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- void SdlApplication::onPaint(Fog::Painter *p)
- {
- p->setSource(Argb32(0xFFFFFFFF));
- p->fillAll();
- PointF pt(movex,movey);
- p->setTransform(tf);
- p->translate(pt);
- p->save();
- svgDocument.render(p);
- p->restore();
- p->flush(PAINTER_FLUSH_SYNC);
- p->resetTransform();
- }
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