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- !include("events.def")
- !include("anim_actions.def")
- !include("human_vis_events.def")
- !include("vessel_vis_events.def")
- !include("human_sound_events.def")
- !include("vessel_sound_events.def")
- !include("game_volume_source.def")
- !include("anim_actions.def")
- !include("ai_timing.def")
- SeqTrack( "Zombie_Armored_Jump01", "Zombie_Armored_Jump01.anm2", 20, 146, 30, 1, 0.5 )
- {
- Event(0, EVENT_TURN_OFF_PHYSICS, -1)
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(6, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(19, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(20, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(20, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(20, EVENT_TRACK_ENABLE, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(27, VIS_EVENT_IK_DISABLING_START, -1)
- Event(35, VIS_EVENT_IK_DISABLE, -1)
- Event(40, VIS_EVENT_IK_ENABLING_START, -1)
- Event(47, EVENT_TURN_ON_PHYSICS, -1)
- Event(51, EVENT_LANDED, -1)
- Event(52, EVENT_FINAL_POSITION, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_IK_ENABLE, -1)
- Event(89, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(94, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(94, SOUND_EVENT_IDLE_RAGE, -1)
- Event(99, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack( "armored_jump_down_4m", "zombie_armored_jump01.anm2", 0, 160, 30, 1, 0.5 )
- {
- Event(0, EVENT_TURN_OFF_PHYSICS, -1)
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(3, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(7, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(18, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(20, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(20, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(20, EVENT_TRACK_ENABLE, -1)
- Event(25, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(35, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(47, EVENT_TURN_ON_PHYSICS, -1)
- Event(47, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(48, VIS_EVENT_IK_DISABLING_START, -1)
- Event(51, EVENT_LANDED, -1)
- Event(52, EVENT_FINAL_POSITION, -1)
- Event(54, VIS_EVENT_IK_DISABLE, -1)
- Event(66, VIS_EVENT_IK_ENABLING_START, -1)
- Event(75, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(75, VIS_EVENT_IK_ENABLE, -1)
- Event(94, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(94, SOUND_EVENT_IDLE_RAGE, -1)
- Event(109, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(118, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack( "MZ_A_Calm_Stand_Stinger_Armored", "MZ_A_Calm_Stand_Idle.anm2", 0, 30, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // WALK //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- SeqTrack("armored_walk", "armored_walk_01.anm2", 0, 166, 30, 1, 0.5)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(16, VIS_EVENT_STEP_RIGHT, -1)
- Event(16, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(32, VIS_EVENT_STEP_LEFT, -1)
- Event(32, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(49, VIS_EVENT_STEP_RIGHT, -1)
- Event(49, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(55, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(66, VIS_EVENT_STEP_LEFT, -1)
- Event(66, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(70, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(81, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(82, VIS_EVENT_STEP_RIGHT, -1)
- Event(88, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(98, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(99, VIS_EVENT_STEP_LEFT, -1)
- Event(103, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(116, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(117, VIS_EVENT_STEP_RIGHT, -1)
- Event(122, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(132, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(132, VIS_EVENT_STEP_LEFT, -1)
- Event(139, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(149, VIS_EVENT_STEP_RIGHT, -1)
- Event(149, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(155, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(165, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(165, VIS_EVENT_STEP_LEFT, -1)
- }
- SeqTrack("armored_walk_start_l180", "armored_walk_start_l180.anm2", 0, 85, 30, 1, 0.7)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, EVENT_ENTER_HIGHER_ALARM_LEVEL_DISABLE, -1)
- Event(3, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(6, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(13, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(16, VIS_EVENT_STEP_RIGHT, -1)
- Event(17, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(31, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(32, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(34, VIS_EVENT_STEP_LEFT, -1)
- Event(38, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(47, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(47, EVENT_ENTER_HIGHER_ALARM_LEVEL_ENABLE, -1)
- Event(48, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(50, VIS_EVENT_STEP_RIGHT, -1)
- Event(52, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(59, VIS_EVENT_STOPANIM, -1)
- Event(66, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(69, VIS_EVENT_STEP_LEFT, -1)
- Event(69, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(83, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(85, VIS_EVENT_STEP_RIGHT, -1)
- }
- SeqTrack( "armored_walk_start_r180", "armored_walk_start_r180.anm2", 0, 90, 30, 1, 0.7)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, EVENT_ENTER_HIGHER_ALARM_LEVEL_DISABLE, -1)
- Event(8, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(14, VIS_EVENT_STEP_LEFT, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_STEP_RIGHT, -1)
- Event(29, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(52, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(52, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(53, VIS_EVENT_STEP_LEFT, -1)
- Event(55, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(55, EVENT_ENTER_HIGHER_ALARM_LEVEL_ENABLE, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(65, VIS_EVENT_STOPANIM, -1)
- Event(71, VIS_EVENT_STEP_RIGHT, -1)
- Event(71, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(86, VIS_EVENT_STEP_LEFT, -1)
- Event(86, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack( "armored_walk_start_l90", "armored_walk_start_l90.anm2", 0, 63, 30, 1, 0.7)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, EVENT_ENTER_HIGHER_ALARM_LEVEL_DISABLE, -1)
- Event(14, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(18, VIS_EVENT_STEP_RIGHT, -1)
- Event(25, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(26, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(27, VIS_EVENT_STEP_LEFT, -1)
- Event(33, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(46, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(47, VIS_EVENT_STEP_RIGHT, -1)
- Event(48, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(48, EVENT_ENTER_HIGHER_ALARM_LEVEL_ENABLE, -1)
- Event(50, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(53, VIS_EVENT_STOPANIM, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(63, VIS_EVENT_STEP_LEFT, -1)
