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Rice Rocks (asteroids) V2 [codeskulptor]

Dec 12th, 2017
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  1. # implementation of Spaceship - program template for RiceRocks
  2. import simplegui
  3. import math
  4. import random
  5. #http://www.codeskulptor.org/#user41_79BIURheqPlpNIk_0.py
  6.  
  7. # globals for user interface
  8. s=1
  9. WIDTH = 800*s
  10. HEIGHT = 600*s
  11. score = 0
  12. lives = 3
  13. time = 0
  14. started = False
  15.  
  16. missiles = set()
  17. rocks = set()
  18.  
  19. class ImageInfo:
  20.     def __init__(self, center, size, radius = 0, lifespan = None, animated = False):
  21.         self.center = center
  22.         self.size = size
  23.         self.radius = radius
  24.         if lifespan:
  25.             self.lifespan = lifespan
  26.         else:
  27.             self.lifespan = float('inf')
  28.         self.animated = animated
  29.  
  30.     def get_center(self):
  31.         return self.center
  32.  
  33.     def get_size(self):
  34.         return self.size
  35.  
  36.     def get_radius(self):
  37.         return self.radius
  38.  
  39.     def get_lifespan(self):
  40.         return self.lifespan
  41.  
  42.     def get_animated(self):
  43.         return self.animated
  44.  
  45.    
  46. # art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim
  47.    
  48. # debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png
  49. #                 debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png
  50. debris_info = ImageInfo([320, 240], [640, 480])
  51. debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris_blend.png")
  52.  
  53. # nebula images - nebula_brown.png, nebula_blue.png
  54. nebula_info = ImageInfo([400, 300], [800, 600])
  55. nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png")
  56.  
  57. # splash image
  58. splash_info = ImageInfo([200, 150], [400, 300])
  59. splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png")
  60.  
  61. # ship image
  62. ship_info = ImageInfo([45, 45], [90, 90], 35)
  63. ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")
  64.  
  65. # missile image - shot1.png, shot2.png, shot3.png
  66. missile_info = ImageInfo([5,5], [10, 10], 3, 150)
  67. missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png")
  68.  
  69. # asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
  70. asteroid_info = ImageInfo([45, 45], [90, 90], 40, 750)
  71. asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png")
  72.  
  73. # animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
  74. explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
  75. explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
  76.  
  77. # sound assets purchased from sounddogs.com, please do not redistribute
  78. # .ogg versions of sounds are also available, just replace .mp3 by .ogg
  79. soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
  80. missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
  81. missile_sound.set_volume(.5)
  82. ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
  83. explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")
  84.  
  85. # alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler
  86. # please do not redistribute without permission from Emiel at http://www.filmcomposer.nl
  87. #soundtrack = simplegui.load_sound("https://storage.googleapis.com/codeskulptor-assets/ricerocks_theme.mp3")
  88.  
  89.  
  90. # helper functions to handle transformations
  91. def angle_to_vector(ang):
  92.     return [math.cos(ang), math.sin(ang)]
  93.  
  94. def dist(p, q):
  95.     return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)
  96.  
  97. def group_collide(group, other_object):
  98.     #print "testing group collision"
  99.  
  100.     hit = False
  101.     for g in set(group):
  102.         if g.collision(other_object):
  103.             group.remove(g)
  104.             hit = True
  105.     return hit
  106.    
  107. def group_group_collide(group1, group2):
  108.     hit = False
  109.     for g1 in set(group1):
  110.         if group_collide(group2, g1):
  111.             group1.remove(g1)
  112.             hit = True
  113.     return hit
  114.        
  115.  
  116. # Ship class
  117. class Ship:
  118.  
  119.     def __init__(self, pos, vel, angle, image, info):
  120.         self.pos = [pos[0], pos[1]]
  121.         self.vel = [vel[0], vel[1]]
  122.         self.thrust = False
  123.         self.angle = angle
  124.         self.angle_vel = 0
  125.         self.image = image
  126.         self.image_center = info.get_center()
  127.         self.image_size = info.get_size()
  128.         self.radius = info.get_radius()
  129.        
