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- Notes:
- - Only includes single start buffer at beginning
- - Only checked up to 480 wasted frames in save spot (below wastes 102f) + intro + waiting on naming screen
- - Only does 1 (immediate) A input on naming screen
- - [-80] = say no to nickname, [ -2] = buffer start on naming screen (meaning no nickname), [ X ] = press Start X frames (where X = 0+) after earliest possible start input, following a first possible frame A input (frame 0 = no input, frame 1 = A, frame X+2 = Start)
- - Only listing manips that have 10+ IGT frame clusters (a few manips with ~5 IGT frame clusters were found, but are omitted)
- *******************************
- A tr00 exhaustive search could:
- - Do consecutive start buffers (adding execution and increasing chances of NPC timer fuckery) or other movement pre-Charmander ball
- - Play around with timing of the A input, or add other inputs to the naming screen (adding execution and increasing chances of JoypadLowSensitivity fuckery)
- - Check more IGT frames for smaller clusters (making the window for pressing A to save tighter)
- *******************************
- Player Len: 1
- -------------
- red_leftside_pal(hold)_gfskip_hop4_title0(S)_cont(A+A) (base cost: 447)
- [-80] DVs 1024 > IGT: 41-10 (NOTE: says no to nicknaming, so 10 char Charmander name)
- red_leftside_pal(hold)_gfwait_hop0_title0(S)_cont(A+A) (base cost: 253)
- [208] DVs 1024 > IGT: 41-53 & 55-4
- blue_leftside_pal(hold)_gfskip_hop0_title1(S)_cont(A+A) (base cost: 270)
- [ 0] DVs 1024 > IGT: 42-57 (NOTE: double frame perfect; A and START 1 frame apart)
- Player Len: 2
- -------------
- red_leftside_pal_gfskip_hop1_title0(A)_cont(S+A) (base cost: 131)
- [105] DVs 1024 > IGT: 23-35
- Player Len: 3
- -------------
- red_leftside_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(S+A) (base cost: 196)
- [137] DVs 1024 > IGT: 27-45 (NOTE: can use preset RED for player name)
- blue_leftside_nopal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 98)
- [ 88] DVs 1024 > IGT: 1-13 & 15-24
- Player Len: 4
- -------------
- red_below_pal_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331)
- [ 19] DVs 1024 > IGT: 35-50
- Player Len: 5
- -------------
- red_leftside_nopal_gfskip_hop2_title0(S)_fsback(A+B)_cont(S+A) (base cost: 288)
- [ 31] DVs 1024 > IGT: 11-29
- blue_below_pal(hold)_gfskip_hop0_title0(S)_fsback(A+B)_cont(A+A) (base cost: 200)
- [ 44] DVs 1024 > IGT: 0-23
- Player Len: 6
- -------------
- blue_below_pal(ab)_gfskip_hop0_title0(S)_fsback(A+B)_fsback(A+B)_cont(A+A) (base cost: 298)
- [ 71] DVs 1024 > IGT: 30-49
- Player Len: 7
- -------------
- red_below_pal(hold)_gfskip_hop1_title0(S)_fsback(A+B)_cont(S+A) (base cost: 331)
- [ 16] DVs 1024 > IGT: 2-13
- blue_leftside_pal_gfskip_hop0_title0(A)_fsback(S+B)_fsback(S+B)_fsback(S+B)_cont(S+A) (base cost: 294)
- [ 42] DVs 1024 > IGT: 28-39
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