- }
- SeqTrack( "armored_walk_start_r90", "armored_walk_start_r90.anm2", 0, 75, 30, 1, 0.7)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, EVENT_ENTER_HIGHER_ALARM_LEVEL_DISABLE, -1)
- Event(7, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_STEP_LEFT, -1)
- Event(20, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(31, VIS_EVENT_STEP_RIGHT, -1)
- Event(33, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(38, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(38, EVENT_ENTER_HIGHER_ALARM_LEVEL_ENABLE, -1)
- Event(45, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(46, VIS_EVENT_STEP_LEFT, -1)
- Event(49, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(50, VIS_EVENT_STOPANIM, -1)
- Event(61, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(62, VIS_EVENT_STEP_RIGHT, -1)
- Event(65, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(75, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_walk_start", "armored_walk_start.anm2", 0, 75, 30, 1, 0.7)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(18, VIS_EVENT_STEP_LEFT, -1)
- Event(23, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(37, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(39, VIS_EVENT_STEP_RIGHT, -1)
- Event(43, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(56, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_STEP_LEFT, -1)
- Event(58, VIS_EVENT_STOPANIM, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(75, VIS_EVENT_STEP_RIGHT, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_walk_stop_F", "armored_walk_stop_F.anm2", 0, 150, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(10, VIS_EVENT_STEP_RIGHT, -1)
- Event(11, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(25, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(27, VIS_EVENT_STEP_LEFT, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(33, VIS_EVENT_MOVEMENT_MOD_START, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(43, VIS_EVENT_STEP_RIGHT, -1)
- Event(43, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(50, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(55, VIS_EVENT_MOVEMENT_MOD_END, -1)
- Event(57, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(58, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(58, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(60, VIS_EVENT_STEP_LEFT, -1)
- Event(69, VIS_EVENT_STOPANIM, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_walk_stop_l180", "armored_walk_stop_l180.anm2", 0, 115, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_STEP_RIGHT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(5, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(15, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(17, VIS_EVENT_STEP_LEFT, -1)
- Event(21, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(24, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(26, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(33, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(34, VIS_EVENT_STEP_RIGHT, -1)
- Event(51, VIS_EVENT_MOVEMENT_MOD_START, -1)
- Event(51, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(53, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(55, VIS_EVENT_STEP_LEFT, -1)
- Event(62, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(64, VIS_EVENT_MOVEMENT_MOD_END, -1)
- Event(73, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(74, VIS_EVENT_STEP_RIGHT, -1)
- Event(79, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_walk_stop_r180", "armored_walk_stop_r180.anm2", 0, 128, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(2, VIS_EVENT_STEP_LEFT, -1)
- Event(4, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(20, VIS_EVENT_STEP_RIGHT, -1)
- Event(22, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(23, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(34, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(35, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(36, VIS_EVENT_STEP_LEFT, -1)
- Event(60, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(61, VIS_EVENT_STEP_RIGHT, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(65, VIS_EVENT_MOVEMENT_MOD_START, -1)
- Event(77, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(78, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(80, VIS_EVENT_STEP_LEFT, -1)
- Event(88, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(98, VIS_EVENT_MOVEMENT_MOD_END, -1)
- Event(99, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(100, VIS_EVENT_STEP_RIGHT, -1)
- Event(101, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_walk_stop_l90", "armored_walk_stop_l90.anm2", 0, 80, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(3, VIS_EVENT_STEP_RIGHT, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(18, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(20, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_STEP_LEFT, -1)
- Event(23, VIS_EVENT_MOVEMENT_MOD_START, -1)
- Event(35, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(38, VIS_EVENT_MOVEMENT_MOD_END, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(39, VIS_EVENT_STEP_RIGHT, -1)
- Event(50, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(53, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(54, VIS_EVENT_STEP_LEFT, -1)
- Event(56, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(60, VIS_EVENT_STOPANIM, -1)
- Event(67, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(69, VIS_EVENT_STEP_RIGHT, -1)
- }
- SeqTrack("armored_walk_stop_r90", "armored_walk_stop_r90.anm2", 0, 88, 30, 1, 0.5 )
- {
- Event(0, VIS_EVENT_STEP_LEFT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(16, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(18, VIS_EVENT_STEP_RIGHT, -1)
- Event(23, VIS_EVENT_MOVEMENT_MOD_START, -1)
- Event(29, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(30, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(35, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(36, VIS_EVENT_MOVEMENT_MOD_END, -1)
- Event(36, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_STEP_LEFT, -1)
- Event(59, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(60, VIS_EVENT_STEP_RIGHT, -1)
- Event(63, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(68, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(72, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(73, VIS_EVENT_STEP_RIGHT, -1)
- Event(74, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_turn_r90", "armored_turns.anm2", 0, 97, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(14, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(14, VIS_EVENT_STEP_RIGHT, -1)
- Event(14, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(14, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(30, VIS_EVENT_STEP_LEFT, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(32, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(33, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(49, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(50, VIS_EVENT_STEP_RIGHT, -1)
- Event(54, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_turn_l90", "armored_turns.anm2", 122, 200, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(6, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(9, VIS_EVENT_STEP_LEFT, -1)
