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- function C() spawn(function () while getgenv().C do local args = {[1] = "Tool"}game:GetService("ReplicatedStorage").Events.Weight:FireServer(unpack(args)) game:GetService("ReplicatedStorage").Combat.Events.Punch:FireServer() wait() end end) end
- function R() spawn(function () while getgenv().R do game:GetService("ReplicatedStorage").Events.Rebirth:FireServer() wait() end end) end
- function F() spawn(function () while getgenv().F do local args = {[1] = "Craft All"}game:GetService("ReplicatedStorage").Events.PetAction:InvokeServer(unpack(args)) wait() end end) end
- function H() spawn(function () while getgenv().H do local args = {[1] = E,[2] = 1}game:GetService("ReplicatedStorage").Events.HatchEgg:InvokeServer(unpack(args)) wait() end end) end
- function U() spawn(function () while getgenv().U do
- local args = {[1] = "Speed",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Equip",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Luck",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Storage",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Speed",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Coin",[2] = "Coin"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args))
- local args = {[1] = "Gem",[2] = "Gem"}game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args)) wait()
- end end) end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Strong Muscle Sim 2")
- local b = w:CreateFolder("Main")
- b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(12911986432) end)
- b:Toggle("Inf. Strength",function(val) getgenv().C = val C() end)
- b:Toggle("Inf. Rebirths",function(val) getgenv().R = val R() end)
- b:Toggle("Max Upgrades",function(val) getgenv().U = val U() end)
- b:Toggle("Auto Craft",function(val) getgenv().F = val F() end)
- b:Toggle("Hatch",function(val) getgenv().H = val H() end)
- b:Dropdown("Choose",{"Basic","Town","Beach","Crystal","Forest","Desert","Hell","Candy","Void"},true,function(val) E = val end)
- b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(38, 38, 38);})
- local w = library:CreateWindow("LocalPlayer")
- local b = w:CreateFolder("LP")
- b:DestroyGui()
- b:Button("Discord",function() setclipboard("workink.co/2GQ/LTD") end)
- b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- b:Box("Speed","number",function(val) S = val end)
- b:Box("Jump","number",function(val) J = val end)
- b:Box("Hip Height","number",function(val) H = val end)
- b:Box("Gravity","number",function(val) G = val end)
- b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
- b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
- b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
- b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
- function TPCFrame(Player_CFrame) if game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end end
- function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position.Position end
- function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
- function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
- function Speed(Nume) spawn(function () while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume if not getgenv().Speed then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end wait() end end) end
- function Jump(Nume) spawn(function () while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume if not getgenv().Jump then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end wait() end end) end
- function Hip(Nume) spawn(function () while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume if not getgenv().Hip then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end wait() end end) end
- function Grav(Nume) spawn(function () while getgenv().Grav do game:GetService("Workspace").Gravity = Nume if not getgenv().Grav then game:GetService("Workspace").Gravity = 196.2 end wait() end end) end
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