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PvtCinnamonbun

Bomberman Hero Notes

May 5th, 2014
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  1. Hyper Room: Try to go past the explosion at the breakable walls. It saves a second, looks cool, is fairly consistent, only loses half a second if you mess up, and there’s a free heart next level
  2.  
  3. Heavy Room: Revise the generator throw (corner boost, short hop, throw)
  4.  
  5. Skyrim: Go further to the left after jumping at the tuning forks for a half second time save
  6.  
  7. Hole Lake: Corner boosts after fire up on right, maybe it’s faster to hug the left side and a do a crap ton of what may or may not be corner boosts
  8.  
  9. Dark Woods: Go for swag jump
  10.  
  11. Nitros 1: Look at Kirkq's setups for Nitros fights, may be more consistent
  12.  
  13. Clown Valley: Do the free 2 second timesaver that isn’t even hard
  14.  
  15. Great Rock: I'm faster in outside the nest throw (which needs to be tight), you can get past that final fireball launcher without a jump if you go to his left and line up your ledge grab
  16.  
  17. Fog Route: Work on that grabless setup and a way to land on the walkie talkie
  18.  
  19. Endol 1: My strats are bad and lose a half second. Do Kirkq’s
  20.  
  21.  
  22. Grogg Hills: Corner boost mushrooms, think about not getting the walkie talkie (test)
  23.  
  24. Bubble Hole: New hole strats, work on the right side of the first paintdrop enemy
  25.  
  26. Erars Lake: Do corner boosts (probably too risky with the holes)
  27.  
  28. Waterway: Maybe work on strats around the heart
  29.  
  30. Rock and Roll Hall of Fame: Heart pickup in is probably faster than the one in Waterway, work on corner boosts from the pipes
  31.  
  32. Water Hole: Be tight with the first wall, weave at the stairs, and see if grabbing the moving platform is faster than jumping on top of it
  33.  
  34. Warp Room: Barrel barrel barrel figure out the barrel
  35.  
  36. Dark Prison: Moving bomb drop, compare setups for jumping around the 4th key cell
  37.  
  38. Nitros 2: Once again, Nitros setups
  39.  
  40. Killer Gate: Compare drops, probably some time loss somewhere, work on that juke
  41.  
  42. Spiral Tower: Maybe time loss from hugging walls? Looks like a minor slowdown
  43.  
  44. Snake Route: Do the platform jump strat, play big and risky with those ledges to make the cycles
  45.  
  46. Baruda 2: Push into the corner
  47.  
  48.  
  49. Magma Lake: Get the lava plum avoidance and hugging the volcano strats down
  50.  
  51. Magma Dam: Get the jump first try, leave the heart for fuckups, and work on the turn for wiggle room. Also learn to keep the angles at the start tighter and do the jump on the small outcrop after the first health chamber
  52.  
  53. Crysta Hole: Corner boost at the first ledge, don't grab the final ledge
  54.  
  55. Death Pyramid: Do the sick kick in the cage, bomb drop for acceleration after the heads
  56.  
  57. Death Road: Go back to old 3 hop strats
  58.  
  59. Float Zone: Figure out what the fuck we are all doing here. #realtalk Every run has had incredibly varied times for this level. We need to test if it's faster to pick up the first heart and pop an extra time, how much each pop saves, where we pop, how much hanging around and not floating up saves, and how the AI on the yellow dudes work. That final grab is sick fast though
  60.  
  61. Aqua Tank: Kirkq's route should be standard for all of us. It's consistent regardless of the tomato man location and is independent of audio cues
  62.  
  63. Aqua Way: Corner boost inside the skeleton snake even though it's scary, though we need to figure out how much a hit loses you (I literally never bothered to time this)
  64.  
  65. Nitros 3: Go for the double shield hit? Anyways just be a god with those tower throws and get 2 at once while going for the skid jumps
  66.  
  67. Autoscroller 1: Work on the reference points for jumps and figure out any way the coaster trick could be less dangerous. It's a huge risk to do that trick in a marathon
  68.  
  69. Dark Maze: Figure out the safest way to do the fast route that does not rely on an audio cue
  70.  
  71. Autoscroller 2: Kirkq's right side strats are silly but save time. Figure out if we can make judgment calls to go for the heart refills if low by knowing the time difference between left and right side. Work on reference points for the jumps
  72.  
  73. Move Stone: Whoever gets 2 Push in a run first gets the moral world record. Time the various ways to take out fireball launchers
  74.  
  75. Bolban 1: He isn't hard. Go for tail strats
  76.  
  77.  
  78. Hopper Land: Time the heart pickup
  79.  
  80. Cool Cave: One of the dudes spawns based on how fast you are. Just be fast on throws
  81.  
  82. Storm Valley: The new setup for the jump saves a lot of time. It's basically mandatory at this point. Learn consistent setups for the second jump
  83.  
  84. Snow Circuit: Practice the early Bomber Slider start and go on the center at the end of the level
  85.  
  86. Heaven Sky: Corner boost throughout, be early with the first double dragon hit
  87.  
  88. Rainbow Road: Keep tight angles, don't be scared of the weave strats, and jump around that one dagger
  89.  
  90. Nitros 4: SKID JUMP SETUP
  91.  
  92. Air Room: Corner boost first ledge
  93.  
  94. Zero G Room: Don't grab that first ledge, throw to the platform switch earlier, and work on that gravity switch throw
  95.  
  96. Mirror Room: Compare the pillar jump to the bomb drop strat and figure out what you're comfortable with, time the ways to traverse that central winding platform
  97.  
  98. REMEMBER TO EXIT THE LEVEL
  99.  
  100. Natia 1: New strats, rolling bomb her in phase 2 (it’s much safer and faster than either kicks or throws
  101.  
  102.  
  103. Endol 2: If you lose time here you’re bad
  104.  
  105. Cronos: I'm pretty sure he gives you the same patterns from reset every time unless you die. 2 cycle makes or breaks the run
  106.  
  107. Nitros 5: he is basically 3 with a kick that can fuck you
  108.  
  109. Natia 2: Pray for good luck and get good
  110.  
  111. Bagular: Manipulate his phase 1 AI to reset invincibility (saves a second or two), stay on the corner and pray for Yashi TV luck
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