- Event(14, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(19, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_STEP_RIGHT, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(37, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(39, VIS_EVENT_STEP_LEFT, -1)
- Event(51, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(52, VIS_EVENT_STEP_RIGHT, -1)
- Event(53, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(54, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_turn_r45", "armored_turns.anm2", 221, 301, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(14, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(22, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(23, VIS_EVENT_STEP_RIGHT, -1)
- Event(26, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(38, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(40, VIS_EVENT_STEP_LEFT, -1)
- Event(42, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(43, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_turn_l45", "armored_turns.anm2", 306, 390, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(10, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(22, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(23, VIS_EVENT_STEP_LEFT, -1)
- Event(39, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(40, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(43, VIS_EVENT_STEP_RIGHT, -1)
- Event(44, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(46, VIS_EVENT_STOPANIM, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_turn_r180", "armored_turns.anm2", 394, 522, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(16, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(19, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(30, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(32, VIS_EVENT_STEP_RIGHT, -1)
- Event(32, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(49, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(50, VIS_EVENT_STEP_LEFT, -1)
- Event(71, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(72, VIS_EVENT_STEP_RIGHT, -1)
- Event(74, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(85, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(87, VIS_EVENT_STEP_LEFT, -1)
- Event(88, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(89, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_turn_l180", "armored_turns.anm2", 528, 619, 30, 1, 0.4)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_STEP_LEFT, -1)
- Event(14, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(29, VIS_EVENT_STEP_RIGHT, -1)
- Event(47, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(48, VIS_EVENT_STEP_LEFT, -1)
- Event(48, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(67, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(71, VIS_EVENT_STEP_RIGHT, -1)
- Event(71, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(72, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(73, VIS_EVENT_STOPANIM, -1)
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // RAM ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- SeqTrack("armored_ram", "armored_ram.anm2", 0, 102, 32, 1, 0.25) //353
- {
- Event(0, EVENT_CAN_ATTACK, -1)
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, EVENT_START_RAM, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(1, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(2, VIS_EVENT_STEP_RIGHT, -1)
- Event(8, VIS_EVENT_STEP_LEFT, -1)
- Event(8, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_STEP_RIGHT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(26, VIS_EVENT_STEP_LEFT, -1)
- Event(26, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(35, VIS_EVENT_STEP_RIGHT, -1)
- Event(35, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(36, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(43, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(44, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(44, VIS_EVENT_STEP_LEFT, -1)
- Event(52, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(52, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(52, VIS_EVENT_STEP_RIGHT, -1)
- Event(60, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(62, EVENT_CAN_TRACK_DEST_DISABLE, -1)
- Event(62, VIS_EVENT_STEP_LEFT, -1)
- Event(70, VIS_EVENT_STEP_RIGHT, -1)
- Event(71, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(72, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(72, EVENT_FORCE_EXECUTE_BERSERKER_ATTACK, -1)
- Event(78, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(80, VIS_EVENT_STEP_LEFT, -1)
- Event(83, VIS_EVENT_STOPANIM, -1)
- Event(83, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(86, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(87, VIS_EVENT_STEP_RIGHT, -1)
- Event(93, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(102, VIS_EVENT_STEP_LEFT, -1)
- Event(102, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_ram_stop", "armored_ram_stop.anm2", 0, 58, 31, 1, 0.25)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, EVENT_START_RAM, -1)
- Event(0, EVENT_CAN_TRACK_DEST_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(1, VIS_EVENT_STEP_LEFT, -1)
- Event(7, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(8, VIS_EVENT_STEP_RIGHT, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(16, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(17, VIS_EVENT_STEP_LEFT, -1)
- Event(18, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(26, VIS_EVENT_STEP_RIGHT, -1)
- Event(27, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(27, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(28, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(30, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(34, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(35, VIS_EVENT_STEP_LEFT, -1)
- Event(42, VIS_EVENT_STEP_RIGHT, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(47, VIS_EVENT_STOPANIM, -1)
- Event(50, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(58, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_ram_exhausted", "armored_ram_exhausted.anm2", 0, 190, 31, 1, 0.25)
- {
- Event(0, EVENT_START_RAM, -1)
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, EVENT_CAN_ATTACK, -1)
- Event(0, EVENT_CAN_TRACK_DEST_DISABLE, -1)
- Event(0, VIS_EVENT_STEP_RIGHT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- MustSendEvent(0, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_ram_exhausted.wav", 1, 3, 1, -1)
- }
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_STEP_LEFT, -1)
- Event(12, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(14, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(26, VIS_EVENT_STEP_RIGHT, -1)
- Event(26, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(26, EVENT_TRACK_DISABLE, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(33, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(41, VIS_EVENT_STEP_LEFT, -1)
- Event(41, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(52, VIS_EVENT_STEP_RIGHT, -1)