  130.     def draw(self,canvas):
  131.         if self.thrust:
  132.             canvas.draw_image(self.image, [self.image_center[0] + self.image_size[0], self.image_center[1]] , self.image_size,
  133.                               self.pos, self.image_size, self.angle)
  134.         else:
  135.             canvas.draw_image(self.image, self.image_center, self.image_size,
  136.                               self.pos, self.image_size, self.angle)
  137.         # canvas.draw_circle(self.pos, self.radius, 1, "White", "White")
  138.  
  139.     def update(self):
  140.         # update angle
  141.         self.angle += self.angle_vel
  142.        
  143.         # update position
  144.         self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
  145.         self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
  146.  
  147.         # update velocity
  148.         if self.thrust:
  149.             acc = angle_to_vector(self.angle)
  150.             self.vel[0] += acc[0] * .1
  151.             self.vel[1] += acc[1] * .1
  152.            
  153.         self.vel[0] *= .99
  154.         self.vel[1] *= .99
  155.  
  156.     def set_thrust(self, on):
  157.         self.thrust = on
  158.         if on:
  159.             ship_thrust_sound.rewind()
  160.             ship_thrust_sound.play()
  161.         else:
  162.             ship_thrust_sound.pause()
  163.        
  164.     def increment_angle_vel(self):
  165.         self.angle_vel += .05
  166.        
  167.     def decrement_angle_vel(self):
  168.         self.angle_vel -= .05
  169.        
  170.     def shoot(self):
  171.         global a_missile, missiles
  172.         forward = angle_to_vector(self.angle)
  173.         missile_pos = [self.pos[0] + self.radius * forward[0], self.pos[1] + self.radius * forward[1]]
  174.         missile_vel = [self.vel[0] + 2 * forward[0], self.vel[1] + 2 * forward[1]]
  175.         a_missile = Sprite(missile_pos, missile_vel, self.angle, 0, missile_image, missile_info, missile_sound)
  176.        
  177.         missiles.add(a_missile)
  178.         if len(missiles) > 10:
  179.             missiles.pop()
  180.            
  181.     def get_pos(self):
  182.         return self.pos
  183.     def get_rad(self):
  184.         return self.radius
  185.    
  186.    
  187. # Sprite class
  188. class Sprite:
  189.     def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None):
  190.         self.pos = [pos[0],pos[1]]
  191.         self.vel = [vel[0],vel[1]]
  192.         self.angle = ang
  193.         self.angle_vel = ang_vel
  194.         self.image = image
  195.         self.image_center = info.get_center()
  196.         self.image_size = info.get_size()
  197.         self.radius = info.get_radius()
  198.         self.lifespan = info.get_lifespan()
  199.         self.animated = info.get_animated()
  200.         self.age = 0
  201.         if sound:
  202.             sound.rewind()
  203.             sound.play()
  204.    
  205.     def draw(self, canvas):
  206.         canvas.draw_image(self.image, self.image_center, self.image_size,
  207.                           self.pos, self.image_size, self.angle)
  208.  
  209.     def update(self):
  210.         # update angle
  211.         self.angle += self.angle_vel
  212.        
  213.         # update position
  214.         self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH
  215.         self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT
  216.        
  217.         self.age += 1
  218.        
  219.     def check_expiration(self):
  220.         return self.age > self.lifespan
  221.    
  222.     def get_pos(self):
  223.         return self.pos
  224.     def get_rad(self):
  225.         return self.radius
  226.    
  227.     def collision(self, other_object):
  228.         d = dist(self.pos, other_object.get_pos())
  229.         #print "testing collision"
  230.         return d < self.radius + other_object.get_rad()
  231.  
  232.        
  233. # key handlers to control ship  
  234. def keydown(key):
  235.     if key == simplegui.KEY_MAP['left']:
  236.         my_ship.decrement_angle_vel()
  237.     elif key == simplegui.KEY_MAP['right']:
  238.         my_ship.increment_angle_vel()
  239.     elif key == simplegui.KEY_MAP['up']:
  240.         my_ship.set_thrust(True)
  241.     elif key == simplegui.KEY_MAP['space']:
  242.         my_ship.shoot()
  243.        
  244. def keyup(key):
  245.     if key == simplegui.KEY_MAP['left']:
  246.         my_ship.increment_angle_vel()
  247.     elif key == simplegui.KEY_MAP['right']:
  248.         my_ship.decrement_angle_vel()
  249.     elif key == simplegui.KEY_MAP['up']:
  250.         my_ship.set_thrust(False)
  251.        
