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[Red/Blue] Charm 1024 Manips

Jun 25th, 2017
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  1. Notes:
  2. - Only includes single start buffer at beginning
  3. - Only checked up to 480 wasted frames in save spot (below wastes 102f) + intro + waiting on naming screen
  4. - Only does 1 (immediate) A input on naming screen
  5. - [-80] = say no to nickname, [ -2] = buffer start on naming screen (meaning no nickname), [ X ] = press Start X frames (where X = 0+) after earliest possible start input, following a first possible frame A input (frame 0 = no input, frame 1 = A, frame X+2 = Start)
  6. - Only listing manips that have 10+ IGT frame clusters (a few manips with ~5 IGT frame clusters were found, but are omitted)
  7.  
  8.  
  9. *******************************
  10. A tr00 exhaustive search could:
  11. - Do consecutive start buffers (adding execution and increasing chances of NPC timer fuckery) or other movement pre-Charmander ball
  12. - Play around with timing of the A input, or add other inputs to the naming screen (adding execution and increasing chances of JoypadLowSensitivity fuckery)
  13. - Check more IGT frames for smaller clusters (making the window for pressing A to save tighter)
  14. *******************************
  15.  
  16.  
  17.  
  18. Player Len: 1
  19. -------------
  20.  
  21. red_leftside_pal(hold)_gfskip_hop4_title0(S)_cont(A+A) (base cost: 447)
  22. [-80] DVs 1024 > IGT: 41-10 (NOTE: says no to nicknaming, so 10 char Charmander name)
  23.  
  24. red_leftside_pal(hold)_gfwait_hop0_title0(S)_cont(A+A) (base cost: 253)
  25. [208] DVs 1024 > IGT: 41-53 & 55-4
  26.  
  27. blue_leftside_pal(hold)_gfskip_hop0_title1(S)_cont(A+A) (base cost: 270)
  28. [ 0] DVs 1024 > IGT: 42-57 (NOTE: double frame perfect; A and START 1 frame apart)
  29.  
  30.  
  31.  
  32. Player Len: 2
  33. -------------
  34.  
  35. red_leftside_pal_gfskip_hop1_title0(A)_cont(S+A) (base cost: 131)
  36. [105] DVs 1024 > IGT: 23-35
  37.  
  38.  
  39.  
  40. Player Len: 3
  41. -------------
  42.  
  43. red_leftside_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(S+A) (base cost: 196)
  44. [137] DVs 1024 > IGT: 27-45 (NOTE: can use preset RED for player name)
  45.  
  46. blue_leftside_nopal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 98)
  47. [ 88] DVs 1024 > IGT: 1-13 & 15-24
  48.  
  49.  
  50.  
  51. Player Len: 4
  52. -------------
  53.  
  54. red_below_pal_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331)
  55. [ 19] DVs 1024 > IGT: 35-50
  56.  
  57.  
  58.  
  59. Player Len: 5
  60. -------------
  61.  
  62. red_leftside_nopal_gfskip_hop2_title0(S)_fsback(A+B)_cont(S+A) (base cost: 288)
  63. [ 31] DVs 1024 > IGT: 11-29
  64.  
  65. blue_below_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 200)
  66. [ 44] DVs 1024 > IGT: 0-23
  67.  
  68.  
  69.  
  70. Player Len: 6
  71. -------------
  72.  
  73. blue_below_pal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(A+A) (base cost: 298)
  74. [ 71] DVs 1024 > IGT: 30-49
  75.  
  76.  
  77.  
  78. Player Len: 7
  79. -------------
  80.  
  81. red_below_pal(hold)_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331)
  82. [ 16] DVs 1024 > IGT: 2-13
  83.  
  84. blue_leftside_pal_gfskip_hop0_title0(A)_fsback(S+B)_fsback(S+B)_fsback(S+B)_cont(S+A) (base cost: 294)
  85. [ 42] DVs 1024 > IGT: 28-39
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