- Event(56, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(59, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(64, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(67, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(67, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(74, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(75, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(86, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(86, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(145, VIS_EVENT_STOPANIM, -1)
- Event(154, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_ram_start_left", "armored_ram_start_l90.anm2", 0, 45, 33, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(8, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(10, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(11, VIS_EVENT_STEP_LEFT, -1)
- Event(11, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(19, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(23, EVENT_START_RAM, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(27, EVENT_IS_MOVING, -1)
- Event(27, VIS_EVENT_STEP_RIGHT, -1)
- Event(29, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(30, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(37, VIS_EVENT_STEP_LEFT, -1)
- Event(37, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(38, VIS_EVENT_STOPANIM, -1)
- Event(39, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- }
- SeqTrack("armored_ram_start_right", "armored_ram_start_r90.anm2", 0, 46, 33, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(8, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(8, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_STEP_LEFT, -1)
- Event(13, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(16, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(20, VIS_EVENT_STEP_RIGHT, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(22, EVENT_START_RAM, -1)
- Event(29, EVENT_IS_MOVING, -1)
- Event(29, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(30, VIS_EVENT_STEP_LEFT, -1)
- Event(32, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(33, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(35, VIS_EVENT_STOPANIM, -1)
- Event(40, VIS_EVENT_STEP_RIGHT, -1)
- Event(40, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_ram_start_backleft", "armored_ram_start_l180.anm2", 0, 45, 33, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(4, VIS_EVENT_STEP_LEFT, -1)
- Event(4, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(8, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(11, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_STEP_RIGHT, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(18, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(18, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(28, VIS_EVENT_STEP_LEFT, -1)
- Event(28, EVENT_IS_MOVING, -1)
- Event(28, EVENT_START_RAM, -1)
- Event(28, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(28, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(29, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(34, VIS_EVENT_STOPANIM, -1)
- Event(37, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(38, VIS_EVENT_STEP_RIGHT, -1)
- }
- SeqTrack("armored_ram_start_backright", "armored_ram_start_r180.anm2", 0, 40, 33, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(1, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(3, VIS_EVENT_STEP_LEFT, -1)
- Event(4, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(8, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(8, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(11, VIS_EVENT_STEP_RIGHT, -1)
- Event(11, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(15, EVENT_IS_MOVING, -1)
- Event(15, EVENT_START_RAM, -1)
- Event(15, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(20, VIS_EVENT_STEP_LEFT, -1)
- Event(21, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(25, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(30, VIS_EVENT_STEP_RIGHT, -1)
- Event(30, VIS_EVENT_STOPANIM, -1)
- Event(30, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(32, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(40, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(40, VIS_EVENT_STEP_LEFT, -1)
- }
- SeqTrack("armored_ram_start", "armored_ram_start_F.anm2", 0, 46, 33, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(5, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(25, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(31, EVENT_IS_MOVING, -1)
- Event(31, EVENT_START_RAM, -1)
- Event(36, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(36, VIS_EVENT_STEP_RIGHT, -1)
- Event(36, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_STOPANIM, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(46, VIS_EVENT_STEP_LEFT, -1)
- Event(46, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_ram_from_walk", "armored_ram_from_walk.anm2", 0, 104, 31, 1, 0.3)
- {
- Event(0, VIS_EVENT_STEP_LEFT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(15, VIS_EVENT_STEP_RIGHT, -1)
- Event(16, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(19, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(27, VIS_EVENT_STEP_LEFT, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(28, VIS_EVENT_MAX_ANIM_CUT_TIME, -1)
- Event(29, SOUND_EVENT_BERSERKER_ATTACK, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(37, EVENT_START_RAM, -1)
- Event(37, EVENT_CAN_ATTACK, -1)
- Event(38, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(39, VIS_EVENT_STEP_RIGHT, -1)
- Event(40, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(49, VIS_EVENT_STEP_LEFT, -1)
- Event(49, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(59, VIS_EVENT_STEP_RIGHT, -1)
- Event(59, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(60, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(68, VIS_EVENT_STEP_LEFT, -1)
- Event(68, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(69, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(79, VIS_EVENT_STEP_RIGHT, -1)
- Event(79, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(81, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(89, VIS_EVENT_STEP_LEFT, -1)
- Event(89, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(90, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(99, VIS_EVENT_STEP_RIGHT, -1)
- Event(99, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(100, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // HIT reaction //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- SeqTrack("armored_hit_reaction_ground_pound", "armored_hit_reaction_ground_pound.anm2" , 0, 92, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_DISABLE, -1)
- Event(77, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_explosive_reaction_01", "armored_explosive_reaction_01.anm2" , 0, 71, 30, 1, 0.2)
- {
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(1, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "prime_collar_before_exploding.wav", 1, 3, -1, -1)
- }
- Event(1, 0, 0)
- {
- PlayFx("bomb_led_sequence.fx", [0, 0, -1], "r_thigh", 1, [0.0, 0.0, 0.0], 1)
- }
- Event(30, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(35, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- MustSendEvent(59, 0, 0)
- {
- PlaySound3D(GameVolumeSource_SoundPlayer, "prime_collar_exploding.wav", 1, 3, "r_thigh", 0, [0, 0, 0], 0)
- }
- MustSendEvent(59, 0, 0)
