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- Survival Settings;
- Zombie Count: Normal
- Zombie Distribution: Urban Focused
- Day Length: 1 Hour
- Start Month: July
- Start Day: 9
- Start Time: 9am
- Water Shutoff: 0-30 days
- Electricity Shutoff: 0-30 days
- House Alarms: Sometimes
- Locked Houses: Very Often
- Food Spoilage: Normal
- Fridge Effectiveness: Normal
- Rotten Food Removal: -1
- Loot Respawn: None
- Loot Respawn Hours: 0
- Months Since Apoc: 0
- Darkness During Night: Normal
- Fire Spread: True
- Generator Working in Exterior: True
- Temperature: Normal
- Rain: Normal
- Erosion Speed: Normal (100 days)
- Erosion Days: 0
- Farming Speed: Normal
- Plant Resilience: Normal
- Farming Abundance: Normal
- Natures Abundance: Normal
- Compost Time: 2 weeks
- Maximum Fog Intensity: Normal
- Maximum Rain FX Intensity: Normal
- Snow on Ground: True
- Helicopter Event: Once
- Meta Event: Sometimes
- Sleeping Event: Sometimes
- Generator Spawn: Sometimes
- Generator Fuel Consumption: 1x
- Randomized Safehouse House Chance: Rare
- Annotated Map Chance: Sometimes
- Corpse Removal Time: -1
- Decaying Corpse Health Impact: Normal
- Blood Level: Normal
- Loot Food: Rare
- Loot Weapon: Rare
- Loot Other: Rare
- EXP Multi: 1x
- Stat Decrease: Normal
- Endurance Regen: Normal
- Nutrition: True
- Starter Kit: False
- Free Trait Points: 0
- Player Construction Strength: Normal
- Injury Severity: Normal
- Bone Fractures: True
- Clothing Degradation: Normal
- Vehicles: True
- Easy Use: False
- Recent Survivor Vehicles: Low
- Zombie Attract Multi: 1x
- Car Spawn Rate: Low
- Chance Gas: Low
- Initial Gas: Low
- Gas Consumption: 1x
- Locked Frequency: Rare
- Condition: Very Low
- Car Wrecks: True
- Car Alarms: Extremely Rare
- Player Damaged From Crash: True
- Car Damage on Impact: Normal
- Siren Shutoff Hours: 0
- Damage to Player from hit by a car: None
- Proper Zombies True, all settings greyed out...
- Speed: Fast Shamblers
- Strength: Normal
- Toughness: Normal
- Transmission: Blood + Saliva
- Infection Mortality: 2-3 days
- Reanimate Time: 0-1 minutes
- Cognition: Basic Navigation
- Memory: Normal
- Decomposition: Slows + Weakens
- Sight: Normal
- Hearing: Normal
- Smell: Normal
- Environmental Attacks: True
- Damage Construction: True
- Day/Night Active: Both
- Zombie House Alarm Triggering: False
- Advanced Zombie Options;
- Population Multiplier: 1x
- Population Start Multiplier: 1x
- Population Peak Multiplier: 1.5x
- Population Peak Day: 28
- Respawn Hours: 72
- Respawn Unseen Hours: 16
- Respawn Multiplier: 0.1 (how much of a cell's population can respawn in decimal percent)
- Redistribute Hours: 12
- Follow Sound Distance: 100
- Rally Group Size: 20
- Rally Travel Distance: 20
- Rally Group Separation: 15
- Rally Group Radius: 3
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