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- function excavate(size, max_depth)
- local depth = 0
- local xPos, zPos = 0, 0
- local xDir, zDir = 0, 1
- local goTo -- Filled in further down
- local refuel -- Filled in further down
- local function unload()
- print("Unloading items...")
- for n = 3, 16 do
- local nCount = turtle.getItemCount(n)
- if nCount > 0 then
- turtle.select(n)
- turtle.dropDown()
- end
- end
- turtle.select(3)
- end
- local function returnSupplies()
- local x, y, z, xd, zd = xPos, depth, zPos, xDir, zDir
- print("Returning to surface...")
- goTo(0, 0, -1, 0, -1)
- local fuelNeeded = 2 * (x + y + z) + 1
- if not refuel(fuelNeeded) then
- unload()
- print("Waiting for fuel")
- while not refuel(fuelNeeded) do
- os.pullEvent("turtle_inventory")
- end
- else
- unload()
- end
- print("Resuming mining...")
- goTo(0, 0, 0, 0, -1)
- goTo(x, y, z, xd, zd)
- end
- local function collect()
- local bFull = true
- for n = 3, 16 do
- local nCount = turtle.getItemCount(n)
- if nCount == 0 then
- bFull = false
- end
- end
- if bFull then
- print("No empty slots left")
- return false
- end
- return true
- end
- function refuel(amount)
- local fuelLevel = turtle.getFuelLevel()
- if fuelLevel == "unlimited" then
- return true
- end
- local needed = amount or (xPos + zPos + depth + 2)
- if turtle.getFuelLevel() < needed then
- turtle.select(1)
- while turtle.getItemCount(1) > 0 and turtle.getFuelLevel() < needed do
- turtle.refuel(1)
- end
- if turtle.getFuelLevel() >= needed then
- turtle.select(1)
- return true
- end
- return false
- end
- return true
- end
- local function tryForwards()
- if not refuel() then
- print("Not enough Fuel")
- returnSupplies()
- end
- while not turtle.forward() do
- if turtle.detect() then
- if turtle.dig() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attack() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- xPos = xPos + xDir
- zPos = zPos + zDir
- return true
- end
- local function tryDown()
- if not refuel() then
- print("Not enough Fuel")
- returnSupplies()
- end
- while not turtle.down() do
- if turtle.detectDown() then
- if turtle.digDown() then
- if not collect() then
- returnSupplies()
- end
- else
- return false
- end
- elseif turtle.attackDown() then
- if not collect() then
- returnSupplies()
- end
- else
- sleep(0.5)
- end
- end
- depth = depth + 1
- if math.fmod(depth, 10) == 0 then
- print("Descended "..depth.." metres.")
- end
- return true
- end
- local function turnLeft()
- turtle.turnLeft()
- xDir, zDir = -zDir, xDir
- end
- local function turnRight()
- turtle.turnRight()
- xDir, zDir = zDir, -xDir
- end
- function goTo(x, y, z, xd, zd)
- while depth > y do
- if turtle.up() then
- depth = depth - 1
- elseif turtle.digUp() or turtle.attackUp() then
- collect()
- else
- sleep(0.5)
- end
- end
- if xPos > x then
- while xDir ~= -1 do
- turnLeft()
- end
- while xPos > x do
- if turtle.forward() then
- xPos = xPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif xPos < x then
- while xDir ~= 1 do
- turnLeft()
- end
- while xPos < x do
- if turtle.forward() then
- xPos = xPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- if zPos > z then
- while zDir ~= -1 do
- turnLeft()
- end
- while zPos > z do
- if turtle.forward() then
- zPos = zPos - 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- elseif zPos < z then
- while zDir ~= 1 do
- turnLeft()
- end
- while zPos < z do
- if turtle.forward() then
- zPos = zPos + 1
- elseif turtle.dig() or turtle.attack() then
- collect()
- else
- sleep(0.5)
- end
- end
- end
- while depth < y do
- if turtle.down() then
- depth = depth + 1
- elseif turtle.digDown() or turtle.attackDown() then
- collect()
- else
- sleep(0.5)
- end
- end
- while zDir ~= zd or xDir ~= xd do
- turnLeft()
- end
- end
- if not refuel() then
- print("Out of Fuel")
- return
- end
- print("Excavating...")
- local alternate = 0
- local done = false
- while not done do
- for n = 1, size do
- for m = 1, size-1 do
- if not tryForwards() then
- done = true
- break
- end
- end
- if done then
- break
- end
- if n<size then
- if math.fmod(n + alternate, 2) == 0 then
- turnLeft()
- if not tryForwards() then
- done = true
- break
- end
- turnLeft()
- else
- turnRight()
- if not tryForwards() then
- done = true
- break
- end
- turnRight()
- end
- end
- end
- if done then
- break
- end
- if size > 1 then
- if math.fmod(size, 2) == 0 then
- turnRight()
- else
- if alternate == 0 then
- turnLeft()
- else
- turnRight()
- end
- alternate = 1 - alternate
- end
- end
- if (not tryDown() or depth >= max_depth) then
- done = true
- break
- end
- end
- print("Returning to surface...")
- -- Return to where we started
- goTo(0, 0, 0, 0, -1)
- goTo(0, 0, 0, 0, 1)
- end
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