- {
- PlayFx("demolisher_bomb_explosion_sequence.fx", [0, 1, 0], "spine", 0, [0, 0.0, 0.0], 0)
- }
- MustSendEvent(62, EVENT_EXPLODE, -1)
- Event(71, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_explosive_reaction_02", "armored_explosive_reaction_02.anm2" , 0, 86, 30, 1, 0.2)
- {
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(1, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "prime_collar_before_exploding.wav", 1, 3, -1, -1)
- }
- Event(1, 0, 0)
- {
- PlayFx("bomb_led_sequence.fx", [0, 0, -1], "r_thigh", 1, [0.0, 0.0, 0.0], 1)
- }
- Event(30, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(35, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- MustSendEvent(80, 0, 0)
- {
- PlaySound3D(GameVolumeSource_SoundPlayer, "prime_collar_exploding.wav", 1, 3, "r_thigh", 0, [0, 0, 0], 0)
- }
- MustSendEvent(80, 0, 0)
- {
- PlayFx("demolisher_bomb_explosion_sequence.fx", [0, 1, 0], "spine", 0, [0, 0.0, 0.0], 0)
- }
- MustSendEvent(83, EVENT_EXPLODE, -1)
- Event(86, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_hit_reaction_front_hard", "armored_hit_reaction_front_hard.anm2" , 0, 47, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(7, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(8, VIS_EVENT_STEP_LEFT, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(17, VIS_EVENT_STEP_RIGHT, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(25, VIS_EVENT_STEP_LEFT, -1)
- Event(28, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(33, VIS_EVENT_STOPANIM, -1)
- Event(35, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_STEP_RIGHT, -1)
- Event(54, VIS_EVENT_STEP_LEFT, -1)
- Event(70, VIS_EVENT_STEP_RIGHT, -1)
- }
- SeqTrack("armored_hit_reaction_back_hard", "armored_hit_reaction_back_hard.anm2" , 0, 60, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(4, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(28, VIS_EVENT_STOPANIM, -1)
- Event(39, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_hit_reaction_left_medium", "armored_hit_reaction_left_medium.anm2" , 0, 56, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(1, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(4, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(20, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(20, VIS_EVENT_STEP_LEFT, -1)
- Event(32, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(32, VIS_EVENT_STEP_RIGHT, -1)
- Event(36, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_hit_reaction_right_medium", "armored_hit_reaction_right_medium.anm2" , 0, 51, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(5, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(8, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(25, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(25, VIS_EVENT_STEP_RIGHT, -1)
- Event(30, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(34, VIS_EVENT_STEP_LEFT, -1)
- Event(35, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(38, VIS_EVENT_STOPANIM, -1)
- Event(46, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(46, VIS_EVENT_STEP_RIGHT, -1)
- }
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // HIT WALL //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- SeqTrack("armored_wall_hit_back", "armored_wall_hit_back.anm2", 20, 80, 30, 1, 0.2)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(3, VIS_EVENT_STEP_RIGHT, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(11, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(17, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(19, VIS_EVENT_STEP_LEFT, -1)
- Event(19, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(24, SOUND_EVENT_PAIN, -1)
- Event(28, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_STEP_RIGHT, -1)
- Event(31, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(36, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(37, EVENT_IS_MOVING, -1)
- Event(37, EVENT_START_RAM, -1)
- Event(37, VIS_EVENT_STEP_LEFT, -1)
- Event(37, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(38, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(42, VIS_EVENT_STOPANIM, -1)
- Event(45, VIS_EVENT_STEP_RIGHT, -1)
- Event(45, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(48, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(55, VIS_EVENT_STEP_LEFT, -1)
- Event(55, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- }
- SeqTrack("armored_wall_hit_left", "armored_wall_hit_left.anm2", 28, 97, 30, 1, 0.2)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(14, VIS_EVENT_STEP_RIGHT, -1)
- Event(22, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(23, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(23, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(24, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(30, VIS_EVENT_STEP_LEFT, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(35, SOUND_EVENT_PAIN, -1)
- Event(36, EVENT_IS_MOVING, -1)
- Event(36, EVENT_START_RAM, -1)
- Event(36, VIS_EVENT_STEP_RIGHT, -1)
- Event(36, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(36, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(37, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(41, VIS_EVENT_STOPANIM, -1)
- Event(44, VIS_EVENT_STEP_LEFT, -1)
- Event(44, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(46, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(55, VIS_EVENT_STEP_RIGHT, -1)
- Event(55, VIS_EVENT_STOPANIM, -1)
- Event(55, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(64, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(65, VIS_EVENT_STEP_LEFT, -1)
- Event(66, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- }
- SeqTrack("armored_wall_hit_right", "armored_wall_hit_right.anm2", 9, 78, 30, 1, 0.3)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, VIS_EVENT_STEP_RIGHT, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(8, VIS_EVENT_ROTATION_MOD_START, -1)
- Event(13, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(14, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(16, SOUND_EVENT_PAIN, -1)
- Event(20, VIS_EVENT_STEP_LEFT, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(22, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(28, EVENT_START_RAM, -1)
- Event(29, VIS_EVENT_STEP_RIGHT, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(30, EVENT_IS_MOVING, -1)
- Event(33, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(37, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(38, VIS_EVENT_STEP_LEFT, -1)
- Event(38, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(44, VIS_EVENT_STOPANIM, -1)
- Event(46, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(47, VIS_EVENT_STEP_RIGHT, -1)
- Event(49, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(56, VIS_EVENT_STEP_LEFT, -1)
- Event(56, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(59, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(66, VIS_EVENT_STEP_RIGHT, -1)
- Event(68, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_stunned", "armored_stunned.anm2", 12, 260, 31, 1, 0.2)
- {
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- MustSendEvent(0, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_stunned.wav", 1, 3, -1, -1)
- }
