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- #All Bedrock Edition Entities have these tags,
- Entity = TAG_Compound()
- Entity["definitions"] = TAG_List(
- [
- TAG_String("+prefix:entity_id")
- ]
- )#definitions the first string tag is always a string like so "+minecraft:creeper"
- Entity["Motion"] = TAG_List(
- [
- TAG_Float(0.0),
- TAG_Float(0.0),
- TAG_Float(0.0)
- ]
- )
- Entity["Pos"] = TAG_List(
- [
- TAG_Float(0.0),
- TAG_Float(0.0),
- TAG_Float(0.0)
- ]
- )
- Entity["Rotation"] = TAG_List(
- [
- TAG_Float(0.0),
- TAG_Float(0.0)
- ]
- )
- Entity["Chested"] = TAG_Byte(0)
- Entity["Color"] = TAG_Byte(0)
- Entity["Color2"] = TAG_Byte(0)
- Entity["Invulnerable"] = TAG_Byte(0)
- Entity["IsAngry"] = TAG_Byte(0)
- Entity["IsAutonomous"] = TAG_Byte(0) #Mobs have this set to true = 1, Others have this set to flase = 0
- Entity["IsBaby"] = TAG_Byte(0)
- Entity["IsEating"] = TAG_Byte(0)
- Entity["IsGliding"] = TAG_Byte(0)
- Entity["IsGlobal"] = TAG_Byte(0) #This is set to true on Tridents, Arrows
- Entity["IsOrphaned"] = TAG_Byte(0)
- Entity["IsScared"] = TAG_Byte(0)
- Entity["IsSwimming"] = TAG_Byte(0)
- Entity["IsTamed"] = TAG_Byte(0)
- Entity["IsTransitioningSitting"] = TAG_Byte(0)
- Entity["IsTrusting"] = TAG_Byte(0)
- Entity["LootDropped"] = TAG_Byte(0)
- Entity["OnGround"] = TAG_Byte(0)
- Entity["Saddled"] = TAG_Byte(0)
- Entity["Sheared"] = TAG_Byte(0)
- Entity["ShowBottom"] = TAG_Byte(0)
- Entity["Sitting"] = TAG_Byte(0)
- Entity["Fire"] = TAG_Short(0)
- Entity["LastDimensionId"] = TAG_Int(0)
- Entity["MarkVariant"] = TAG_Int(0)
- Entity["PortalCooldown"] = TAG_Int(0)
- Entity["Strength"] = TAG_Int(0)
- Entity["StrengthMax"] = TAG_Int(0)
- Entity["Variant"] = TAG_Int(0)
- Entity["OwnerId"] = TAG_Long(0) #This should always be a random value like so (-4294967295)
- Entity["OwnerNew"] = TAG_Long(-1)
- Entity["TargetID"] = TAG_Long(-1)
- Entity["UniqueID"] = TAG_Long(0) #This should always be a random value like so (-30064771067)
- Entity["FallDistance"] = TAG_Float(0.0)
- #Here's the format for each Entity,
- (ENTITY PROJECTILES)
- #TRIDENT
- Trident = TAG_Compound()
- Entity["definitions"] = TAG_List([TAG_String("+minecraft:thrown_trident")])
- Trident["identifier"] = TAG_String("minecraft:thrown_trident")
- Trident["isCreative"] = TAG_Byte(0)
- Trident["IsGlobal"] = TAG_Byte(1)
- Trident["player"] = TAG_Byte(1)
- #ARROW
- Trident = TAG_Compound()
- Entity["definitions"] = TAG_List([TAG_String("+minecraft:arrow"))
- Trident["identifier"] = TAG_String("minecraft:arrow")
- Trident["isCreative"] = TAG_Byte(0)
- Trident["IsGlobal"] = TAG_Byte(1)
- Trident["player"] = TAG_Byte(1)
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