH or a Fiend Xyz Monster. When a Trap is activated (Quick Effect): You can detach 1 material from this card; banish 1 random card from your opponent's hand face-down. (Quick Effect): You can banish this card from your GY; banish cards from your opponent's GY up to the total number of cards in your hand and you control.
  117.  
  118. Power Lord Ensane Troph
  119. Rank 7 EARTH Fiend Xyz Effect
  120. 3000/3000
  121. 3+ Level 7 EARTH Fiend monsters
  122. Xyz Monsters you control cannot be Tributed. If a card or effect is activated while this card has a material (Quick Effect): You can banish 2 "Power Lord" cards from your GY; negate that card or effect, and if you do, banish it and all cards with its name from your opponent's hand, Deck, and GY (face-down). When a monster's effect is activated (Quick Effect): You can detach 1 material from this card; banish 2 random cards from your opponent's Extra Deck face-down. (Quick Effect): You can banish this card from your GY; banish monsters your opponent controls up to the number of Xyz Monsters you control.
  123.  
  124. Power Lord Lament Leader
  125. Rank 7 EARTH Fiend Xyz Effect
  126. 3500/3500
  127. 3+ Level 7 monsters, including a "Power Lord" monster
  128. Must first be Xyz Summoned. During either player's Main or Battle Phases, if a monster(s) (EARTH, Fiend, or Level 7) is banished (except during the Damage Step): You can detach 1 material from this card; inflict damage to your opponent equal to the total Level/Rank/Link Rating of those monsters x 400 and gain LP by that same number x 800, then you can add that card(s) to your hand. You can only use this effect of "Power Lord Lament Leader" up to thrice per turn. If this card is sent to the GY by an opponent's card: You can banish 2 other "Power Lord" cards from your GY; Special Summon this card. If you do: you can target up to 2 Xyz Monsters in your GY, except "Power Lord Lament Leader"; return them to the Extra Deck, and if you do that, you can take 1 Spell/Trap from your Deck and either place it on top of your Deck or add it to your hand.
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