coldReactive

[FFXIV] Loot Rolling and Craft Class Quest Suggestions

Mar 16th, 2015
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  1. Loot Rolling should be changed so that players who have already acquired a minion (IE: Onion Knight and Puff of Darkness) cannot roll on it ever again.
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  3. Also, players should not be able to roll on equipment they have obtained at any time in the past (Even if they no longer have it in their inventory, retainer inventories.) If a player has won a loot such as a Moggle Weapon, please instead add it to the calamity salvager. I am sure you can add a system that doesn't require the item to be a part of a quest to add them to that NPC. (Similarly, add "Zodiac" (After Nexus) Base Weapons to the calamity salvager.)
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  5. On top of that suggestion, I suggest that players who have a piece of equipment that is currently higher item level than the current piece of equipment (IE: i120 Gauntlet VS. i100 Gauntlet - World of Darkness VS. Syrcus Tower) should not be able to roll on said equipment. This way, players who have higher item level equipment cannot "Need" on gear that don't actually "Need."
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  7. Also, for craft quests, to disallow bots and people from skipping the quest because they just want to power through all the craft quests, please only allow players to turn in crafted items that have their name on said crafted item.
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