- Event(7, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(7, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(7, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(12, VIS_EVENT_STEP_RIGHT, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(31, VIS_EVENT_STEP_LEFT, -1)
- Event(41, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(41, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(42, VIS_EVENT_STEP_RIGHT, -1)
- Event(49, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(54, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(55, VIS_EVENT_STEP_LEFT, -1)
- Event(59, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(66, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(66, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(67, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(68, VIS_EVENT_STEP_RIGHT, -1)
- Event(84, VIS_EVENT_STEP_LEFT, -1)
- Event(85, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(86, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(104, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(105, VIS_EVENT_STEP_RIGHT, -1)
- Event(106, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(124, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(132, VIS_EVENT_STEP_LEFT, -1)
- Event(132, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(136, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(147, VIS_EVENT_STEP_RIGHT, -1)
- Event(147, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(149, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(149, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(161, VIS_EVENT_STEP_LEFT, -1)
- Event(162, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(179, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(193, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(194, VIS_EVENT_STEP_RIGHT, -1)
- Event(201, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(211, VIS_EVENT_STEP_LEFT, -1)
- Event(211, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(225, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(227, VIS_EVENT_STOPANIM, -1)
- Event(233, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(234, VIS_EVENT_STEP_RIGHT, -1)
- }
- SeqTrack("armored_stunned_in_place", "armored_stunned_in_place.anm2", 0, 161, 30, 1, 0.6)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- MustSendEvent(0, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_stunned_in_place.wav", 1, 3, -1, -1)
- }
- Event(16, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(26, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(44, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(58, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(66, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(71, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(90, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(130, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_armstrike_right", "armored_armstrike_right.anm2", 5, 90, 33, 1, 0.45)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, SOUND_EVENT_SHORT_ATTACK, -1)
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(14, EVENT_TRACK_ENABLE, -1)
- Event(17, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(18, EVENT_RIGHT_HAND_ATTACK_START, -1)
- Event(27, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(28, EVENT_RIGHT_HAND_ATTACK_STOP, -1)
- Event(50, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(53, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(53, EVENT_TRACK_DISABLE, -1)
- Event(69, VIS_EVENT_STOPANIM, -1)
- Event(73, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(85, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_armstrike_left", "armored_armstrike_left.anm2", 8, 91, 33, 1, 0.45)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(0, SOUND_EVENT_SHORT_ATTACK, -1)
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(10, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(10, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(17, EVENT_LEFT_HAND_ATTACK_START, -1)
- Event(18, EVENT_TRACK_ENABLE, -1)
- Event(19, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(19, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(24, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(33, EVENT_LEFT_HAND_ATTACK_STOP, -1)
- Event(47, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(48, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(48, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(52, EVENT_TRACK_DISABLE, -1)
- Event(56, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(56, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(62, VIS_EVENT_STOPANIM, -1)
- Event(70, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(77, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_armstrike_left_rotate", "armored_armstrike_left_rotate.anm2", 0, 91, 30, 1, 0.36)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, SOUND_EVENT_SHORT_ATTACK, -1)
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(8, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(23, EVENT_TRACK_ENABLE, -1)
- Event(25, EVENT_LEFT_HAND_ATTACK_START, -1)
- Event(28, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(30, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(41, EVENT_LEFT_HAND_ATTACK_STOP, -1)
- Event(44, EVENT_TRACK_DISABLE, -1)
- Event(45, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(45, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(46, VIS_EVENT_ROTATION_MOD_END, -1)
- Event(54, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(55, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(61, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(64, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(74, VIS_EVENT_STOPANIM, -1)
- Event(79, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_attack_360_fast", "armored_attack_360_fast.anm2" , 8, 135, 33, 1, 0.3)
- {
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, SOUND_EVENT_ATTACK, -1)
- Event(2, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(14, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(19, EVENT_LEFT_HAND_ATTACK_START, -1)
- Event(22, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(23, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(23, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(30, EVENT_LEFT_HAND_ATTACK_STOP, -1)
- Event(34, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(36, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(50, EVENT_RIGHT_HAND_ATTACK_START, -1)
- Event(53, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(61, EVENT_RIGHT_HAND_ATTACK_STOP, -1)
- Event(65, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(65, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(75, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(86, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(95, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(109, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(109, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(111, EVENT_TRACK_ENABLE, -1)
- Event(112, VIS_EVENT_STOPANIM, -1)
- Event(123, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_attack_360", "armored_attack_360.anm2" , 16, 158, 33, 1, 0.3)
- {
- Event(0, EVENT_TRACK_DISABLE, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, SOUND_EVENT_ATTACK, -1)