  252. # mouseclick handlers that reset UI and conditions whether splash image is drawn
  253. def click(pos):
  254.     global started, lives, score
  255.     center = [WIDTH / 2, HEIGHT / 2]
  256.     size = splash_info.get_size()
  257.     inwidth = (center[0] - size[0] / 2) < pos[0] < (center[0] + size[0] / 2)
  258.     inheight = (center[1] - size[1] / 2) < pos[1] < (center[1] + size[1] / 2)
  259.     if (not started) and inwidth and inheight:
  260.         started = True
  261.         lives = 3
  262.         score = 0
  263.         soundtrack.rewind()
  264.         soundtrack.play()
  265.  
  266. def draw(canvas):
  267.     global time, started, missiles, rocks, lives, score
  268.     remove_rocks = set()
  269.     remove_missiles = set()
  270.    
  271.     # animiate background
  272.     time += 1
  273.     wtime = (time / 4) % WIDTH
  274.     center = debris_info.get_center()
  275.     size = debris_info.get_size()
  276.     canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT])
  277.     canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
  278.     canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT))
  279.  
  280.     # draw UI
  281.     canvas.draw_text("Lives", [50, 50], 22, "White")
  282.     canvas.draw_text("Score", [680, 50], 22, "White")
  283.     canvas.draw_text(str(lives), [50, 80], 22, "White")
  284.     canvas.draw_text(str(score), [680, 80], 22, "White")
  285.  
  286.     # draw ship
  287.     my_ship.draw(canvas)
  288.    
  289. #   draw rocks
  290.     if started:
  291.         for r in rocks:
  292.             r.draw(canvas)
  293.             r.update()
  294.             if r.check_expiration():
  295.                 remove_rocks.add(r)
  296.         rocks = rocks.symmetric_difference(remove_rocks)
  297.    
  298. #   check for ship collision with rocks
  299.     if group_collide(rocks, my_ship):
  300.         lives -= 1
  301.        
  302. #   check for missile collision with rocks
  303.     if group_group_collide(rocks, missiles):
  304.         score += 1
  305.    
  306.     # update ship and sprites
  307.     my_ship.update()
  308.     a_rock.update()
  309.    
  310.  
  311.     for mis in missiles:
  312.         mis.draw(canvas)
  313.         mis.update()
  314.         if mis.check_expiration():
  315.             remove_missiles.add(mis)
  316.     missiles = missiles.symmetric_difference(remove_missiles)
  317.  
  318.  
  319.     # draw splash screen if not started
  320.     if not started:
  321.         canvas.draw_image(splash_image, splash_info.get_center(),
  322.                           splash_info.get_size(), [WIDTH / 2, HEIGHT / 2],
  323.                           splash_info.get_size())
  324.        
  325.     if lives == 0:
  326.         started = False
  327.         soundtrack.pause()
  328.         lives = "game over"
  329.         rocks = set()
  330.         #my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
  331.  
  332.  
  333. #timer handler that spawns a rock    
  334. def rock_spawner():
  335.     global started, rocks
  336.     if started:
  337.         rock_pos = [random.randrange(0, WIDTH), random.randrange(0, HEIGHT)]
  338.         rock_vel = [random.random() * 3.2 - .3, random.random() * 3.2 - .3]
  339.         rock_avel = random.random() * .2 - .1
  340.         a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info)
  341.         if dist(rock_pos, my_ship.get_pos()) > 4* my_ship.get_rad():
  342.             rocks.add(a_rock)
  343.         else:
  344.             print "rock ignored"
  345.  
  346.  
  347.            
  348. # initialize stuff
  349. frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT)
  350.  
  351. # initialize ship and two sprites
  352. my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info)
  353. a_rock = Sprite([WIDTH / 3, HEIGHT / 3], [1, 1], 0, .1, asteroid_image, asteroid_info)
  354. #a_missile = Sprite([2 * WIDTH / 3, 2 * HEIGHT / 3], [-1,1], 0, 0, missile_image, missile_info, missile_sound)
  355.  
  356.  
  357. # register handlers
  358. frame.set_keyup_handler(keyup)
  359. frame.set_keydown_handler(keydown)
  360. frame.set_mouseclick_handler(click)
  361. frame.set_draw_handler(draw)
  362.  
  363. timer = simplegui.create_timer(1000.0, rock_spawner)
  364.  
  365. # get things rolling
  366. timer.start()
  367. frame.start()
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