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VasVadum

Zomboid Survival Settings

Nov 16th, 2019
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  1. Survival Settings;
  2.  
  3. Zombie Count: Normal
  4. Zombie Distribution: Urban Focused
  5.  
  6. Day Length: 1 Hour
  7. Start Month: July
  8. Start Day: 9
  9. Start Time: 9am
  10.  
  11. Water Shutoff: 0-30 days
  12. Electricity Shutoff: 0-30 days
  13. House Alarms: Sometimes
  14. Locked Houses: Very Often
  15. Food Spoilage: Normal
  16. Fridge Effectiveness: Normal
  17. Rotten Food Removal: -1
  18. Loot Respawn: None
  19. Loot Respawn Hours: 0
  20. Months Since Apoc: 0
  21. Darkness During Night: Normal
  22. Fire Spread: True
  23. Generator Working in Exterior: True
  24.  
  25. Temperature: Normal
  26. Rain: Normal
  27. Erosion Speed: Normal (100 days)
  28. Erosion Days: 0
  29. Farming Speed: Normal
  30. Plant Resilience: Normal
  31. Farming Abundance: Normal
  32. Natures Abundance: Normal
  33. Compost Time: 2 weeks
  34. Maximum Fog Intensity: Normal
  35. Maximum Rain FX Intensity: Normal
  36. Snow on Ground: True
  37.  
  38. Helicopter Event: Once
  39. Meta Event: Sometimes
  40. Sleeping Event: Sometimes
  41.  
  42. Generator Spawn: Sometimes
  43. Generator Fuel Consumption: 1x
  44. Randomized Safehouse House Chance: Rare
  45. Annotated Map Chance: Sometimes
  46. Corpse Removal Time: -1
  47. Decaying Corpse Health Impact: Normal
  48. Blood Level: Normal
  49.  
  50. Loot Food: Rare
  51. Loot Weapon: Rare
  52. Loot Other: Rare
  53.  
  54. EXP Multi: 1x
  55. Stat Decrease: Normal
  56. Endurance Regen: Normal
  57. Nutrition: True
  58. Starter Kit: False
  59. Free Trait Points: 0
  60. Player Construction Strength: Normal
  61. Injury Severity: Normal
  62. Bone Fractures: True
  63. Clothing Degradation: Normal
  64.  
  65. Vehicles: True
  66. Easy Use: False
  67. Recent Survivor Vehicles: Low
  68. Zombie Attract Multi: 1x
  69. Car Spawn Rate: Low
  70. Chance Gas: Low
  71. Initial Gas: Low
  72. Gas Consumption: 1x
  73. Locked Frequency: Rare
  74. Condition: Very Low
  75. Car Wrecks: True
  76. Car Alarms: Extremely Rare
  77. Player Damaged From Crash: True
  78. Car Damage on Impact: Normal
  79. Siren Shutoff Hours: 0
  80. Damage to Player from hit by a car: None
  81.  
  82. Proper Zombies True, all settings greyed out...
  83. Speed: Fast Shamblers
  84. Strength: Normal
  85. Toughness: Normal
  86. Transmission: Blood + Saliva
  87. Infection Mortality: 2-3 days
  88. Reanimate Time: 0-1 minutes
  89. Cognition: Basic Navigation
  90. Memory: Normal
  91. Decomposition: Slows + Weakens
  92. Sight: Normal
  93. Hearing: Normal
  94. Smell: Normal
  95. Environmental Attacks: True
  96. Damage Construction: True
  97. Day/Night Active: Both
  98. Zombie House Alarm Triggering: False
  99.  
  100. Advanced Zombie Options;
  101. Population Multiplier: 1x
  102. Population Start Multiplier: 1x
  103. Population Peak Multiplier: 1.5x
  104. Population Peak Day: 28
  105. Respawn Hours: 72
  106. Respawn Unseen Hours: 16
  107. Respawn Multiplier: 0.1 (how much of a cell's population can respawn in decimal percent)
  108. Redistribute Hours: 12
  109. Follow Sound Distance: 100
  110. Rally Group Size: 20
  111. Rally Travel Distance: 20
  112. Rally Group Separation: 15
  113. Rally Group Radius: 3
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