- Event(12, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(18, EVENT_LEFT_HAND_ATTACK_START, -1)
- Event(20, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(20, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(33, EVENT_LEFT_HAND_ATTACK_STOP, -1)
- Event(34, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(34, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(39, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(43, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(48, EVENT_RIGHT_HAND_ATTACK_START, -1)
- Event(50, EVENT_LEFT_HAND_ATTACK_START, -1)
- Event(51, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(51, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(64, EVENT_RIGHT_HAND_ATTACK_STOP, -1)
- Event(70, EVENT_LEFT_HAND_ATTACK_STOP, -1)
- Event(72, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(75, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(82, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(94, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(94, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(95, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(120, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(124, EVENT_TRACK_ENABLE, -1)
- Event(125, VIS_EVENT_STOPANIM, -1)
- Event(127, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_idle_attractor_01", "armored_idle_attractor_01.anm2", 0, 1681, 60, 1, 0.0)
- {
- Event(1681, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_idle_01", "armored_idle_01.anm2" , 0, 195, 30, 1, 0.6)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- MustSendEvent(0, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_idle_00.wav", 1, 3, -1, -1)
- }
- Event(96, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(180, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_fake_melee_attack", "armored_idle_01.anm2" , 0, 45, 30, 1, 1.0)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_idle_02", "armored_idle_02.anm2" , 0, 408, 30, 1, 0.6)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- MustSendEvent(0, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_idle_01.wav", 1, 3, -1, -1)
- }
- Event(5, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(67, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(79, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(96, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(135, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(139, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(154, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(156, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(158, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(173, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(173, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(182, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(183, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(267, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(297, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(299, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(316, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(320, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(354, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(380, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(408, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_hitreaction_left_light", "armored_hitreaction_light.anm2" , 109, 149, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_hitreaction_right_light", "armored_hitreaction_light.anm2" , 155, 201, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(4, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(12, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(12, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(39, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_hitreaction_back_light", "armored_hitreaction_light.anm2" , 60, 101, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(30, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_hitreaction_front_light", "armored_hitreaction_light.anm2" , 0, 60, 30, 1, 0.2)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(4, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(7, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(10, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(10, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(21, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(48, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(58, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(59, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_car_throw_in_place", "armored_car_throw_in_place.anm2" , 0, 136, 30, 1, 0.3)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(5, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(8, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_car.wav", 1, 3, -1, -1)
- }
- Event(14, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(27, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(30, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_car_pickup.wav", 1, 3, -1, -1)
- }
- Event(31, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(60, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_car_throw.wav", 1, 3, 1, -1)
- }
- Event(60, EVENT_TURN_OFF_PHYSICS, -1)
- Event(61, EVENT_OBJECT_THROW, -1)
- Event(77, EVENT_TURN_ON_PHYSICS, -1)
- Event(83, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(83, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(85, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(85, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(99, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(100, SOUND_EVENT_TAUNT, -1)
- Event(116, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(120, VIS_EVENT_STOPANIM, -1)
- }
- // Spawn init anims
- SeqTrack("armored_car_throw", "armored_car_throw_initiation.anm2" , 0, 230, 30, 1, 0.3)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_going_throw.wav", 1, 3, -1, -1)
- }
- Event(5, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(24, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(33, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(45, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(56, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(58, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(73, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(74, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(88, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(89, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(100, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(101, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(114, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(118, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(125, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_car_pickup.wav", 1, 3, -1, -1)
- }
- Event(128, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(140, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(151, EVENT_OBJECT_THROW, -1)
- Event(155, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_car_throw.wav", 1, 3, 1, -1)
- }
