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Eliskik

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Sep 16th, 2019
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  1. NullReferenceException: Object reference not set to an instance of an object
  2. RW.Game.Player.PlayerRobotHUDModule.SetLabels () (at Assets/Scripts/Game/Player/PlayerRobotHUDModule.cs:585)
  3. RW.Plugins.Project_A.Runtime.Base.AEvent.Invoke () (at Assets/Plugins/Project A/Runtime/Base/AEvent.cs:37)
  4. RW.Core.Managers.Common.SettingsManager.SaveOptions (System.Action callback) (at Assets/Scripts/Core/Managers/Common/SettingsManager.cs:618)
  5. RW.Core.Managers.Common.SettingsManager.set_SoundVolume (System.Single value) (at Assets/Scripts/Core/Managers/Common/SettingsManager.cs:447)
  6. RW.UI.Popups.ScreenGameSettings.<Subscribe>b__25_1 (System.Single e) (at Assets/Scripts/UI/Popups/ScreenGameSettings.cs:456)
  7. UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:207)
  8. UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_1.cs:58)
  9. UnityEngine.UI.Slider.Set (System.Single input, System.Boolean sendCallback) (at C:/Program Files/Unity2018/Editor/2019.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Slider.cs:518)
  10. UnityEngine.UI.Slider.set_value (System.Single value) (at C:/Program Files/Unity2018/Editor/2019.2.3f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Slider.cs:255)
  11. RW.UI.Popups.ScreenGameSettings.FillValues () (at Assets/Scripts/UI/Popups/ScreenGameSettings.cs:333)
  12. RW.UI.Popups.ScreenGameSettings.Awake () (at Assets/Scripts/UI/Popups/ScreenGameSettings.cs:436)
  13. UnityEngine.GameObject:SetActive(Boolean)
  14. RW.Core.Office_Framework.Base.UI.UIScreen:Show() (at Assets/Scripts/Core/Office Framework/Base/UI/UIScreen.cs:27)
  15. RW.Core.Office_Framework.Base.UI.UIManager:ShowScreen() (at Assets/Scripts/Core/Office Framework/Base/UI/UIManager.cs:78)
  16. RW.Core.Managers.Hangar.HangarUIManager:OnChangeState(UIState) (at Assets/Scripts/Core/Managers/Hangar/HangarUIManager.cs:346)
  17. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1:RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:87)
  18. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1:Invoke(UIState) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  19. RW.Core.Office_Framework.Common.States.StateMachine`1:Reload(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:55)
  20. RW.Core.Office_Framework.Common.States.StateMachine`1:Change(UIState) (at Assets/Scripts/Core/Office Framework/Common/States/StateMachine.cs:72)
  21. RW.Core.Managers.HangarSceneManager:ChangeState(UIState) (at Assets/Scripts/Core/Managers/HangarSceneManager.cs:168)
  22. RW.UI.Screens.ScreenMainMenu.<>c__DisplayClass1_0:<Awake>b__2() (at Assets/Scripts/UI/Screens/ScreenMainMenu/PanelMainMenuMenu.cs:60)
  23. RW.UI.<>c__DisplayClass19_0:<Subscribe>b__0(PointerEventData) (at Assets/Scripts/UI/TonyButtonBase.cs:127)
  24. RW.Core.Office_Framework.Common.Messaging.Subscribers.SubscriberPlain`1:RW.Core.Office_Framework.Common.Messaging.Subscribers.ISubscriber<T>.Invoke(PointerEventData) (at Assets/Scripts/Core/Office Framework/Common/Messaging/Subscribers/SubscriberPlain.cs:87)
  25. RW.Core.Office_Framework.Common.Messaging.SmartEvent`1:Invoke(PointerEventData) (at Assets/Scripts/Core/Office Framework/Common/Messaging/SmartEvent.cs:421)
  26. RW.UI.TonyButtonBase:OnPointerUp(PointerEventData) (at Assets/Scripts/UI/TonyButtonBase.cs:91)
  27. UnityEngine.EventSystems.EventSystem:Update()
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