- Event(172, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(178, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(185, SOUND_EVENT_TAUNT, -1)
- Event(187, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(192, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(203, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(212, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(217, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(222, VIS_EVENT_STOPANIM, -1)
- Event(230, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- // Spawn init anims
- SeqTrack("armored_stationary_init", "armored_car_throw_initiation.anm2" , 0, 115, 30, 1, 0.3)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(2, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(5, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_going_throw.wav", 1, 3, -1, -1)
- }
- Event(5, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(9, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(24, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(29, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(33, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(45, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(56, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(58, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(73, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(74, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(88, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(89, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(100, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(100, VIS_EVENT_STOPANIM, -1)
- Event(101, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(114, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_wall_initiation", "armored_wall_initiation.anm2" , 0, 125, 30, 1, 0.3)
- {
- MustSendEvent(1, EVENT_IMMORTAL_ENABLED, -1)
- MustSendEvent(80, EVENT_IMMORTAL_DISABLED, -1)
- Event(120, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_lod_idle_01", "armored_LOD_idle_01.anm2" , 0, 45, 15, 1, 0.6)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- }
- SeqTrack("armored_angry_loop_v01", "armored_angry_loop_v01.anm2" , 0, 255, 30, 1, 0.5)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(5, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(75, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(125, SOUND_EVENT_TAUNT, -1)
- }
- SeqTrack("armored_angry_loop_v02", "armored_angry_loop_v02.anm2" , 0, 180, 30, 1, 0.5)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(1, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(45, SOUND_EVENT_SPECIAL_ATTACK, -1)
- Event(80, SOUND_EVENT_TAUNT, -1)
- }
- SeqTrack("armored_taunt", "armored_angry_loop_v02.anm2", 80, 159, 30, 1, 0.5) // no IK
- {
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, SOUND_EVENT_TAUNT, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(65, VIS_EVENT_STOPANIM, -1)
- }
- SeqTrack("armored_heavy_object_throw", "armored_heavy_object_throw_01.anm2" , 43, 270, 30, 1, 0.5)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(7, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(10, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_heavy_stone.wav", 1, 3, -1, -1)
- }
- Event(11, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(26, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(27, 0, 0)
- {
- PlayAISound(GameVolumeSource_LoudSound, "armored_heavy_stone_pickup.wav", 1, 3, -1, -1)
- }
- Event(40, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(41, EVENT_CREATE_THROWABLE_OBJECT, -1)
- Event(43, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(43, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(57, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(64, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(81, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(81, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(108, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(112, EVENT_APPLY_RANGED_DAMAGE, -1)
- Event(113, EVENT_REACT_ON_HIT_ENABLED, -1)
- Event(114, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(127, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(130, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(132, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(144, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(167, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(167, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(176, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(179, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(187, VIS_EVENT_STOPANIM, -1)
- Event(193, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- }
- SeqTrack("armored_heavy_object_throw_01_gm", "armored_heavy_object_throw_01_gm.anm2" , 344, 2160, 240, 1, 0.5)
- ///////////////////////////
- /////// Deaths ////////////
- ///////////////////////////
- SeqTrack("armored_death_01", "armored_death_01.anm2" , 3, 123, 28, 1, 0.3)
- {
- Event(0, EVENT_TAKE_DAMAGE_DISABLED, -1)
- Event(0, EVENT_REACT_ON_HIT_DISABLED, -1)
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(31, VIS_EVENT_IK_DISABLING_START, -1)
- Event(34, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(34, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(42, VIS_EVENT_IK_DISABLE, -1)
- Event(42, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(42, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(42, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(78, EVENT_FALL, -1)
- }
- SeqTrack("armored_death_02", "armored_death_03.anm2" , 0, 135, 30, 1, 0.3)
- {
- Event(0, VIS_EVENT_IK_ENABLE, -1)
- Event(0, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(0, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(6, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(19, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(20, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(27, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(32, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(40, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(40, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(51, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(51, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(59, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(63, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(68, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(85, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- Event(94, VIS_EVENT_IK_DISABLING_START, -1)
- Event(100, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(101, VIS_EVENT_IK_DISABLE, -1)
- Event(101, VIS_EVENT_LEFT_FOOT_LAND, -1)
- Event(101, VIS_EVENT_LEFT_FOOT_LIFT, -1)
- Event(101, VIS_EVENT_RIGHT_FOOT_LAND, -1)
- Event(101, VIS_EVENT_RIGHT_FOOT_LIFT, -1)
- }
- //MOVIES ANIMATIONS
- SeqTrack("E3_Armored_Armored_00", "E3_Armored_Armored_00.anm2", 0, 548, 30, 1, 0.5)
- SeqTrack("cin_demolisher_Demolisher_00", "cin_demolisher_Demolisher_00.anm2", 0, 608, 30, 1, 0.5)
- SeqTrack("cin_demolisher_dam_Demolisher_00", "cin_demolisher_dam_Demolisher_00.anm2", 0, 1180, 60, 1, 0.5)
- SeqTrack("ibm_armored_buggy_Armored_00", "ibm_armored_buggy_Armored_00.anm2", 0, 710, 60, 1, 0.5)
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